记牌器优化

This commit is contained in:
kxdd 2024-05-06 16:37:09 +08:00
parent bbf2e11d8b
commit 7113465765
3 changed files with 127 additions and 127 deletions

View File

@ -349,23 +349,22 @@ func (this *ScenePolicyTienLen) ForceStart(s *base.Scene) {
func TienLenCreatePlayerData(p *base.Player, rankScore int64) *tienlen.TienLenPlayerData {
playerEx, _ := p.GetExtraData().(*TienLenPlayerData)
pd := &tienlen.TienLenPlayerData{
Name: proto.String(p.Name),
SnId: proto.Int32(p.SnId),
Head: proto.Int32(p.Head),
Sex: proto.Int32(p.Sex),
Coin: proto.Int64(p.GetCoin()),
Flag: proto.Int(p.GetFlag()),
Longitude: proto.Int32(p.Longitude),
Latitude: proto.Int32(p.Latitude),
City: proto.String(p.City),
VIP: proto.Int32(p.VIP),
HeadOutLine: proto.Int32(p.HeadOutLine),
NiceId: proto.Int32(p.NiceId),
Pos: proto.Int(p.GetPos()),
RankScore: rankScore,
Level: proto.Int64(p.Level),
Exp: proto.Int64(p.Exp),
ItemRecExpireTime: proto.Int64(p.ItemRecExpireTime),
Name: proto.String(p.Name),
SnId: proto.Int32(p.SnId),
Head: proto.Int32(p.Head),
Sex: proto.Int32(p.Sex),
Coin: proto.Int64(p.GetCoin()),
Flag: proto.Int(p.GetFlag()),
Longitude: proto.Int32(p.Longitude),
Latitude: proto.Int32(p.Latitude),
City: proto.String(p.City),
VIP: proto.Int32(p.VIP),
HeadOutLine: proto.Int32(p.HeadOutLine),
NiceId: proto.Int32(p.NiceId),
Pos: proto.Int(p.GetPos()),
RankScore: rankScore,
Level: proto.Int64(p.Level),
Exp: proto.Int64(p.Exp),
}
if playerEx != nil {
pd.ThinkLongCnt = playerEx.ThinkLongCnt
@ -518,6 +517,7 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen
}
}
pack.IsOutRecord = playerEx.CanUseRecordItem()
pack.ItemRecExpireTime = playerEx.ItemRecExpireTime
proto.SetDefaults(pack)
return pack

View File

@ -168,36 +168,35 @@ type TienLenPlayerData struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字
SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号
Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像
Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别
Params []string `protobuf:"bytes,5,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:昵称 头像 性别 ip 等
Coin int64 `protobuf:"varint,6,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币
Pos int32 `protobuf:"varint,7,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置
Flag int32 `protobuf:"varint,8,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记 详见:数据字典
Longitude int32 `protobuf:"varint,9,opt,name=Longitude,proto3" json:"Longitude,omitempty"` //经度
Latitude int32 `protobuf:"varint,10,opt,name=Latitude,proto3" json:"Latitude,omitempty"` //纬度
City string `protobuf:"bytes,11,opt,name=City,proto3" json:"City,omitempty"` //城市 例:伦敦
LastOp int32 `protobuf:"varint,12,opt,name=LastOp,proto3" json:"LastOp,omitempty"` //如上:玩家操作
VIP int32 `protobuf:"varint,13,opt,name=VIP,proto3" json:"VIP,omitempty"` //玩家VIP等级
HeadOutLine int32 `protobuf:"varint,14,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框
NiceId int32 `protobuf:"varint,15,opt,name=NiceId,proto3" json:"NiceId,omitempty"` //靓号[机器人用]
Cards []int32 `protobuf:"varint,16,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //手牌
CurRoundTotalBet int64 `protobuf:"varint,17,opt,name=CurRoundTotalBet,proto3" json:"CurRoundTotalBet,omitempty"` //本轮押注已押的金币
GameCoin int64 `protobuf:"varint,18,opt,name=GameCoin,proto3" json:"GameCoin,omitempty"` //游戏内带入的金币
RoleId int32 `protobuf:"varint,19,opt,name=RoleId,proto3" json:"RoleId,omitempty"` //使用中的角色id
Items map[int32]int32 `protobuf:"bytes,20,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
MatchRankId int32 `protobuf:"varint,21,opt,name=MatchRankId,proto3" json:"MatchRankId,omitempty"`
Lv int32 `protobuf:"varint,22,opt,name=Lv,proto3" json:"Lv,omitempty"`
CopySnid int32 `protobuf:"varint,23,opt,name=CopySnid,proto3" json:"CopySnid,omitempty"` //比赛场机器人假snid
CopyRoleId int32 `protobuf:"varint,24,opt,name=CopyRoleId,proto3" json:"CopyRoleId,omitempty"` //比赛场机器人假角色
RankScore int64 `protobuf:"varint,25,opt,name=RankScore,proto3" json:"RankScore,omitempty"` // 排位积分
ThinkLongCnt int32 `protobuf:"varint,26,opt,name=ThinkLongCnt,proto3" json:"ThinkLongCnt,omitempty"` // 长考次数
Level int64 `protobuf:"varint,27,opt,name=Level,proto3" json:"Level,omitempty"` //玩家等级
Exp int64 `protobuf:"varint,28,opt,name=Exp,proto3" json:"Exp,omitempty"` //玩家经验
PigBankCoin int64 `protobuf:"varint,29,opt,name=PigBankCoin,proto3" json:"PigBankCoin,omitempty"` //存钱罐金币
ItemRecExpireTime int64 `protobuf:"varint,30,opt,name=ItemRecExpireTime,proto3" json:"ItemRecExpireTime,omitempty"` //记牌器到期时间
Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字
SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号
Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像
Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别
Params []string `protobuf:"bytes,5,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:昵称 头像 性别 ip 等
Coin int64 `protobuf:"varint,6,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币
Pos int32 `protobuf:"varint,7,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置
Flag int32 `protobuf:"varint,8,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记 详见:数据字典
Longitude int32 `protobuf:"varint,9,opt,name=Longitude,proto3" json:"Longitude,omitempty"` //经度
Latitude int32 `protobuf:"varint,10,opt,name=Latitude,proto3" json:"Latitude,omitempty"` //纬度
City string `protobuf:"bytes,11,opt,name=City,proto3" json:"City,omitempty"` //城市 例:伦敦
LastOp int32 `protobuf:"varint,12,opt,name=LastOp,proto3" json:"LastOp,omitempty"` //如上:玩家操作
VIP int32 `protobuf:"varint,13,opt,name=VIP,proto3" json:"VIP,omitempty"` //玩家VIP等级
HeadOutLine int32 `protobuf:"varint,14,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框
NiceId int32 `protobuf:"varint,15,opt,name=NiceId,proto3" json:"NiceId,omitempty"` //靓号[机器人用]
Cards []int32 `protobuf:"varint,16,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //手牌
CurRoundTotalBet int64 `protobuf:"varint,17,opt,name=CurRoundTotalBet,proto3" json:"CurRoundTotalBet,omitempty"` //本轮押注已押的金币
GameCoin int64 `protobuf:"varint,18,opt,name=GameCoin,proto3" json:"GameCoin,omitempty"` //游戏内带入的金币
RoleId int32 `protobuf:"varint,19,opt,name=RoleId,proto3" json:"RoleId,omitempty"` //使用中的角色id
Items map[int32]int32 `protobuf:"bytes,20,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
MatchRankId int32 `protobuf:"varint,21,opt,name=MatchRankId,proto3" json:"MatchRankId,omitempty"`
Lv int32 `protobuf:"varint,22,opt,name=Lv,proto3" json:"Lv,omitempty"`
CopySnid int32 `protobuf:"varint,23,opt,name=CopySnid,proto3" json:"CopySnid,omitempty"` //比赛场机器人假snid
CopyRoleId int32 `protobuf:"varint,24,opt,name=CopyRoleId,proto3" json:"CopyRoleId,omitempty"` //比赛场机器人假角色
RankScore int64 `protobuf:"varint,25,opt,name=RankScore,proto3" json:"RankScore,omitempty"` // 排位积分
ThinkLongCnt int32 `protobuf:"varint,26,opt,name=ThinkLongCnt,proto3" json:"ThinkLongCnt,omitempty"` // 长考次数
Level int64 `protobuf:"varint,27,opt,name=Level,proto3" json:"Level,omitempty"` //玩家等级
Exp int64 `protobuf:"varint,28,opt,name=Exp,proto3" json:"Exp,omitempty"` //玩家经验
PigBankCoin int64 `protobuf:"varint,29,opt,name=PigBankCoin,proto3" json:"PigBankCoin,omitempty"` //存钱罐金币
}
func (x *TienLenPlayerData) Reset() {
@ -435,13 +434,6 @@ func (x *TienLenPlayerData) GetPigBankCoin() int64 {
return 0
}
func (x *TienLenPlayerData) GetItemRecExpireTime() int64 {
if x != nil {
return x.ItemRecExpireTime
}
return 0
}
type LastDelCard struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
@ -520,11 +512,12 @@ type SCTienLenRoomInfo struct {
NextNeed int32 `protobuf:"varint,25,opt,name=NextNeed,proto3" json:"NextNeed,omitempty"` //前多少名可以晋级下一轮
MatchFinals int32 `protobuf:"varint,26,opt,name=MatchFinals,proto3" json:"MatchFinals,omitempty"` //0晋级赛 1半决赛 2是总决赛
// 比赛场相关
RankType int32 `protobuf:"varint,27,opt,name=RankType,proto3" json:"RankType,omitempty"` // 排位类型
SceneAdd int32 `protobuf:"varint,28,opt,name=SceneAdd,proto3" json:"SceneAdd,omitempty"` // 场次加成(百分比)
RecordId string `protobuf:"bytes,29,opt,name=RecordId,proto3" json:"RecordId,omitempty"` // 牌局ID
OutCardRecord []int32 `protobuf:"varint,30,rep,packed,name=OutCardRecord,proto3" json:"OutCardRecord,omitempty"` //已打出去的牌
IsOutRecord bool `protobuf:"varint,31,opt,name=IsOutRecord,proto3" json:"IsOutRecord,omitempty"` //是否能用记牌器
RankType int32 `protobuf:"varint,27,opt,name=RankType,proto3" json:"RankType,omitempty"` // 排位类型
SceneAdd int32 `protobuf:"varint,28,opt,name=SceneAdd,proto3" json:"SceneAdd,omitempty"` // 场次加成(百分比)
RecordId string `protobuf:"bytes,29,opt,name=RecordId,proto3" json:"RecordId,omitempty"` // 牌局ID
OutCardRecord []int32 `protobuf:"varint,30,rep,packed,name=OutCardRecord,proto3" json:"OutCardRecord,omitempty"` //已打出去的牌
IsOutRecord bool `protobuf:"varint,31,opt,name=IsOutRecord,proto3" json:"IsOutRecord,omitempty"` //是否能用记牌器
ItemRecExpireTime int64 `protobuf:"varint,32,opt,name=ItemRecExpireTime,proto3" json:"ItemRecExpireTime,omitempty"` //记牌器到期时间
}
func (x *SCTienLenRoomInfo) Reset() {
@ -755,6 +748,13 @@ func (x *SCTienLenRoomInfo) GetIsOutRecord() bool {
return false
}
func (x *SCTienLenRoomInfo) GetItemRecExpireTime() int64 {
if x != nil {
return x.ItemRecExpireTime
}
return 0
}
//房间状态更新
type SCTienLenRoomState struct {
state protoimpl.MessageState
@ -2033,7 +2033,7 @@ var File_tienlen_proto protoreflect.FileDescriptor
var file_tienlen_proto_rawDesc = []byte{
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View File

@ -62,7 +62,6 @@ message TienLenPlayerData {
int64 Level = 27; //
int64 Exp = 28; //
int64 PigBankCoin = 29; //
int64 ItemRecExpireTime = 30; //
}
message LastDelCard {
@ -102,6 +101,7 @@ message SCTienLenRoomInfo {
repeated int32 OutCardRecord = 30 ;//
bool IsOutRecord = 31;//
int64 ItemRecExpireTime = 32; //
}
//