From 711346576580de35bb7bf45ea36cca854575b85e Mon Sep 17 00:00:00 2001 From: kxdd <39694055+shaojiayao@users.noreply.github.com> Date: Mon, 6 May 2024 16:37:09 +0800 Subject: [PATCH] =?UTF-8?q?=E8=AE=B0=E7=89=8C=E5=99=A8=E4=BC=98=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- gamesrv/tienlen/scenepolicy_tienlen.go | 34 ++-- protocol/tienlen/tienlen.pb.go | 218 ++++++++++++------------- protocol/tienlen/tienlen.proto | 2 +- 3 files changed, 127 insertions(+), 127 deletions(-) diff --git a/gamesrv/tienlen/scenepolicy_tienlen.go b/gamesrv/tienlen/scenepolicy_tienlen.go index 5f7770a..00a6767 100644 --- a/gamesrv/tienlen/scenepolicy_tienlen.go +++ b/gamesrv/tienlen/scenepolicy_tienlen.go @@ -349,23 +349,22 @@ func (this *ScenePolicyTienLen) ForceStart(s *base.Scene) { func TienLenCreatePlayerData(p *base.Player, rankScore int64) *tienlen.TienLenPlayerData { playerEx, _ := p.GetExtraData().(*TienLenPlayerData) pd := &tienlen.TienLenPlayerData{ - Name: proto.String(p.Name), - SnId: proto.Int32(p.SnId), - Head: proto.Int32(p.Head), - Sex: proto.Int32(p.Sex), - Coin: proto.Int64(p.GetCoin()), - Flag: proto.Int(p.GetFlag()), - Longitude: proto.Int32(p.Longitude), - Latitude: proto.Int32(p.Latitude), - City: proto.String(p.City), - VIP: proto.Int32(p.VIP), - HeadOutLine: proto.Int32(p.HeadOutLine), - NiceId: proto.Int32(p.NiceId), - Pos: proto.Int(p.GetPos()), - RankScore: rankScore, - Level: proto.Int64(p.Level), - Exp: proto.Int64(p.Exp), - ItemRecExpireTime: proto.Int64(p.ItemRecExpireTime), + Name: proto.String(p.Name), + SnId: proto.Int32(p.SnId), + Head: proto.Int32(p.Head), + Sex: proto.Int32(p.Sex), + Coin: proto.Int64(p.GetCoin()), + Flag: proto.Int(p.GetFlag()), + Longitude: proto.Int32(p.Longitude), + Latitude: proto.Int32(p.Latitude), + City: proto.String(p.City), + VIP: proto.Int32(p.VIP), + HeadOutLine: proto.Int32(p.HeadOutLine), + NiceId: proto.Int32(p.NiceId), + Pos: proto.Int(p.GetPos()), + RankScore: rankScore, + Level: proto.Int64(p.Level), + Exp: proto.Int64(p.Exp), } if playerEx != nil { pd.ThinkLongCnt = playerEx.ThinkLongCnt @@ -518,6 +517,7 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen } } pack.IsOutRecord = playerEx.CanUseRecordItem() + pack.ItemRecExpireTime = playerEx.ItemRecExpireTime proto.SetDefaults(pack) return pack diff --git a/protocol/tienlen/tienlen.pb.go b/protocol/tienlen/tienlen.pb.go index 1139d8a..9443bf5 100644 --- a/protocol/tienlen/tienlen.pb.go +++ b/protocol/tienlen/tienlen.pb.go @@ -168,36 +168,35 @@ type TienLenPlayerData struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字 - SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号 - Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像 - Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别 - Params []string `protobuf:"bytes,5,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:昵称 头像 性别 ip 等 - Coin int64 `protobuf:"varint,6,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币 - Pos int32 `protobuf:"varint,7,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置 - Flag int32 `protobuf:"varint,8,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记 详见:数据字典 - Longitude int32 `protobuf:"varint,9,opt,name=Longitude,proto3" json:"Longitude,omitempty"` //经度 - Latitude int32 `protobuf:"varint,10,opt,name=Latitude,proto3" json:"Latitude,omitempty"` //纬度 - City string `protobuf:"bytes,11,opt,name=City,proto3" json:"City,omitempty"` //城市 例:伦敦 - LastOp int32 `protobuf:"varint,12,opt,name=LastOp,proto3" json:"LastOp,omitempty"` //如上:玩家操作 - VIP int32 `protobuf:"varint,13,opt,name=VIP,proto3" json:"VIP,omitempty"` //玩家VIP等级 - HeadOutLine int32 `protobuf:"varint,14,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框 - NiceId int32 `protobuf:"varint,15,opt,name=NiceId,proto3" json:"NiceId,omitempty"` //靓号[机器人用] - Cards []int32 `protobuf:"varint,16,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //手牌 - CurRoundTotalBet int64 `protobuf:"varint,17,opt,name=CurRoundTotalBet,proto3" json:"CurRoundTotalBet,omitempty"` //本轮押注已押的金币 - GameCoin int64 `protobuf:"varint,18,opt,name=GameCoin,proto3" json:"GameCoin,omitempty"` //游戏内带入的金币 - RoleId int32 `protobuf:"varint,19,opt,name=RoleId,proto3" json:"RoleId,omitempty"` //使用中的角色id - Items map[int32]int32 `protobuf:"bytes,20,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` - MatchRankId int32 `protobuf:"varint,21,opt,name=MatchRankId,proto3" json:"MatchRankId,omitempty"` - Lv int32 `protobuf:"varint,22,opt,name=Lv,proto3" json:"Lv,omitempty"` - CopySnid int32 `protobuf:"varint,23,opt,name=CopySnid,proto3" json:"CopySnid,omitempty"` //比赛场机器人假snid - CopyRoleId int32 `protobuf:"varint,24,opt,name=CopyRoleId,proto3" json:"CopyRoleId,omitempty"` //比赛场机器人假角色 - RankScore int64 `protobuf:"varint,25,opt,name=RankScore,proto3" json:"RankScore,omitempty"` // 排位积分 - ThinkLongCnt int32 `protobuf:"varint,26,opt,name=ThinkLongCnt,proto3" json:"ThinkLongCnt,omitempty"` // 长考次数 - Level int64 `protobuf:"varint,27,opt,name=Level,proto3" json:"Level,omitempty"` //玩家等级 - Exp int64 `protobuf:"varint,28,opt,name=Exp,proto3" json:"Exp,omitempty"` //玩家经验 - PigBankCoin int64 `protobuf:"varint,29,opt,name=PigBankCoin,proto3" json:"PigBankCoin,omitempty"` //存钱罐金币 - ItemRecExpireTime int64 `protobuf:"varint,30,opt,name=ItemRecExpireTime,proto3" json:"ItemRecExpireTime,omitempty"` //记牌器到期时间 + Name string `protobuf:"bytes,1,opt,name=Name,proto3" json:"Name,omitempty"` //名字 + SnId int32 `protobuf:"varint,2,opt,name=SnId,proto3" json:"SnId,omitempty"` //账号 + Head int32 `protobuf:"varint,3,opt,name=Head,proto3" json:"Head,omitempty"` //头像 + Sex int32 `protobuf:"varint,4,opt,name=Sex,proto3" json:"Sex,omitempty"` //性别 + Params []string `protobuf:"bytes,5,rep,name=Params,proto3" json:"Params,omitempty"` //其他数据 如:昵称 头像 性别 ip 等 + Coin int64 `protobuf:"varint,6,opt,name=Coin,proto3" json:"Coin,omitempty"` //金币 + Pos int32 `protobuf:"varint,7,opt,name=Pos,proto3" json:"Pos,omitempty"` //座位位置 + Flag int32 `protobuf:"varint,8,opt,name=Flag,proto3" json:"Flag,omitempty"` //二进制标记 详见:数据字典 + Longitude int32 `protobuf:"varint,9,opt,name=Longitude,proto3" json:"Longitude,omitempty"` //经度 + Latitude int32 `protobuf:"varint,10,opt,name=Latitude,proto3" json:"Latitude,omitempty"` //纬度 + City string `protobuf:"bytes,11,opt,name=City,proto3" json:"City,omitempty"` //城市 例:伦敦 + LastOp int32 `protobuf:"varint,12,opt,name=LastOp,proto3" json:"LastOp,omitempty"` //如上:玩家操作 + VIP int32 `protobuf:"varint,13,opt,name=VIP,proto3" json:"VIP,omitempty"` //玩家VIP等级 + HeadOutLine int32 `protobuf:"varint,14,opt,name=HeadOutLine,proto3" json:"HeadOutLine,omitempty"` //头像框 + NiceId int32 `protobuf:"varint,15,opt,name=NiceId,proto3" json:"NiceId,omitempty"` //靓号[机器人用] + Cards []int32 `protobuf:"varint,16,rep,packed,name=Cards,proto3" json:"Cards,omitempty"` //手牌 + CurRoundTotalBet int64 `protobuf:"varint,17,opt,name=CurRoundTotalBet,proto3" json:"CurRoundTotalBet,omitempty"` //本轮押注已押的金币 + GameCoin int64 `protobuf:"varint,18,opt,name=GameCoin,proto3" json:"GameCoin,omitempty"` //游戏内带入的金币 + RoleId int32 `protobuf:"varint,19,opt,name=RoleId,proto3" json:"RoleId,omitempty"` //使用中的角色id + Items map[int32]int32 `protobuf:"bytes,20,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` + MatchRankId int32 `protobuf:"varint,21,opt,name=MatchRankId,proto3" json:"MatchRankId,omitempty"` + Lv int32 `protobuf:"varint,22,opt,name=Lv,proto3" json:"Lv,omitempty"` + CopySnid int32 `protobuf:"varint,23,opt,name=CopySnid,proto3" json:"CopySnid,omitempty"` //比赛场机器人假snid + CopyRoleId int32 `protobuf:"varint,24,opt,name=CopyRoleId,proto3" json:"CopyRoleId,omitempty"` //比赛场机器人假角色 + RankScore int64 `protobuf:"varint,25,opt,name=RankScore,proto3" json:"RankScore,omitempty"` // 排位积分 + ThinkLongCnt int32 `protobuf:"varint,26,opt,name=ThinkLongCnt,proto3" json:"ThinkLongCnt,omitempty"` // 长考次数 + Level int64 `protobuf:"varint,27,opt,name=Level,proto3" json:"Level,omitempty"` //玩家等级 + Exp int64 `protobuf:"varint,28,opt,name=Exp,proto3" json:"Exp,omitempty"` //玩家经验 + PigBankCoin int64 `protobuf:"varint,29,opt,name=PigBankCoin,proto3" json:"PigBankCoin,omitempty"` //存钱罐金币 } func (x *TienLenPlayerData) Reset() { @@ -435,13 +434,6 @@ func (x *TienLenPlayerData) GetPigBankCoin() int64 { return 0 } -func (x *TienLenPlayerData) GetItemRecExpireTime() int64 { - if x != nil { - return x.ItemRecExpireTime - } - return 0 -} - type LastDelCard struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache @@ -520,11 +512,12 @@ type SCTienLenRoomInfo struct { NextNeed int32 `protobuf:"varint,25,opt,name=NextNeed,proto3" json:"NextNeed,omitempty"` //前多少名可以晋级下一轮 MatchFinals int32 `protobuf:"varint,26,opt,name=MatchFinals,proto3" json:"MatchFinals,omitempty"` //0晋级赛 1半决赛 2是总决赛 // 比赛场相关 - RankType int32 `protobuf:"varint,27,opt,name=RankType,proto3" json:"RankType,omitempty"` // 排位类型 - SceneAdd int32 `protobuf:"varint,28,opt,name=SceneAdd,proto3" json:"SceneAdd,omitempty"` // 场次加成(百分比) - RecordId string `protobuf:"bytes,29,opt,name=RecordId,proto3" json:"RecordId,omitempty"` // 牌局ID - OutCardRecord []int32 `protobuf:"varint,30,rep,packed,name=OutCardRecord,proto3" json:"OutCardRecord,omitempty"` //已打出去的牌 - IsOutRecord bool `protobuf:"varint,31,opt,name=IsOutRecord,proto3" json:"IsOutRecord,omitempty"` //是否能用记牌器 + RankType int32 `protobuf:"varint,27,opt,name=RankType,proto3" json:"RankType,omitempty"` // 排位类型 + SceneAdd int32 `protobuf:"varint,28,opt,name=SceneAdd,proto3" json:"SceneAdd,omitempty"` // 场次加成(百分比) + RecordId string `protobuf:"bytes,29,opt,name=RecordId,proto3" json:"RecordId,omitempty"` // 牌局ID + OutCardRecord []int32 `protobuf:"varint,30,rep,packed,name=OutCardRecord,proto3" json:"OutCardRecord,omitempty"` //已打出去的牌 + IsOutRecord bool `protobuf:"varint,31,opt,name=IsOutRecord,proto3" json:"IsOutRecord,omitempty"` //是否能用记牌器 + ItemRecExpireTime int64 `protobuf:"varint,32,opt,name=ItemRecExpireTime,proto3" json:"ItemRecExpireTime,omitempty"` //记牌器到期时间 } func (x *SCTienLenRoomInfo) Reset() { @@ -755,6 +748,13 @@ func (x *SCTienLenRoomInfo) GetIsOutRecord() bool { return false } +func (x *SCTienLenRoomInfo) GetItemRecExpireTime() int64 { + if x != nil { + return x.ItemRecExpireTime + } + return 0 +} + //房间状态更新 type SCTienLenRoomState struct { state protoimpl.MessageState @@ -2033,7 +2033,7 @@ var File_tienlen_proto protoreflect.FileDescriptor var file_tienlen_proto_rawDesc = []byte{ 0x0a, 0x0d, 0x74, 0x69, 0x65, 0x6e, 0x6c, 0x65, 0x6e, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12, - 0x07, 0x74, 0x69, 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0x12, 0x16, 0x0a, 0x06, 0x50, 0x61, 0x72, 0x61, 0x6d, 0x73, diff --git a/protocol/tienlen/tienlen.proto b/protocol/tienlen/tienlen.proto index 9c84482..c199043 100644 --- a/protocol/tienlen/tienlen.proto +++ b/protocol/tienlen/tienlen.proto @@ -62,7 +62,6 @@ message TienLenPlayerData { int64 Level = 27; //玩家等级 int64 Exp = 28; //玩家经验 int64 PigBankCoin = 29; //存钱罐金币 - int64 ItemRecExpireTime = 30; //记牌器到期时间 } message LastDelCard { @@ -102,6 +101,7 @@ message SCTienLenRoomInfo { repeated int32 OutCardRecord = 30 ;//已打出去的牌 bool IsOutRecord = 31;//是否能用记牌器 + int64 ItemRecExpireTime = 32; //记牌器到期时间 } //房间状态更新