fix idx
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parent
72b287ebfa
commit
684d05642e
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@ -409,6 +409,12 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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if err == nil {
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if err == nil {
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s.SetGameNowTime(time.Now())
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s.SetGameNowTime(time.Now())
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data.BetSizeIndex = playerEx.BetSizeIndex
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data.BetLevelIndex = playerEx.BetLevelIndex
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data.LinesIndex = playerEx.BetLineIndex
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//data.BaseBetIndex = 1
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data.Results[0].BetMode = playerEx.BetMode
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data.Results[0].BetMode = playerEx.BetMode
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
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//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
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@ -407,6 +407,12 @@ func (this *SceneStateStartFortuneMouse) OnPlayerOp(s *base.Scene, p *base.Playe
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if err == nil {
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if err == nil {
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s.SetGameNowTime(time.Now())
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s.SetGameNowTime(time.Now())
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data.BetSizeIndex = playerEx.BetSizeIndex
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data.BetLevelIndex = playerEx.BetLevelIndex
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data.LinesIndex = playerEx.BetLineIndex
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//data.BaseBetIndex = 1
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var respinStatus int
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var respinStatus int
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if data.Results[0].ArrSpins[0].Special != nil {
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if data.Results[0].ArrSpins[0].Special != nil {
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sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special)
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sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special)
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@ -407,6 +407,12 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player,
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if err == nil {
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if err == nil {
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s.SetGameNowTime(time.Now())
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s.SetGameNowTime(time.Now())
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data.BetSizeIndex = playerEx.BetSizeIndex
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data.BetLevelIndex = playerEx.BetLevelIndex
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data.LinesIndex = playerEx.BetLineIndex
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//data.BaseBetIndex = 1
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var respinStatus int
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var respinStatus int
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if data.Results[0].ArrSpins[0].Special != nil {
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if data.Results[0].ArrSpins[0].Special != nil {
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sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special)
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sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special)
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@ -407,6 +407,12 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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if err == nil {
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if err == nil {
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s.SetGameNowTime(time.Now())
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s.SetGameNowTime(time.Now())
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data.BetSizeIndex = playerEx.BetSizeIndex
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data.BetLevelIndex = playerEx.BetLevelIndex
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data.LinesIndex = playerEx.BetLineIndex
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//data.BaseBetIndex = 1
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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//第一次触发或者正常模式
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//第一次触发或者正常模式
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//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
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//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
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