diff --git a/gamesrv/fortunedragon/scenepolicy_fortunedragon.go b/gamesrv/fortunedragon/scenepolicy_fortunedragon.go index c2041a1..dd8da12 100644 --- a/gamesrv/fortunedragon/scenepolicy_fortunedragon.go +++ b/gamesrv/fortunedragon/scenepolicy_fortunedragon.go @@ -409,6 +409,12 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play if err == nil { s.SetGameNowTime(time.Now()) data = assemble.DataToCli(Response).(assemble.GameEnd) + + data.BetSizeIndex = playerEx.BetSizeIndex + data.BetLevelIndex = playerEx.BetLevelIndex + data.LinesIndex = playerEx.BetLineIndex + //data.BaseBetIndex = 1 + data.Results[0].BetMode = playerEx.BetMode if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 { //logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet) diff --git a/gamesrv/fortunemouse/scenepolicy_fortunemouse.go b/gamesrv/fortunemouse/scenepolicy_fortunemouse.go index 65356b3..861f9fd 100644 --- a/gamesrv/fortunemouse/scenepolicy_fortunemouse.go +++ b/gamesrv/fortunemouse/scenepolicy_fortunemouse.go @@ -407,6 +407,12 @@ func (this *SceneStateStartFortuneMouse) OnPlayerOp(s *base.Scene, p *base.Playe if err == nil { s.SetGameNowTime(time.Now()) data = assemble.DataToCli(Response).(assemble.GameEnd) + + data.BetSizeIndex = playerEx.BetSizeIndex + data.BetLevelIndex = playerEx.BetLevelIndex + data.LinesIndex = playerEx.BetLineIndex + //data.BaseBetIndex = 1 + var respinStatus int if data.Results[0].ArrSpins[0].Special != nil { sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special) diff --git a/gamesrv/fortuneox/scenepolicy_fortuneox.go b/gamesrv/fortuneox/scenepolicy_fortuneox.go index d6a4b33..184290b 100644 --- a/gamesrv/fortuneox/scenepolicy_fortuneox.go +++ b/gamesrv/fortuneox/scenepolicy_fortuneox.go @@ -407,6 +407,12 @@ func (this *SceneStateStartFortuneOx) OnPlayerOp(s *base.Scene, p *base.Player, if err == nil { s.SetGameNowTime(time.Now()) data = assemble.DataToCli(Response).(assemble.GameEnd) + + data.BetSizeIndex = playerEx.BetSizeIndex + data.BetLevelIndex = playerEx.BetLevelIndex + data.LinesIndex = playerEx.BetLineIndex + //data.BaseBetIndex = 1 + var respinStatus int if data.Results[0].ArrSpins[0].Special != nil { sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special) diff --git a/gamesrv/fortunerabbit/scenepolicy_fortunerabbit.go b/gamesrv/fortunerabbit/scenepolicy_fortunerabbit.go index a292add..91991fd 100644 --- a/gamesrv/fortunerabbit/scenepolicy_fortunerabbit.go +++ b/gamesrv/fortunerabbit/scenepolicy_fortunerabbit.go @@ -407,6 +407,12 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play if err == nil { s.SetGameNowTime(time.Now()) data = assemble.DataToCli(Response).(assemble.GameEnd) + + data.BetSizeIndex = playerEx.BetSizeIndex + data.BetLevelIndex = playerEx.BetLevelIndex + data.LinesIndex = playerEx.BetLineIndex + //data.BaseBetIndex = 1 + if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 { //第一次触发或者正常模式 //logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)