del log
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2bc052cba2
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@ -377,10 +377,8 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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playerEx.BetLineIndex = params[2]
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playerEx.BetLineIndex = params[2]
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playerEx.BetMode = params[3]
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playerEx.BetMode = params[3]
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logger.Logger.Trace("playerEx.Coin", playerEx.Coin)
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
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logger.Logger.Trace("coin.... ", playerEx.SlotsSession.Coin())
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//get data
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//get data
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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GameId: int64(sceneEx.GameId),
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GameId: int64(sceneEx.GameId),
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@ -395,7 +393,6 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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if err == nil {
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if err == nil {
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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logger.Logger.Error("bet....", -data.TotalBet)
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//第一次触发或者正常模式
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//第一次触发或者正常模式
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playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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playerEx.totalBet = int64(data.TotalBet)
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playerEx.totalBet = int64(data.TotalBet)
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@ -417,7 +414,6 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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gameEndStr = string(pi)
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gameEndStr = string(pi)
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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logger.Logger.Error("win....", data.RoundReward)
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playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
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playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
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//免费游戏结束或者正常模式
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//免费游戏结束或者正常模式
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sceneEx.StaticsLaba(&base.StaticLabaParam{
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sceneEx.StaticsLaba(&base.StaticLabaParam{
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