diff --git a/gamesrv/fortunedragon/scenepolicy_fortunedragon.go b/gamesrv/fortunedragon/scenepolicy_fortunedragon.go index b44c3ab..f263509 100644 --- a/gamesrv/fortunedragon/scenepolicy_fortunedragon.go +++ b/gamesrv/fortunedragon/scenepolicy_fortunedragon.go @@ -377,10 +377,8 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play playerEx.BetLineIndex = params[2] playerEx.BetMode = params[3] - logger.Logger.Trace("playerEx.Coin", playerEx.Coin) playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte) - logger.Logger.Trace("coin.... ", playerEx.SlotsSession.Coin()) //get data Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{ GameId: int64(sceneEx.GameId), @@ -395,7 +393,6 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play if err == nil { data = assemble.DataToCli(Response).(assemble.GameEnd) if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 { - logger.Logger.Error("bet....", -data.TotalBet) //第一次触发或者正常模式 playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName()) playerEx.totalBet = int64(data.TotalBet) @@ -417,7 +414,6 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play gameEndStr = string(pi) if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 { - logger.Logger.Error("win....", data.RoundReward) playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName()) //免费游戏结束或者正常模式 sceneEx.StaticsLaba(&base.StaticLabaParam{