add suarrush test02

This commit is contained in:
tomas 2025-02-27 10:03:04 +08:00
parent 2035a5138d
commit 4adf1f90b1
7 changed files with 120 additions and 133 deletions

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@ -8,41 +8,21 @@ const (
FortuneMouse = "FortuneMouse" FortuneMouse = "FortuneMouse"
CashMania = "CashMania" CashMania = "CashMania"
GatesOfOlympus = "GatesOfOlympus" GatesOfOlympus = "GatesOfOlympus"
FortuneSnake = "FortuneSnake"
GaneshaGold = "GaneshaGold"
SugarRush = "SugarRush" SugarRush = "SugarRush"
Test = "Test" Test = "Test"
) )
const (
GameId_Min uint = iota
GameId_Tiger
GameId_Dragon
GameId_Rabbit
GameId_OX
GameId_Mouse
GameId_Cash_Mania
GameId_GatesOfOlympus
GameId_Max var GameKeyMap = map[int64]string{
GameId_Test = 999 308: FortuneTiger,
) 309: FortuneDragon,
310: FortuneRabbit,
var GameMap = map[uint]string{ 311: FortuneOx,
GameId_Tiger: FortuneTiger, 312: FortuneMouse,
GameId_Dragon: FortuneDragon, 313: CashMania,
GameId_Rabbit: FortuneRabbit, 314: GatesOfOlympus,
GameId_OX: FortuneOx, 315: FortuneSnake,
GameId_Mouse: FortuneMouse, 316: GaneshaGold,
GameId_Cash_Mania: CashMania, 317: SugarRush,
GameId_GatesOfOlympus: GatesOfOlympus,
GameId_Test: Test,
}
var GameKeyMap = map[int64]uint{
0: GameId_Min,
308: GameId_Tiger,
309: GameId_Dragon,
310: GameId_Rabbit,
311: GameId_OX,
312: GameId_Mouse,
313: GameId_Cash_Mania,
314: GameId_GatesOfOlympus,
999: GameId_Max,
} }

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@ -13,8 +13,9 @@ import (
) )
func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterResponse, error) { func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterResponse, error) {
if gid, ok := key.GameKeyMap[gameId]; ok { var theme string
gameId = int64(gid) if tm, ok := key.GameKeyMap[gameId]; ok {
theme = tm
} else { } else {
logger.Logger.Error("[slotsMgr.Enter] gameId not exist") logger.Logger.Error("[slotsMgr.Enter] gameId not exist")
return nil, errors.New("gameId not exist") return nil, errors.New("gameId not exist")
@ -24,8 +25,6 @@ func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterRe
player.Init(s) player.Init(s)
theme := key.GameMap[uint(gameId)]
m := machine.NewMachine(s, theme, DataSet(s).Shell, false) m := machine.NewMachine(s, theme, DataSet(s).Shell, false)
if m == nil { if m == nil {
logger.Logger.Error("[slotsMgr.enter] module is nil") logger.Logger.Error("[slotsMgr.enter] module is nil")
@ -56,8 +55,9 @@ func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterRe
} }
func (sm *SlotsMgr) Play(s *base.SlotsSession, req *base.SpinReq) (*cli.SlotsPlayResponse, error) { func (sm *SlotsMgr) Play(s *base.SlotsSession, req *base.SpinReq) (*cli.SlotsPlayResponse, error) {
if gameId, ok := key.GameKeyMap[req.GameId]; ok { var theme string
req.GameId = int64(gameId) if tm, ok := key.GameKeyMap[req.GameId]; ok {
theme = tm
} else { } else {
logger.Logger.Error("[slotsMgr.play] gameId not exist") logger.Logger.Error("[slotsMgr.play] gameId not exist")
return nil, errors.New("gameId not exist") return nil, errors.New("gameId not exist")
@ -80,7 +80,6 @@ func (sm *SlotsMgr) Play(s *base.SlotsSession, req *base.SpinReq) (*cli.SlotsPla
player.Get(s).Book.Coin.Set(s.Coin()) player.Get(s).Book.Coin.Set(s.Coin())
theme := key.GameMap[uint(req.GameId)]
m := machine.NewMachine(s, theme, DataSet(s).Shell, false) m := machine.NewMachine(s, theme, DataSet(s).Shell, false)
if m == nil { if m == nil {
logger.Logger.Error("[slotsMgr.play] module is nil") logger.Logger.Error("[slotsMgr.play] module is nil")
@ -162,3 +161,9 @@ func (*SlotsMgr) Leave(s *base.SlotsSession) (*cli.SlotsLeaveResponse, error) {
} }
return Response, nil return Response, nil
} }
// pp
func (sm *SlotsMgr) PPGetBetIndex(s *base.SlotsSession, theme string, val float64) []int64 {
m := machine.NewMachine(s, theme, DataSet(s).Shell, false)
return m.GetBetIndexByVal(val)
}

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@ -120,7 +120,7 @@ func (m *Machine) SyncLiteClose() *shared.LiteNodeTree {
// PlayLiteClose serialize the machine and transform into lite node tree for play // PlayLiteClose serialize the machine and transform into lite node tree for play
func (m *Machine) PlayLiteClose() *shared.LiteNodeTree { func (m *Machine) PlayLiteClose() *shared.LiteNodeTree {
m.Serialize() m.Serialize()
m.Session.Remove(key.SessionMachine) //m.Session.Remove(key.SessionMachine)
liteNodeTree := &shared.LiteNodeTree{ liteNodeTree := &shared.LiteNodeTree{
Step: m.NodeTree.Step, Step: m.NodeTree.Step,

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@ -12,10 +12,10 @@ type SugarRushPlayerData struct {
leaveTime int32 //离开时间 leaveTime int32 //离开时间
SlotsSession *base.SlotsSession SlotsSession *base.SlotsSession
BetSizeIndex int64 `json:"bsi"` //选中的单注下标 //BetSizeIndex int64 `json:"bsi"` //选中的单注下标
BetLevelIndex int64 `json:"bli"` //选中的等级下标 //BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标 //BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.%125 2.购买 BetMode int64 `json:"bm,optional"` //0.常规 1.%125 2.购买
taxCoin int64 taxCoin int64
winCoin int64 winCoin int64

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@ -2,13 +2,11 @@ package sugarrush
import ( import (
"mongo.games.com/game/gamesrv/base" "mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
) )
type SugarRushSceneData struct { type SugarRushSceneData struct {
*base.Scene //场景 *base.Scene //场景
players map[int32]*SugarRushPlayerData //玩家信息 players map[int32]*SugarRushPlayerData //玩家信息
BetConfig *assemble.BetConfig
} }
func NewSugarRushSceneData(s *base.Scene) *SugarRushSceneData { func NewSugarRushSceneData(s *base.Scene) *SugarRushSceneData {

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@ -5,8 +5,8 @@ import (
"mongo.games.com/game/common" "mongo.games.com/game/common"
"mongo.games.com/game/gamerule/sugarrush" "mongo.games.com/game/gamerule/sugarrush"
"mongo.games.com/game/gamesrv/base" "mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
"mongo.games.com/game/gamesrv/slotspkg/slots" "mongo.games.com/game/gamesrv/slotspkg/slots"
"mongo.games.com/game/gamesrv/slotspkg/slots/types/cli"
"mongo.games.com/game/model" "mongo.games.com/game/model"
"mongo.games.com/game/proto" "mongo.games.com/game/proto"
"mongo.games.com/game/protocol/server" "mongo.games.com/game/protocol/server"
@ -214,12 +214,8 @@ func SugarRushCreateRoomInfoPacket(s *base.Scene, sceneEx *SugarRushSceneData, p
//get data //get data
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId)) Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
if err == nil { if err == nil {
data := assemble.DataToCli(Response).(assemble.TableInfo) pi, _ := json.Marshal(Response)
pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi) pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else { } else {
logger.Logger.Error("slots enter err:", err) logger.Logger.Error("slots enter err:", err)
} }
@ -375,13 +371,10 @@ func (this *SceneStateStartSugarRush) OnPlayerOp(s *base.Scene, p *base.Player,
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack) playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true return true
} }
playerEx.BetSizeIndex = params[0] cval := params[0]
playerEx.BetLevelIndex = params[1] playerEx.BetMode = params[1]
playerEx.BetLineIndex = params[2] needCoin := cval * 20
playerEx.BetMode = params[3] if needCoin > playerEx.Coin && !playerEx.isFree {
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) * float64(sceneEx.BetConfig.BaseBet[params[2]])
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
pack := &protocol.SCSugarRushBilled{ pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(1), OpRetCode: proto.Int32(1),
} }
@ -394,73 +387,94 @@ func (this *SceneStateStartSugarRush) OnPlayerOp(s *base.Scene, p *base.Player,
//playerEx.SlotsSession.SetCoin(playerEx.Coin * sugarrush.NowByte) //playerEx.SlotsSession.SetCoin(playerEx.Coin * sugarrush.NowByte)
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/sugarrush.NowByte) //logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/sugarrush.NowByte)
index := slots.SlotsMgrSington.PPGetBetIndex(playerEx.SlotsSession, "SugarRush", float64(cval*20))
if index == nil {
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(2),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCSugarRushBilled:", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true
}
//get data //get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{ Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId), GameId: int64(sceneEx.GameId),
BetSizeIndex: playerEx.BetSizeIndex, BetSizeIndex: index[0],
BetLevelIndex: playerEx.BetLevelIndex, BetLevelIndex: index[1],
BetLineIndex: playerEx.BetLineIndex, BetLineIndex: 0,
BetMode: playerEx.BetMode, BetMode: playerEx.BetMode,
Ts: time.Now().Unix(), Ts: time.Now().Unix(),
}) })
var gameEndStr string if err != nil {
var data assemble.GameEnd logger.Logger.Error("slots Play err:", err)
if err == nil { pack := &protocol.SCSugarRushBilled{
s.SetGameNowTime(time.Now()) OpRetCode: proto.Int32(3),
data = assemble.DataToCli(Response).(assemble.GameEnd)
data.BetSizeIndex = playerEx.BetSizeIndex
data.BetLevelIndex = playerEx.BetLevelIndex
data.LinesIndex = playerEx.BetLineIndex
//data.BaseBetIndex = 1
data.Results[0].BetMode = playerEx.BetMode
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
} }
var taxCoin float64 proto.SetDefaults(pack)
if data.RoundReward > 0 { logger.Logger.Trace("SCSugarRushBilled:", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true
}
var ActualWin = Response.ActualWin / sugarrush.NowByte
s.SetGameNowTime(time.Now())
midNodes := Response.NodeTree.Nodes[1]
lastNodes := Response.NodeTree.Nodes[2]
playerEx.isFree = false
var needWinBilled = true
var totalIn, totalOut int64
//下注
if midNodes.Type == "BaseSpin" && lastNodes.Type == "FreeSpin" {
playerEx.isFree = true
needWinBilled = false
if lastNodes.ProgressValue == 0 {
//第一次触发
playerEx.totalBet = Response.ActualBet / sugarrush.NowByte
playerEx.AddCoin(-playerEx.totalBet, common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
totalIn = playerEx.totalBet
}
if lastNodes.ProgressValue == lastNodes.ProgressMax {
needWinBilled = true
}
} else {
//正常模式
playerEx.totalBet = Response.ActualBet / sugarrush.NowByte
totalIn = playerEx.totalBet
playerEx.AddCoin(-playerEx.totalBet, common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
}
if needWinBilled {
var taxCoin int64
if ActualWin > 0 {
//税收比例 //税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate() taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 { if taxRate < 0 || taxRate > 10000 {
taxRate = 500 taxRate = 500
} }
taxCoin = data.RoundReward * float64(taxRate) / 10000 taxCoin = ActualWin * int64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin playerEx.AddServiceFee(taxCoin)
playerEx.AddServiceFee(int64(taxCoin)) playerEx.taxCoin = taxCoin
playerEx.taxCoin = int64(taxCoin) playerEx.winCoin = ActualWin - taxCoin
playerEx.winCoin = int64(data.RoundReward) ActualWin = playerEx.winCoin
} }
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 { totalOut = ActualWin
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName()) playerEx.AddCoin(ActualWin, common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式 //免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{ sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId, SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet), Gain: ActualWin - playerEx.totalBet,
GainTax: int64(taxCoin), GainTax: playerEx.taxCoin,
IsAddTimes: true, IsAddTimes: true,
}) })
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else {
logger.Logger.Error("slots Play err:", err)
} }
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * sugarrush.NowByte) playerEx.SlotsSession.SetCoin(Response.Coin)
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
pi, _ := json.Marshal(Response)
gameEndStr := string(pi)
pack := &protocol.SCSugarRushBilled{ pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(0), OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr), GameEndStr: proto.String(gameEndStr),
@ -469,12 +483,12 @@ func (this *SceneStateStartSugarRush) OnPlayerOp(s *base.Scene, p *base.Player,
logger.Logger.Trace("SCSugarRushBilled", pack.String()) logger.Logger.Trace("SCSugarRushBilled", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack) playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
if playerEx.Coin != int64(data.FinalCoin) { if playerEx.Coin != ActualWin {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin) logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, ActualWin)
} }
// 记录本次操作 // 记录本次操作
SugarRushAndSaveLog(sceneEx, playerEx, data) SugarRushAndSaveLog(sceneEx, playerEx, Response, totalIn, totalOut)
case 1000: case 1000:
playerEx.Save(0) playerEx.Save(0)
} }
@ -511,23 +525,13 @@ func (this *ScenePolicySugarRush) GetSceneState(s *base.Scene, stateid int) base
} }
return nil return nil
} }
func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData, data assemble.GameEnd) { func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData, Response *cli.SlotsPlayResponse,
totalIn, totalOut int64) {
if !playerEx.IsRob { if !playerEx.IsRob {
data.SnId = playerEx.SnId info, err := model.MarshalGameNoteByROLL(Response)
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
if err == nil { if err == nil {
logid, _ := model.AutoIncGameLogId() logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid playerEx.currentLogId = logid
var totalin, totalout int64
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{ playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
LogId: logid, LogId: logid,
Detail: info, Detail: info,
@ -536,11 +540,11 @@ func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerD
Platform: playerEx.Platform, Platform: playerEx.Platform,
Snid: playerEx.SnId, Snid: playerEx.SnId,
PlayerName: playerEx.Name, PlayerName: playerEx.Name,
TotalIn: totalin, TotalIn: totalIn,
TotalOut: totalout, TotalOut: totalOut,
TaxCoin: playerEx.taxCoin, TaxCoin: playerEx.taxCoin,
BetAmount: totalin, BetAmount: totalIn,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin, WinAmountNoAnyTax: totalOut - totalIn - playerEx.taxCoin,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player), IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
IsFree: playerEx.isFree, IsFree: playerEx.isFree,
}) })
@ -552,7 +556,7 @@ func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerD
playerBet := &server.PlayerData{ playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId), SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet), Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin), Gain: proto.Int64(Response.ActualWin/sugarrush.NowByte + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin), Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()), Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs), GameCoinTs: proto.Int64(playerEx.GameCoinTs),
@ -571,7 +575,7 @@ func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerD
playerEx.taxCoin = 0 playerEx.taxCoin = 0
playerEx.winCoin = 0 playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 { if sceneEx.CheckNeedDestroy() && !playerEx.isFree {
sceneEx.SceneDestroy(true) sceneEx.SceneDestroy(true)
} }
} }

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@ -45,7 +45,7 @@ message SCSugarRushRoomInfo {
//PACKET_SUGARRUSH_CSSUGARRUSHOP //PACKET_SUGARRUSH_CSSUGARRUSHOP
message CSSugarRushOp { message CSSugarRushOp {
int32 OpCode = 1; // 0.spin int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; // repeated int64 Params = 2; // cval
} }
// //
//PACKET_SUGARRUSH_SCSUGARRUSHOP //PACKET_SUGARRUSH_SCSUGARRUSHOP