add suarrush test02

This commit is contained in:
tomas 2025-02-27 10:03:04 +08:00
parent 2035a5138d
commit 4adf1f90b1
7 changed files with 120 additions and 133 deletions

View File

@ -8,41 +8,21 @@ const (
FortuneMouse = "FortuneMouse"
CashMania = "CashMania"
GatesOfOlympus = "GatesOfOlympus"
FortuneSnake = "FortuneSnake"
GaneshaGold = "GaneshaGold"
SugarRush = "SugarRush"
Test = "Test"
)
const (
GameId_Min uint = iota
GameId_Tiger
GameId_Dragon
GameId_Rabbit
GameId_OX
GameId_Mouse
GameId_Cash_Mania
GameId_GatesOfOlympus
GameId_Max
GameId_Test = 999
)
var GameMap = map[uint]string{
GameId_Tiger: FortuneTiger,
GameId_Dragon: FortuneDragon,
GameId_Rabbit: FortuneRabbit,
GameId_OX: FortuneOx,
GameId_Mouse: FortuneMouse,
GameId_Cash_Mania: CashMania,
GameId_GatesOfOlympus: GatesOfOlympus,
GameId_Test: Test,
}
var GameKeyMap = map[int64]uint{
0: GameId_Min,
308: GameId_Tiger,
309: GameId_Dragon,
310: GameId_Rabbit,
311: GameId_OX,
312: GameId_Mouse,
313: GameId_Cash_Mania,
314: GameId_GatesOfOlympus,
999: GameId_Max,
var GameKeyMap = map[int64]string{
308: FortuneTiger,
309: FortuneDragon,
310: FortuneRabbit,
311: FortuneOx,
312: FortuneMouse,
313: CashMania,
314: GatesOfOlympus,
315: FortuneSnake,
316: GaneshaGold,
317: SugarRush,
}

View File

@ -13,8 +13,9 @@ import (
)
func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterResponse, error) {
if gid, ok := key.GameKeyMap[gameId]; ok {
gameId = int64(gid)
var theme string
if tm, ok := key.GameKeyMap[gameId]; ok {
theme = tm
} else {
logger.Logger.Error("[slotsMgr.Enter] gameId not exist")
return nil, errors.New("gameId not exist")
@ -24,8 +25,6 @@ func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterRe
player.Init(s)
theme := key.GameMap[uint(gameId)]
m := machine.NewMachine(s, theme, DataSet(s).Shell, false)
if m == nil {
logger.Logger.Error("[slotsMgr.enter] module is nil")
@ -56,8 +55,9 @@ func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterRe
}
func (sm *SlotsMgr) Play(s *base.SlotsSession, req *base.SpinReq) (*cli.SlotsPlayResponse, error) {
if gameId, ok := key.GameKeyMap[req.GameId]; ok {
req.GameId = int64(gameId)
var theme string
if tm, ok := key.GameKeyMap[req.GameId]; ok {
theme = tm
} else {
logger.Logger.Error("[slotsMgr.play] gameId not exist")
return nil, errors.New("gameId not exist")
@ -80,7 +80,6 @@ func (sm *SlotsMgr) Play(s *base.SlotsSession, req *base.SpinReq) (*cli.SlotsPla
player.Get(s).Book.Coin.Set(s.Coin())
theme := key.GameMap[uint(req.GameId)]
m := machine.NewMachine(s, theme, DataSet(s).Shell, false)
if m == nil {
logger.Logger.Error("[slotsMgr.play] module is nil")
@ -162,3 +161,9 @@ func (*SlotsMgr) Leave(s *base.SlotsSession) (*cli.SlotsLeaveResponse, error) {
}
return Response, nil
}
// pp
func (sm *SlotsMgr) PPGetBetIndex(s *base.SlotsSession, theme string, val float64) []int64 {
m := machine.NewMachine(s, theme, DataSet(s).Shell, false)
return m.GetBetIndexByVal(val)
}

View File

@ -120,7 +120,7 @@ func (m *Machine) SyncLiteClose() *shared.LiteNodeTree {
// PlayLiteClose serialize the machine and transform into lite node tree for play
func (m *Machine) PlayLiteClose() *shared.LiteNodeTree {
m.Serialize()
m.Session.Remove(key.SessionMachine)
//m.Session.Remove(key.SessionMachine)
liteNodeTree := &shared.LiteNodeTree{
Step: m.NodeTree.Step,

View File

@ -12,10 +12,10 @@ type SugarRushPlayerData struct {
leaveTime int32 //离开时间
SlotsSession *base.SlotsSession
BetSizeIndex int64 `json:"bsi"` //选中的单注下标
BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.%125 2.购买
//BetSizeIndex int64 `json:"bsi"` //选中的单注下标
//BetLevelIndex int64 `json:"bli"` //选中的等级下标
//BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.%125 2.购买
taxCoin int64
winCoin int64

View File

@ -2,13 +2,11 @@ package sugarrush
import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type SugarRushSceneData struct {
*base.Scene //场景
players map[int32]*SugarRushPlayerData //玩家信息
BetConfig *assemble.BetConfig
}
func NewSugarRushSceneData(s *base.Scene) *SugarRushSceneData {

View File

@ -5,8 +5,8 @@ import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamerule/sugarrush"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
"mongo.games.com/game/gamesrv/slotspkg/slots"
"mongo.games.com/game/gamesrv/slotspkg/slots/types/cli"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
"mongo.games.com/game/protocol/server"
@ -214,12 +214,8 @@ func SugarRushCreateRoomInfoPacket(s *base.Scene, sceneEx *SugarRushSceneData, p
//get data
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
if err == nil {
data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data)
pi, _ := json.Marshal(Response)
pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else {
logger.Logger.Error("slots enter err:", err)
}
@ -375,13 +371,10 @@ func (this *SceneStateStartSugarRush) OnPlayerOp(s *base.Scene, p *base.Player,
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true
}
playerEx.BetSizeIndex = params[0]
playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2]
playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]]) * float64(sceneEx.BetConfig.BaseBet[params[2]])
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
cval := params[0]
playerEx.BetMode = params[1]
needCoin := cval * 20
if needCoin > playerEx.Coin && !playerEx.isFree {
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(1),
}
@ -394,73 +387,94 @@ func (this *SceneStateStartSugarRush) OnPlayerOp(s *base.Scene, p *base.Player,
//playerEx.SlotsSession.SetCoin(playerEx.Coin * sugarrush.NowByte)
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/sugarrush.NowByte)
index := slots.SlotsMgrSington.PPGetBetIndex(playerEx.SlotsSession, "SugarRush", float64(cval*20))
if index == nil {
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(2),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCSugarRushBilled:", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true
}
//get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId),
BetSizeIndex: playerEx.BetSizeIndex,
BetLevelIndex: playerEx.BetLevelIndex,
BetLineIndex: playerEx.BetLineIndex,
BetSizeIndex: index[0],
BetLevelIndex: index[1],
BetLineIndex: 0,
BetMode: playerEx.BetMode,
Ts: time.Now().Unix(),
})
var gameEndStr string
var data assemble.GameEnd
if err == nil {
s.SetGameNowTime(time.Now())
data = assemble.DataToCli(Response).(assemble.GameEnd)
data.BetSizeIndex = playerEx.BetSizeIndex
data.BetLevelIndex = playerEx.BetLevelIndex
data.LinesIndex = playerEx.BetLineIndex
//data.BaseBetIndex = 1
data.Results[0].BetMode = playerEx.BetMode
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
if err != nil {
logger.Logger.Error("slots Play err:", err)
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(3),
}
var taxCoin float64
if data.RoundReward > 0 {
proto.SetDefaults(pack)
logger.Logger.Trace("SCSugarRushBilled:", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
return true
}
var ActualWin = Response.ActualWin / sugarrush.NowByte
s.SetGameNowTime(time.Now())
midNodes := Response.NodeTree.Nodes[1]
lastNodes := Response.NodeTree.Nodes[2]
playerEx.isFree = false
var needWinBilled = true
var totalIn, totalOut int64
//下注
if midNodes.Type == "BaseSpin" && lastNodes.Type == "FreeSpin" {
playerEx.isFree = true
needWinBilled = false
if lastNodes.ProgressValue == 0 {
//第一次触发
playerEx.totalBet = Response.ActualBet / sugarrush.NowByte
playerEx.AddCoin(-playerEx.totalBet, common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
totalIn = playerEx.totalBet
}
if lastNodes.ProgressValue == lastNodes.ProgressMax {
needWinBilled = true
}
} else {
//正常模式
playerEx.totalBet = Response.ActualBet / sugarrush.NowByte
totalIn = playerEx.totalBet
playerEx.AddCoin(-playerEx.totalBet, common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
}
if needWinBilled {
var taxCoin int64
if ActualWin > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
taxCoin = ActualWin * int64(taxRate) / 10000
playerEx.AddServiceFee(taxCoin)
playerEx.taxCoin = taxCoin
playerEx.winCoin = ActualWin - taxCoin
ActualWin = playerEx.winCoin
}
pi, _ := json.Marshal(data)
gameEndStr = string(pi)
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else {
logger.Logger.Error("slots Play err:", err)
totalOut = ActualWin
playerEx.AddCoin(ActualWin, common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: ActualWin - playerEx.totalBet,
GainTax: playerEx.taxCoin,
IsAddTimes: true,
})
}
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * sugarrush.NowByte)
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
playerEx.SlotsSession.SetCoin(Response.Coin)
pi, _ := json.Marshal(Response)
gameEndStr := string(pi)
pack := &protocol.SCSugarRushBilled{
OpRetCode: proto.Int32(0),
GameEndStr: proto.String(gameEndStr),
@ -469,12 +483,12 @@ func (this *SceneStateStartSugarRush) OnPlayerOp(s *base.Scene, p *base.Player,
logger.Logger.Trace("SCSugarRushBilled", pack.String())
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
if playerEx.Coin != ActualWin {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, ActualWin)
}
// 记录本次操作
SugarRushAndSaveLog(sceneEx, playerEx, data)
SugarRushAndSaveLog(sceneEx, playerEx, Response, totalIn, totalOut)
case 1000:
playerEx.Save(0)
}
@ -511,23 +525,13 @@ func (this *ScenePolicySugarRush) GetSceneState(s *base.Scene, stateid int) base
}
return nil
}
func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData, data assemble.GameEnd) {
func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData, Response *cli.SlotsPlayResponse,
totalIn, totalOut int64) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
data.TotalBet = 0
}
info, err := model.MarshalGameNoteByROLL(data)
info, err := model.MarshalGameNoteByROLL(Response)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
var totalin, totalout int64
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
totalin = playerEx.totalBet
}
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
totalout = int64(data.RoundReward) + playerEx.taxCoin
}
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
LogId: logid,
Detail: info,
@ -536,11 +540,11 @@ func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerD
Platform: playerEx.Platform,
Snid: playerEx.SnId,
PlayerName: playerEx.Name,
TotalIn: totalin,
TotalOut: totalout,
TotalIn: totalIn,
TotalOut: totalOut,
TaxCoin: playerEx.taxCoin,
BetAmount: totalin,
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
BetAmount: totalIn,
WinAmountNoAnyTax: totalOut - totalIn - playerEx.taxCoin,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
IsFree: playerEx.isFree,
})
@ -552,7 +556,7 @@ func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerD
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Gain: proto.Int64(Response.ActualWin/sugarrush.NowByte + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
@ -571,7 +575,7 @@ func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerD
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
if sceneEx.CheckNeedDestroy() && !playerEx.isFree {
sceneEx.SceneDestroy(true)
}
}

View File

@ -45,7 +45,7 @@ message SCSugarRushRoomInfo {
//PACKET_SUGARRUSH_CSSUGARRUSHOP
message CSSugarRushOp {
int32 OpCode = 1; // 0.spin
repeated int64 Params = 2; //
repeated int64 Params = 2; // cval
}
//
//PACKET_SUGARRUSH_SCSUGARRUSHOP