parent
699596d022
commit
3526ef069f
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@ -68,33 +68,30 @@ func init() {
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}))
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}))
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//删除场景
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//删除场景
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// 立刻删除,不管游戏是否结束
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netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.PacketFactoryWrapper(func() interface{} {
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netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.PacketFactoryWrapper(func() interface{} {
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return &server.WGDestroyScene{}
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return &server.WGDestroyScene{}
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}))
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}))
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netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive WGDestroyScene:", pack)
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logger.Logger.Trace("receive WGDestroyScene:", pack)
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if msg, ok := pack.(*server.WGDestroyScene); ok {
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msg, ok := pack.(*server.WGDestroyScene)
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sceneId := int(msg.GetSceneId())
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if !ok {
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s := base.SceneMgrSington.GetScene(sceneId)
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return nil
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if s != nil {
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}
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if gameScene, ok := s.ExtraData.(base.GameScene); ok {
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if !msg.IsGrace {
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gameScene.SceneDestroy(true)
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// 立刻删除,不管游戏是否结束
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for _, v := range msg.Ids {
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s := base.SceneMgrSington.GetScene(int(v))
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if s != nil {
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if gameScene, ok := s.ExtraData.(base.GameScene); ok {
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gameScene.SceneDestroy(true)
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}
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}
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}
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}
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}
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}
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} else {
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return nil
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// 游戏结束后删除房间
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}))
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for _, v := range msg.Ids {
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s := base.SceneMgrSington.GetScene(int(v))
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//删除场景
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netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), netlib.PacketFactoryWrapper(func() interface{} {
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return &server.WGGraceDestroyScene{}
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}))
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netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error {
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logger.Logger.Trace("receive WGGraceDestroyScene:", pack)
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if msg, ok := pack.(*server.WGGraceDestroyScene); ok {
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ids := msg.GetIds()
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for _, id := range ids {
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s := base.SceneMgrSington.GetScene(int(id))
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if s != nil {
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if s != nil {
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if s.IsHundredScene() || s.Gaming {
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if s.IsHundredScene() || s.Gaming {
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s.SetGraceDestroy(true)
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s.SetGraceDestroy(true)
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@ -109,6 +106,7 @@ func init() {
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}
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}
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}
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}
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}
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}
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return nil
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return nil
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}))
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}))
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@ -1046,8 +1046,8 @@ func (this *Scene) Destroy(force bool) {
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isCompleted := this.sp.IsCompleted(this) || this.completed
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isCompleted := this.sp.IsCompleted(this) || this.completed
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SceneMgrSington.DestroyScene(this.SceneId)
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SceneMgrSington.DestroyScene(this.SceneId)
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pack := &server.GWDestroyScene{
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pack := &server.GWDestroyScene{
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SceneId: proto.Int(this.SceneId),
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SceneId: int64(this.SceneId),
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IsCompleted: proto.Bool(isCompleted),
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IsCompleted: isCompleted,
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}
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}
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proto.SetDefaults(pack)
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proto.SetDefaults(pack)
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this.SendToWorld(int(server.SSPacketID_PACKET_GW_DESTROYSCENE), pack)
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this.SendToWorld(int(server.SSPacketID_PACKET_GW_DESTROYSCENE), pack)
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@ -46,18 +46,8 @@ type GameParam struct {
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InvalidRobotAccRate int //每次更换过期机器人账号的比例,百分比
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InvalidRobotAccRate int //每次更换过期机器人账号的比例,百分比
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InvalidRobotDay int //机器人过期的天数
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InvalidRobotDay int //机器人过期的天数
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CreatePrivateSceneCnt int //每人可以创建私有房间数量
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CreatePrivateSceneCnt int //每人可以创建私有房间数量
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PrivateSceneLogLimit int //私有房间日志上限
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PrivateSceneFreeDistroySec int //私有房间免费解散时间,默认600秒
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PrivateSceneDestroyTax int //私有房间提前解散税收,百分比
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NumOfGamesConfig []int32 //私人房间局数
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BacklogGameHorseRaceLamp int //游戏内公告储备多少条,超出丢弃
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BacklogGameHorseRaceLamp int //游戏内公告储备多少条,超出丢弃
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IsRobFightTest bool //是否开启机器人自己对战功能
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IsRobFightTest bool //是否开启机器人自己对战功能
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BullFightCtrl0108 bool //牛牛是否使用新功能规则
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OpenPoolRec bool //是否打开水池数据记录
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CoinPoolMinOutRate int32 //水池最小出分
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CoinPoolMaxOutRate int32 //水池最大出分
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MaxRTP float64 //最大rtp
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AddRTP float64 //附加rtp
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PlayerWatchNum int32 //百人游戏允许围观的局数
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PlayerWatchNum int32 //百人游戏允许围观的局数
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NotifyPlayerWatchNum int32 //百人游戏围观多少局的时候开始提示
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NotifyPlayerWatchNum int32 //百人游戏围观多少局的时候开始提示
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CgAddr string //后台cg工程地址
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CgAddr string //后台cg工程地址
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@ -65,7 +55,6 @@ type GameParam struct {
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MaxAudienceNum int //最大观战人数
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MaxAudienceNum int //最大观战人数
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IsFindRoomByGroup bool //查询房间列表时是否使用互通查询,默认是不使用
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IsFindRoomByGroup bool //查询房间列表时是否使用互通查询,默认是不使用
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NoOpTimes int32 //对战场允许托管的局数
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NoOpTimes int32 //对战场允许托管的局数
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UseBevRobot bool //是否使用行为树机器人
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ClosePreCreateRoom bool //关闭予创建房间
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ClosePreCreateRoom bool //关闭予创建房间
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CloseQMThr bool //关闭全民三方流水计算
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CloseQMThr bool //关闭全民三方流水计算
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ErrResetMongo bool //发生主从问题,是否重置连接
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ErrResetMongo bool //发生主从问题,是否重置连接
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@ -129,15 +118,6 @@ func InitGameParam() {
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if GameParamData.KickoutDefaultFreezeMinute == 0 {
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if GameParamData.KickoutDefaultFreezeMinute == 0 {
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GameParamData.KickoutDefaultFreezeMinute = 5
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GameParamData.KickoutDefaultFreezeMinute = 5
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}
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}
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if GameParamData.MaxRTP <= 0.00001 {
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GameParamData.MaxRTP = 0.999999
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}
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if GameParamData.AddRTP <= 0.00001 {
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GameParamData.AddRTP = 0.1
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}
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mgo.SetDebug(GameParamData.MongoDebug)
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mgo.SetDebug(GameParamData.MongoDebug)
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if GameParamData.RbAutoBalance {
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if GameParamData.RbAutoBalance {
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if GameParamData.RbAutoBalanceRate == 0 {
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if GameParamData.RbAutoBalanceRate == 0 {
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@ -168,26 +148,6 @@ func InitGameParam() {
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if GameParamData.CreatePrivateSceneCnt == 0 {
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if GameParamData.CreatePrivateSceneCnt == 0 {
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GameParamData.CreatePrivateSceneCnt = 20
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GameParamData.CreatePrivateSceneCnt = 20
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}
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}
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if GameParamData.PrivateSceneLogLimit == 0 {
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GameParamData.PrivateSceneLogLimit = 7000
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}
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if GameParamData.PrivateSceneFreeDistroySec == 0 {
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GameParamData.PrivateSceneFreeDistroySec = 600
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}
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if GameParamData.PrivateSceneDestroyTax == 0 {
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GameParamData.PrivateSceneDestroyTax = 5
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}
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if len(GameParamData.NumOfGamesConfig) == 0 {
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GameParamData.NumOfGamesConfig = []int32{5, 10, 20, 50}
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}
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if GameParamData.CoinPoolMinOutRate == 0 {
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GameParamData.CoinPoolMinOutRate = 33
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}
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if GameParamData.CoinPoolMaxOutRate == 0 {
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GameParamData.CoinPoolMaxOutRate = 66
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}
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if GameParamData.PlayerWatchNum <= 2 {
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if GameParamData.PlayerWatchNum <= 2 {
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GameParamData.PlayerWatchNum = 20
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GameParamData.PlayerWatchNum = 20
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}
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}
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File diff suppressed because it is too large
Load Diff
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PACKET_WG_AUDIENCESIT = 1123;
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PACKET_WG_AUDIENCESIT = 1123;
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PACKET_WG_RECHARGE = 1124;
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PACKET_WG_RECHARGE = 1124;
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PACKET_GW_SCENESTATE = 1125;
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PACKET_GW_SCENESTATE = 1125;
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PACKET_WG_GRACE_DESTROYSCENE = 1126;
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PACKET_WG_GRACE_DESTROYSCENE = 1126; // 废弃
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PACKET_GW_SCENEEND = 1127;
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PACKET_GW_SCENEEND = 1127;
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PACKET_GW_FISHRECORD = 1128;
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PACKET_GW_FISHRECORD = 1128;
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PACKET_GW_PLAYERFORCELEAVE = 1129;
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PACKET_GW_PLAYERFORCELEAVE = 1129;
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@ -189,20 +189,16 @@ message WGCreateScene {
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//PACKET_WG_DESTROYSCENE
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//PACKET_WG_DESTROYSCENE
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message WGDestroyScene {
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message WGDestroyScene {
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int32 SceneId = 1;
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repeated int64 Ids = 1;
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bool IsCompleted = 2;
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bool IsGrace = 2; // 游戏结束后删除
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}
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}
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//PACKET_GW_DESTROYSCENE
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//PACKET_GW_DESTROYSCENE
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message GWDestroyScene {
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message GWDestroyScene {
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int32 SceneId = 1;
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int64 SceneId = 1;
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bool IsCompleted = 2;
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bool IsCompleted = 2;
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}
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}
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//PACKET_WG_GRACE_DESTROYSCENE
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message WGGraceDestroyScene {
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repeated int32 Ids = 1;
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}
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message RebateTask {
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message RebateTask {
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bool RebateSwitch = 1; //返利开关
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bool RebateSwitch = 1; //返利开关
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repeated string RebateGameCfg = 2; //已打开的游戏配置 gameid+gamemode
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repeated string RebateGameCfg = 2; //已打开的游戏配置 gameid+gamemode
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@ -579,7 +579,7 @@ func (x *TMInfo) GetOnChannelName() []string {
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return nil
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return nil
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}
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}
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//比赛场场次 激战人数刷新也走这个
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//比赛场场次
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//PACKET_TM_SCTMInfos
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//PACKET_TM_SCTMInfos
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type SCTMInfos struct {
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type SCTMInfos struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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@ -4025,7 +4025,7 @@ type GameMatchType struct {
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unknownFields protoimpl.UnknownFields
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unknownFields protoimpl.UnknownFields
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Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"`
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Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"`
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List []int32 `protobuf:"varint,2,rep,packed,name=List,proto3" json:"List,omitempty"`
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List []int32 `protobuf:"varint,2,rep,packed,name=List,proto3" json:"List,omitempty"` // 所有玩法类型 1.锦标赛 2.实物赛 3.vip比赛 4.话费赛
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}
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}
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func (x *GameMatchType) Reset() {
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func (x *GameMatchType) Reset() {
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@ -20,6 +20,13 @@ func init() {
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netlib.Register(int(gamehallproto.GameHallPacketID_PACKET_SC_QUITGAME), gamehallproto.SCQuitGame{}, SCQuitGame)
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netlib.Register(int(gamehallproto.GameHallPacketID_PACKET_SC_QUITGAME), gamehallproto.SCQuitGame{}, SCQuitGame)
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}
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}
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func cleanRoomState(s *netlib.Session) {
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s.RemoveAttribute(SessionAttributeScene)
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s.RemoveAttribute(SessionAttributeSceneId)
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s.RemoveAttribute(SessionAttributeEnteringScene)
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s.RemoveAttribute(SessionAttributeEnteringMatchScene)
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}
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func SCEnterRoom(s *netlib.Session, packid int, pack interface{}) error {
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func SCEnterRoom(s *netlib.Session, packid int, pack interface{}) error {
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logger.Logger.Trace("SCEnterRoom ", pack)
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logger.Logger.Trace("SCEnterRoom ", pack)
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msg, ok := pack.(*gamehallproto.SCEnterRoom)
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msg, ok := pack.(*gamehallproto.SCEnterRoom)
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@ -44,10 +51,7 @@ func SCDestroyRoom(s *netlib.Session, packid int, pack interface{}) error {
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}
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}
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if msg.GetOpRetCode() == gamehallproto.OpResultCode_Game_OPRC_Sucess_Game {
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if msg.GetOpRetCode() == gamehallproto.OpResultCode_Game_OPRC_Sucess_Game {
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s.RemoveAttribute(SessionAttributeScene)
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cleanRoomState(s)
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s.RemoveAttribute(SessionAttributeSceneId)
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s.RemoveAttribute(SessionAttributeEnteringScene)
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s.RemoveAttribute(SessionAttributeEnteringMatchScene)
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return nil
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return nil
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}
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}
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@ -72,10 +76,7 @@ func SCLeaveRoom(s *netlib.Session, packid int, pack interface{}) error {
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scene.DelPlayer(p.GetSnId())
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scene.DelPlayer(p.GetSnId())
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}
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}
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}
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}
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s.RemoveAttribute(SessionAttributeScene)
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cleanRoomState(s)
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s.RemoveAttribute(SessionAttributeSceneId)
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s.RemoveAttribute(SessionAttributeEnteringScene)
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s.RemoveAttribute(SessionAttributeEnteringMatchScene)
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return nil
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return nil
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}
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}
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@ -118,10 +119,7 @@ func SCQuitGame(s *netlib.Session, packid int, pack interface{}) error {
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scene.DelPlayer(p.GetSnId())
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scene.DelPlayer(p.GetSnId())
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}
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}
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}
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}
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s.RemoveAttribute(SessionAttributeScene)
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cleanRoomState(s)
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s.RemoveAttribute(SessionAttributeSceneId)
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s.RemoveAttribute(SessionAttributeEnteringScene)
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s.RemoveAttribute(SessionAttributeEnteringMatchScene)
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return nil
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return nil
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}
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}
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@ -1237,36 +1237,6 @@ func RefreshTransferThird2SystemTask(p *Player) {
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})
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})
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}
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}
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type CSGetPrivateRoomHistoryPacketFactory struct {
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}
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type CSGetPrivateRoomHistoryHandler struct {
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}
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func (this *CSGetPrivateRoomHistoryPacketFactory) CreatePacket() interface{} {
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pack := &gamehall.CSGetPrivateRoomHistory{}
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return pack
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}
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func (this *CSGetPrivateRoomHistoryHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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logger.Logger.Trace("CSGetPrivateRoomHistoryHandler Process recv ", data)
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if msg, ok := data.(*gamehall.CSGetPrivateRoomHistory); ok {
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p := PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSGetPrivateRoomHistoryHandler p == nil")
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return nil
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}
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pps := PrivateSceneMgrSington.GetOrCreatePlayerPrivateScene(p)
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if pps == nil {
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logger.Logger.Warnf("CSGetPrivateRoomHistoryHandler PrivateSceneMgrSington.GetOrCreatePlayerPrivateScene(%v)", p.SnId)
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return nil
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}
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pps.LoadLogs(p, msg.GetQueryTime())
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}
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return nil
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}
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type CSQueryRoomInfoPacketFactory struct {
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type CSQueryRoomInfoPacketFactory struct {
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}
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}
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type CSQueryRoomInfoHandler struct {
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type CSQueryRoomInfoHandler struct {
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@ -260,7 +260,6 @@ func init() {
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scene.starting = msg.GetStart()
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scene.starting = msg.GetStart()
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scene.currRound = msg.GetCurrRound()
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scene.currRound = msg.GetCurrRound()
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scene.totalRound = msg.GetMaxRound()
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scene.totalRound = msg.GetMaxRound()
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scene.lastTime = time.Now()
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if scene.starting {
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if scene.starting {
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if scene.currRound == 1 {
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if scene.currRound == 1 {
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scene.startTime = time.Now()
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scene.startTime = time.Now()
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@ -8,13 +8,11 @@ import (
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/module"
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"mongo.games.com/goserver/core/module"
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"mongo.games.com/goserver/core/transact"
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"mongo.games.com/goserver/core/transact"
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"mongo.games.com/goserver/srvlib"
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||||||
"mongo.games.com/game/common"
|
"mongo.games.com/game/common"
|
||||||
"mongo.games.com/game/proto"
|
"mongo.games.com/game/proto"
|
||||||
hall_proto "mongo.games.com/game/protocol/gamehall"
|
hall_proto "mongo.games.com/game/protocol/gamehall"
|
||||||
"mongo.games.com/game/protocol/server"
|
"mongo.games.com/game/protocol/server"
|
||||||
server_proto "mongo.games.com/game/protocol/server"
|
|
||||||
"mongo.games.com/game/protocol/webapi"
|
"mongo.games.com/game/protocol/webapi"
|
||||||
"mongo.games.com/game/srvdata"
|
"mongo.games.com/game/srvdata"
|
||||||
)
|
)
|
||||||
|
@ -465,16 +463,15 @@ func (this *CoinSceneMgr) OnPlatformDestroy(p *Platform) {
|
||||||
if p == nil {
|
if p == nil {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
var ids []int
|
||||||
if v, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
if v, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
||||||
for _, csp := range v {
|
for _, csp := range v {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
|
||||||
for _, scene := range csp.scenes {
|
for _, scene := range csp.scenes {
|
||||||
pack.Ids = append(pack.Ids, int32(scene.sceneId))
|
ids = append(ids, scene.sceneId)
|
||||||
}
|
}
|
||||||
// 房间中记录的有游服连接,广播的方式也可以
|
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
SceneMgrSingleton.DoDelete(ids, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *CoinSceneMgr) OnPlatformChangeDisabled(p *Platform, disabled bool) {
|
func (this *CoinSceneMgr) OnPlatformChangeDisabled(p *Platform, disabled bool) {
|
||||||
|
@ -501,12 +498,11 @@ func (this *CoinSceneMgr) OnPlatformGameFreeUpdate(p *Platform, oldCfg, newCfg *
|
||||||
|
|
||||||
if cps, ok := ss[newCfg.DbGameFree.Id]; ok {
|
if cps, ok := ss[newCfg.DbGameFree.Id]; ok {
|
||||||
cps.dbGameFree = newCfg.DbGameFree
|
cps.dbGameFree = newCfg.DbGameFree
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
var ids []int
|
||||||
for _, scene := range cps.scenes {
|
for _, scene := range cps.scenes {
|
||||||
pack.Ids = append(pack.Ids, int32(scene.sceneId))
|
ids = append(ids, scene.sceneId)
|
||||||
}
|
}
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE),
|
SceneMgrSingleton.DoDelete(ids, true)
|
||||||
pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
|
||||||
this.TouchCreateRoom(p.IdStr, newCfg.DbGameFree.Id)
|
this.TouchCreateRoom(p.IdStr, newCfg.DbGameFree.Id)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -516,15 +512,15 @@ func (this *CoinSceneMgr) OnPlatformDestroyByGameFreeId(p *Platform, gameFreeId
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if csps, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
if csps, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
||||||
|
var ids []int
|
||||||
for _, csp := range csps {
|
for _, csp := range csps {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
|
||||||
for _, scene := range csp.scenes {
|
for _, scene := range csp.scenes {
|
||||||
if scene.dbGameFree.Id == gameFreeId {
|
if scene.dbGameFree.Id == gameFreeId {
|
||||||
pack.Ids = append(pack.Ids, int32(scene.sceneId))
|
ids = append(ids, scene.sceneId)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
|
||||||
}
|
}
|
||||||
|
SceneMgrSingleton.DoDelete(ids, true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -550,11 +546,11 @@ func (this *CoinSceneMgr) OnGameGroupUpdate(oldCfg, newCfg *webapi.GameConfigGro
|
||||||
//TODO 预创建房间配置更新,unsupport group model
|
//TODO 预创建房间配置更新,unsupport group model
|
||||||
cps.dbGameFree = newCfg.DbGameFree
|
cps.dbGameFree = newCfg.DbGameFree
|
||||||
if needDestroy {
|
if needDestroy {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
var ids []int
|
||||||
for _, scene := range cps.scenes {
|
for _, scene := range cps.scenes {
|
||||||
pack.Ids = append(pack.Ids, int32(scene.sceneId))
|
ids = append(ids, scene.sceneId)
|
||||||
}
|
}
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
SceneMgrSingleton.DoDelete(ids, true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -349,7 +349,7 @@ func (csp *CoinScenePool) OnPlayerLeave(s *Scene, p *Player) {
|
||||||
// 玩家离开结算空房间的私人房
|
// 玩家离开结算空房间的私人房
|
||||||
if s.IsPrivateScene() {
|
if s.IsPrivateScene() {
|
||||||
if s.IsEmpty() {
|
if s.IsEmpty() {
|
||||||
s.ForceDelete(false)
|
s.DoDelete(false)
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
@ -364,7 +364,7 @@ func (csp *CoinScenePool) OnPlayerLeave(s *Scene, p *Player) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if hasCnt > int(csp.dbGameFree.GetCreateRoomNum()) {
|
if hasCnt > int(csp.dbGameFree.GetCreateRoomNum()) {
|
||||||
s.ForceDelete(false)
|
s.DoDelete(false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,18 +2,18 @@ package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"math/rand"
|
"math/rand"
|
||||||
"mongo.games.com/game/protocol/webapi"
|
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
|
"mongo.games.com/goserver/core/logger"
|
||||||
|
"mongo.games.com/goserver/core/module"
|
||||||
|
|
||||||
"mongo.games.com/game/common"
|
"mongo.games.com/game/common"
|
||||||
"mongo.games.com/game/model"
|
"mongo.games.com/game/model"
|
||||||
"mongo.games.com/game/proto"
|
"mongo.games.com/game/proto"
|
||||||
gamehall_proto "mongo.games.com/game/protocol/gamehall"
|
gamehall_proto "mongo.games.com/game/protocol/gamehall"
|
||||||
server_proto "mongo.games.com/game/protocol/server"
|
server_proto "mongo.games.com/game/protocol/server"
|
||||||
|
"mongo.games.com/game/protocol/webapi"
|
||||||
"mongo.games.com/game/srvdata"
|
"mongo.games.com/game/srvdata"
|
||||||
"mongo.games.com/goserver/core/logger"
|
|
||||||
"mongo.games.com/goserver/core/module"
|
|
||||||
"mongo.games.com/goserver/srvlib"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
|
@ -555,11 +555,11 @@ func (this *HundredSceneMgr) OnPlatformDestroy(p *Platform) {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if ss, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
if ss, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
var ids []int
|
||||||
for _, scene := range ss {
|
for _, scene := range ss {
|
||||||
pack.Ids = append(pack.Ids, int32(scene.sceneId))
|
ids = append(ids, scene.sceneId)
|
||||||
}
|
}
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
SceneMgrSingleton.DoDelete(ids, true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -569,11 +569,11 @@ func (this *HundredSceneMgr) OnPlatformChangeIsolated(p *Platform, isolated bool
|
||||||
this.OnPlatformCreate(p) //预创建场景
|
this.OnPlatformCreate(p) //预创建场景
|
||||||
} else {
|
} else {
|
||||||
if ss, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
if ss, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
var ids []int
|
||||||
for _, scene := range ss {
|
for _, scene := range ss {
|
||||||
pack.Ids = append(pack.Ids, int32(scene.sceneId))
|
ids = append(ids, scene.sceneId)
|
||||||
}
|
}
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
SceneMgrSingleton.DoDelete(ids, true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -585,11 +585,11 @@ func (this *HundredSceneMgr) OnPlatformChangeDisabled(p *Platform, disabled bool
|
||||||
}
|
}
|
||||||
if disabled {
|
if disabled {
|
||||||
if ss, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
if ss, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
var ids []int
|
||||||
for _, scene := range ss {
|
for _, scene := range ss {
|
||||||
pack.Ids = append(pack.Ids, int32(scene.sceneId))
|
ids = append(ids, scene.sceneId)
|
||||||
}
|
}
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
SceneMgrSingleton.DoDelete(ids, true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -600,25 +600,15 @@ func (this *HundredSceneMgr) OnPlatformGameFreeUpdate(p *Platform, oldCfg, newCf
|
||||||
}
|
}
|
||||||
if oldCfg.GroupId != newCfg.GroupId || oldCfg.GroupId != 0 {
|
if oldCfg.GroupId != newCfg.GroupId || oldCfg.GroupId != 0 {
|
||||||
if scenes, exist := this.scenesOfGroup[oldCfg.GroupId]; exist {
|
if scenes, exist := this.scenesOfGroup[oldCfg.GroupId]; exist {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
|
||||||
if s, ok := scenes[newCfg.DbGameFree.Id]; ok {
|
if s, ok := scenes[newCfg.DbGameFree.Id]; ok {
|
||||||
pack.Ids = append(pack.Ids, int32(s.sceneId))
|
s.DoDelete(false)
|
||||||
}
|
|
||||||
if len(pack.Ids) > 0 {
|
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE),
|
|
||||||
pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if scenes, exist := this.scenesOfPlatform[p.IdStr]; exist {
|
if scenes, exist := this.scenesOfPlatform[p.IdStr]; exist {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
|
||||||
if s, ok := scenes[newCfg.DbGameFree.Id]; ok {
|
if s, ok := scenes[newCfg.DbGameFree.Id]; ok {
|
||||||
pack.Ids = append(pack.Ids, int32(s.sceneId))
|
s.DoDelete(false)
|
||||||
}
|
|
||||||
if len(pack.Ids) > 0 {
|
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE),
|
|
||||||
pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -639,9 +629,7 @@ func (this *HundredSceneMgr) OnGameGroupUpdate(oldCfg, newCfg *webapi.GameConfig
|
||||||
needDestroy = true
|
needDestroy = true
|
||||||
}
|
}
|
||||||
if needDestroy {
|
if needDestroy {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
SceneMgrSingleton.DoDelete([]int{s.sceneId}, true)
|
||||||
pack.Ids = append(pack.Ids, int32(s.sceneId))
|
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -726,13 +714,13 @@ func (this *HundredSceneMgr) OnPlatformDestroyByGameFreeId(p *Platform, gameFree
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
if scenes, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
if scenes, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
||||||
|
var ids []int
|
||||||
for _, scene := range scenes {
|
for _, scene := range scenes {
|
||||||
pack := &server_proto.WGGraceDestroyScene{}
|
|
||||||
if scene.dbGameFree.Id == gameFreeId {
|
if scene.dbGameFree.Id == gameFreeId {
|
||||||
pack.Ids = append(pack.Ids, int32(scene.sceneId))
|
ids = append(ids, scene.sceneId)
|
||||||
}
|
}
|
||||||
srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
|
||||||
}
|
}
|
||||||
|
SceneMgrSingleton.DoDelete(ids, true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
func init() {
|
func init() {
|
||||||
|
|
|
@ -177,7 +177,7 @@ func (ms *MatchSceneMgr) MatchStop(tm *TmMatch) {
|
||||||
if SceneMgrSingleton.scenes != nil && tm != nil {
|
if SceneMgrSingleton.scenes != nil && tm != nil {
|
||||||
for _, scene := range SceneMgrSingleton.scenes {
|
for _, scene := range SceneMgrSingleton.scenes {
|
||||||
if scene.IsMatchScene() && scene.matchId == tm.SortId {
|
if scene.IsMatchScene() && scene.matchId == tm.SortId {
|
||||||
scene.ForceDelete(false)
|
scene.DoDelete(false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,334 +0,0 @@
|
||||||
package main
|
|
||||||
|
|
||||||
//
|
|
||||||
//import (
|
|
||||||
// "mongo.games.com/game/common"
|
|
||||||
// "mongo.games.com/game/proto"
|
|
||||||
// "mongo.games.com/game/protocol/mngame"
|
|
||||||
// server_proto "mongo.games.com/game/protocol/server"
|
|
||||||
// webapi_proto "mongo.games.com/game/protocol/webapi"
|
|
||||||
// "mongo.games.com/game/srvdata"
|
|
||||||
// "mongo.games.com/goserver/core/logger"
|
|
||||||
// "mongo.games.com/goserver/srvlib"
|
|
||||||
// srvlibproto "mongo.games.com/goserver/srvlib/protocol"
|
|
||||||
//)
|
|
||||||
//
|
|
||||||
//var MiniGameMgrSington = &MiniGameMgr{
|
|
||||||
// //按平台管理
|
|
||||||
// scenesOfPlatform: make(map[string]map[int32]*Scene),
|
|
||||||
// //玩家当前打开的小游戏列表
|
|
||||||
// playerGaming: make(map[int32]map[int32]*Scene),
|
|
||||||
// matchAutoId: common.MiniGameSceneStartId,
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//type MiniGameMgr struct {
|
|
||||||
// BasePlayerListener
|
|
||||||
// //按平台管理
|
|
||||||
// scenesOfPlatform map[string]map[int32]*Scene
|
|
||||||
// //玩家当前打开的小游戏列表
|
|
||||||
// playerGaming map[int32]map[int32]*Scene
|
|
||||||
// matchAutoId int
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) GenOneSceneId() int {
|
|
||||||
// this.matchAutoId++
|
|
||||||
// if this.matchAutoId > common.MiniGameSceneMaxId {
|
|
||||||
// this.matchAutoId = common.MiniGameSceneStartId
|
|
||||||
// }
|
|
||||||
// return this.matchAutoId
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) PlayerEnter(p *Player, id int32) mngame.MNGameOpResultCode {
|
|
||||||
// plt := p.GetPlatform()
|
|
||||||
// s := this.GetScene(plt, id)
|
|
||||||
// if s == nil {
|
|
||||||
// return mngame.MNGameOpResultCode_MNGAME_OPRC_Error
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if !s.PlayerEnterMiniGame(p) {
|
|
||||||
// return mngame.MNGameOpResultCode_MNGAME_OPRC_Error
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// gamings, ok := this.playerGaming[p.SnId]
|
|
||||||
// if !ok {
|
|
||||||
// gamings = make(map[int32]*Scene)
|
|
||||||
// this.playerGaming[p.SnId] = gamings
|
|
||||||
// }
|
|
||||||
// gamings[id] = s
|
|
||||||
//
|
|
||||||
// return mngame.MNGameOpResultCode_MNGAME_OPRC_Sucess
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) PlayerLeave(p *Player, id int32) mngame.MNGameOpResultCode {
|
|
||||||
// plt := p.GetPlatform()
|
|
||||||
// s := this.GetScene(plt, id)
|
|
||||||
// if s == nil {
|
|
||||||
// return mngame.MNGameOpResultCode_MNGAME_OPRC_Error
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if !s.PlayerLeaveMiniGame(p) {
|
|
||||||
// return mngame.MNGameOpResultCode_MNGAME_OPRC_Error
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// gamings, ok := this.playerGaming[p.SnId]
|
|
||||||
// if ok {
|
|
||||||
// delete(gamings, id)
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// return mngame.MNGameOpResultCode_MNGAME_OPRC_Sucess
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) PlayerMsgDispatcher(p *Player, msg *mngame.CSMNGameDispatcher) {
|
|
||||||
// plt := p.GetPlatform()
|
|
||||||
// s := this.GetScene(plt, msg.GetId())
|
|
||||||
// if s == nil {
|
|
||||||
// logger.Logger.Errorf("MiniGameMgr.PlayerMsgDispatcher Can't find scene! plt:%v gameId:%v", plt, msg.GetId())
|
|
||||||
// return
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// //minigamesrv 重启容错
|
|
||||||
// if !s.HasPlayer(p) {
|
|
||||||
// this.PlayerEnter(p, msg.GetId())
|
|
||||||
// }
|
|
||||||
// s.RedirectMiniGameMsg(p, msg)
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) GetScene(p *Platform, id int32) *Scene {
|
|
||||||
// scenes, ok := this.scenesOfPlatform[p.IdStr]
|
|
||||||
// if !ok {
|
|
||||||
// scenes = make(map[int32]*Scene)
|
|
||||||
// this.scenesOfPlatform[p.IdStr] = scenes
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// s, ok := scenes[id]
|
|
||||||
// if !ok {
|
|
||||||
// cfg := PlatformMgrSingleton.GetGameFree(p.IdStr, id)
|
|
||||||
// if cfg != nil && cfg.Status && cfg.DbGameFree.GetGameType() == common.GameType_Mini {
|
|
||||||
// s = this.CreateSceneByPlatform(p, cfg)
|
|
||||||
// if s != nil {
|
|
||||||
// scenes[cfg.DbGameFree.Id] = s
|
|
||||||
// } else {
|
|
||||||
// return nil
|
|
||||||
// }
|
|
||||||
// return s
|
|
||||||
// } else {
|
|
||||||
// return nil
|
|
||||||
// }
|
|
||||||
// } else {
|
|
||||||
// return s
|
|
||||||
// }
|
|
||||||
// //return nil
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) CreateSceneByPlatform(p *Platform, cfg *webapi_proto.GameFree) *Scene {
|
|
||||||
// sceneId := this.GenOneSceneId()
|
|
||||||
// gameId := int(cfg.DbGameFree.GetGameId())
|
|
||||||
// gs := GameSessMgrSington.GetMinLoadSess(gameId)
|
|
||||||
// if gs == nil {
|
|
||||||
// logger.Logger.Errorf("MiniGameMgr.CreateSceneByPlatform Get %v game min session failed.", gameId)
|
|
||||||
// return nil
|
|
||||||
// }
|
|
||||||
// if gs != nil {
|
|
||||||
// gameMode := cfg.DbGameFree.GetGameMode()
|
|
||||||
// dbGameRule := srvdata.PBDB_GameRuleMgr.GetData(cfg.DbGameFree.GetGameRule())
|
|
||||||
// params := dbGameRule.GetParams()
|
|
||||||
// scene := SceneMgrSington.CreateScene(0, 0, sceneId, gameId, int(gameMode), common.SceneMode_Public, 1, -1, params,
|
|
||||||
// gs, p, cfg.GroupId, cfg.DbGameFree, cfg.DbGameFree.Id)
|
|
||||||
// if scene != nil {
|
|
||||||
// scene.hallId = cfg.DbGameFree.Id
|
|
||||||
// return scene
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// return nil
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnPlatformCreate(p *Platform) {
|
|
||||||
// if p == nil {
|
|
||||||
// return
|
|
||||||
// }
|
|
||||||
// scenes := make(map[int32]*Scene)
|
|
||||||
// this.scenesOfPlatform[p.IdStr] = scenes
|
|
||||||
//
|
|
||||||
// gps := PlatformMgrSingleton.GetGameFrees(p.IdStr)
|
|
||||||
// for _, v := range gps {
|
|
||||||
// if v.Status && v.DbGameFree.GetGameType() == common.GameType_Mini {
|
|
||||||
// s := this.CreateSceneByPlatform(p, v)
|
|
||||||
// if s != nil {
|
|
||||||
// scenes[v.DbGameFree.Id] = s
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnPlatformDestroy(p *Platform) {
|
|
||||||
// if p == nil {
|
|
||||||
// return
|
|
||||||
// }
|
|
||||||
// if scenes, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
|
||||||
// for _, s := range scenes {
|
|
||||||
// pack := &server_proto.WGGraceDestroyScene{}
|
|
||||||
// pack.Ids = append(pack.Ids, int32(s.sceneId))
|
|
||||||
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack)
|
|
||||||
// }
|
|
||||||
// delete(this.scenesOfPlatform, p.IdStr)
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnPlatformChangeIsolated(p *Platform, isolated bool) {
|
|
||||||
// if p == nil {
|
|
||||||
// return
|
|
||||||
// }
|
|
||||||
// if !isolated {
|
|
||||||
// this.OnPlatformDestroy(p)
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnPlatformChangeDisabled(p *Platform, disabled bool) {
|
|
||||||
// if p == nil {
|
|
||||||
// return
|
|
||||||
// }
|
|
||||||
// if disabled {
|
|
||||||
// this.OnPlatformDestroy(p)
|
|
||||||
// } else {
|
|
||||||
// this.OnPlatformCreate(p)
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnPlatformGameFreeUpdate(p *Platform, oldCfg, newCfg *webapi_proto.GameFree) {
|
|
||||||
// if p == nil {
|
|
||||||
// return
|
|
||||||
// }
|
|
||||||
// if scenes, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
|
||||||
// if oldCfg != nil {
|
|
||||||
// if s, ok := scenes[oldCfg.DbGameFree.Id]; ok {
|
|
||||||
// pack := &server_proto.WGGraceDestroyScene{}
|
|
||||||
// pack.Ids = append(pack.Ids, int32(s.sceneId))
|
|
||||||
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack)
|
|
||||||
// delete(scenes, oldCfg.DbGameFree.Id)
|
|
||||||
// }
|
|
||||||
// } else if newCfg != nil {
|
|
||||||
// if newCfg.Status && newCfg.DbGameFree.GetGameType() == common.GameType_Mini {
|
|
||||||
// s := this.CreateSceneByPlatform(p, newCfg)
|
|
||||||
// if s != nil {
|
|
||||||
// scenes[newCfg.DbGameFree.Id] = s
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnGameGroupUpdate(oldCfg, newCfg *webapi_proto.GameConfigGroup) {
|
|
||||||
// //donothing
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
///*
|
|
||||||
//获取platform下面对应的 player SnId所在的scene
|
|
||||||
//*/
|
|
||||||
//func (this *MiniGameMgr) GetAllSceneByPlayer(p *Player) map[int32]*Scene {
|
|
||||||
// if gameingScenes, ok := this.playerGaming[p.SnId]; ok {
|
|
||||||
// return gameingScenes
|
|
||||||
// }
|
|
||||||
// return nil
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnPlayerDropLine(p *Player) {
|
|
||||||
// this.BasePlayerListener.OnPlayerDropLine(p)
|
|
||||||
// if gamingScenes, ok := this.playerGaming[p.SnId]; ok {
|
|
||||||
// for _, s := range gamingScenes {
|
|
||||||
// pack := &server_proto.WGPlayerDropLine{
|
|
||||||
// Id: proto.Int32(p.SnId),
|
|
||||||
// SceneId: proto.Int(s.sceneId),
|
|
||||||
// }
|
|
||||||
// proto.SetDefaults(pack)
|
|
||||||
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_PLAYERDROPLINE), pack)
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnPlayerRehold(p *Player) {
|
|
||||||
// this.BasePlayerListener.OnPlayerRehold(p)
|
|
||||||
// var gateSid int64
|
|
||||||
// if p.gateSess != nil {
|
|
||||||
// if srvInfo, ok := p.gateSess.GetAttribute(srvlib.SessionAttributeServerInfo).(*srvlibproto.SSSrvRegiste); ok && srvInfo != nil {
|
|
||||||
// sessionId := srvlib.NewSessionIdEx(srvInfo.GetAreaId(), srvInfo.GetType(), srvInfo.GetId(), 0)
|
|
||||||
// gateSid = sessionId.Get()
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// if gamingScenes, ok := this.playerGaming[p.SnId]; ok {
|
|
||||||
// for _, s := range gamingScenes {
|
|
||||||
// pack := &server_proto.WGPlayerRehold{
|
|
||||||
// Id: proto.Int32(p.SnId),
|
|
||||||
// Sid: proto.Int64(p.sid),
|
|
||||||
// SceneId: proto.Int(s.sceneId),
|
|
||||||
// GateSid: proto.Int64(gateSid),
|
|
||||||
// }
|
|
||||||
// proto.SetDefaults(pack)
|
|
||||||
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_PLAYERREHOLD), pack)
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//func (this *MiniGameMgr) OnPlayerReturnScene(p *Player) {
|
|
||||||
// this.BasePlayerListener.OnPlayerReturnScene(p)
|
|
||||||
// if gameingScenes, ok := this.playerGaming[p.SnId]; ok {
|
|
||||||
// for _, s := range gameingScenes {
|
|
||||||
// pack := &server_proto.WGPlayerReturn{
|
|
||||||
// PlayerId: p.SnId,
|
|
||||||
// RoomId: int32(s.sceneId),
|
|
||||||
// }
|
|
||||||
// proto.SetDefaults(pack)
|
|
||||||
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_PLAYERRETURN), pack)
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnDestroyScene(s *Scene) {
|
|
||||||
//
|
|
||||||
// if pltScenes, ok := this.scenesOfPlatform[s.limitPlatform.IdStr]; ok {
|
|
||||||
// delete(pltScenes, s.dbGameFree.Id)
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// for snid, _ := range s.players {
|
|
||||||
// if scenes, ok := this.playerGaming[snid]; ok {
|
|
||||||
// delete(scenes, s.dbGameFree.Id)
|
|
||||||
// if len(scenes) == 0 {
|
|
||||||
// delete(this.playerGaming, snid)
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) ClrPlayerWhiteBlackState(p *Player) {
|
|
||||||
// if gamings, ok := this.playerGaming[p.SnId]; ok {
|
|
||||||
// for _, s := range gamings {
|
|
||||||
// pack := &server_proto.WGSetPlayerBlackLevel{
|
|
||||||
// SnId: proto.Int32(p.SnId),
|
|
||||||
// SceneId: proto.Int32(int32(s.sceneId)),
|
|
||||||
// ResetTotalCoin: proto.Bool(true),
|
|
||||||
// }
|
|
||||||
// proto.SetDefaults(pack)
|
|
||||||
// s.SendToGame(int(server_proto.SSPacketID_PACKET_GW_AUTORELIEVEWBLEVEL), pack)
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func (this *MiniGameMgr) OnPlatformDestroyByGameFreeId(p *Platform, gameFreeId int32) {
|
|
||||||
// if p == nil {
|
|
||||||
// return
|
|
||||||
// }
|
|
||||||
// if scenes, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
|
||||||
// for _, s := range scenes {
|
|
||||||
// if s.dbGameFree.Id == gameFreeId {
|
|
||||||
// pack := &server_proto.WGGraceDestroyScene{}
|
|
||||||
// pack.Ids = append(pack.Ids, int32(s.sceneId))
|
|
||||||
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_GRACE_DESTROYSCENE), pack)
|
|
||||||
// delete(scenes, gameFreeId)
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//}
|
|
||||||
//
|
|
||||||
//func init() {
|
|
||||||
// RegistePlayerListener(MiniGameMgrSington)
|
|
||||||
// PlatformMgrSingleton.RegisterObserver(MiniGameMgrSington)
|
|
||||||
// PlatformGameGroupMgrSington.RegisterObserver(MiniGameMgrSington)
|
|
||||||
//}
|
|
|
@ -1,276 +0,0 @@
|
||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"container/list"
|
|
||||||
"fmt"
|
|
||||||
"mongo.games.com/game/common"
|
|
||||||
"mongo.games.com/game/model"
|
|
||||||
"mongo.games.com/game/proto"
|
|
||||||
hall_proto "mongo.games.com/game/protocol/gamehall"
|
|
||||||
"mongo.games.com/goserver/core/basic"
|
|
||||||
"mongo.games.com/goserver/core/task"
|
|
||||||
"strconv"
|
|
||||||
"time"
|
|
||||||
)
|
|
||||||
|
|
||||||
const (
|
|
||||||
PrivateSceneState_Deleting = iota //删除中
|
|
||||||
PrivateSceneState_Deleted //已删除
|
|
||||||
)
|
|
||||||
|
|
||||||
var PrivateSceneMgrSington = &PrivateSceneMgr{
|
|
||||||
pps: make(map[int32]*PlayerPrivateScene),
|
|
||||||
}
|
|
||||||
|
|
||||||
type PlayerPrivateScene struct {
|
|
||||||
snid int32 // 玩家id
|
|
||||||
creatorName string //创建人昵称
|
|
||||||
platform string // 平台名称
|
|
||||||
channel string // 渠道名称
|
|
||||||
promoter string // 推广员
|
|
||||||
packageTag string // 推广包标识
|
|
||||||
scenes map[int]*Scene
|
|
||||||
logsByDay map[int]*list.List
|
|
||||||
dupLog map[string]struct{}
|
|
||||||
loaded bool
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) AddScene(s *Scene) {
|
|
||||||
pps.scenes[s.sceneId] = s
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) GetScene(sceneId int) *Scene {
|
|
||||||
if s, exist := pps.scenes[sceneId]; exist {
|
|
||||||
return s
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) GetCount() int {
|
|
||||||
return len(pps.scenes)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) CanDelete() bool {
|
|
||||||
return !pps.loaded && len(pps.scenes) == 0
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) OnPlayerLogin(p *Player) {
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) OnPlayerLogout(p *Player) {
|
|
||||||
pps.logsByDay = nil
|
|
||||||
pps.loaded = false
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) OnCreateScene(p *Player, s *Scene) {
|
|
||||||
pps.scenes[s.sceneId] = s
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) LoadLogs(p *Player, yyyymmdd int32) {
|
|
||||||
if !pps.loaded {
|
|
||||||
var logs []*model.PrivateSceneLog
|
|
||||||
var err error
|
|
||||||
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
|
|
||||||
logs, err = model.GetPrivateSceneLogBySnId(p.Platform, p.SnId, model.GameParamData.PrivateSceneLogLimit)
|
|
||||||
return nil
|
|
||||||
}), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) {
|
|
||||||
if err == nil {
|
|
||||||
pps.loaded = true
|
|
||||||
pps.TidyLog(logs)
|
|
||||||
pps.SendLogs(p, yyyymmdd)
|
|
||||||
}
|
|
||||||
}), "GetPrivateSceneLogBySnId").Start()
|
|
||||||
} else {
|
|
||||||
pps.SendLogs(p, yyyymmdd)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) TidyLog(logs []*model.PrivateSceneLog) {
|
|
||||||
if pps.logsByDay == nil {
|
|
||||||
pps.logsByDay = make(map[int]*list.List)
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, log := range logs {
|
|
||||||
if _, exist := pps.dupLog[log.LogId.Hex()]; exist {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
y, m, d := log.CreateTime.Date()
|
|
||||||
day := y*10000 + int(m)*100 + d
|
|
||||||
if lst, exist := pps.logsByDay[day]; exist {
|
|
||||||
lst.PushBack(log)
|
|
||||||
} else {
|
|
||||||
lst = list.New()
|
|
||||||
pps.logsByDay[day] = lst
|
|
||||||
lst.PushBack(log)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pps.dupLog = nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) SendLogs(p *Player, yyyymmdd int32) {
|
|
||||||
pack := &hall_proto.SCGetPrivateRoomHistory{
|
|
||||||
QueryTime: proto.Int32(yyyymmdd),
|
|
||||||
}
|
|
||||||
if logs, exist := pps.logsByDay[int(yyyymmdd)]; exist {
|
|
||||||
for e := logs.Front(); e != nil; e = e.Next() {
|
|
||||||
if log, ok := e.Value.(*model.PrivateSceneLog); ok {
|
|
||||||
data := &hall_proto.PrivateRoomHistory{
|
|
||||||
GameFreeId: proto.Int32(log.GameFreeId),
|
|
||||||
RoomId: proto.Int32(log.SceneId),
|
|
||||||
CreateTime: proto.Int32(int32(log.CreateTime.Unix())),
|
|
||||||
DestroyTime: proto.Int32(int32(log.DestroyTime.Unix())),
|
|
||||||
CreateFee: proto.Int32(log.CreateFee),
|
|
||||||
}
|
|
||||||
pack.Datas = append(pack.Datas, data)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
proto.SetDefaults(pack)
|
|
||||||
p.SendToClient(int(hall_proto.GameHallPacketID_PACKET_SC_GETPRIVATEROOMHISTORY), pack)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) PushLog(log *model.PrivateSceneLog) {
|
|
||||||
if log == nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
y, m, d := log.CreateTime.Date()
|
|
||||||
day := y*10000 + int(m)*100 + d
|
|
||||||
if lst, exist := pps.logsByDay[day]; exist {
|
|
||||||
lst.PushFront(log)
|
|
||||||
} else {
|
|
||||||
lst = list.New()
|
|
||||||
pps.logsByDay[day] = lst
|
|
||||||
lst.PushFront(log)
|
|
||||||
}
|
|
||||||
if !pps.loaded {
|
|
||||||
pps.dupLog[log.LogId.Hex()] = struct{}{}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pps *PlayerPrivateScene) SendPrivateScenes(p *Player) {
|
|
||||||
pack := &hall_proto.SCGetPrivateRoomList{}
|
|
||||||
for sceneid, s := range pps.scenes {
|
|
||||||
data := &hall_proto.PrivateRoomInfo{
|
|
||||||
GameFreeId: proto.Int32(s.dbGameFree.GetId()),
|
|
||||||
RoomId: proto.Int(sceneid),
|
|
||||||
CurrRound: proto.Int32(s.currRound),
|
|
||||||
MaxRound: proto.Int32(s.totalRound),
|
|
||||||
CurrNum: proto.Int(len(s.players)),
|
|
||||||
MaxPlayer: proto.Int(s.playerNum),
|
|
||||||
CreateTs: proto.Int32(int32(s.createTime.Unix())),
|
|
||||||
}
|
|
||||||
pack.Datas = append(pack.Datas, data)
|
|
||||||
}
|
|
||||||
proto.SetDefaults(pack)
|
|
||||||
p.SendToClient(int(hall_proto.GameHallPacketID_PACKET_SC_GETPRIVATEROOMLIST), pack)
|
|
||||||
}
|
|
||||||
|
|
||||||
type PrivateSceneMgr struct {
|
|
||||||
pps map[int32]*PlayerPrivateScene
|
|
||||||
}
|
|
||||||
|
|
||||||
func (psm *PrivateSceneMgr) GetOrCreatePlayerPrivateScene(p *Player) *PlayerPrivateScene {
|
|
||||||
snid := p.SnId
|
|
||||||
if pps, exist := psm.pps[snid]; exist {
|
|
||||||
return pps
|
|
||||||
}
|
|
||||||
|
|
||||||
pps := &PlayerPrivateScene{
|
|
||||||
snid: snid,
|
|
||||||
creatorName: p.Name,
|
|
||||||
platform: p.Platform,
|
|
||||||
channel: p.Channel,
|
|
||||||
promoter: strconv.Itoa(int(p.PromoterTree)),
|
|
||||||
packageTag: p.PackageID,
|
|
||||||
scenes: make(map[int]*Scene),
|
|
||||||
logsByDay: make(map[int]*list.List),
|
|
||||||
dupLog: make(map[string]struct{}),
|
|
||||||
}
|
|
||||||
|
|
||||||
psm.pps[snid] = pps
|
|
||||||
return pps
|
|
||||||
}
|
|
||||||
|
|
||||||
func (psm *PrivateSceneMgr) GetPlayerPrivateScene(snid int32) *PlayerPrivateScene {
|
|
||||||
if pps, exist := psm.pps[snid]; exist {
|
|
||||||
return pps
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (psm *PrivateSceneMgr) OnDestroyScene(scene *Scene) {
|
|
||||||
if scene == nil {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if !scene.IsPrivateScene() {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
pps := psm.GetPlayerPrivateScene(scene.creator)
|
|
||||||
if pps != nil {
|
|
||||||
if pps.GetScene(scene.sceneId) == scene {
|
|
||||||
delete(pps.scenes, scene.sceneId)
|
|
||||||
var tax int32
|
|
||||||
var returnCoin int32
|
|
||||||
p := PlayerMgrSington.GetPlayerBySnId(scene.creator)
|
|
||||||
|
|
||||||
if scene.currRound == 0 && !scene.starting && scene.createFee > 0 { //未开始
|
|
||||||
if scene.manualDelete && time.Now().Sub(scene.createTime) < time.Second*time.Duration(model.GameParamData.PrivateSceneFreeDistroySec) { //低于指定时间,要扣除部分费用
|
|
||||||
tax = scene.createFee * int32(model.GameParamData.PrivateSceneDestroyTax) / 100
|
|
||||||
returnCoin = scene.createFee - tax
|
|
||||||
} else {
|
|
||||||
returnCoin = scene.createFee
|
|
||||||
}
|
|
||||||
if returnCoin > 0 {
|
|
||||||
if p != nil {
|
|
||||||
var remark string
|
|
||||||
if tax > 0 {
|
|
||||||
remark = fmt.Sprintf("提前解散扣除费用%.02f", float32(tax)/100.0)
|
|
||||||
}
|
|
||||||
p.AddCoin(int64(returnCoin), 0, common.GainWay_PrivateSceneReturn, "", remark)
|
|
||||||
} else {
|
|
||||||
//TODO 发送邮件
|
|
||||||
//sendClubMail_ClubCreateRoomRefund(scene.creator, scene.limitPlatform.Name, int32(scene.sceneId), int64(tax), int64(returnCoin))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if p != nil {
|
|
||||||
pack := &hall_proto.SCDestroyPrivateRoom{
|
|
||||||
OpRetCode: hall_proto.OpResultCode_Game_OPRC_Sucess_Game,
|
|
||||||
RoomId: proto.Int(scene.sceneId),
|
|
||||||
State: proto.Int(PrivateSceneState_Deleted),
|
|
||||||
}
|
|
||||||
proto.SetDefaults(pack)
|
|
||||||
p.SendToClient(int(hall_proto.GameHallPacketID_PACKET_SC_DESTROYPRIVATEROOM), pack)
|
|
||||||
}
|
|
||||||
|
|
||||||
//写log
|
|
||||||
log := model.NewPrivateSceneLog()
|
|
||||||
if log != nil {
|
|
||||||
log.SnId = pps.snid
|
|
||||||
log.Platform = pps.platform
|
|
||||||
log.Channel = pps.channel
|
|
||||||
log.Promoter = pps.promoter
|
|
||||||
log.GameFreeId = scene.dbGameFree.GetId()
|
|
||||||
log.SceneId = int32(scene.sceneId)
|
|
||||||
log.CreateTime = scene.createTime
|
|
||||||
log.DestroyTime = time.Now()
|
|
||||||
if returnCoin > 0 {
|
|
||||||
log.CreateFee = tax
|
|
||||||
} else {
|
|
||||||
log.CreateFee = scene.createFee
|
|
||||||
}
|
|
||||||
//PrivateSceneLogChannelSington.Write(log)
|
|
||||||
pps.PushLog(log)
|
|
||||||
}
|
|
||||||
|
|
||||||
if pps.CanDelete() && p == nil {
|
|
||||||
delete(psm.pps, scene.creator)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -92,7 +92,6 @@ type Scene struct {
|
||||||
clubRoomPos int32 //
|
clubRoomPos int32 //
|
||||||
clubRoomTax int32 //
|
clubRoomTax int32 //
|
||||||
createFee int32 //创建房间的费用
|
createFee int32 //创建房间的费用
|
||||||
manualDelete bool //是否手动解散
|
|
||||||
GameLog []int32 //游戏服务器同步的录单
|
GameLog []int32 //游戏服务器同步的录单
|
||||||
JackPotFund int64 //游戏服务器同步的奖池
|
JackPotFund int64 //游戏服务器同步的奖池
|
||||||
State int32 //当前游戏状态,后期放到ScenePolicy里去处理
|
State int32 //当前游戏状态,后期放到ScenePolicy里去处理
|
||||||
|
@ -503,6 +502,7 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
|
||||||
enterTs: p.enterts.Unix(),
|
enterTs: p.enterts.Unix(),
|
||||||
totalConvertibleFlow: p.TotalConvertibleFlow,
|
totalConvertibleFlow: p.TotalConvertibleFlow,
|
||||||
}
|
}
|
||||||
|
this.lastTime = time.Now()
|
||||||
}
|
}
|
||||||
msg.TakeCoin = proto.Int64(takeCoin)
|
msg.TakeCoin = proto.Int64(takeCoin)
|
||||||
msg.ExpectLeaveCoin = proto.Int64(leaveCoin)
|
msg.ExpectLeaveCoin = proto.Int64(leaveCoin)
|
||||||
|
@ -552,7 +552,6 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
|
||||||
proto.SetDefaults(msg)
|
proto.SetDefaults(msg)
|
||||||
this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_PLAYERENTER), msg)
|
this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_PLAYERENTER), msg)
|
||||||
logger.Logger.Tracef("SSPacketID_PACKET_WG_PLAYERENTER Scene:%v ;PlayerEnter(%v, %v)", this.sceneId, p.SnId, pos)
|
logger.Logger.Tracef("SSPacketID_PACKET_WG_PLAYERENTER Scene:%v ;PlayerEnter(%v, %v)", this.sceneId, p.SnId, pos)
|
||||||
this.lastTime = time.Now()
|
|
||||||
FirePlayerEnterScene(p, this)
|
FirePlayerEnterScene(p, this)
|
||||||
return true
|
return true
|
||||||
} else {
|
} else {
|
||||||
|
@ -603,8 +602,9 @@ func (this *Scene) PlayerLeave(p *Player, reason int) {
|
||||||
|
|
||||||
// 玩家最后所在游戏
|
// 玩家最后所在游戏
|
||||||
p.LastGameId = int(this.dbGameFree.GetGameId())
|
p.LastGameId = int(this.dbGameFree.GetGameId())
|
||||||
|
if !p.IsRob {
|
||||||
this.lastTime = time.Now()
|
this.lastTime = time.Now()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Scene) DelPlayer(p *Player) bool {
|
func (this *Scene) DelPlayer(p *Player) bool {
|
||||||
|
@ -701,6 +701,7 @@ func (this *Scene) AudienceEnter(p *Player, ischangeroom bool) bool {
|
||||||
enterTs: p.enterts.Unix(),
|
enterTs: p.enterts.Unix(),
|
||||||
totalConvertibleFlow: p.TotalConvertibleFlow,
|
totalConvertibleFlow: p.TotalConvertibleFlow,
|
||||||
}
|
}
|
||||||
|
this.lastTime = time.Now()
|
||||||
}
|
}
|
||||||
|
|
||||||
takeCoin := p.Coin
|
takeCoin := p.Coin
|
||||||
|
@ -709,7 +710,6 @@ func (this *Scene) AudienceEnter(p *Player, ischangeroom bool) bool {
|
||||||
proto.SetDefaults(msg)
|
proto.SetDefaults(msg)
|
||||||
this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_AUDIENCEENTER), msg)
|
this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_AUDIENCEENTER), msg)
|
||||||
p.enterts = time.Now()
|
p.enterts = time.Now()
|
||||||
this.lastTime = time.Now()
|
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -728,7 +728,9 @@ func (this *Scene) AudienceLeave(p *Player, reason int) {
|
||||||
p.SendToClient(int(hallproto.GameHallPacketID_PACKET_SC_LEAVEROOM), pack)
|
p.SendToClient(int(hallproto.GameHallPacketID_PACKET_SC_LEAVEROOM), pack)
|
||||||
//观众直接从房间退出来
|
//观众直接从房间退出来
|
||||||
this.DelAudience(p)
|
this.DelAudience(p)
|
||||||
this.lastTime = time.Now()
|
if !p.IsRob {
|
||||||
|
this.lastTime = time.Now()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Scene) DelAudience(p *Player) bool {
|
func (this *Scene) DelAudience(p *Player) bool {
|
||||||
|
@ -808,12 +810,6 @@ func (this *Scene) AudienceSit(p *Player, pos int) bool {
|
||||||
p.scene = this
|
p.scene = this
|
||||||
this.players[p.SnId] = p
|
this.players[p.SnId] = p
|
||||||
|
|
||||||
//NpcServerAgentSington.OnPlayerEnterScene(this, p)
|
|
||||||
if this.IsCoinScene() {
|
|
||||||
//CoinSceneMgrSingleton.OnPlayerEnter(p, this.dbGameFree.GetId())
|
|
||||||
} else if this.IsHallScene() {
|
|
||||||
|
|
||||||
}
|
|
||||||
msg := &serverproto.WGAudienceSit{
|
msg := &serverproto.WGAudienceSit{
|
||||||
SnId: proto.Int32(p.SnId),
|
SnId: proto.Int32(p.SnId),
|
||||||
SceneId: proto.Int(this.sceneId),
|
SceneId: proto.Int(this.sceneId),
|
||||||
|
@ -823,7 +819,9 @@ func (this *Scene) AudienceSit(p *Player, pos int) bool {
|
||||||
msg.TakeCoin = proto.Int64(p.Coin)
|
msg.TakeCoin = proto.Int64(p.Coin)
|
||||||
proto.SetDefaults(msg)
|
proto.SetDefaults(msg)
|
||||||
this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_AUDIENCESIT), msg)
|
this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_AUDIENCESIT), msg)
|
||||||
this.lastTime = time.Now()
|
if !p.IsRob {
|
||||||
|
this.lastTime = time.Now()
|
||||||
|
}
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
|
@ -935,23 +933,24 @@ func (this *Scene) BilledRoomCard(snid []int32) {
|
||||||
|
|
||||||
func (this *Scene) IsLongTimeInactive() bool {
|
func (this *Scene) IsLongTimeInactive() bool {
|
||||||
tNow := time.Now()
|
tNow := time.Now()
|
||||||
//删除超过指定不活跃时间的房间
|
// 房间没有真人,没有观众,长时间没有真人进出房间
|
||||||
if len(this.players) == 0 && tNow.Sub(this.lastTime) > time.Second*time.Duration(model.GameParamData.SceneMaxIdle) {
|
if this.GetTruePlayerCnt() == 0 && this.GetAudienceCnt() == 0 && tNow.Sub(this.lastTime) > time.Second*time.Duration(model.GameParamData.SceneMaxIdle) {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Scene) ForceDelete(isManual bool) {
|
func (this *Scene) DoDelete(isGrace bool) {
|
||||||
this.manualDelete = isManual
|
if !isGrace {
|
||||||
this.deleting = true
|
this.deleting = true
|
||||||
this.force = true
|
this.force = true
|
||||||
pack := &serverproto.WGDestroyScene{
|
}
|
||||||
SceneId: proto.Int(this.sceneId),
|
pack := &serverproto.WGDestroyScene{
|
||||||
|
Ids: []int64{int64(this.sceneId)},
|
||||||
|
IsGrace: isGrace,
|
||||||
}
|
}
|
||||||
proto.SetDefaults(pack)
|
|
||||||
this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_DESTROYSCENE), pack)
|
this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_DESTROYSCENE), pack)
|
||||||
logger.Logger.Warnf("(this *Scene) ForceDelete() sceneid=%v", this.sceneId)
|
logger.Logger.Tracef("WG_DESTROYSCENE: %v", pack)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (this *Scene) Shutdown() {
|
func (this *Scene) Shutdown() {
|
||||||
|
|
|
@ -5,6 +5,7 @@ import (
|
||||||
"sort"
|
"sort"
|
||||||
|
|
||||||
"mongo.games.com/goserver/core/logger"
|
"mongo.games.com/goserver/core/logger"
|
||||||
|
"mongo.games.com/goserver/srvlib"
|
||||||
|
|
||||||
"mongo.games.com/game/common"
|
"mongo.games.com/game/common"
|
||||||
"mongo.games.com/game/model"
|
"mongo.games.com/game/model"
|
||||||
|
@ -351,6 +352,26 @@ func (m *SceneMgr) OnPlayerLeaveScene(s *Scene, p *Player) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (m *SceneMgr) DoDelete(sceneId []int, isGrace bool) {
|
||||||
|
if len(sceneId) == 0 {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
var ids []int64
|
||||||
|
for _, v := range sceneId {
|
||||||
|
ids = append(ids, int64(v))
|
||||||
|
s, ok := m.scenes[v]
|
||||||
|
if !isGrace && ok && s != nil {
|
||||||
|
s.deleting = true
|
||||||
|
s.force = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pack := &serverproto.WGDestroyScene{
|
||||||
|
Ids: ids,
|
||||||
|
IsGrace: isGrace,
|
||||||
|
}
|
||||||
|
srvlib.ServerSessionMgrSington.Broadcast(int(serverproto.SSPacketID_PACKET_WG_DESTROYSCENE), pack, common.GetSelfAreaId(), srvlib.GameServerType)
|
||||||
|
}
|
||||||
|
|
||||||
// GetThirdScene 获取三方游戏房间
|
// GetThirdScene 获取三方游戏房间
|
||||||
//func (m *SceneMgr) GetThirdScene(i webapi.IThirdPlatform) *Scene {
|
//func (m *SceneMgr) GetThirdScene(i webapi.IThirdPlatform) *Scene {
|
||||||
// if i == nil {
|
// if i == nil {
|
||||||
|
@ -393,18 +414,18 @@ func (m *SceneMgr) OnMiniTimer() {
|
||||||
case s.IsCoinScene():
|
case s.IsCoinScene():
|
||||||
if s.IsLongTimeInactive() {
|
if s.IsLongTimeInactive() {
|
||||||
if s.dbGameFree.GetCreateRoomNum() == 0 {
|
if s.dbGameFree.GetCreateRoomNum() == 0 {
|
||||||
logger.Logger.Warnf("SceneMgr.DeleteLongTimeInactive CoinScene ForceDelete scene:%v IsLongTimeInactive", s.sceneId)
|
logger.Logger.Warnf("SceneMgr.DeleteLongTimeInactive CoinScene DoDelete scene:%v IsLongTimeInactive", s.sceneId)
|
||||||
s.ForceDelete(false)
|
s.DoDelete(false)
|
||||||
}
|
}
|
||||||
if s.dbGameFree.GetCreateRoomNum() > 0 && s.csp != nil && s.csp.GetRoomNum() > int(s.dbGameFree.GetCreateRoomNum()) {
|
if s.dbGameFree.GetCreateRoomNum() > 0 && s.csp != nil && s.csp.GetRoomNum() > int(s.dbGameFree.GetCreateRoomNum()) {
|
||||||
logger.Logger.Warnf("SceneMgr.DeleteLongTimeInactive CoinScene ForceDelete scene:%v IsLongTimeInactive", s.sceneId)
|
logger.Logger.Warnf("SceneMgr.DeleteLongTimeInactive CoinScene DoDelete scene:%v IsLongTimeInactive", s.sceneId)
|
||||||
s.ForceDelete(false)
|
s.DoDelete(false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
case s.IsPrivateScene():
|
case s.IsPrivateScene():
|
||||||
if s.IsLongTimeInactive() {
|
if s.IsLongTimeInactive() {
|
||||||
logger.Logger.Warnf("SceneMgr.DeleteLongTimeInactive PrivateScene ForceDelete scene:%v IsLongTimeInactive", s.sceneId)
|
logger.Logger.Warnf("SceneMgr.DeleteLongTimeInactive PrivateScene DoDelete scene:%v IsLongTimeInactive", s.sceneId)
|
||||||
s.ForceDelete(false)
|
s.DoDelete(false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -179,9 +179,7 @@ func (spd *ScenePolicyData) OnPlayerLeave(s *Scene, p *Player) {
|
||||||
|
|
||||||
// 系统维护关闭事件
|
// 系统维护关闭事件
|
||||||
func (spd *ScenePolicyData) OnShutdown(s *Scene) {
|
func (spd *ScenePolicyData) OnShutdown(s *Scene) {
|
||||||
if s.IsPrivateScene() {
|
|
||||||
PrivateSceneMgrSington.OnDestroyScene(s)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 获得场景的匹配因子(值越大越优先选择)
|
// 获得场景的匹配因子(值越大越优先选择)
|
||||||
|
|
|
@ -2394,7 +2394,7 @@ func init() {
|
||||||
if s != nil && !s.deleting && len(s.players) == 0 {
|
if s != nil && !s.deleting && len(s.players) == 0 {
|
||||||
logger.Logger.Warnf("WebService SpecailEmptySceneId destroyroom scene:%v", s.sceneId)
|
logger.Logger.Warnf("WebService SpecailEmptySceneId destroyroom scene:%v", s.sceneId)
|
||||||
s.TryForceDelectMatchInfo()
|
s.TryForceDelectMatchInfo()
|
||||||
s.ForceDelete(false)
|
s.DoDelete(false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
case 2: //删除所有未开始的房间
|
case 2: //删除所有未开始的房间
|
||||||
|
@ -2405,7 +2405,7 @@ func init() {
|
||||||
if s != nil && !s.deleting && !s.starting && !s.IsHundredScene() {
|
if s != nil && !s.deleting && !s.starting && !s.IsHundredScene() {
|
||||||
logger.Logger.Warnf("WebService SpecailUnstartSceneId destroyroom scene:%v", s.sceneId)
|
logger.Logger.Warnf("WebService SpecailUnstartSceneId destroyroom scene:%v", s.sceneId)
|
||||||
s.TryForceDelectMatchInfo()
|
s.TryForceDelectMatchInfo()
|
||||||
s.ForceDelete(false)
|
s.DoDelete(false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
default: //删除指定房间
|
default: //删除指定房间
|
||||||
|
@ -2428,7 +2428,7 @@ func init() {
|
||||||
}
|
}
|
||||||
logger.Logger.Warnf("WebService destroyroom scene:%v", s.sceneId)
|
logger.Logger.Warnf("WebService destroyroom scene:%v", s.sceneId)
|
||||||
s.TryForceDelectMatchInfo()
|
s.TryForceDelectMatchInfo()
|
||||||
s.ForceDelete(false)
|
s.DoDelete(false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return common.ResponseTag_Ok, pack
|
return common.ResponseTag_Ok, pack
|
||||||
|
|
Loading…
Reference in New Issue