588 lines
17 KiB
Go
588 lines
17 KiB
Go
package main
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import (
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"math/rand"
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"time"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/module"
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"mongo.games.com/goserver/core/transact"
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"mongo.games.com/game/common"
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"mongo.games.com/game/proto"
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hall_proto "mongo.games.com/game/protocol/gamehall"
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/game/protocol/webapi"
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"mongo.games.com/game/srvdata"
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)
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var CoinSceneMgrSingleton = &CoinSceneMgr{
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playerChanging: make(map[int32]int32),
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//按平台管理
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scenesOfPlatform: make(map[string]map[int32]*CoinScenePool),
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platformOfScene: make(map[int]string),
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//按组管理
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scenesOfGroup: make(map[int32]map[int32]*CoinScenePool),
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groupOfScene: make(map[int]int32),
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}
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type CreateRoomCache struct {
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gameFreeId int32
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platformName string
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}
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type CoinSceneMgr struct {
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playerChanging map[int32]int32 // snid:gamefreeid 换桌中的玩家
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//按平台管理
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scenesOfPlatform map[string]map[int32]*CoinScenePool // platform:gamefreeid
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platformOfScene map[int]string // sceneid:platform; 创建房间后记录房间所在平台
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//按组管理
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scenesOfGroup map[int32]map[int32]*CoinScenePool // groupid:gamefreeid
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groupOfScene map[int]int32 // sceneid:groupid;
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//延迟创建房间列表
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delayCache []*CreateRoomCache // 待预创建房间
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}
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// GetCoinScenePool 获取一个场景池
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// plt 平台id
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// id 场次id
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func (csm *CoinSceneMgr) GetCoinScenePool(plt string, id int32) *CoinScenePool {
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gf := PlatformMgrSingleton.GetGameFree(plt, id)
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if gf == nil {
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return nil
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}
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groupId := gf.GetGroupId()
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if groupId != 0 {
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if _, ok := csm.scenesOfGroup[groupId]; ok {
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if csp, ok := csm.scenesOfGroup[groupId][id]; ok {
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return csp
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}
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}
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} else {
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if ss, ok := csm.scenesOfPlatform[plt]; ok {
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if csp, ok := ss[id]; ok && csp != nil {
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return csp
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}
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}
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}
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if gf.GetDbGameFree() == nil {
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return nil
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}
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// 创建了一个新的
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// 应该是走不到这里,因为模块启动时所有场次都创建了房间池
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pool := newCoinScenePool(plt, groupId, gf.GetDbGameFree())
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if groupId != 0 {
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v, ok := csm.scenesOfGroup[groupId]
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if !ok || v == nil {
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csm.scenesOfGroup[groupId] = make(map[int32]*CoinScenePool)
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}
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csm.scenesOfGroup[groupId][id] = pool
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} else {
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v, ok := csm.scenesOfPlatform[plt]
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if !ok || v == nil {
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csm.scenesOfPlatform[plt] = make(map[int32]*CoinScenePool)
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}
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csm.scenesOfPlatform[plt][id] = pool
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}
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return pool
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}
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func (csm *CoinSceneMgr) findCoinScenePool(platform string, id int32) (pools map[int32]*CoinScenePool, groupID int32,
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dbGameFree *server.DB_GameFree) {
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gf := PlatformMgrSingleton.GetGameFree(platform, id)
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if gf == nil || gf.GetDbGameFree() == nil {
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return nil, 0, nil
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}
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groupId := gf.GetGroupId()
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var ss map[int32]*CoinScenePool
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var ok bool
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if groupId != 0 {
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ss, ok = csm.scenesOfGroup[groupId]
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if !ok {
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ss = make(map[int32]*CoinScenePool)
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csm.scenesOfGroup[groupId] = ss
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}
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return ss, groupId, gf.GetDbGameFree()
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}
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ss, ok = csm.scenesOfPlatform[platform]
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if !ok {
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ss = make(map[int32]*CoinScenePool)
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csm.scenesOfPlatform[platform] = ss
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}
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return ss, 0, gf.GetDbGameFree()
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}
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// PlayerEnter 玩家进入房间池
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func (csm *CoinSceneMgr) PlayerEnter(p *Player, id int32, roomId int32, exclude []int32, isChangeRoom bool) hall_proto.OpResultCode {
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logger.Logger.Tracef("(csm *CoinSceneMgr) PlayerEnter snid:%v id:%v roomid:%v exclude:%v", p.SnId, id, roomId, exclude)
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if p.isDelete { //删档用户不让进游戏
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return hall_proto.OpResultCode_OPRC_RoomHadClosed
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}
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//多平台支持
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platform := p.GetPlatform()
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if platform == nil {
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return hall_proto.OpResultCode_OPRC_RoomHadClosed
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}
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// 玩家已经在房间里了
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if p.scene != nil {
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logger.Logger.Warnf("(csm *CoinSceneMgr) PlayerEnter snid:%v find in gameId:%v gamefreeid:%v", p.SnId, p.scene.gameId, id)
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return hall_proto.OpResultCode_OPRC_Error
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}
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csp := csm.GetCoinScenePool(platform.IdStr, id)
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ret := csp.PlayerEnter(p, roomId, exclude, isChangeRoom)
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logger.Logger.Warnf("(csm *CoinSceneMgr) PlayerEnter snid:%v find in id:%v exclude:%v return false", p.SnId, id, exclude)
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return ret
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}
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// AudienceEnter 观众进入房间
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func (csm *CoinSceneMgr) AudienceEnter(p *Player, id int32, roomId int32, exclude []int32, ischangeroom bool) hall_proto.OpResultCode {
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//多平台支持
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platform := p.GetPlatform()
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if platform == nil {
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return hall_proto.OpResultCode_OPRC_RoomHadClosed
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}
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pools, _, _ := csm.findCoinScenePool(platform.IdStr, id)
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if pools == nil {
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return hall_proto.OpResultCode_OPRC_RoomHadClosed
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}
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if len(pools) == 0 {
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return hall_proto.OpResultCode_OPRC_NoFindDownTiceRoom
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}
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if csp, ok := pools[id]; ok && csp != nil {
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ret := csp.AudienceEnter(p, roomId, exclude, ischangeroom)
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logger.Logger.Warnf("(csm *CoinSceneMgr) AudienceEnter snid:%v find in id:%v exclude:%v return false", p.SnId, id, exclude)
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return ret
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}
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logger.Logger.Warnf("(csm *CoinSceneMgr) AudienceEnter snid:%v find in id:%v exclude:%v csp.AudienceEnter return false", p.SnId, id, exclude)
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return hall_proto.OpResultCode_OPRC_Error
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}
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func (csm *CoinSceneMgr) playerLeave(p *Player, reason int) bool {
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if p == nil || p.scene == nil {
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return true
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}
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s := p.scene
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if s.groupId != 0 {
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if ss, ok := csm.scenesOfGroup[s.groupId]; ok && ss != nil {
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if csp, ok := ss[s.dbGameFree.GetId()]; ok && csp != nil {
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if !csp.PlayerLeave(p, reason) {
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csp.AudienceLeave(p, reason)
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}
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}
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return true
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}
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}
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// 玩家身上平台
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if platform := p.GetPlatform(); platform != nil {
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if ss, ok := csm.scenesOfPlatform[platform.IdStr]; ok && ss != nil {
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if csp, ok := ss[s.dbGameFree.GetId()]; ok && csp != nil {
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if !csp.PlayerLeave(p, reason) {
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csp.AudienceLeave(p, reason)
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}
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}
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return true
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}
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}
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// 房间所在平台
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if s.limitPlatform != nil {
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if ss, ok := csm.scenesOfPlatform[s.limitPlatform.IdStr]; ok && ss != nil {
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if csp, ok := ss[s.dbGameFree.GetId()]; ok && csp != nil {
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if !csp.PlayerLeave(p, reason) {
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csp.AudienceLeave(p, reason)
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}
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}
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return true
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}
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}
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return true
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}
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// PlayerLeave 玩家离开
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func (csm *CoinSceneMgr) PlayerLeave(p *Player, reason int) bool {
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logger.Logger.Tracef("玩家离开: snid %v, reason %v isAudience %v", p.SnId, reason)
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return csm.playerLeave(p, reason)
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}
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// OnDestroyScene 解散房间
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// sceneId 房间id
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func (csm *CoinSceneMgr) OnDestroyScene(sceneId int) {
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if platformName, ok := csm.platformOfScene[sceneId]; ok {
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if ss, ok := csm.scenesOfPlatform[platformName]; ok {
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for _, csp := range ss {
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csp.OnDestroyScene(sceneId)
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}
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}
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delete(csm.platformOfScene, sceneId)
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}
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if groupId, ok := csm.groupOfScene[sceneId]; ok {
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if ss, ok := csm.scenesOfGroup[groupId]; ok {
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for _, csp := range ss {
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csp.OnDestroyScene(sceneId)
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}
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}
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delete(csm.groupOfScene, sceneId)
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}
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}
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// GetPlatformBySceneId 获取房间所在平台
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func (csm *CoinSceneMgr) GetPlatformBySceneId(sceneId int) string {
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if platformName, ok := csm.platformOfScene[sceneId]; ok {
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return platformName
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}
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s := SceneMgrSingleton.GetScene(sceneId)
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if s != nil && s.limitPlatform != nil {
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return s.limitPlatform.IdStr
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}
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return DefaultPlatform
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}
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// GetPlayerNums 获取场次人数
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func (csm *CoinSceneMgr) GetPlayerNums(p *Player, gameId, gameMode int32) []int32 {
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//多平台支持
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platform := p.GetPlatform()
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var nums [10]int32
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wantNum := [10]int32{80, 50, 30, 20, 10, 10, 10, 10, 10, 10}
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for i := 0; i < 10; i++ {
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if wantNum[i]/2 > 0 {
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nums[i] = rand.Int31n(wantNum[i]/2) + wantNum[i]
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}
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}
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if platform == nil {
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return nums[:]
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}
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ids, _ := srvdata.GameFreeMgr.GetGameFreeIds(gameId, gameMode)
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for _, id := range ids {
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gps := PlatformMgrSingleton.GetGameFree(platform.IdStr, id)
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if gps != nil {
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if gps.GroupId != 0 {
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if ss, exist := csm.scenesOfGroup[gps.GroupId]; exist {
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if csp, exist := ss[id]; exist {
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sceneType := csp.GetSceneType() - 1
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if sceneType >= 0 && sceneType < len(nums) {
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nums[sceneType] += csp.GetPlayerNum() + csp.GetFakePlayerNum()
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}
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}
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}
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} else {
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if ss, ok := csm.scenesOfPlatform[platform.IdStr]; ok {
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if csp, exist := ss[id]; exist {
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sceneType := csp.GetSceneType() - 1
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if sceneType >= 0 && sceneType < len(nums) {
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nums[sceneType] += csp.GetPlayerNum() + csp.GetFakePlayerNum()
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}
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}
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}
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}
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}
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}
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if len(ids) <= 10 {
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return nums[:len(ids)]
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}
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return nums[:]
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}
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// InCoinScene 是否在场次中
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func (csm *CoinSceneMgr) InCoinScene(p *Player) bool {
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if p == nil {
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logger.Logger.Tracef("(csm *CoinSceneMgr) InCoinScene p == nil snid:%v ", p.SnId)
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return false
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}
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if p.scene == nil {
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return false
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}
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if p.scene.csp == nil {
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return false
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}
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return true
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}
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// PlayerTryLeave 通知游戏服务玩家要离开房间
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func (csm *CoinSceneMgr) PlayerTryLeave(p *Player, isAudience bool) hall_proto.OpResultCode {
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if !csm.InCoinScene(p) {
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logger.Logger.Tracef("(csm *CoinSceneMgr) PlayerTryLeave !csm.InCoinScene(p) snid:%v ", p.SnId)
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return hall_proto.OpResultCode_OPRC_Sucess
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}
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// 通知gamesrv
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op := common.CoinSceneOp_Leave
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if isAudience {
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op = common.CoinSceneOp_AudienceLeave
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}
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pack := &hall_proto.CSCoinSceneOp{
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Id: proto.Int32(p.scene.csp.id),
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OpType: proto.Int32(op),
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}
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proto.SetDefaults(pack)
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common.TransmitToServer(p.sid, int(hall_proto.CoinSceneGamePacketID_PACKET_CS_COINSCENE_OP), pack, p.scene.gameSess.Session)
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logger.Logger.Tracef("(csm *CoinSceneMgr) PlayerTryLeave snid:%v id:%v", p.SnId, pack.GetId())
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return hall_proto.OpResultCode_OPRC_OpYield
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}
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func (csm *CoinSceneMgr) PlayerInChanging(p *Player) bool {
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_, exist := csm.playerChanging[p.SnId]
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return exist
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}
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func (csm *CoinSceneMgr) ClearPlayerChanging(p *Player) {
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delete(csm.playerChanging, p.SnId)
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}
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func (csm *CoinSceneMgr) PlayerTryChange(p *Player, id int32, exclude []int32, isAudience bool) hall_proto.OpResultCode {
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if csm.InCoinScene(p) {
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return csm.StartChangeCoinSceneTransact(p, id, exclude, isAudience)
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}
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if isAudience {
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return csm.AudienceEnter(p, id, 0, exclude, true)
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}
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return csm.PlayerEnter(p, id, 0, exclude, true)
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}
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func (csm *CoinSceneMgr) StartChangeCoinSceneTransact(p *Player, id int32, exclude []int32, isAudience bool) hall_proto.OpResultCode {
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if p == nil || p.scene == nil {
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logger.Logger.Warnf("(csm *CoinSceneMgr) StartChangeCoinSceneTransact p == nil || p.scene == nil snid:%v id:%v", p.SnId, id)
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return hall_proto.OpResultCode_OPRC_Error
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}
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tNow := time.Now()
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if !p.lastChangeScene.IsZero() && tNow.Sub(p.lastChangeScene) < time.Second {
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logger.Logger.Warnf("(csm *CoinSceneMgr) StartChangeCoinSceneTransact !p.lastChangeScene.IsZero() && tNow.Sub(p.lastChangeScene) < time.Second snid:%v id:%v", p.SnId, id)
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return hall_proto.OpResultCode_OPRC_ChangeRoomTooOften
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}
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tnp := &transact.TransNodeParam{
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Tt: common.TransType_CoinSceneChange,
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Ot: transact.TransOwnerType(common.GetSelfSrvType()),
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Oid: common.GetSelfSrvId(),
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AreaID: common.GetSelfAreaId(),
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}
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ctx := &CoinSceneChangeCtx{
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id: id,
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isClub: false,
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snid: p.SnId,
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sceneId: int32(p.scene.sceneId),
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exclude: exclude,
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isAudience: isAudience,
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}
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tNode := transact.DTCModule.StartTrans(tnp, ctx, CoinSceneChangeTimeOut)
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if tNode != nil {
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tNode.Go(core.CoreObject())
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csm.playerChanging[p.SnId] = id
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p.lastChangeScene = tNow
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return hall_proto.OpResultCode_OPRC_Sucess
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}
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logger.Logger.Warnf("(csm *CoinSceneMgr) StartChangeCoinSceneTransact tNode == nil snid:%v id:%v", p.SnId, id)
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return hall_proto.OpResultCode_OPRC_Error
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}
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// TouchCreateRoom 触发预创建房间
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// 1.模块启动后触发
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// 2.游戏服建立连接后触发
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// 3.房间解散后触发
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// 4.场次配置更新后
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func (csm *CoinSceneMgr) TouchCreateRoom(platform string, gameFreeId int32) {
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gf := PlatformMgrSingleton.GetGameFree(platform, gameFreeId)
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if gf.Status && gf.DbGameFree.GetCreateRoomNum() > 0 {
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logger.Logger.Tracef("TouchCreateRoom platform:%v gameFreeId:%v", platform, gameFreeId)
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csm.delayCache = append(csm.delayCache, &CreateRoomCache{
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platformName: platform,
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gameFreeId: gameFreeId,
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})
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}
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}
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func (csm *CoinSceneMgr) ModuleName() string {
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return "CoinSceneMgr"
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}
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func (csm *CoinSceneMgr) Init() {
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// 房间池初始化
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for _, platform := range PlatformMgrSingleton.GetPlatforms() {
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if platform.Isolated || platform.IdStr == "" {
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for _, v := range srvdata.PBDB_GameFreeMgr.Datas.GetArr() {
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gps := PlatformMgrSingleton.GetGameFree(platform.IdStr, v.GetId())
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if gps != nil {
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csm.GetCoinScenePool(platform.IdStr, v.GetId())
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csm.TouchCreateRoom(platform.IdStr, v.GetId())
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}
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}
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}
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}
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}
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func (csm *CoinSceneMgr) Update() {
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cnt := len(csm.delayCache)
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if cnt > 0 {
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data := csm.delayCache[cnt-1]
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csm.delayCache = csm.delayCache[:cnt-1]
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gf := PlatformMgrSingleton.GetGameFree(data.platformName, data.gameFreeId)
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if gf != nil && gf.DbGameFree != nil {
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csp := csm.GetCoinScenePool(data.platformName, data.gameFreeId)
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if csp != nil {
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csp.PreCreateRoom()
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}
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}
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}
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}
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func (csm *CoinSceneMgr) Shutdown() {
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module.UnregisteModule(csm)
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}
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//=====================PlatformObserver======================
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func (this *CoinSceneMgr) OnPlatformCreate(p *Platform) {
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}
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func (this *CoinSceneMgr) OnPlatformDestroy(p *Platform) {
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if p == nil {
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return
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}
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|
var ids []int
|
|
if v, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
|
for _, csp := range v {
|
|
for _, scene := range csp.scenes {
|
|
ids = append(ids, scene.sceneId)
|
|
}
|
|
}
|
|
}
|
|
SceneMgrSingleton.DoDelete(ids, true)
|
|
}
|
|
|
|
func (this *CoinSceneMgr) OnPlatformChangeDisabled(p *Platform, disabled bool) {
|
|
if disabled {
|
|
this.OnPlatformDestroy(p)
|
|
}
|
|
}
|
|
|
|
func (this *CoinSceneMgr) OnPlatformGameFreeUpdate(p *Platform, oldCfg, newCfg *webapi.GameFree) {
|
|
if p == nil || newCfg == nil {
|
|
return
|
|
}
|
|
|
|
var ss map[int32]*CoinScenePool
|
|
var ok bool
|
|
if oldCfg.GroupId != newCfg.GroupId || oldCfg.GroupId != 0 {
|
|
ss, ok = this.scenesOfGroup[oldCfg.GroupId]
|
|
} else {
|
|
ss, ok = this.scenesOfPlatform[p.IdStr]
|
|
}
|
|
if !ok || ss == nil {
|
|
return
|
|
}
|
|
|
|
if cps, ok := ss[newCfg.DbGameFree.Id]; ok {
|
|
cps.dbGameFree = newCfg.DbGameFree
|
|
var ids []int
|
|
for _, scene := range cps.scenes {
|
|
ids = append(ids, scene.sceneId)
|
|
}
|
|
SceneMgrSingleton.DoDelete(ids, true)
|
|
this.TouchCreateRoom(p.IdStr, newCfg.DbGameFree.Id)
|
|
}
|
|
}
|
|
|
|
func (this *CoinSceneMgr) OnPlatformDestroyByGameFreeId(p *Platform, gameFreeId int32) {
|
|
if p == nil {
|
|
return
|
|
}
|
|
if csps, ok := this.scenesOfPlatform[p.IdStr]; ok {
|
|
var ids []int
|
|
for _, csp := range csps {
|
|
for _, scene := range csp.scenes {
|
|
if scene.dbGameFree.Id == gameFreeId {
|
|
ids = append(ids, scene.sceneId)
|
|
}
|
|
}
|
|
}
|
|
SceneMgrSingleton.DoDelete(ids, true)
|
|
}
|
|
}
|
|
|
|
//=========================PlatformGameGroupObserver==============================
|
|
|
|
func (this *CoinSceneMgr) OnGameGroupUpdate(oldCfg, newCfg *webapi.GameConfigGroup) {
|
|
if newCfg == nil {
|
|
return
|
|
}
|
|
if scenes, exist := this.scenesOfGroup[newCfg.Id]; exist {
|
|
if cps, ok := scenes[newCfg.DbGameFree.Id]; ok {
|
|
needDestroy := false
|
|
if cps.dbGameFree.GetBot() != newCfg.DbGameFree.GetBot() ||
|
|
cps.dbGameFree.GetBaseScore() != newCfg.DbGameFree.GetBaseScore() ||
|
|
cps.dbGameFree.GetLimitCoin() != newCfg.DbGameFree.GetLimitCoin() ||
|
|
cps.dbGameFree.GetMaxCoinLimit() != newCfg.DbGameFree.GetMaxCoinLimit() ||
|
|
cps.dbGameFree.GetTaxRate() != newCfg.DbGameFree.GetTaxRate() ||
|
|
!common.SliceInt64Equal(cps.dbGameFree.GetOtherIntParams(), newCfg.DbGameFree.GetOtherIntParams()) ||
|
|
!common.SliceInt64Equal(cps.dbGameFree.GetRobotTakeCoin(), newCfg.DbGameFree.GetRobotTakeCoin()) ||
|
|
!common.SliceInt64Equal(cps.dbGameFree.GetRobotLimitCoin(), newCfg.DbGameFree.GetRobotLimitCoin()) {
|
|
needDestroy = true
|
|
}
|
|
//TODO 预创建房间配置更新,unsupport group model
|
|
cps.dbGameFree = newCfg.DbGameFree
|
|
if needDestroy {
|
|
var ids []int
|
|
for _, scene := range cps.scenes {
|
|
ids = append(ids, scene.sceneId)
|
|
}
|
|
SceneMgrSingleton.DoDelete(ids, true)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//=========================GameSessionListener======================================
|
|
|
|
func (csm *CoinSceneMgr) OnGameSessionRegiste(gs *GameSession) {
|
|
wildGs := len(gs.gameIds) == 0 || common.InSliceInt32(gs.gameIds, 0) // 是否所有游戏都支持
|
|
for _, platform := range PlatformMgrSingleton.GetPlatforms() {
|
|
if platform.IdStr == DefaultPlatform {
|
|
continue
|
|
}
|
|
//获取配置
|
|
gps := PlatformMgrSingleton.GetGameFrees(platform.IdStr)
|
|
for _, v := range gps {
|
|
if v != nil && (wildGs || common.InSliceInt32(gs.gameIds, v.DbGameFree.GetGameId())) {
|
|
csm.TouchCreateRoom(platform.IdStr, v.DbGameFree.Id)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
func (this *CoinSceneMgr) OnGameSessionUnregiste(gs *GameSession) {
|
|
//todo 游戏服务断开,是否解散房间?
|
|
}
|
|
|
|
func init() {
|
|
module.RegisteModule(CoinSceneMgrSingleton, time.Second*2, 0)
|
|
|
|
PlatformMgrSingleton.RegisterObserver(CoinSceneMgrSingleton)
|
|
PlatformGameGroupMgrSington.RegisteObserver(CoinSceneMgrSingleton)
|
|
RegisteGameSessionListener(CoinSceneMgrSingleton)
|
|
}
|