Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop
This commit is contained in:
commit
2f74e5bfab
|
@ -677,12 +677,6 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
|
|||
//1-弱力抓 2 -强力抓
|
||||
sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType)
|
||||
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
|
||||
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
|
||||
|
||||
ClawdollBroadcastRoomState(s)
|
||||
ClawdollSendPlayerInfo(s)
|
||||
|
||||
case rule.ClawDollPlayerOpMove:
|
||||
|
||||
if !sceneEx.CheckMoveOp(playerEx) {
|
||||
|
@ -713,11 +707,6 @@ func (this *PlayGame) OnTick(s *base.Scene) {
|
|||
logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
|
||||
}
|
||||
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
|
||||
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
|
||||
|
||||
ClawdollBroadcastRoomState(s)
|
||||
ClawdollSendPlayerInfo(s)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
|
2
public
2
public
|
@ -1 +1 @@
|
|||
Subproject commit 9d355215710228e4481fc6334f6e14b902a03e95
|
||||
Subproject commit 00b9fce886af5b6a926aa804d3cad33be9ea0793
|
Loading…
Reference in New Issue