修改日志级别
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27f70e1a94
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@ -42,7 +42,7 @@ func Register(key string, msgType interface{}, f func(ctx context.Context, compl
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logger.Logger.Errorf("ETCD %v proto.Unmarshal error:%v", key, err)
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continue
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}
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logger.Logger.Tracef("ETCD 拉取成功 %v ==> %v", string(res.Kvs[i].Key), d)
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logger.Logger.Debugf("ETCD 拉取成功 %v ==> %v", string(res.Kvs[i].Key), d)
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event := &clientv3.Event{
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Type: 0,
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}
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@ -53,7 +53,7 @@ func Register(key string, msgType interface{}, f func(ctx context.Context, compl
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logger.Logger.Errorf("ETCD %v josn.Unmarshal error:%v", key, err)
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continue
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}
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logger.Logger.Tracef("ETCD 拉取成功 %v ==> %v", string(res.Kvs[i].Key), d)
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logger.Logger.Debugf("ETCD 拉取成功 %v ==> %v", string(res.Kvs[i].Key), d)
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event := &clientv3.Event{
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Type: 0,
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}
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@ -108,7 +108,7 @@ func (c *MessageMgr) RegisterHandler(param *RegisterHandlerParam) {
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logger.Logger.Errorf("RabbitMQ Unmarshal error: %v", err)
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return
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}
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logger.Logger.Tracef("==> Receive RabbitMQ(%v): %#v", param.Name, log)
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logger.Logger.Tracef("MQ Receive[%v]: %#v", param.Name, log)
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return c.handler[param.Name].F(log)
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}
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@ -178,7 +178,7 @@ func StopPublisher() {
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func Send(topic string, msg interface{}, opts ...broker.PublishOption) (err error) {
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if globalPublisher != nil {
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logger.Logger.Tracef("==> RabbitMQ(%v): %#v", topic, msg)
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logger.Logger.Tracef("MQ Send[%v]: %#v", topic, msg)
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return globalPublisher.Send(topic, msg, opts...)
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}
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logger.Logger.Errorf("RabbitMQPublisher not start!")
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@ -137,7 +137,7 @@ func (c *CustomRoomMgr) GetRoomList(plt string) []*gamehall.PrivateRoomInfo {
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}
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func (c *CustomRoomMgr) tryCreate(plt string, configId int32) {
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logger.Logger.Tracef("尝试创建竞技馆系统房间 %v CloseCustomRoomCreate:%v", configId, model.GameParamData.CloseCustomRoomCreate)
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logger.Logger.Debugf("尝试创建竞技馆系统房间 %v CloseCustomRoomCreate:%v", configId, model.GameParamData.CloseCustomRoomCreate)
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cfg := PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId]
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if model.GameParamData.CloseCustomRoomCreate || cfg == nil || cfg.GetOn() == common.Off {
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return
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@ -162,7 +162,7 @@ func (c *CustomRoomMgr) tryCreate(plt string, configId int32) {
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}
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func (c *CustomRoomMgr) TryDestroy(plt string, configId int32) {
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logger.Logger.Tracef("尝试解散竞技馆系统房间 %v", configId)
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logger.Logger.Debugf("尝试解散竞技馆系统房间 %v", configId)
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cfg := PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId]
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if cfg == nil {
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return
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@ -190,7 +190,7 @@ func (c *CustomRoomMgr) TryDestroy(plt string, configId int32) {
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}
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func (c *CustomRoomMgr) Release(plt string, configId int32) {
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logger.Logger.Tracef("释放竞技馆房间创建记录 %v", configId)
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logger.Logger.Debugf("释放竞技馆房间创建记录 %v", configId)
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v, ok := c.data[plt]
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if !ok || v == nil {
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return
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@ -261,7 +261,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
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}
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if cfg.GetAutoCreate() == 1 || mustCreate {
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logger.Logger.Tracef("Update 竞技馆系统房间创建 %v", configId)
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logger.Logger.Debugf("Update 竞技馆系统房间创建 %v", configId)
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f(func() {
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gf = PlatformMgrSingleton.GetGameFree(plt, cfg.GetGameFreeId())
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if gf == nil || !gf.GetStatus() || cfg.GetOn() == common.Off {
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@ -307,7 +307,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
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IsRecruit: true,
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})
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if scene != nil {
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logger.Logger.Tracef("竞技馆系统房间创建成功 roomId:%v", scene.sceneId)
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logger.Logger.Debugf("竞技馆系统房间创建成功 roomId:%v", scene.sceneId)
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csp.AddScene(scene)
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info.Scene = scene
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} else {
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@ -339,7 +339,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
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})
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}
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info.Notify(common.ListAdd)
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logger.Logger.Tracef("竞技馆假房间创建成功 %v", info.PrivateRoomInfo)
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logger.Logger.Debugf("竞技馆假房间创建成功 %v", info.PrivateRoomInfo)
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if cfg.FullTime <= 0 {
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cfg.FullTime = int32(model.GameParamData.SceneMaxIdle)
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}
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@ -347,7 +347,7 @@ func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool
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cfg.FullTime = 3 // 至少3秒
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}
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b, _ := timer.AfterTimer(func(h timer.TimerHandle, ud interface{}) bool {
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logger.Logger.Tracef("竞技馆假房间解散 %v", info)
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logger.Logger.Debugf("竞技馆假房间解散 %v", info)
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c.Release(plt, configId)
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c.UpdateCreate(plt, configId, false)
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return true
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@ -120,7 +120,7 @@ func (l *LotteryData) Reset() {
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l.CostCard = 0
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l.RobotCodeCount = 0
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l.PlayerNum = 0
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logger.Logger.Tracef("LotteryData Reset: %v", l.CId)
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logger.Logger.Debugf("LotteryData Reset: %v", l.CId)
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}
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// GetCode 获取抽奖码
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