Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop

This commit is contained in:
sk 2024-07-18 00:20:51 +08:00
commit 19d8ed6cc5
3 changed files with 17 additions and 2 deletions

View File

@ -597,6 +597,7 @@ const (
ItemIDSlippers = 100010 // 拖鞋
ItemIDPermit = 100011 // 赛季通行证积分
ItemIDLong = 50013 // 龙币
ItemIDPetSkill = 11001 //宠物技能升级道具
)
func ToItemId(id int32) int32 {

View File

@ -290,6 +290,10 @@ func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int
Num: v.ItemNum,
})
}
if v.ItemId == common.ItemIDPetSkill && v.ItemNum > 0 {
PetMgrSington.CheckShowRed(p)
}
}
if len(changeItems) > 0 {

View File

@ -344,7 +344,12 @@ func (this *PetMgr) CheckShowRed(p *Player) {
status := true
for itemId, itemNum := range SkillInfo.ItemConsum {
item := BagMgrSingleton.GetItem(p.SnId, int32(itemId))
if item.ItemNum < itemNum {
if item != nil {
if item.ItemNum < itemNum {
status = false
break
}
} else {
status = false
break
}
@ -363,7 +368,12 @@ func (this *PetMgr) CheckShowRed(p *Player) {
status := true
for itemId, itemNum := range SkillInfo.ItemConsum {
item := BagMgrSingleton.GetItem(p.SnId, int32(itemId))
if item.ItemNum < itemNum {
if item != nil {
if item.ItemNum < itemNum {
status = false
break
}
} else {
status = false
break
}