修改fortune牌局记录
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ce5e66b148
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@ -505,7 +505,7 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
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func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
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func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
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if !playerEx.IsRob {
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if !playerEx.IsRob {
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data.SnId = playerEx.SnId
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data.SnId = playerEx.SnId
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if playerEx.isFree {
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if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
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data.TotalBet = 0
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data.TotalBet = 0
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}
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}
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info, err := model.MarshalGameNoteByROLL(data)
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info, err := model.MarshalGameNoteByROLL(data)
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@ -513,11 +513,13 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
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logid, _ := model.AutoIncGameLogId()
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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var totalin int64
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var totalin, totalout int64
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if !playerEx.isFree {
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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totalin = playerEx.totalBet
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totalin = playerEx.totalBet
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}
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}
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totalout := int64(data.RoundReward) + playerEx.taxCoin
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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totalout = int64(data.RoundReward) + playerEx.taxCoin
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}
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validFlow := totalin + totalout
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validFlow := totalin + totalout
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validBet := common.AbsI64(totalin - totalout)
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validBet := common.AbsI64(totalin - totalout)
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logParam := &base.SaveGamePlayerListLogParam{
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logParam := &base.SaveGamePlayerListLogParam{
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@ -531,7 +533,7 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
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TotalOut: totalout,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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TaxCoin: playerEx.taxCoin,
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BetAmount: totalin,
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BetAmount: totalin,
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WinAmountNoAnyTax: int64(data.RoundReward),
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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ValidBet: validBet,
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ValidBet: validBet,
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ValidFlow: validFlow,
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ValidFlow: validFlow,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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@ -510,13 +510,21 @@ func (this *ScenePolicyFortuneOx) GetSceneState(s *base.Scene, stateid int) base
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func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData, data assemble.GameEnd) {
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func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerData, data assemble.GameEnd) {
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if !playerEx.IsRob {
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if !playerEx.IsRob {
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data.SnId = playerEx.SnId
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data.SnId = playerEx.SnId
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if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
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data.TotalBet = 0
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}
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info, err := model.MarshalGameNoteByROLL(data)
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info, err := model.MarshalGameNoteByROLL(data)
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if err == nil {
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if err == nil {
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logid, _ := model.AutoIncGameLogId()
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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totalin := playerEx.totalBet
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var totalin, totalout int64
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totalout := int64(data.RoundReward) + playerEx.taxCoin
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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totalin = playerEx.totalBet
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}
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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totalout = int64(data.RoundReward) + playerEx.taxCoin
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}
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validFlow := totalin + totalout
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validFlow := totalin + totalout
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validBet := common.AbsI64(totalin - totalout)
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validBet := common.AbsI64(totalin - totalout)
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logParam := &base.SaveGamePlayerListLogParam{
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logParam := &base.SaveGamePlayerListLogParam{
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@ -530,7 +538,7 @@ func FortuneOxAndSaveLog(sceneEx *FortuneOxSceneData, playerEx *FortuneOxPlayerD
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TotalOut: totalout,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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TaxCoin: playerEx.taxCoin,
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BetAmount: playerEx.totalBet,
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BetAmount: playerEx.totalBet,
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WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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ValidBet: validBet,
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ValidBet: validBet,
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ValidFlow: validFlow,
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ValidFlow: validFlow,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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@ -532,7 +532,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
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TotalOut: totalout,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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TaxCoin: playerEx.taxCoin,
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BetAmount: playerEx.totalBet,
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BetAmount: playerEx.totalBet,
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WinAmountNoAnyTax: int64(totalout - totalin - playerEx.taxCoin),
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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ValidBet: validBet,
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ValidBet: validBet,
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ValidFlow: validFlow,
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ValidFlow: validFlow,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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@ -507,13 +507,21 @@ func (this *ScenePolicyFortuneTiger) GetSceneState(s *base.Scene, stateid int) b
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func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData, data assemble.GameEnd) {
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func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTigerPlayerData, data assemble.GameEnd) {
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if !playerEx.IsRob {
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if !playerEx.IsRob {
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data.SnId = playerEx.SnId
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data.SnId = playerEx.SnId
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if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
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data.TotalBet = 0
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}
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info, err := model.MarshalGameNoteByROLL(data)
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info, err := model.MarshalGameNoteByROLL(data)
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if err == nil {
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if err == nil {
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logid, _ := model.AutoIncGameLogId()
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logid, _ := model.AutoIncGameLogId()
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playerEx.currentLogId = logid
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playerEx.currentLogId = logid
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
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totalin := playerEx.totalBet
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var totalin, totalout int64
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totalout := int64(data.RoundReward) + playerEx.taxCoin
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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totalin = playerEx.totalBet
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}
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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totalout = int64(data.RoundReward) + playerEx.taxCoin
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}
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validFlow := totalin + totalout
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validFlow := totalin + totalout
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validBet := common.AbsI64(totalin - totalout)
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validBet := common.AbsI64(totalin - totalout)
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logParam := &base.SaveGamePlayerListLogParam{
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logParam := &base.SaveGamePlayerListLogParam{
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@ -527,7 +535,7 @@ func FortuneTigerAndSaveLog(sceneEx *FortuneTigerSceneData, playerEx *FortuneTig
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TotalOut: totalout,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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TaxCoin: playerEx.taxCoin,
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BetAmount: playerEx.totalBet,
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BetAmount: playerEx.totalBet,
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WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
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WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
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ValidBet: validBet,
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ValidBet: validBet,
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ValidFlow: validFlow,
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ValidFlow: validFlow,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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