1169 lines
37 KiB
Protocol Buffer
1169 lines
37 KiB
Protocol Buffer
syntax = "proto3";
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package webapi;
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option go_package = "mongo.games.com/game/protocol/webapi";
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import "protocol/server/pbdata.proto";
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/*
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这个文件保存公共结构
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*/
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// 私有化mysql数据库
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message MysqlDbSetting {
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string HostName = 1; // ip/域名
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int32 HostPort = 2; // 端口
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string Database = 3; // 数据库名
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string Username = 4; // 用户名
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string Password = 5; // 数据库密码 TODO:加密存储
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string Options = 6; // 附加参数
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}
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// 私有化mongo数据库
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message MongoDbSetting {
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string HostName = 1; // ip/域名
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int32 HostPort = 2; // 端口
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string Database = 3; // 数据库名
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string Username = 4; // 用户名
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string Password = 5; // 数据库密码 TODO:加密存储
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string Options = 6; // 附加参数
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string CfgSign = 7; // 配置签名,防止来自外部的恶意修改
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int32 CfgVer = 8; // 配置版本号,版本号提升可以显式的让业务层重建连接池
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}
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// 排行榜开关
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message RankSwitch {
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int32 Asset = 1; //财富榜
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int32 Recharge = 2; //充值榜
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int32 Exchange = 3; //兑换榜
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int32 Profit = 4; //盈利榜
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}
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//俱乐部配置
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message ClubConfig {
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int64 CreationCoin = 1; //创建俱乐部金额
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int64 IncreaseCoin = 2; //升级俱乐部金额
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int32 ClubInitPlayerNum = 3; //俱乐部初始人数
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int32 IncreasePlayerNum = 4; //升级人数增加
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bool IsOpenClub = 5; //是否开放俱乐部
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bool CreateClubCheckByManual = 6; //创建俱乐部人工审核,true=手动
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bool EditClubNoticeByManual = 7; //修改公告人工审核,true=手动
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int64 CreateRoomAmount = 8; //创建房间金额(分/局)
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repeated int64 GiveCoinRate = 9; //会长充值额外赠送比例
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}
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message ThirdGame {
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int32 Id = 1;
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int32 Merchant = 2;// 状态 0/1
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}
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// 平台结构
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message Platform {
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string PlatformName = 1; // 平台名称
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bool Isolated = 2; //是否独立平台
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bool Disabled = 3; //是否关闭
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int32 Id = 4; //平台ID
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string CustomService = 5; //客服系统链接
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int32 BindOption = 6; //平台用户绑定方式 位运算 微信|支付宝|银行卡
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bool ServiceFlag = 7; //是否支持浏览器跳转 0=否 1=是
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int32 UpgradeAccountGiveCoin = 8; //升级账号奖励金币
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int32 NewAccountGiveCoin = 9; //新账号奖励金币
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int32 PerBankNoLimitAccount = 10; //同一银行卡号绑定用户数量限制
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int32 ExchangeMin = 11; //最低兑换金额
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int32 ExchangeLimit = 12; // 兑换限制(身上携带)
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int32 ExchangeTax = 13; //兑换税收(万分比)
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int32 ExchangeForceTax = 14; //强制兑换税收
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int32 ExchangeFlow = 15; // 兑换流水比例
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int32 ExchangeGiveFlow = 16; //赠送兑换流水比例
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int32 ExchangeFlag = 17; //兑换标记 二进制 第一位:兑换税收 第二位:流水比例
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int32 ExchangeVer = 18; //兑换版本
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int32 ExchangeMultiple = 19; //兑换基数
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repeated int32 VipRange = 20; // VIP充值区间
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int32 SpreadConfig = 21; //0:等级返点 1:保底返佣
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RankSwitch Leaderboard = 22; //排行榜开关
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ClubConfig ClubConfig = 24; //俱乐部配置
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int32 VerifyCodeType = 25; //验证码方式 短信,随机,滑块
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repeated ThirdGame ThirdGameMerchant = 26; //三方游戏平台状态
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int32 CustomType = 27; //客服类型 0 live800 1 美洽 2 CC客服
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//bool NeedDeviceInfo = 28; //需要用户设备码
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bool NeedSameName = 29; //绑定的银行卡和支付宝用户名字需要相同
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int32 ExchangeBankMax = 30; //银行卡最大兑换金额 0不限制
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int32 ExchangeAlipayMax = 31; //支付宝最大兑换金额 0不限制
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int32 PerBankNoLimitName = 32; //银行卡名字数量限制
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bool IsCanUserBindPromoter = 33; //是否允许用户手动绑定推广员
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int32 UserBindPromoterPrize = 34; //手动绑定奖励
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string MerchantKey = 35;//商户秘钥
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map<int32, int64> BindTelReward = 36; // 绑定手机奖励;奖励id:数量
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}
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// 游戏状态结构
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message GameStatus{
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int32 GameId = 1; // excel 表Id
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bool Status = 2; // 是否开启
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}
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// 全局游戏配置,单独拿出来,方便扩展
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message GameConfigGlobal{
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repeated GameStatus GameStatus = 1;
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}
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// GameFree 需要包一层属性
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message GameFree {
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int32 GroupId = 1; // 组ID
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bool Status = 2; // 开关
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server.DB_GameFree DbGameFree = 3; // excel导出结构
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bool CloseCtrl = 4; // 是否关闭调控开关
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}
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// 平台级别游戏配置
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message PlatformGameConfig {
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int32 PlatformId = 1; // 平台ID
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repeated GameFree DbGameFrees = 2; // 游戏配置
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}
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// 平台数据库配置
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message PlatformDbConfig{
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int32 PlatformId = 1; //平台ID
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MysqlDbSetting Mysql = 2;
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MongoDbSetting MongoDb = 3;
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MongoDbSetting MongoDbLog = 4;
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}
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//游戏分组配置
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message GameConfigGroup {
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int32 Id = 1; //分组id
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int32 LogicId = 2; //游戏id
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server.DB_GameFree DbGameFree = 3; // 游戏分组配置
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string GroupName = 4; //分组标题
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}
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// 包信息
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message AppInfo {
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int32 Id = 1;
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int32 PlatformId = 2; // 平台ID
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string Name = 3; // app名称
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string PackageName = 4; // android 包标识
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string BundleId = 5; // ios bundleid
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string ApkUrl = 6; // apk 下载地址
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string IpaUrl = 7; // ipa 下载地址
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string CreateTime = 8; // 创建时间
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string CurrencyType = 9; // 货币类型 USD 美元 KHR 瑞尔 VND 越南盾
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int32 CurrencyRatio = 10; // 货币比例
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}
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message PlayerData{
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int32 SnId = 1;
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string Tel = 2;
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int32 VIP = 3;
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string Name = 4;
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int64 Coin = 5;
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int64 CoinExchangeTotal = 6;//总提现金额 兑换
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int64 CoinPayTotal = 7;//在线总充值金额
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int64 CreateTime = 8;//创建时间
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string DeviceId = 9;//设备id
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string DeviceOS = 10;//设备操作系统
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int32 DrawTimes = 11;//平局次数
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int64 FailCoin = 12;//总输钱数量
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int32 FailTimes = 13;//失败次数
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int64 GameTax = 14;//总游戏税收
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string Ip = 15;
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bool IsRob = 16;
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int64 LastLoginTime = 17;//最后登陆时间
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string MarkInfo = 18;//用来备注玩家信息
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bool Online = 19;
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string Package = 20;//包信息 android:包名 ios:bundleid
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string PackageID = 21;//推广包标识 对应客户端的packagetag
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string Platform = 22;
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string RegIp = 23;//注册ip地址
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int64 SafeBoxCoin = 24;//保险箱金币
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int32 WBLevel = 25;//黑白名单等级
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int64 WinCoin = 26;//总赢钱数量
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int32 WinTimes = 27;//胜利次数
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int32 BlacklistType = 28;//黑名单作用域和后台一样都是采用位标记的表示形式
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int32 SceneId = 29;//房间号
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int32 GameFreeId = 30;
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int64 Diamond = 31;//钻石
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int32 RoleUnlock = 32;//角色解锁的个数
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repeated int32 RolesIds = 33;//角色Id
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int32 PetUnlock = 34;//宠物解锁的个数
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repeated int32 PetsIds = 35;//宠物Id
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int32 AccountType = 36;//账户类型 0.其他 1.google 2.facebook
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int32 ChessGrade = 37; // 象棋积分
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int64 AllWinCoin = 38;// 总赢钱数量; 总赢钱数量(税前)-总输钱数量
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int64 AllFlow = 39; // 总流水
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int64 PlayerPoolCurrent = 40; // 个人水池当前值
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int64 PlayerPoolUpper = 41; // 个人水池上限值
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int64 PlayerPoolLower = 42; // 个人水池下限值
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int64 PlayerPoolRate = 43; // 个人水池控制值
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map<int64, int64> RankScore = 44; // 排位积分 1 tienlen排位积分
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int64 RoleAdded = 45;//人物加成
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int64 VipAdded = 46;//VIP加成
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int64 VipExp = 47;//VIP经验
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repeated int32 ShopId = 48; //首充加倍,已买过的商品id
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int64 Delete = 49;//是否删除 0.正常 1.删除
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string InviteCode = 50;//邀请码
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int32 InviteSnId = 51;//邀请人
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int64 InviteScore = 52;//邀请积分
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string Channel = 53; // 首次安装渠道
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string LastChannel = 54; // 最近使用的包渠道
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repeated ItemInfo Items = 55; // 背包物品
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bool IsPermit = 56; // 是否已购买典藏通行证
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int64 Long = 57; // 龙币数量
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int64 PermitScore = 58; // 赛季通行证积分
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int64 VCardCost = 59; // v卡消耗
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int64 MoneyTotal = 60; // 充值总金额
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string ChannelID = 61; // 渠道ID
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int32 UseRoleId = 62; // 当前使用的角色id
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int32 UseSkinId = 63; // 当前使用的皮肤id
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repeated int32 SkinIds = 64; // 解锁的皮肤id列表
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repeated ModInfo RoleUnlockList = 65; // 解锁的角色列表
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repeated ModInfo PetUnlockList = 66; // 解锁的宠物列表
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repeated ModInfo PetSkillUnlockList = 67; // 解锁的宠物技能列表
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repeated ModInfo SkinUnlockList = 68; // 解锁的皮肤列表
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}
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message ModInfo {
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int32 Id = 1; // 模型id
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int32 Level = 2; // 模型等级
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int64 Ts = 3; // 解锁时间
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}
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message RoomInfo{
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string Platform = 1;
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int32 SceneId = 2;//房间id
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int32 GameId = 3;//游戏id
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int32 GameMode = 4;//游戏模式
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int32 SceneMode = 5;//房间模式,参考common.SceneMode_XXX
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int32 GroupId = 6;//组id
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int32 GameFreeId = 7; // 场次id
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int32 SrvId = 8;//服务器id
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int32 Creator = 9;//创建者账号id
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int32 Agentor = 10;//代理者id
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string ReplayCode = 11;//回放码
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repeated int32 Params = 12;//场景参数
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repeated int32 PlayerIds = 13;//所有玩家id
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int32 PlayerCnt = 14;//玩家数量
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int32 RobotCnt = 15;//AI数量
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int32 Start = 16;//0.等待 1.游戏中
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int64 CreateTime = 17;//创建时间
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int32 BaseScore = 18;//底分
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int32 RoomConfigId = 19;//房间配置id
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int32 CurrRound = 20;//当前局数
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int32 MaxRound = 21;//最大局数
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string Password = 22;// 密码
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int32 CostType = 23;// 付费方式 1房主 2AA
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int32 Voice = 24;// 语音开关 1开启
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int32 PlayerNum = 25; // 房间最大人数
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}
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message PlayerSingleAdjust{
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string Id = 1;
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string Platform = 2;
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int32 GameFreeId = 3;
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int32 SnId = 4;
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int32 Mode = 5;//调控模式 1赢 2输 tinyint(1)
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int32 TotalTime = 6;//调控总次数
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int32 CurTime = 7;//当前调控次数
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int64 BetMin = 8;//下注下限
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int64 BetMax = 9;//下注上限
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int64 BankerLoseMin = 10;//坐庄被输下限
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int64 BankerWinMin = 11;//坐庄被控赢下限
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int32 CardMin = 12;//牌型下限
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int32 CardMax = 13;//牌型上限
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int32 Priority = 14;//优先级
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int32 WinRate = 15;//万分比
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int32 GameId = 16;
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int32 GameMode = 17;
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string Operator = 18;
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int64 CreateTime = 19;
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int64 UpdateTime = 20;
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}
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message ServerInfo {
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int32 SrvId = 1;//服务器id
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int32 SrvType = 2;//服务器类型 4.网管 6.大厅.7游戏
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int32 State = 3;//服务器状态 0.关闭 1.开启
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int32 PlayerNum = 4;//人数
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int32 RobotNum = 5;//AI人数
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int32 SceneNum = 6;//房间数量
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string Data = 7;
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}
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message CoinPoolSetting{
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// 水池配置(excel)
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string Platform = 1; //平台id
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int32 GroupId = 2; //组id
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int32 GameFreeId = 3;//游戏id
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int32 ServerId = 4;//服务器id
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int64 InitValue = 5;//初始库存值
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int64 LowerLimit = 6;//库存下限
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int64 UpperLimit = 7;//库存上限
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int64 QuDu = 8; // 曲度值
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int32 UpperOdds = 9; // 上线初始概率
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int32 UpperOddsMax = 10; // 上线最大概率
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int32 LowerOdds = 11; // 下线初始概率
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int32 LowerOddsMax = 12; // 下线最大概率
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int32 ProfitRate = 13;//营收比例,千分比
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int64 ResetTime = 14; // 重置时间
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int32 Switch = 15; // 开关 0开启 1关闭
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int64 CoinValue = 16; // 当前水位
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int64 ProfitPool = 17; // 收益池水位
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int32 CtrlRate = 18; //调节赔率,万分比
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int64 InitNoviceValue = 19; // 新手池初始库存值
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int64 NoviceCoinValue = 20; // 新手池水位
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}
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//邮件
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message MessageInfo {
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string Id = 1;
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int32 MType = 2;//消息类型
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string Title = 3;//标题
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string Content = 4;//内容
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int32 State = 5;//当前消息状态
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int64 CreateTime = 6;//创建时间戳
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int32 SrcSnid = 7;//发送人ID
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int32 DestSnid = 8;//目标人ID
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int64 Coin = 9;//携带金币数量
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string GiftId = 10;
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int32 GiftState = 11;
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string Platform = 12;
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}
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message HorseRaceLamp{
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string Id = 1;
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string Platform = 2;
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string Title = 3;
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string Content = 4;//公告内容
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string Footer = 5;
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int64 StartTime = 6;//开始时间
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int32 Frequency = 7;// 公告间隔
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int32 State = 8;// 状态:0.启用;1.关闭
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int64 CreateTime = 9;//创建时间
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int32 Count = 10;//播放次数
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int32 Priority = 11;//播放优先级
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int32 MsgType = 12;//公告类型
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repeated int32 Target = 13;
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int32 StandSec = 14;
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}
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//在线统计
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message OnlineGameCnt{
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int32 GameId = 1;//游戏id
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int32 Cnt = 2;//在线人数
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}
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message OnlineReport{
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int32 TotalCnt = 1; // 在线总人数
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int32 AndroidOnlineCnt = 2;//android在线
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int32 IosOnlineCnt = 3;// ios在线
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int32 DatingPlayers = 4;// 总大厅人数
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int32 OnRoomPlayers = 5;// 正在游戏房间人数
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int32 TodayRegisterOnline = 6;// 当天注册在线
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int32 SevenDayRegisterOnline = 7;
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repeated OnlineGameCnt GameCount = 8;// 1-7天注册在线
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}
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||
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message CommonNotice {
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int32 Sort = 1;
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string Title = 2;
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string Content = 3;
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||
string TypeName = 4;
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int32 Type = 5;
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||
int64 StartTime = 6;
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int64 EndTime = 7;
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||
string Platform = 8;
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int32 CategoryType = 9;
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string ImgUrl = 10;
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int32 NoticeId = 11;
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int32 IsLoop = 12;
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int32 LoopTime = 13;
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repeated string OnChannelName = 14;
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string Url = 15;
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}
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message CommonNoticeList{
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||
repeated CommonNotice List = 1;
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string Platform = 2;
|
||
}
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message ExchangeShop {
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||
int32 Id = 1; //商品ID
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||
string Picture = 2; // 图片
|
||
int32 Type = 3; // 类型 1,话费2,实物 3.道具 4.娃娃
|
||
string Name = 4; // 名称
|
||
string Content = 5; //规则说明
|
||
//int32 ShopLimit = 6; // 剩余总数
|
||
//int32 DayMaxLimit = 7; // 单日限购总数
|
||
int32 DayPlayLimit = 8; // 个人单日购买
|
||
repeated ExchangeType ExType = 9;//兑换类型
|
||
int32 TelCharge = 10; //话费
|
||
int32 ItemId = 11;//转化的道具Id
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||
int32 VipDayMaxLimit = 12;//VIP每日限购
|
||
int32 NotVipDayMaxLimit = 13;//非VIP每日限购
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||
int32 VipShopLimit = 14;//VIP限购总数
|
||
int32 NotVipShopLimit = 15;//非VIP限购总数
|
||
int32 ShopType = 16; //商品类型
|
||
repeated TelChargeData TelData = 17;
|
||
repeated ItemInfo Items = 18;
|
||
}
|
||
|
||
message TelChargeData{
|
||
int32 Id = 1;
|
||
string Name = 2;
|
||
string Url = 3;
|
||
}
|
||
|
||
//兑换类型
|
||
message ExchangeType{
|
||
int32 Price = 1; // 消耗V卡数量
|
||
int32 JPrice = 2; //消耗金券数量
|
||
int32 Cash = 3; //消耗现金数量
|
||
int32 DPrice = 4; //消耗娃娃卡数量
|
||
int32 Id = 5; //行数
|
||
}
|
||
|
||
// etcd /game/exchange_shop
|
||
message ExchangeShopList{
|
||
repeated ExchangeShop List = 1;
|
||
string Platform = 2;
|
||
repeated ShopWeight Weight = 3; //分类排序
|
||
}
|
||
|
||
message ShopWeight{
|
||
int32 ShopType = 1; // 商品类型 对应 ExchangeShop.ShopType
|
||
int32 Weight = 2; // 排序,从大到小
|
||
string Name = 3; // 分类名称, 多语言 {\"zh\":\"电子\",\"en\":\"electronic engineering\",\"vi\":\"Điện tử\",\"kh\":\"អេឡិចត្រូន\"}
|
||
int32 IsShow = 4; // 是否显示 1显示
|
||
repeated int32 Location = 5; // 显示位置
|
||
}
|
||
|
||
|
||
message ItemShop {
|
||
int32 Id = 1; //商品ID
|
||
int32 ItemId = 2; //道具ID
|
||
int32 Page = 3; //页面 1,金币页面 2,钻石页面 3,道具页面
|
||
int32 Order = 4; //排序 页面内商品的位置排序
|
||
int32 Type = 5; // 类型 1,金币 2,钻石 3,道具类型1:用金币或者钻石购买 4.道具类型2:走充值购买 5,其他
|
||
repeated int32 Location = 6; // 显示位置 第1位,竖版大厅 第2位,Tienlen1级选场 第3位,捕鱼1级选场
|
||
string Picture = 7; // 图片id
|
||
string Name = 8; // 名称
|
||
int32 Ad = 9; //是否观看广告 1,是 2,不是
|
||
int32 AdTime = 10; // 观看几次广告
|
||
int32 RepeatTimes = 11; // 领取次数
|
||
repeated int32 CoolingTime = 12; // 观看冷却时间
|
||
repeated int32 Label = 13; // 标签
|
||
repeated int32 AddArea = 14; // 加送百分比
|
||
int32 Amount = 15; // 货币金额
|
||
int32 ConstType = 16; // 购买消耗类型 1,金币 2,钻石 3,美金 4,柬埔寨币
|
||
repeated int32 CostArea = 17; //消耗区间
|
||
map<int64, int64> Award = 18; //加赠物品
|
||
int32 VipLevel = 19; //Vip等级限制
|
||
int32 Ratio = 20; //权重
|
||
int32 EndTime = 21; //新手礼包结束时间间隔
|
||
bool FirstSwitch = 22; //首冲翻倍开关
|
||
int32 OnFirstGiveDouble = 23; // 首冲翻倍时赠送是否翻倍 1开启 2关闭
|
||
}
|
||
|
||
// etcd /game/item_shop
|
||
message ItemShopList{
|
||
repeated ItemShop List = 1;
|
||
string Platform = 2;
|
||
}
|
||
|
||
//物品信息
|
||
message ItemInfo{
|
||
int32 ItemId = 1; // 物品ID
|
||
int64 ItemNum = 2; // 物品数量
|
||
string Name = 3; // 名称
|
||
}
|
||
|
||
message MatchInfoAward {
|
||
repeated ItemInfo ItemId = 1; // 道具
|
||
int64 Coin = 2; // 金币
|
||
int64 Diamond = 3; // 钻石、
|
||
int32 UpLimit = 4; // 名次上行
|
||
int32 DownLimit = 5; // 名次下行 例如 第一名为 UpLimit 1,DownLimit 1 4~10为 UpLimit 4,DownLimit 10
|
||
}
|
||
|
||
// 比赛场配置
|
||
message GameMatchDate {
|
||
int32 Id = 1; // 序号
|
||
int32 GameFreeId = 2; // 玩法类型 所用的玩法ID
|
||
int32 MatchType = 3; // 比赛类型 1.锦标赛 2.冠军赛
|
||
string MatchName = 4; // 场次名字
|
||
int32 MatchNumebr = 5; // 报名人数
|
||
repeated int32 MatchPromotion = 6; // 晋级方式
|
||
int32 MatchSwitch = 7; // 1.开启 2.关闭
|
||
repeated MatchInfoAward Award = 8;// 比赛奖励
|
||
int64 SignupCostCoin = 9; //报名消耗金币
|
||
int64 SignupCostDiamond = 10;//报名消耗钻石
|
||
ItemInfo SignupCostItem = 11;//报名消耗道具
|
||
int32 MatchTimeType = 12;//冠军赛时效类型 0无时效 1重复时间段 2一次性时间段
|
||
repeated int32 MatchTimeWeek = 13;//周几
|
||
int32 MatchTimeStartHMS = 14;//几点开始(时*10000 + 分*100 + 秒)
|
||
int32 MatchTimeEndHMS = 15;//几点结束(时*10000 + 分*100 + 秒)
|
||
repeated int64 MatchTimeStamp = 16;//哪一天(时间戳:开始时间戳-结束时间戳)
|
||
string TitleURL = 17;//比赛标题后台自定义
|
||
string AwardShow = 18;//主要奖励展示
|
||
string Rule = 19;
|
||
int32 SortId = 20;
|
||
int32 UseRobot = 21; //0机器人有参与 1纯真人
|
||
int32 MatchLevel = 22; // 难度等级
|
||
repeated string OnChannelName = 23; // 开启的渠道名称
|
||
int32 CardType = 24; // 手机卡类型
|
||
int32 ShowId = 25; // 比赛区分
|
||
int32 AwardNum = 26; //比赛奖励剩余数量
|
||
int32 AudienceSwitch = 27; // 观战开关 1开启 2关闭
|
||
}
|
||
|
||
// etcd /game/game_match
|
||
message GameMatchDateList{
|
||
repeated GameMatchDate List = 1;
|
||
string Platform = 2;
|
||
}
|
||
|
||
message MatchTypeInfo{
|
||
string Name = 1; // 名称
|
||
int32 SortId = 2; // 序号
|
||
bool On = 3; // 开关
|
||
int32 Id = 4; // 类型id
|
||
}
|
||
|
||
// etcd /game/match_type
|
||
message GameMatchType{
|
||
string Platform = 1;
|
||
repeated MatchTypeInfo List = 2; // 比赛类型列表
|
||
}
|
||
|
||
message WelfareDate {
|
||
int32 Grade = 1; // 数量
|
||
int32 Type = 2; // 类型1.金币 2.钻石 3.道具
|
||
string Name = 3; // 名称
|
||
int32 Item_Id = 4; // 道具id
|
||
}
|
||
|
||
message WelfareTurnplateDate {
|
||
int32 Id = 1; // 序号
|
||
repeated WelfareDate Date = 2; // 奖励
|
||
}
|
||
|
||
message WelfareTurnplateRate {
|
||
repeated int32 Rate = 1; // 转盘概率
|
||
}
|
||
|
||
// etcd /game/act_turnplate 转盘
|
||
message WelfareTurnplateDateList{
|
||
repeated WelfareTurnplateDate List = 1; // 转盘奖励
|
||
repeated WelfareTurnplateRate RateList = 2; // 转盘概率
|
||
string Platform = 3;
|
||
int32 Switch = 4; // 1.开启 2.关闭
|
||
}
|
||
|
||
message AddUpWelfareDate {
|
||
int32 AddUpDay = 1; // 累计几天
|
||
repeated WelfareDate AddUpDate = 2; // 累计奖励
|
||
}
|
||
message AddUpDate2TypeData {
|
||
int32 Day = 1;
|
||
int32 Id = 2;
|
||
int32 Num = 3;
|
||
}
|
||
|
||
|
||
message Welfare7SignDate {
|
||
int32 Day = 1; // 第几天
|
||
repeated WelfareDate Date = 2; // 奖励
|
||
repeated AddUpWelfareDate AddUpDate = 3; // 累计奖励
|
||
repeated AddUpWelfareDate AddUpDate2 = 4; //进阶奖励
|
||
repeated AddUpWelfareDate AddUpDate2Google = 5; //谷歌渠道进阶奖励
|
||
repeated AddUpDate2TypeData AddUpDate2Type = 6; //进阶奖励领取条件
|
||
}
|
||
|
||
|
||
// etcd /game/act_7sign 7日签到
|
||
message Welfare7SignDateList{
|
||
repeated Welfare7SignDate List = 1; // 七日签到
|
||
string Platform = 2;
|
||
int32 Switch = 3; // 1.开启 2.关闭
|
||
}
|
||
|
||
message BlindBoxData {
|
||
int32 Id = 1; // 序号
|
||
int32 Type = 2; // 类型1.金币 2.钻石
|
||
string Name = 3; // 名称
|
||
int32 Grade = 4; // 数量
|
||
int32 Consume = 5; // 购买消耗类型
|
||
int64 price1 = 6; // 原价
|
||
int64 price2 = 7; // 现价
|
||
double Discount = 8; // 折扣
|
||
int32 Item_Id = 9; // 道具id
|
||
}
|
||
|
||
// etcd /game/act_blindbox 盲盒
|
||
message WelfareBlindBoxDataList{
|
||
repeated BlindBoxData List = 1; // 盲盒
|
||
string Platform = 2;
|
||
int32 Switch = 3; // 1.开启 2.关闭
|
||
int32 Cycle = 4; // 循环 1.开启 2.关闭
|
||
int32 MinId = 5; // 最低序号
|
||
}
|
||
|
||
message WelfareSpree {
|
||
int32 Day = 1; // 序号
|
||
repeated WelfareDate Item = 2; // 道具
|
||
int32 VIPEX = 3; // VIP经验
|
||
int32 Consume = 5; // 购买消耗类型
|
||
int64 price1 = 6; // 原价
|
||
int64 price2 = 7; // 现价
|
||
double Discount = 8; // 折扣
|
||
}
|
||
|
||
// etcd /game/act_FirstPay 首充
|
||
message WelfareFirstPayDataList{
|
||
repeated WelfareSpree List = 1;
|
||
string Platform = 2;
|
||
int32 Switch = 3; // 1.开启 2.关闭
|
||
int32 Cycle = 4; // 循环 1.开启 2.关闭
|
||
}
|
||
|
||
// etcd /game/act_ContinuousPay 连续充值
|
||
message WelfareContinuousPayDataList{
|
||
repeated WelfareSpree List = 1; // 连续充值
|
||
string Platform = 2;
|
||
int32 Switch = 3; // 1.开启 2.关闭
|
||
int32 Cycle = 4; // 循环 1.开启 2.关闭
|
||
int32 Break = 5; // 中断 1.开启 2.关闭
|
||
}
|
||
|
||
message VIPcfg {
|
||
int32 VipId = 1; // 序号
|
||
map<int64, int64> Award = 2; // 道具
|
||
int32 VipEx = 3; // VIP经验
|
||
int64 Price = 4; // 金额
|
||
map<int64, int64> Privilege1 = 5; //特权1 VIP比赛场免费次数
|
||
repeated int32 Privilege2 = 6; //每日金币 0金币值 1充值金额
|
||
repeated int32 Privilege3 = 7;
|
||
int32 Privilege4 = 8;
|
||
int32 Privilege5 = 9;
|
||
int32 Privilege6 = 10;
|
||
map<int64, int64> Privilege7 = 11;
|
||
int32 Privilege7Price = 12;
|
||
int32 Privilege8 = 13;
|
||
repeated int32 RewardOutlineID = 14;
|
||
int32 ShopId2 = 15;
|
||
int32 ShopId7 = 16;
|
||
int32 MatchFreeTimes = 17; // vip比赛场免费次数
|
||
map<int64, int64> Privilege9 = 18; // vip免费礼包,每个vip等级领取一次
|
||
}
|
||
|
||
// etcd /game/VIPcfg VIP配置
|
||
message VIPcfgDataList{
|
||
repeated VIPcfg List = 1; // VIP配置
|
||
string Platform = 2;
|
||
double MoneyRatio = 3; // 充值对应经验比例
|
||
}
|
||
|
||
message WbCtrlCfg{
|
||
string Platform = 1;
|
||
bool RealCtrl = 2;//人工调控
|
||
bool Novice = 3;//新手
|
||
bool Welfare = 4;//福利
|
||
bool KillPoints = 5;//杀分
|
||
}
|
||
|
||
// 入口开关
|
||
// etcd /game/plt/entryswitch/[平台id]/[游戏入口标识]
|
||
message EntrySwitch{
|
||
string Platform = 1;
|
||
int32 Index = 2; // 游戏入口标识
|
||
repeated bool Switch = 3; // 0:游戏入口开关 1:hot开关 2:new开关
|
||
}
|
||
|
||
message ChessRankConfig {
|
||
string Name = 1; // 段位名称
|
||
int32 Score = 2; // 积分
|
||
repeated WelfareDate Item = 3; // 道具
|
||
}
|
||
|
||
message ChessRankcfgData{
|
||
repeated ChessRankConfig Datas = 1; // 积分段位配置
|
||
string Platform = 2;
|
||
int32 GameId = 3;
|
||
}
|
||
|
||
message PlayerPool{
|
||
string Platform = 1; // 平台id
|
||
int64 UpperLimit = 2; // 初始上限
|
||
int64 LowerLimit = 3; // 初始下限
|
||
int64 QuDu = 4; // 曲度值
|
||
int32 UpperOdds = 5; // 上限初始概率
|
||
int32 UpperOddsMax = 6; // 上限最大概率
|
||
int32 LowerOdds = 7; // 下限初始概率
|
||
int32 LowerOddsMax = 8; // 下限最大概率
|
||
int32 FightUp = 9; // 对战抽水比上限概率(千分比)
|
||
int32 FightDown = 10; // 对战抽水比下限概率(千分比)
|
||
int32 PayUp = 11; // 兑换比例上限概率(千分比)
|
||
int32 PayDown = 12; // 兑换比例下限概率(千分比)
|
||
int32 TianHuRate = 13; // 天胡概率(千分比)
|
||
bool PlayerPoolSwitch = 14; // 个人水池开关
|
||
}
|
||
|
||
message GameConfig {
|
||
string Platform = 1; // 平台id
|
||
bool Switch = 2; // 开关
|
||
int32 TianHu = 3; // 天胡使用权重
|
||
int32 PaiKu = 4; // 牌库使用权重
|
||
int32 FenCha = 5; // 分差发牌权重
|
||
int32 FenChaScore = 6; // 牌分差值
|
||
int32 GoodFenCha = 7; // 好牌分差值
|
||
}
|
||
|
||
// etcd /game/act_phoneLottery
|
||
message WelfarePhoneLotteryStatus{
|
||
string Platform = 1;
|
||
int32 Switch = 2; // 1.开启 2.关闭
|
||
}
|
||
|
||
// etcd /game/act_collect
|
||
message WelfareCollectConfig{
|
||
string Platform = 1;
|
||
int32 Switch = 2; // 1.开启 2.关闭
|
||
}
|
||
|
||
// etcd /game/channel/switch
|
||
message ChannelSwitchConfig{
|
||
int32 Tp = 1; // 开关类型 1.兑换 2.道具掉落 3.邀请活动开关 4.通行证 5.钻石抽奖
|
||
string Platform = 2; // 平台id
|
||
repeated string OnChannelName = 3; // 开启渠道
|
||
}
|
||
|
||
message RankAward{
|
||
int64 Start = 1; // 开始积分
|
||
int64 End = 2; // 结束积分
|
||
int64 Num = 3; // 奖励
|
||
}
|
||
|
||
// etcd /game/act_invite
|
||
message ActInviteConfig {
|
||
string Platform = 1;
|
||
int64 BindScore = 2; // 绑定积分
|
||
int64 RechargeScore = 3; // 充值积分,一个玩家最多给上级贡献一次
|
||
map<int64, int64> PayScore = 4; // 充值积分;充值金额:获得积分
|
||
repeated int64 Rates = 5; // 返佣比例;多级按顺序给
|
||
repeated RankAward Awards1 = 6; // 周榜奖励列表
|
||
repeated RankAward Awards2 = 7; // 周榜奖励列表
|
||
repeated RankAward Awards3 = 8; // 周榜奖励列表
|
||
int64 BindTelScore = 9; // 绑定手机号积分
|
||
}
|
||
|
||
// 等级奖励
|
||
message PermitLevelConfig{
|
||
int32 Rank = 1; // 等级
|
||
int64 Score = 2; // 积分
|
||
repeated ItemInfo Award1 = 3; // 普通奖励
|
||
repeated ItemInfo Award2 = 4; // 典藏奖励
|
||
}
|
||
|
||
// 兑换配置
|
||
message PermitExchangeConfig{
|
||
int32 Id = 1; // 商品id
|
||
int32 SortId = 2; // 排序序号
|
||
repeated ItemInfo Gain = 3; // 获得商品
|
||
repeated ItemInfo Cost = 4; // 消耗
|
||
bool IsPermit = 5; // 是否需要典藏通行证
|
||
int64 Level = 6; // 达到等级
|
||
int64 Times = 7; // 最大兑换次数
|
||
bool IsShow = 8; // 开关,true 开启, false 关闭
|
||
}
|
||
|
||
// 排行配置
|
||
message PermitRankConfig{
|
||
int32 Start = 1; // 开始排名;第一名为0
|
||
int32 End = 2; // 结束排名
|
||
repeated ItemInfo ItemId = 3; // 奖励
|
||
}
|
||
|
||
message PermitChannelConfig{
|
||
string Channel = 1; // 渠道
|
||
repeated PermitLevelConfig LevelConfig = 2; // 等级奖励
|
||
repeated PermitExchangeConfig ExchangeConfig = 3; // 兑换配置
|
||
repeated PermitRankConfig RankConfig = 4; // 排行配置
|
||
}
|
||
|
||
// etcd /game/act_permit
|
||
message ActPermitConfig{
|
||
string Platform = 1; // 平台
|
||
int64 StartTs = 2; // 开始日期
|
||
int32 Days = 3; // 持续天数
|
||
repeated PermitChannelConfig Configs = 4; // 渠道配置
|
||
}
|
||
|
||
//钻石抽奖
|
||
message DiamondLotteryInfo{
|
||
int32 Id = 1;
|
||
int32 Type = 2;
|
||
string Name = 3;
|
||
int32 ItemId = 4;
|
||
int32 Grade = 5;
|
||
int32 Oddrate = 6;
|
||
}
|
||
//钻石抽奖白名单
|
||
message DiamondLotteryPlayers{
|
||
int32 uid = 1;
|
||
int32 Count = 2; //抽奖次数
|
||
repeated AwardData Award = 3; //配置表里的奖励ID
|
||
}
|
||
message AwardData{
|
||
int32 AwardId = 1;
|
||
int32 Weight = 2;
|
||
}
|
||
message DiamondLotteryData{
|
||
string Channel = 1; //渠道
|
||
repeated DiamondLotteryInfo Info = 2;
|
||
int32 MaxScore = 3; //保底奖励最大值
|
||
int32 DiamondNum = 4; //单次抽奖消耗钻石数量
|
||
repeated DiamondLotteryPlayers Players = 5;//白名单
|
||
|
||
}
|
||
|
||
// etcd /game/diamond_lottery
|
||
message DiamondLotteryConfig{
|
||
string Platform = 1; // 平台
|
||
repeated DiamondLotteryData LotteryData = 2;
|
||
}
|
||
|
||
// etcd /game/item
|
||
message ItemConfig {
|
||
string Platform = 1; // 平台
|
||
repeated server.DB_GameItem Items = 2; // 道具列表
|
||
}
|
||
|
||
message RankAwardInfo{
|
||
int32 Id = 1;
|
||
int32 RankType = 2;
|
||
int32 RankLevelId = 3;
|
||
repeated ItemInfo Item = 4; // 道具
|
||
}
|
||
|
||
message RankTypeInfo{
|
||
int32 Id = 1;
|
||
int32 Order = 2;
|
||
string RankName = 3;
|
||
int32 RankType = 4;
|
||
int32 TurnOff = 5; //奖励开关
|
||
repeated RankAwardInfo Award = 6;
|
||
}
|
||
//etcd /game/RankType
|
||
message RankTypeConfig{
|
||
string Platform = 1; // 平台
|
||
repeated RankTypeInfo Info = 2;
|
||
}
|
||
message SkinLevel {
|
||
int32 Level = 1; // 等级
|
||
map<int32, int64> UpItem = 2; // 升级所需道具
|
||
int32 SkillId = 3; // 技能id
|
||
int32 SkillLevel = 4; // 技能等级
|
||
int32 SkillValue = 5; // 技能属性值
|
||
}
|
||
|
||
message SkinItem {
|
||
int32 Id = 1; // 皮肤id
|
||
int32 UnlockType = 2; // 解锁类型 0默认使用 1自动使用道具解锁并使用 2使用道具解锁
|
||
map<int32, int64> UnlockParam = 3; // 解锁所需道具
|
||
int32 IsUpgrade = 4; // 升级开关 1开启 2关闭
|
||
int32 SkillType = 5; // 技能生效类型 0获得后生效 1穿戴生效
|
||
repeated SkinLevel Levels = 6; // 等级列表
|
||
}
|
||
|
||
// etcd /game/skin_config
|
||
message SkinConfig {
|
||
string Platform = 1; // 平台
|
||
repeated SkinItem Items = 2; // 皮肤列表
|
||
}
|
||
|
||
// etcd /game/awardlog_config
|
||
message AwardLogConfig{
|
||
string Platform = 1; // 平台
|
||
repeated AwardLogData AwardLog = 2;
|
||
repeated AnnouncerLogInfo AnnouncerLog = 3;
|
||
|
||
}
|
||
message AwardLogData{
|
||
int32 TypeId = 1; //1话费 2实物
|
||
int32 SortId = 2; //排序類型 1-数量 2-序号
|
||
repeated AwardLogInfo AwardLog = 3;
|
||
}
|
||
message AwardLogInfo{
|
||
int32 ItemId = 2; //道具ID
|
||
int64 Num = 4; //数量
|
||
string Url = 5; //话费icon
|
||
int32 Order = 6; //序号
|
||
}
|
||
|
||
//实时播报
|
||
message AnnouncerLogInfo{
|
||
int32 Snid = 1; //玩家ID
|
||
string Name = 2; //玩家名字
|
||
string Phone = 3; //电话
|
||
int32 ItemId = 4; //获得物品ID
|
||
int32 TypeId = 5; //1-话费 2-实物
|
||
}
|
||
|
||
// etcd /game/guide_config
|
||
message GuideConfig {
|
||
string Platform = 1; // 平台
|
||
repeated GuideInfo Info = 2;
|
||
}
|
||
message GuideInfo {
|
||
int32 On = 1; // 引导开关 1开启 2关闭
|
||
int32 Skip = 2; // 引导跳过开关 1开启 2关闭
|
||
int32 GuideId = 3; // 引导类型 1-新手引导 2-竞技馆引导
|
||
repeated ItemInfo Awards = 4; // 奖励
|
||
int32 MaxStep = 5; // 步骤长度
|
||
int32 AwardStep = 6;//领奖步骤
|
||
string Url = 7; // 引导图片地址
|
||
}
|
||
|
||
//娃娃机配置视频
|
||
// etcd /game/machine_config
|
||
message MachineConfig{
|
||
string Platform = 1; // 平台
|
||
repeated MachineInfo Info = 2;
|
||
}
|
||
message MachineInfo{
|
||
int32 MachineId = 1; //娃娃机Id
|
||
int64 AppId = 2;
|
||
string ServerSecret = 3;
|
||
string StreamId = 4;
|
||
int32 CostItemNum = 5; //消耗道具数量
|
||
int32 ItemId = 6; //获得道具Id
|
||
int32 ItemNum = 7; //获得道具数量
|
||
string IconAddr = 8;//图片地址
|
||
string Name = 9;//场次名字
|
||
double BuyPrice = 10; //进货价
|
||
double CatchPrice = 11; //一次抓取价格
|
||
double ProfitMin = 12; //盈利区间最小值
|
||
double ProfitMax = 13; //盈利区间最大值
|
||
}
|
||
// etcd /game/match_audience
|
||
message MatchAudience {
|
||
string Platform = 1; // 平台
|
||
int32 SnId = 2; // 玩家ID
|
||
int64 Ts = 3; // 时间戳
|
||
}
|
||
|
||
// etcd /game/spirit
|
||
message SpiritConfig {
|
||
string Platform = 1; // 平台
|
||
int32 On = 2; // 精灵开关 1开启 2关闭
|
||
string Url = 3;
|
||
}
|
||
|
||
// etcd /game/room_type
|
||
message RoomType {
|
||
string Platform = 1; // 平台
|
||
int32 Id = 2; // 配置ID
|
||
string Name = 3; // 类型名称
|
||
int32 On = 4; // 开关 1开启 2关闭
|
||
int32 SortId = 5; // 排序ID
|
||
}
|
||
|
||
// etcd /game/room_config
|
||
message RoomConfig {
|
||
string Platform = 1; // 平台
|
||
int32 Id = 2; // 配置id
|
||
string Name = 3; // 配置名称
|
||
int32 RoomType = 4; // 房间类型id
|
||
int32 On = 5; // 开关 1开启 2关闭
|
||
int32 SortId = 6; // 排序ID
|
||
repeated ItemInfo Cost = 7; // 进入房间消耗
|
||
repeated ItemInfo Reward = 8; // 进入房间奖励
|
||
repeated string OnChannelName = 9; // 开启的渠道名称
|
||
repeated int32 GameFreeId = 10; // 场次id
|
||
repeated int32 Round = 11; // 局数
|
||
repeated int32 PlayerNum = 12; // 人数
|
||
int32 NeedPassword = 13; // 是否需要密码 1是 2否 3自定义
|
||
int32 CostType = 14; // 消耗类型 1AA 2房主 3自定义
|
||
int32 Voice = 15; // 是否开启语音 1是 2否 3自定义
|
||
string ImageURI = 16; // 奖励图片
|
||
int64 Price = 17; // 奖品价值
|
||
}
|
||
|
||
// etcd /game/room_config_system
|
||
message RoomConfigSystem{
|
||
string Platform = 1; // 平台
|
||
int32 Id = 2; // 配置id
|
||
int32 RoomConfigId = 3; // 房间配置id
|
||
int32 GameFreeId = 4; // 场次id
|
||
int32 Round = 5; // 局数
|
||
int32 PlayerNum = 6; // 人数
|
||
int32 NeedPassword = 7; // 是否需要密码 1是 2否
|
||
int32 CostType = 8; // 消耗类型 1AA 2房主
|
||
int32 Voice = 9; // 是否开启语音 1是 2否
|
||
int32 State = 10; // 房间状态 1空 2满人(假人)
|
||
int32 FullTime = 11; // 房间状态为满人时房间保留多久,单位秒
|
||
int32 AutoCreate = 12; // 自动创建开关 1开启 2关闭
|
||
int32 AutoCreateTime = 13; // 自动创建时间间隔,单位秒
|
||
int32 On = 14; // 开关 1开启 2关闭
|
||
}
|
||
|
||
// etcd /game/client_upgrade
|
||
message ClientUpgrade{
|
||
string Platform = 1; // 平台
|
||
int32 On = 2; // 开关 1开启 2关闭
|
||
int32 OnForce = 3; // 强制升级开关 1开启 2关闭
|
||
repeated ItemInfo Reward = 4; // 奖励
|
||
}
|
||
|
||
//etcd /game/PopUpWindowConfig
|
||
message PopUpWindowConfig{
|
||
string Platform = 1; // 平台
|
||
repeated PopUpWindowInfo Info = 2;
|
||
}
|
||
message PopUpWindowInfo{
|
||
int32 Id = 1;
|
||
string Name = 2;
|
||
string Key = 3;
|
||
int32 OpenStatus = 4;//1-开启 2-关闭
|
||
int32 Weight = 5;//弹窗权重
|
||
}
|
||
|
||
// etcd /game/lottery 抽奖活动配置
|
||
message LotteryConfig{
|
||
string Platform = 1; // 平台
|
||
int32 On = 2; // 活动开关 1开启 2关闭
|
||
int32 Cycle = 3; // 循环开关 1开启 2关闭
|
||
repeated LotteryInfo List = 4; // 活动列表
|
||
}
|
||
|
||
message LotteryInfo{
|
||
int64 Id = 1; // 配置id
|
||
int64 StartHMS = 2; // 开始时间,时*10000 + 分*100 + 秒
|
||
int64 EndHMS = 3; // 结束时间,时*10000 + 分*100 + 秒
|
||
int64 WinHMS = 4; // 开奖时间,时*10000 + 分*100 + 秒
|
||
repeated ItemInfo Reward = 5; // 奖励
|
||
int64 Price = 6; // 价值,美分
|
||
int64 TotalCode = 7; // 总开奖码数
|
||
int64 RobotCode = 8; // 机器人开奖码数
|
||
int32 On = 9; // 开关 1开启 2关闭
|
||
string ImageURI = 10; // 图片地址
|
||
}
|
||
|
||
// etcd /game/user_lottery 必中抽奖配置
|
||
message UserLottery{
|
||
string Platform = 1; // 平台
|
||
int64 Id = 2; // 配置id
|
||
int32 SnId = 3; // 玩家ID
|
||
string Time = 4; // 抽奖时间 2006-01-02 15:04:05
|
||
int64 Num = 5; // 第几期
|
||
int32 On = 6; // 开关 1开启 2关闭
|
||
}
|
||
|
||
message PigBankDiamondInfo {
|
||
|
||
int32 Id = 1;
|
||
|
||
int32 BuyCountMin = 2;
|
||
|
||
int32 BuyCountMax = 3;
|
||
|
||
int32 CostDiamond = 4;
|
||
|
||
int32 MaxGold = 5;
|
||
|
||
int32 MaxDiamond = 6;
|
||
|
||
int32 DiamondId = 7;
|
||
|
||
int32 CoinPrice = 8;
|
||
|
||
int32 DiamondPrice = 9;
|
||
|
||
int32 DiamondNowPrice = 10;
|
||
|
||
repeated ItemInfo GoldExc = 11;
|
||
|
||
repeated ItemInfo DiamondExc = 12;
|
||
}
|
||
|
||
// etcd /game/pigbank_diamond
|
||
message GamePigBankDiamondConfig{
|
||
string Platform = 1; // 平台
|
||
repeated PigBankDiamondInfo DiamondInfo = 2; // 存钱罐消耗信息
|
||
}
|
||
|
||
|
||
message PigBankPropInfo {
|
||
|
||
int32 Id = 1;
|
||
|
||
string PorpName = 2;
|
||
|
||
int32 PropValue = 3;
|
||
|
||
}
|
||
|
||
// etcd /game/pigbank_prop
|
||
message GamePigBankPropConfig{
|
||
string Platform = 1; // 平台
|
||
repeated PigBankPropInfo PropInfo = 2; // 存钱罐属性
|
||
}
|
||
//etcd /game/activity_nian
|
||
message ActivityNianConfig {
|
||
string Platform = 1; // 平台
|
||
repeated NianInfo List = 2;
|
||
int32 Switch = 3; // 活动开关 1.开启 2.关闭
|
||
}
|
||
|
||
message NianInfo{
|
||
string ActivityStart = 1; // 活动开始时间
|
||
string ActivityEnd = 2; // 活动结束时间
|
||
int64 BuffStartTime = 3; //Buff领取开始时间 18
|
||
int64 BuffEndTime = 4; //Buff领取结束时间 21
|
||
repeated ItemInfo SignReward = 5; // 签到奖励
|
||
repeated ItemInfo BossDieReward = 6; // 击杀BOSS奖励
|
||
repeated NianDropInfo BossDieOtherReward = 7; // 击杀Boss额外奖励
|
||
}
|
||
message NianDropInfo{
|
||
int32 Id = 1;
|
||
int32 ItemId = 2; // 物品ID
|
||
int64 ItemNum = 3; // 物品数量
|
||
int32 DropRate = 4;//掉落概率
|
||
int32 DropUp = 5;//掉落上限
|
||
}
|
||
//年兽排行榜奖励
|
||
//etcd /game/activity_nian_rank
|
||
message NianRankReward{
|
||
string Platform = 1; // 平台
|
||
repeated NianRankData RankData = 2;
|
||
}
|
||
message NianRankData{
|
||
int32 TypeId = 1; //1-幸运榜 2-伤害榜
|
||
repeated NianRankAwardInfo RankInfo = 2;
|
||
}
|
||
message NianRankAwardInfo{
|
||
int32 RankId =1;//排名
|
||
repeated ItemInfo Award = 2; //奖励
|
||
}
|
||
|
||
// etcd /game/act_redpacket
|
||
message RedPacketConfig{
|
||
string Platform = 1; // 平台
|
||
repeated RedPacketInfo List = 2; // 活动列表
|
||
int32 PlayerLimit = 3; // 玩家最大领取红包次数 0无限制
|
||
}
|
||
|
||
message RedPacketInfo{
|
||
int64 Id = 1; // 配置id
|
||
int32 On = 2; // 开关 1开启 2关闭
|
||
int64 StartHMS = 3; // 开始时间,时*10000 + 分*100 + 秒
|
||
int64 EndHMS = 4; // 结束时间,时*10000 + 分*100 + 秒
|
||
int64 StayTs = 5; // 持续时长,单位秒
|
||
int64 MaxCount = 6; // 每人最大领取次数 0无限制
|
||
int64 LessCount = 7; // 保底红包个数
|
||
int32 ItemId = 8; // 奖励类型(道具id,100001金币 100002钻石)
|
||
int64 TotalNum = 9; // 总奖励数量
|
||
repeated RedInfo RedList = 10; // 红包奖励列表
|
||
}
|
||
|
||
message RedInfo{
|
||
int64 Num = 1; // 数量
|
||
int64 Rate = 2; // 概率,百分比
|
||
}
|
||
|
||
// etcd /game/act_consume
|
||
message ConsumeConfig{
|
||
string Platform = 1; // 平台
|
||
int32 On = 2; // 活动开关 1.开启 2.关闭
|
||
string StartTime = 3; // 活动开始时间
|
||
string EndTime = 4; // 活动结束时间
|
||
} |