580 lines
17 KiB
Protocol Buffer
580 lines
17 KiB
Protocol Buffer
syntax = "proto3";
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package gamehall;
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option go_package = "mongo.games.com/game/protocol/gamehall";
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//操作结果
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enum OpResultCode_Game {
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OPRC_Sucess_Game = 0; //成功
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OPRC_Error_Game = 1; //失败
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OPRC_RoomNotExist_Game = 1016; //房间不存在
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OPRC_GameNotExist_Game = 1017; //游戏不存在
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OPRC_GameHadClosed = 1018; //暂未开放
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OPRC_RoomIsFull_Game = 1019; //房间已满
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OPRC_RoomHadExist_Game = 1020; //已经创建过房间了
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OPRC_GameStarting_Game = 1022; //抱歉,战斗已经开始,不能再加入了
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OPRC_CannotWatchReasonInOther_Game = 1024; //你在别的场里,不能进去观看
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OPRC_MoneyNotEnough_Game = 1040; //钻石不够了
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OPRC_CannotWatchReasonRoomNotStart_Game = 1042; //房间未开始,不能进去观看
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OPRC_OnlyAllowClubMemberEnter_Game = 1043; //只允许俱乐部成员进入
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OPRC_YourResVerIsLow_Game = 1044; //资源版本过低
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OPRC_YourAppVerIsLow_Game = 1045; //APK版本过低
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OPRC_ScenePosFull_Game = 1048; //位置满了不能再坐人
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OPRC_SceneEnterForWatcher_Game = 1050; //可以进入观战
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OPRC_RoomHadClosed_Game = 1053; //牌局已结束,正在结算
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OPRC_SceneServerMaintain_Game = 1054; //服务器维护中,请稍后创建
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OPRC_SameIpForbid_Game = 1055; //同ip不可进
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OPRC_CoinNotEnough_Game = 1056; //金币不足
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OPRC_CoinTooMore_Game = 1058; //金币太多了,请换高倍场
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OPRC_InOtherGameIng_Game = 1059; //正在进行其他游戏,请稍等
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OPRC_OpYield_Game = 1082; //操作被挂起
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OPRC_AllocRoomIdFailed_Game = 1097; //房间id获取失败
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OPRC_PrivateRoomCountLimit_Game = 1098; //私人房间上限
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OPRC_RoomNotExit = 1099; // 已经不在房间了
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OPRC_MatchAudience = 1100; // 不在比赛观战白名单
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OPRC_PasswordError = 1101; //密码错误
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OPRC_CostNotEnough = 1102; //房卡不足
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OPRC_LowerRice_ScenceMax_Game = 1075; //超过最大下米数量
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OPRC_LowerRice_PlayerMax_Game = 1076; //超过单个用户最大下米数
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OPRC_LowerRice_PlayerDownMax_Game = 1077;
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OPRC_YourAreGamingCannotLeave_Game = 1078;
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OPRC_ThirdPltProcessing_Game = 1096; //三方平台正在处理中
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OPRC_RoomGameTimes_Game = 1103;//超过最大游戏次数
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OPRC_MustBindPromoter_Game = 1113; //必须绑定推广员
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Oprc_Club_ClubIsClose_Game = 5023; //俱乐部没有开放
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//DG
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OPRC_Dg_RegistErr_Game = 9000;
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OPRC_Dg_LoginErr_Game = 9001;
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OPRC_Dg_PlatErr_Game = 9002;
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OPRC_Dg_QuotaNotEnough_Game = 9003; //平台DG配额不足
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OPRC_Thr_GameClose_Game = 9010; //游戏维护中
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}
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enum GameHallPacketID {
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// client -> worldsrv 协议
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// 消息id 2200-2319
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// 弃用消息号
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PACKET_GameHall_ZERO = 0;
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// 创建房间
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PACKET_CS_CREATEROOM = 2202;
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PACKET_SC_CREATEROOM = 2203;
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// 进入房间
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PACKET_CS_ENTERROOM = 2204;
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PACKET_SC_ENTERROOM = 2205;
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// 返回房间
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PACKET_CS_RETURNROOM = 2206;
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PACKET_SC_RETURNROOM = 2207;
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// 进入游戏
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PACKET_CS_ENTERGAME = 2209;
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PACKET_SC_ENTERGAME = 2210;
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// 退出游戏
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PACKET_CS_QUITGAME = 2211;
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PACKET_SC_QUITGAME = 2212;
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// 获取游戏分场配置
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PACKET_CS_GETGAMECONFIG = 2231;
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PACKET_SC_GETGAMECONFIG = 2232;
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// 修改游戏开关
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PACKET_SC_CHANGEGAMESTATUS = 2233;
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// 充值弹框协议
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PACKET_SC_PLAYERRECHARGEANSWER = 2258;
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// 创建竞技馆私人房
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PACKET_CS_CREATEPRIVATEROOM = 2272;
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PACKET_SC_CREATEPRIVATEROOM = 2273;
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// 查询竞技馆私人房列表
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PACKET_CS_GETPRIVATEROOMLIST = 2274;
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PACKET_SC_GETPRIVATEROOMLIST = 2275;
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// 查询自由桌房间列表
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PACKET_CS_QUERYROOMINFO = 2280;
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PACKET_SC_QUERYROOMINFO = 2281;
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// 同步房间下注状态
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PACKET_SC_GAMESTATE = 2285;
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// 观众进入房间
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PACKET_CS_AUDIENCE_ENTERROOM = 2208;
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// 观众坐下
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PACKET_CS_AUDIENCESIT = 2293;
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PACKET_SC_AUDIENCESIT = 2294;
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// 公告
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PACKET_CS_COMNOTICE = 2295;
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PACKET_SC_COMNOTICE = 2296;
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// 界面入口开关
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PACKET_SC_CHANGEENTRYSWITCH = 2297;
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// 公告更新
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PACKET_SC_NoticeChange = 2298;
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// 保持更新
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PACKET_CSTouchType = 2299;
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// 竞技馆房间信息
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PACKET_CSRoomConfig = 2300;
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PACKET_SCRoomConfig = 2301;
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// 启动招募
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PACKET_CSRoomRecruit = 2302;
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PACKET_SCRoomRecruit = 2303;
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// 邀请加入房间
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PACKET_CSInviteJoinRoom = 2304;
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PACKET_SCInviteJoinRoom = 2305;
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// client -> gamesrv 协议
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// 消息id 8000~8099
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// 离开房间
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PACKET_CS_LEAVEROOM = 8001;
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PACKET_SC_LEAVEROOM = 8002;
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// 解散房间
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PACKET_CS_DESTROYROOM = 8003;
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PACKET_SC_DESTROYROOM = 8004;
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// 强制开始
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PACKET_CS_FORCESTART = 8005;
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PACKET_SC_FORCESTART = 8006;
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// 观众离开房间
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PACKET_CS_AUDIENCE_LEAVEROOM = 8007;
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// 玩家切换标志,暂离状态
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PACKET_CS_PLAYER_SWITCHFLAG = 8008;
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// 房间事件,互动表情
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PACKET_CSRoomEvent = 8009;
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PACKET_SCRoomEvent = 8010;
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}
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//PACKET_CS_CREATEROOM
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message CSCreateRoom{
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int32 GameId = 1; //游戏模式
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int32 BaseCoin = 2; //底分(tienlen)
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int32 SceneMode = 3;//牌桌类型 0.公共 2.私人
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int32 MaxPlayerNum = 4;//人数(tienlen)
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// 房间参数
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// 例如,十三水 参数规则定义在 data/gameconfig/thirteenfree.json中的Params,按Params声明顺序传参数
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// [0,0,30,50,0] 4人,自动,摆牌30秒,底分50,没有癞子
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// [1,1,90,50000,1] 8人,手动,摆牌90秒,底分50000,有癞子
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repeated int32 Params = 5;
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int32 Id = 6; // gamefreeid
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}
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//PACKET_SC_CREATEROOM
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message SCCreateRoom{
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int32 GameId = 1; //游戏模式
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int32 BaseCoin = 2; //底分
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int32 SceneMode = 3;//牌桌类型 0.公共 2.私人
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int32 MaxPlayerNum = 4;//人数
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repeated int32 Params = 5; //场参数
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OpResultCode_Game OpRetCode = 6; //结果
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}
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//PACKET_CS_ENTERROOM
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//PACKET_CS_AUDIENCE_ENTERROOM
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//玩家请求进入游戏
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message CSEnterRoom{
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int32 RoomId = 1; //房间编号
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int32 GameId = 2; //游戏编号, 不需要了
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string Password = 3; //房间密码
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}
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//PACKET_SC_ENTERROOM
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message SCEnterRoom{
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int32 GameId = 1; //游戏ID
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int32 ModeType = 2; //游戏模式(玩法,已经不用了)
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repeated int32 Params = 3; //场参数
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int32 RoomId = 4; //房间编号
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int32 HallId = 5; //厅id
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OpResultCode_Game OpRetCode = 6; //结果
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int32 ClubId = 7;
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int32 GameFreeId = 8; //游戏场次id
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}
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//PACKET_CS_RETURNROOM
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message CSReturnRoom{
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int32 ApkVer = 1;
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int32 ResVer = 2;
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bool IsLoaded = 3;
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int32 RoomId = 4;
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//int32 LogicId = 5; //这个字段是冗余的
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}
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//PACKET_SC_RETURNROOM
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message SCReturnRoom{
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OpResultCode_Game OpRetCode = 1; //结果
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int32 RoomId = 2; //房间ID
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int32 GameId = 3; //游戏ID
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int32 ModeType = 4; //场类型
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repeated int32 Params = 5; //场参数
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int32 HallId = 6; //厅id
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int32 MinApkVer = 7; //最低apk版本号
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int32 LatestApkVer = 8;//最新apk版本号
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int32 MinResVer = 9; //最低资源版本号
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int32 LatestResVer = 10;//最新资源版本号
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bool IsLoaded = 11; //加载完成标记
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int32 ClubId = 12;
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}
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//PACKET_CS_ENTERGAME
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message CSEnterGame {
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int32 Id = 1; //游戏id
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repeated int32 OpParams = 2;
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string Platform = 3;
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int32 ApkVer = 4;
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int32 ResVer = 5;
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}
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//PACKET_SC_ENTERGAME
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message SCEnterGame {
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OpResultCode_Game OpCode = 1; //操作码
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int32 Id = 2; //
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repeated int32 OpParams = 3;
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int32 MinApkVer = 4; //最低apk版本号
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int32 LatestApkVer = 5; //最新apk版本号
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int32 MinResVer = 6; //最低资源版本号
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int32 LatestResVer = 7; //最新资源版本号
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}
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//PACKET_CS_QUITGAME
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message CSQuitGame {
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int32 Id = 1; //游戏id
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bool IsAudience = 2; //是否是观众
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}
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//PACKET_SC_QUITGAME
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message SCQuitGame {
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OpResultCode_Game OpCode = 1; //操作码
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int32 Id = 2;
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int32 Reason = 3;//原因
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}
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message GameConfig1{
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int32 LogicId = 1; //对应DB_GameFree.xlsx中的id
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int64 LimitCoin = 2; //进房下限
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int64 MaxCoinLimit = 3;//入场上限
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int32 BaseScore = 4; //底分
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repeated int64 OtherIntParams = 5; //其他参数
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int32 BetScore = 6; //押注限制
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repeated int32 MaxBetCoin = 7; //多门押注限制
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int32 MatchMode = 8;//0:默认1:队列
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int64 LotteryCoin = 9;//彩金池
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string LotteryCfg = 10;//彩金池配置
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bool Status = 11; //游戏开关 全局开关&&平台开关
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int32 SceneType = 12; // 场次类型
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repeated int32 ChessGradeLimit =13; // 入场象棋积分限制区间
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int32 RankType = 14; // 段位类型
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int32 SceneAdd = 15; // 场次加成
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}
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//PACKET_CS_GETGAMECONFIG
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message CSGetGameConfig {
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string Platform = 1; //平台
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string Channel = 2; //渠道号
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int32 GameId = 3; //游戏id
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}
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message ChessRankInfo {
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int32 Score = 1; // 积分
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string Name = 2; // 段位名称
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}
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//PACKET_SC_GETGAMECONFIG
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message SCGetGameConfig {
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repeated GameConfig1 GameCfg = 1;//指定游戏的配置信息
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int32 GameId = 2; //游戏Id
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repeated ChessRankInfo ChessRanks = 3; //段位表
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}
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//PACKET_SC_CHANGEGAMESTATUS == 2233
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message SCChangeGameStatus {
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repeated GameConfig1 GameCfg = 1; //全局游戏状态发生变动,且自身平台游戏转台处于开启
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}
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//PACKET_SC_CHANGEENTRYSWITCH
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message SCChangeEntrySwitch {
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int32 Index = 1; // 游戏id
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repeated bool Switch = 2; // 0:游戏入口开关 1:hot开关 2:new开关
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}
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//创建竞技馆私人房间
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//PACKET_CS_CREATEPRIVATEROOM
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message CSCreatePrivateRoom{
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int32 GameFreeId = 1; //游戏id
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int32 RoomTypeId = 2; //房间类型id
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int32 RoomConfigId = 3; //房间配置id
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int32 Round = 4; //局数
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int32 PlayerNum = 5; //人数
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int32 NeedPassword = 6; //是否需要密码 1需要
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int32 CostType = 7; // 房卡支付方式 1AA 2房主
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int32 Voice = 8; //是否开启语音 1开启
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}
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//PACKET_SC_CREATEPRIVATEROOM
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message SCCreatePrivateRoom{
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OpResultCode_Game OpRetCode = 1; //结果
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int32 GameFreeId = 2; //游戏id
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int32 RoomTypeId = 3; //房间类型id
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int32 RoomConfigId = 4; //房间配置id
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int32 Round = 5; //局数
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int32 PlayerNum = 6; //人数
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int32 NeedPassword = 7; //是否需要密码 1需要
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int32 CostType = 8; //房卡支付方式 1AA 2房主
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int32 Voice = 9; //是否开启语音 1开启
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int32 RoomId = 10; //房间id
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string Password = 11; //房间密码
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}
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//PACKET_CS_GETPRIVATEROOMLIST
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message CSGetPrivateRoomList{
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int32 RoomConfigId = 1; //房间配置id
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int32 GameFreeId = 2; // 场次id
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int32 RoomId = 3; // 房间id
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int32 RoomTypeId = 4; // 玩法类型id
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}
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message PrivatePlayerInfo{
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int32 SnId = 1; // 玩家id
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string Name = 2; // 玩家昵称
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int32 UseRoleId = 3;//使用的人物模型id
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}
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//个人创建的房间信息
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message PrivateRoomInfo{
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int32 GameFreeId = 1; //场次id
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int32 GameId = 2; //游戏id
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int32 RoomTypeId = 3; //玩法类型id
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int32 RoomConfigId = 4; //房间配置id
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int32 RoomId = 5; //房间号
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int32 NeedPassword = 6; //是否需要密码 1是
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int32 CurrRound = 7; //当前第几轮
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int32 MaxRound = 8; //最大轮数
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int32 CurrNum = 9; //当前人数
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int32 MaxPlayer = 10; //最大人数
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int64 CreateTs = 11; //创建时间戳
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int32 State = 12; //房间状态 0等待中 1进行中 2已结束
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repeated PrivatePlayerInfo Players = 13; //玩家列表
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bool IsSystem = 14; //是否系统创建
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int32 WinSnId = 15; //赢家id
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string WinName = 16; //赢家昵称
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int32 WinRoleId = 17; //赢家人物模型id
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}
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//PACKET_SC_GETPRIVATEROOMLIST
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message SCGetPrivateRoomList{
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int32 Tp = 1; // 0所有配置 1更新 2新增 3删除
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repeated PrivateRoomInfo Datas = 2; //房间列表
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}
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//PACKET_CS_QUERYROOMINFO
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message CSQueryRoomInfo{
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repeated int32 GameIds = 1;
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int32 GameSite = 2; //1.初级 2.中级 3.高级
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repeated int32 Id = 3; //gamefreeid
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int32 SceneMode = 4; // 0公共房 2私人房
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}
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//自由桌房间信息
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message QRoomInfo{
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int32 GameFreeId = 1; //游戏id
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int32 GameId = 2;
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int32 RoomId = 3; //房间编号
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int64 BaseCoin = 4;
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int64 LimitCoin = 5;
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int32 CurrNum = 6; //当前人数
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int32 MaxPlayer = 7; //最大人数
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int32 Creator = 8;
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int32 CreateTs = 9; //创建时间戳
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repeated int32 Params = 10; // 建房参数
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}
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//PACKET_SC_QUERYROOMINFO
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message SCQueryRoomInfo{
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repeated int32 GameIds = 1;
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int32 GameSite = 2; //1.初级 2.中级 3.高级
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repeated QRoomInfo RoomInfo = 3; //房间列表
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OpResultCode_Game OpRetCode = 4; //结果
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}
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message GameState {
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int32 GameFreeId = 1;
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int64 Ts = 2;
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int32 Sec = 3;
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}
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//PACKET_SC_GAMESTATE
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message SCGameState {
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repeated GameState List = 1;
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}
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//PACKET_CS_AUDIENCESIT
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message CSAudienceSit{
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int32 RoomId = 1; //房号
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}
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//PACKET_SC_AUDIENCESIT
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message SCAudienceSit{
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int32 RoomId = 1; //房号
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OpResultCode_Game OpCode = 2; //操作码
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}
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//PACKET_CS_COMNOTICE
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message CSRecordAndNotice{
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int32 PageNo = 1; // 页码
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int32 PageSize = 2; // 每页数量
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int32 Opt = 3; // 操作 0查询公告 1 获取战绩列表 2 获取当日战绩
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int64 StartTime = 4;
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}
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message CommonNotice {
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int32 Sort = 1; //排序
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string Title = 2; //标题
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string Content = 3; //内容
|
||
string TypeName = 4;
|
||
int32 Type = 5;
|
||
int32 StartTime = 6;
|
||
int32 EndTime = 7;
|
||
string Platform = 8;
|
||
int32 CategoryType = 9; // 分类 3轮播 2跑马灯
|
||
string ImgUrl = 10;
|
||
int32 NoticeId = 11; // id
|
||
int32 IsLoop=12;
|
||
int32 LoopTime=13;
|
||
repeated string OnChannelName = 14;
|
||
string Url = 15;
|
||
int32 LoopCount = 16;
|
||
}
|
||
message PlayerRecord {
|
||
int32 GameFreeid = 1; // 游戏类型
|
||
string GameDetailedLogId = 2; // 游戏记录id
|
||
int64 TotalIn = 3; //本局投入
|
||
int64 TotalOut = 4; //本局产出
|
||
int32 Ts = 5; //记录时间
|
||
int32 MatchType = 6; //0.普通场 1.锦标赛 2.冠军赛 3.vip专属
|
||
}
|
||
|
||
//PACKET_SC_COMNOTICE
|
||
message SCRecordAndNotice{
|
||
OpResultCode_Game OpCode = 1; // 操作码
|
||
repeated CommonNotice List = 2; // 公告信息
|
||
repeated PlayerRecord Glist = 3; // 战绩
|
||
repeated int64 GlistTs = 4; // 战绩日期列表
|
||
}
|
||
|
||
// PACKET_SC_NoticeChange
|
||
message SCNoticeChange{}
|
||
|
||
|
||
//PACKET_CS_DESTROYROOM
|
||
message CSDestroyRoom{
|
||
}
|
||
//PACKET_SC_DESTROYROOM
|
||
message SCDestroyRoom{
|
||
int32 RoomId = 1; //房间编号
|
||
OpResultCode_Game OpRetCode = 2; //结果
|
||
int32 IsForce = 3; //是否强制销毁
|
||
}
|
||
|
||
//PACKET_CS_LEAVEROOM
|
||
//PACKET_CS_AUDIENCE_LEAVEROOM
|
||
//玩家离开房间,返回大厅
|
||
message CSLeaveRoom{
|
||
int32 Mode = 1; //离开方式 0:退出 1:暂离(占着座位,返回大厅)
|
||
}
|
||
//PACKET_SC_LEAVEROOM
|
||
message SCLeaveRoom{
|
||
OpResultCode_Game OpRetCode = 1; //结果
|
||
int32 Reason = 2;//原因 0:主动退出 1:被踢出
|
||
int32 RoomId = 3;//房间ID
|
||
int32 Mode = 4;
|
||
}
|
||
|
||
//PACKET_CS_FORCESTART
|
||
message CSForceStart{
|
||
}
|
||
//PACKET_SC_FORCESTART
|
||
message SCForceStart{
|
||
OpResultCode_Game OpRetCode = 1; //结果
|
||
}
|
||
|
||
//玩家设置标记
|
||
//PACKET_CS_PLAYER_SWITCHFLAG
|
||
message CSPlayerSwithFlag{
|
||
int32 Flag = 1;
|
||
int32 Mark = 2; //1:设置 0:取消
|
||
}
|
||
|
||
// PACKET_CSRoomEvent
|
||
message CSRoomEvent{
|
||
int32 Tp = 1; // 事件类型 1普通消息 2互动表情
|
||
string Content = 2; // 内容
|
||
repeated int32 Param= 4; // 参数 互动表情Id
|
||
}
|
||
message SCRoomEvent{
|
||
OpResultCode_Game OpCode = 1; // 操作码
|
||
int32 Tp = 2; // 类型
|
||
int32 Pos = 3; // 发送者位置
|
||
string Content = 4; // 内容
|
||
repeated int32 Param= 5; // 参数
|
||
int64 Ts = 6; // 时间戳
|
||
}
|
||
|
||
message ItemInfo{
|
||
int32 Id = 1; // id
|
||
int32 Num = 2; // 数量
|
||
}
|
||
|
||
enum DataType{
|
||
Zero = 0;
|
||
PrivateRoomList = 1; // 竞技馆房间列表 返回消息 PACKET_SC_GETPRIVATEROOMLIST
|
||
}
|
||
|
||
// PACKET_CSTouchType
|
||
// 每10秒发送一次,保持更新
|
||
message CSTouchType{
|
||
DataType Tp = 1; // 保持更新类型
|
||
// Tp: Params
|
||
// 1: 房间配置id
|
||
repeated int32 Params = 3;
|
||
}
|
||
|
||
message RoomConfigInfo{
|
||
int32 Id = 2; // 配置id
|
||
string Name = 3; // 配置名称
|
||
int32 RoomType = 4; // 房间类型id, RoomTypeInfo.Id
|
||
int32 On = 5; // 开关 1开启 2关闭
|
||
int32 SortId = 6; // 排序ID
|
||
repeated ItemInfo Cost = 7; // 进入房间消耗
|
||
repeated ItemInfo Reward = 8; // 进入房间奖励
|
||
repeated string OnChannelName = 9; // 开启的渠道名称
|
||
repeated int32 GameFreeId = 10; // 场次id
|
||
repeated int32 Round = 11; // 局数
|
||
repeated int32 PlayerNum = 12; // 人数
|
||
int32 NeedPassword = 13; // 是否需要密码 1是 2否 3自定义
|
||
int32 CostType = 14; // 消耗类型 1AA 2房主 3自定义
|
||
int32 Voice = 15; // 是否开启语音 1是 2否 3自定义
|
||
string ImageURI = 16; // 奖励图片
|
||
}
|
||
|
||
message RoomTypeInfo{
|
||
int32 Id = 1; // id
|
||
string Name = 2; // 类型名称
|
||
int32 On = 3; // 开关 1开启 2关闭
|
||
int32 SortId = 4; // 排序ID
|
||
repeated RoomConfigInfo List = 5; // 房间配置列表
|
||
}
|
||
|
||
// PACKET_CSRoomConfig
|
||
message CSRoomConfig{}
|
||
|
||
// PACKET_SCRoomConfig 竞技馆房间配置
|
||
message SCRoomConfig{
|
||
repeated RoomTypeInfo List = 1;
|
||
}
|
||
|
||
// 房间招募功能
|
||
// PACKET_CSRoomRecruit
|
||
message CSRoomRecruit{
|
||
int32 RoomId = 1; // 房间id
|
||
int32 On = 2; // 开关 1开启 2关闭
|
||
}
|
||
// PACKET_SCRoomRecruit
|
||
message SCRoomRecruit{
|
||
int32 RoomId = 1; // 房间id
|
||
int32 On = 2; // 开关 1开启 2关闭
|
||
}
|
||
|
||
// 邀请加入房间
|
||
// PACKET_CSInviteJoinRoom
|
||
message CSInviteJoinRoom{
|
||
}
|
||
// PACKET_SCInviteJoinRoom
|
||
message SCInviteJoinRoom{
|
||
int32 RoomId = 1; // 房间id
|
||
bool IsSystem = 2; // 是否为系统房间
|
||
int32 SnId = 3; // 邀请者id
|
||
string Name = 4; // 邀请者昵称
|
||
int32 UseRoleId = 5; // 邀请者人物模型id
|
||
string RoomName = 6; // 房间名称
|
||
} |