syntax = "proto3"; package machine; option go_package = "mongo.games.com/game/protocol/machine"; //S-GAME M-娃娃机主机 //娃娃机协议 enum DollMachinePacketID { PACKET_SMDollMachineZero = 0; PACKET_SMGameLinkSucceed = 20000; PACKET_SMDollMachinePerate = 20001; PACKET_SMDollMachineGrab = 20002; PACKET_MSDollMachineList = 20003; PACKET_MSUpdateDollMachineStatus = 20004; PACKET_MSDollMachineoPerateResult = 20005; PACKET_SMGetToken = 20006; PACKET_MSSendToken = 20007; Packet_MSDollMachineHeartBeat = 20008; Packet_SMDollMachineHeartBeat = 20009; } //通知链接成功 //PACKET_SMDollMachinePerate message SMGameLinkSucceed{ } //操作 //PACKET_SMDollMachinePerate message SMDollMachineoPerate{ int32 Snid = 1; int32 Id = 2; //娃娃机标识 int32 Perate = 3; // 1-前 2-后 3-左 4-右 5-投币 } //下抓 message SMDollMachineGrab{ int32 TypeId = 1;//1-弱力抓 2 -强力抓 3-必出抓 int32 Id =2; //娃娃机标识 int32 Snid = 3; } //PACKET_MSDollMachineoPerateResult message MSDollMachineoPerateResult{ int32 Snid = 1; int32 Id = 2; //娃娃机标识 int32 Result = 3;// 1-成功 0-失败 int32 TypeId = 4;//1 投币 2 下抓结果 } //返回所有娃娃机连接 message MSDollMachineList{ repeated DollMachine data = 1; } message DollMachine{ int32 Id = 1; string VideoAddr = 2; } //更新娃娃机状态 message MSUpdateDollMachineStatus{ int32 Id = 1; int32 Status = 2; //1-空闲 0-无法使用 string VideoAddr = 3; } //心跳 message MSDollMachineHeartBeat{ int64 TimeStamp = 1; } message SMDollMachineHeartBeat{ int64 TimeStamp = 1; }