syntax = "proto3"; package server; option go_package = "mongo.games.com/game/protocol/server"; import "pbdata.proto"; enum SSPacketID { PACKET_SERVER_ZERO = 0; // 弃用消息号 PACKET_GB_CUR_LOAD = 1000; PACKET_GB_STATE_SWITCH = 1001; PACKET_SC_GATEINFO = 1002; PACKET_SS_DICONNECT = 1004; PACKET_MS_SRVCTRL = 1005; // 服务控制命令 PACKET_WG_SERVER_STATE = 1012; PACKET_SG_BINDGROUPTAG = 1013; // 玩家加入群组 PACKET_SS_CUSTOMTAG_MULTICAST = 1014; // 给群组发消息,群组中的所有玩家都能收到 //服务器组间的业务消息 PACKET_WG_CREATESCENE = 1101; PACKET_WG_DESTROYSCENE = 1102; PACKET_WG_PLAYERENTER = 1103; PACKET_GW_PLAYERLEAVE = 1104; PACKET_GW_BILLEDROOMCARD = 1105; PACKET_GW_DESTROYSCENE = 1106; PACKET_WG_PLAYERDROPLINE = 1107; PACKET_WG_PLAYERREHOLD = 1108; PACKET_GG_PLAYERSESSIONBIND = 1109; // gate绑定gamesrv PACKET_GG_PLAYERSESSIONUNBIND = 1110; // gate解绑gamesrv PACKET_WG_PLAYERRETURN = 1111; PACKET_GR_REPLAYRECORD = 1112; PACKET_GW_GAMEREC = 1113; PACKET_WG_AUDIENCEENTER = 1114; PACKET_GW_AUDIENCELEAVE = 1115; PACKET_GW_SCENESTART = 1116; PACKET_WR_INVITEROBOT = 1117; PACKET_WG_AGENTKICKOUTPLAYER = 1118; PACKET_WD_DATANALYSIS = 1119; //PACKET_GW_PLAYERMATCHBILLED = 1120; PACKET_GW_CLUBBILLMONEY = 1121; PACKET_WG_REBIND_SNID = 1122; PACKET_WG_AUDIENCESIT = 1123; PACKET_WG_RECHARGE = 1124; PACKET_GW_SCENESTATE = 1125; PACKET_WG_GRACE_DESTROYSCENE = 1126; // 废弃 PACKET_GW_SCENEEND = 1127; PACKET_GW_FISHRECORD = 1128; PACKET_GW_PLAYERFORCELEAVE = 1129; PACKET_GW_PLAYERWINSOCORE = 1130; PACKET_GW_PLAYERDATA = 1131; // 玩家统计数据同步 PACKET_DW_ThirdRebateMessage = 1132; PACKET_WD_ACKThirdRebateMessage = 1133; PACKET_DW_ThirdRoundMessage = 1134; PACKET_WR_INVITECREATEROOM = 1135; PACKET_WR_LoginRec = 1136; PACKET_WR_GameDetail = 1137; PACKET_WR_PlayerData = 1138; // 同步玩家数据 PACKET_WG_PlayerLEAVE = 1139; PACKET_WG_WBCtrlCfg = 1140; PACKET_GN_PLAYERCARDS = 1500; PACKET_GW_REBUILDSCENE = 1501; PACKET_GW_PLAYERSTATE = 1502; PACKET_GW_NEWNOTICE = 1503; PACKET_GW_PLAYERSTATIC = 1504; PACKET_WG_COINPOOLSETTING = 1505; PACKET_WG_SETPLAYERBLACKLEVEL = 1506; PACKET_GW_AUTORELIEVEWBLEVEL = 1507; PACKET_GN_PLAYERPARAM = 1508; PACKET_GW_SCENEPLAYERLOG = 1509; PACKET_GW_SYNCPLAYERCOIN = 1510; PACKET_WG_PlayerOnGameCount = 1514; PACKET_GR_GameFreeData = 1515; PACKET_WG_SyncPlayerSafeBoxCoin = 1516; PACKET_WG_RESETCOINPOOL = 1517; PACKET_WG_CLUB_MESSAGE = 1518; PACKET_GW_GAMESTATELOG = 1519; PACKET_GW_GAMESTATE = 1520; PACKET_GW_JACKPOTLIST = 1521; PACKET_GW_JACKPOTCOIN = 1522; //同步奖池 PACKET_GW_NICEIDREBIND = 1523; PACKET_GW_PLAYERWINCOIN = 1524; PACKET_GW_PLAYERAUTOMARKTAG = 1525; PACKET_WG_INVITEROBENTERCOINSCENEQUEUE = 1526; PACKET_WG_GAMEFORCESTART = 1527; PACKET_WG_PROFITCONTROL_CORRECT = 1528; PACKET_GW_CHANGESCENEEVENT = 1529; PACKET_WT_PLAYERPAY = 1530; PACKET_GW_PLAYERMATCHBILLED = 1531; PACKET_GW_PLAYERMATCHGRADE = 1532; PACKET_WG_PLAYERQUITMATCH = 1533; PACKET_WG_SCENEMATCHBASECHANGE = 1534; PACKET_SS_REDIRECTTOPLAYER = 1535; PACKET_WG_INVITEMATCHROB = 1536; //PACKET_WG_GAMEPOOLSWITCH= 1537; // 水池开关 PACKET_WG_GAMEJACKPOT = 1539; //WorldSrv通知GameSrv转发奖池信息 // PACKET_GW_GAMENEWBIGWINHISTORY = 1540; PACKET_WG_PLAYERENTER_MINIGAME = 1541; PACKET_WG_PLAYERLEAVE_MINIGAME = 1542; PACKET_GW_PLAYERLEAVE_MINIGAME = 1543; PACKET_GW_DESTROYMINISCENE = 1544; PACKET_GR_DESTROYSCENE = 1545; PACKET_WG_DTROOMINFO = 1546; PACKET_GW_DTROOMINFO = 1547; PACKET_WG_DTROOMRESULTS = 1548; PACKET_GW_DTROOMRESULTS = 1549; PACKET_WG_SINGLEADJUST = 1550; PACKET_GW_ADDSINGLEADJUST = 1551; PACKET_WG_BUYRECTIMEITEM = 1552; PACKET_WG_UpdateSkin = 1553; // 修改皮肤id } //PACKET_SG_BINDGROUPTAG message SGBindGroupTag{ enum OpCode { OpCode_Add = 0;//添加 OpCode_Del = 1;//删除 } int64 Sid = 1; //sessionid OpCode Code = 2; //操作码 repeated string Tags = 3;//标记信息 } //PACKET_SS_CUSTOMTAG_MULTICAST message SSCustomTagMulticast{ repeated string Tags = 1; bytes RawData = 2; } message OpResultParam { int64 ParamInt64 = 1; string ParamString = 2; } //PACKET_GB_CUR_LOAD message ServerLoad { int32 SrvType = 1; int32 SrvId = 2; int32 CurLoad = 3; } //PACKET_GB_STATE_SWITCH message ServerStateSwitch { int32 SrvType = 1; int32 SrvId = 2; } //PACKET_WG_SERVER_STATE message ServerState { int32 SrvState = 1; } //PACKET_MS_SRVCTRL message ServerCtrl { int32 CtrlCode = 1; repeated OpResultParam Params = 2; } //PACKET_SC_NOTICE message ServerNotice { string Text = 1; } //PACKET_WG_CREATESCENE message WGCreateScene { int32 SceneId = 1; int32 GameId = 2; int32 GameMode = 3; repeated int64 Params = 4; int32 Creator = 5; int32 Agentor = 6; string ReplayCode = 7; repeated int32 ParamsEx = 8; int32 SceneMode = 9; int32 HallId = 10; string Platform = 11; DB_GameFree DBGameFree = 12; int32 GroupId = 13; bool EnterAfterStart = 14; int32 TotalOfGames = 15; int32 Club = 16; //俱乐部Id string ClubRoomId = 17; int32 ClubRoomPos = 18; int32 ClubRate = 19; int32 BaseScore = 20; int32 PlayerNum = 21; bool RealCtrl = 22; repeated int32 ChessRank = 23; } //PACKET_WG_DESTROYSCENE message WGDestroyScene { repeated int64 Ids = 1; bool IsGrace = 2; // 游戏结束后删除 } //PACKET_GW_DESTROYSCENE message GWDestroyScene { int64 SceneId = 1; bool IsCompleted = 2; } message RebateTask { bool RebateSwitch = 1; //返利开关 repeated string RebateGameCfg = 2; //已打开的游戏配置 gameid+gamemode } //PACKET_WG_PLAYERENTER //PACKET_WG_AUDIENCEENTER message WGPlayerEnter { int64 Sid = 1; int64 GateSid = 2; int32 SceneId = 3; bytes PlayerData = 4; string AgentCode = 5; int64 TakeCoin = 6; //携带金币 bool IsLoaded = 7; //加载完成 bool IsQM = 8; //是否是全民推广用户 int64 ExpectLeaveCoin = 9;//期望离场时的金币[机器人用] int32 ExpectGameTimes = 10;//期望进行的游戏局数[机器人用] repeated PlayerIParam IParams = 11; repeated PlayerSParam SParams = 12; repeated PlayerCParam CParams = 13; int32 SnId = 14; bytes SingleAdjust = 15;//单控数据 int32 Pos = 16; map Items = 17; repeated int32 MatchParams = 18;//比赛参数 map RankScore = 19;// 排位积分 int64 Recharge = 20; // 充值总金额 int64 VCardCost = 21; // v卡消耗数量 } //从观众席坐到座位 //PACKET_WG_AUDIENCESIT message WGAudienceSit { int32 SnId = 1; int64 TakeCoin = 2; //携带金币 int32 SceneId = 3; int32 Pos = 4; } //PACKET_WG_PLAYERRETURN message WGPlayerReturn { int32 PlayerId = 1; bool IsLoaded = 2; //加载完成标记 int32 RoomId = 3; //房间id int64 EnterTs = 4; //进房时的时间 } //PACKET_GW_PLAYERLEAVE //PACKET_GW_AUDIENCELEAVE message GWPlayerLeave{ int32 RoomId = 1; int32 PlayerId = 2; int32 Reason = 3; //原因: 0:主动离开 1:被踢出 2:游戏已经开始 bytes PlayerData = 4; int64 ReturnCoin = 5; //退还金币 int64 ServiceFee = 6; //服务费|税收 int32 GameTimes = 7; //游戏次数 int64 GameCoinTs = 8; int32 SelVip = 9;//VIP鱼炮的选择 int64 BetCoin = 10; //投注金额 int32 WinTimes = 11; //赢局 int32 LostTimes = 12; //输局 int64 TotalConvertibleFlow = 13; //流水 int64 ValidCacheBetTotal = 14; //有效下注缓存 map Items = 15; int64 MatchId = 16;//比赛场id int64 CurIsWin = 17;//本局是否赢 负数:输 0:平局 正数:赢 map MatchRobotGrades = 18;//比赛数据 map RankScore = 19;// 排位积分 } //PACKET_WG_PLAYERDROPLINE message WGPlayerDropLine { int32 Id = 1; int32 SceneId = 2; } //PACKET_WG_PLAYERREHOLD message WGPlayerRehold { int32 Id = 1; int64 Sid = 2; int32 SceneId = 3; int64 GateSid = 4; } //PACKET_GW_BILLEDROOMCARD message GWBilledRoomCard { int32 RoomId = 1; repeated int32 SnId = 2; } //PACKET_GG_PLAYERSESSIONBIND message GGPlayerSessionBind { int64 Sid = 1; int32 SnId = 2; int32 Vip = 3; int64 CoinPayTotal = 4; string Ip = 5; string Platform = 6; } //PACKET_GG_PLAYERSESSIONUNBIND message GGPlayerSessionUnBind { int64 Sid = 1; } message WGDayTimeChange { int32 Minute = 1; int32 Hour = 2; int32 Day = 3; int32 Week = 4; int32 Month = 5; } message ReplayPlayerData { string AccId = 1; //账号ID string Platform = 2; //平台名称 string Pos = 3; //Pos string Name = 4; //名字 int32 SnId = 5; //数字账号 int32 Head = 6; //头像 int32 Sex = 7; //性别 int64 Coin = 8; //金币 } //录像回放相关 message ReplayRecord{ int64 TimeStamp = 1; //时间戳 int32 Pos = 2; //位置相关 -1:标示广播消息,与位置无关 int32 PacketId = 3; //包ID bytes BinData = 4; //包二进制数据 string StrData = 5; //包字符串数据 int32 ExcludePos = 6; //排除的位置 } message ReplaySequene{ repeated ReplayRecord Sequenes = 1; } message GRReplaySequene { string Name = 1; ReplaySequene Rec = 2; string Platform = 3; string Channel = 4; string Promoter = 5; int32 ClubId = 6; string ClubRoom = 7; int32 GameFreeid = 8; int32 RoomId = 9; //房间id int32 GameId = 10; //游戏id int32 RoomMode = 11; //游戏模式 int32 NumOfGames = 12; //当前第几局 int32 BankerPos = 13; //庄家位置 int32 SceneType = 14; //房间模式 0:房卡模式 1:钻石模式 string LogId = 15; //关联的牌局记录 repeated ReplayPlayerData Datas = 16; //玩家信息 int32 DatasVer = 17; } //PACKET_WR_LoginRec message WRLoginRec { int32 SnId = 1; // int32 RecType = 2; //记录类型 int64 RecTime = 3; //记录时间 bool IsBind = 4; //是否绑定 string City = 5; //城市 string Platform = 6; //平台id string LogId = 7; //关联的登录记录 } //PACKET_WR_GameDetail message WRGameDetail { bytes GameDetail = 1; // } //PACKET_WR_PlayerData message WRPlayerData { int64 Sid = 1; bytes PlayerData = 2; // } //PACKET_WT_PlayerPay message WTPlayerPay { bytes PlayerData = 1; // int64 AddCoin = 2; } message PlayerGameRec{ int32 Id = 1; string Name = 2; int32 Head = 3; int64 Coin = 4; int32 Pos = 5; repeated int32 OtherParams = 6; } //PACKET_GW_GAMEREC message GWGameRec { int32 RoomId = 1; repeated PlayerGameRec Datas = 2; int32 NumOfGames = 3; int32 GameTime = 4; string ReplayCode = 5; } //PACKET_GW_SCENESTART message GWSceneStart { int32 RoomId = 1; int32 CurrRound = 2; bool Start = 3; int32 MaxRound = 4; } message PlayerCtx{ int32 SnId = 1; int64 Coin = 2; } //该协议废弃掉,统一由 //PACKET_GW_SCENEEND //message GWSceneEnd { // int32 GameFreeId = 1; // repeated PlayerCtx Players = 2; //} //PACKET_GW_SCFISHRECORD message FishRecord { int32 FishId = 1; int32 Count = 2; } message GWFishRecord { int32 GameFreeId = 1; int32 SnId = 2; repeated FishRecord FishRecords = 3; } //场景状态 //PACKET_GW_SCENESTATE message GWSceneState { int32 RoomId = 1; int32 CurrState = 2; int32 Fishing = 3; } //PACKET_WR_INVITEROBOT message WRInviteRobot { int32 RoomId = 1; int32 Cnt = 2; int32 MatchId = 3; string Platform = 4; bool IsMatch = 5; bool NeedAwait = 6; } //PACKET_WR_INVITECREATEROOM message WRInviteCreateRoom { int32 Cnt = 1; int32 MatchId = 2; } //PACKET_WG_AGENTKICKOUTPLAYER message WGAgentKickOutPlayer { int32 RoomId = 1; int32 AgentId = 2; int32 PlayerId = 3; int64 AgentSid = 4; } //PACKET_WD_DATANALYSIS message WDDataAnalysis { int32 DataType = 1; bytes Data = 2; } message PlayerCard{ int32 Pos = 1; repeated int32 Cards = 2; } message GNPlayerCards{ int32 SceneId = 1; repeated PlayerCard PlayerCards = 2; int32 NowRobotMode = 3; } message RobotData{ int64 TotalIn = 2; int64 TotalOut = 3; int64 CoinPayTotal = 4; int64 CoinExchangeTotal = 5; int32 Pos = 6; } message GNPlayerParam{ int32 SceneId = 1; repeated RobotData Playerdata = 2; } //PACKET_GW_REBUILDSCENE //重建场景关系 message GWRebuildScene{ repeated int32 SceneIds = 1; repeated int32 PlayerIds = 2; } //PACKET_WG_REBIND_SNID 1122 message WGRebindPlayerSnId{ int32 OldSnId = 1; int32 NewSnId = 2; } //PACKET_GW_PLAYERSTATE message GWPlayerFlag{ int32 SnId = 1; int32 RoomId = 2; int32 Flag = 3; } //玩家操作返回 //PACKET_WG_RECHARGE message WGHundredOp{ int32 snid = 1; //玩家SNID int32 OpCode = 2; //操作码 repeated int64 Params = 3; //操作参数 } //系统广播 message GWNewNotice{ string ch = 1; string content = 2; int64 start = 3; int64 interval = 4; int64 count = 5; int64 msgtype = 6; string platform = 7; int32 priority = 8; bool isrob = 9; } message PlayerStatics{ int32 SnId = 1; int64 GameTimes = 2; int64 TotalIn = 3; int64 TotalOut = 4; bool IsFoolPlayer = 5; int64 LoseGameTimes = 6; int64 WinGameTimes = 7; int64 TotalSysIn = 8; int64 TotalSysOut = 9; } message GWPlayerStatics{ int32 RoomId = 1; repeated PlayerStatics Datas = 2; int32 ClubId = 3; int64 PumpTotalCoin = 4; } message WGResetCoinPool{ string Platform = 1; int32 GameFreeId = 2; int32 ServerId = 3; int32 GroupId = 4; int32 PoolType = 5; int64 Value = 6; } message WGSetPlayerBlackLevel{ int32 SnId = 1; int32 SceneId = 2; int32 WBLevel = 3; int64 WBCoinLimit = 4; bool ResetTotalCoin = 5; int32 MaxNum = 6; int32 State = 7; } message GWAutoRelieveWBLevel{ int32 SnId = 1; } //PACKET_GW_SCENEPLAYERLOG //通知world房间里都是谁跟谁打牌的,配桌用的数据 message GWScenePlayerLog{ int32 GameId = 1; int32 GameFreeId = 2; repeated int32 Snids = 3; repeated bool IsGameing = 4; } //PACKET_GW_PLAYERFORCELEAVE message GWPlayerForceLeave{ int32 RoomId = 1; int32 PlayerId = 2; int32 Reason = 3; //原因: 0:主动离开 1:被踢出 2:游戏已经开始 int64 EnterTs = 4; //进场时时间 } //PACKET_GW_PLAYERDATA message PlayerData { int32 SnId = 1; // 玩家id int64 Bet = 2; // 下注额 int64 Gain = 3; // 输赢额,税后 int64 Tax = 4; // Gain的税收 int64 Coin = 5; // 当前身上余额 int64 GameCoinTs = 6; // 最后帐变时间戳 int64 WBGain = 7; // 黑白名单输赢统计, 发送端可以忽略 int32 WinState = 8; // 1:赢 2:输 3:和, 用Gain区分不了输赢的游戏必传这个参数,否则可以忽略 } message GWPlayerData { repeated PlayerData Datas = 1;// 玩家数据 int32 GameFreeId = 2;//游戏场次id int32 SceneId = 4; //房间id } //PACKET_GW_PLAYERWINSOCORE message PlayerWinScore { int32 SnId = 2;//玩家id int64 WinScore = 3;//玩家输赢额,税后 int64 Gain = 4;//输赢额,税前 int64 Tax = 5;//税收 int64 Lottery = 6;//彩金池增加金额 int32 Kind = 7;//牌型 repeated int32 Card = 8;//手牌 } message GWPlayerWinScore { int32 GameFreeId = 1;//游戏场次id repeated PlayerWinScore PlayerWinScores = 2;//玩家输赢数据 int64 RobotGain = 3;//机器人营收 机器人赢:正值 机器人输:负值 int32 SceneId = 4; //房间id string RecId = 5;//牌局id } message WGPayerOnGameCount{ repeated int32 DTCount = 1; } message GRGameFreeData{ int32 RoomId = 1; DB_GameFree DBGameFree = 2; } message WGSyncPlayerSafeBoxCoin{ int32 SnId = 1; int64 SafeBoxCoin = 2; } //PACKET_WG_CLUB_MESSAGE message WGClubMessage { int64 ClubId = 1; repeated int32 SceneIds = 2; int64 PumpCoin = 3; DB_GameFree DBGameFree = 4; } //datasrv=>worldsrv用户在三方平台的流水信息 message DWThirdRebateMessage { uint64 Tag = 1; int32 Snid = 2; int64 AvailableBet = 3; string Third = 4; int32 Plt = 5; } message DWThirdRoundMessage { uint64 Tag = 1; int32 Snid = 2; string Third = 3; string InThirdGameid = 4; //在三方内的游戏ID string InThirdGameName = 5; //在三方内的游戏名字,主要是FG来根据游戏名来区分 int32 OneroundMaxwin = 6; //在一个时间段内一局最大的盈利 int32 AccRoundsInTime = 7; //在一个时间段内累计局数 int32 ProfitCoinInTime = 8; //在一个时间段内盈利总额 int32 BetCoinInTime = 9; //在一个时间段内有效投注总额 int32 FlowCoinInTime = 10; //在一个时间段内流水总额 int32 Platform = 11; //平台id } //worldsrv=>datasrv确认信息 message WDACKThirdRebateMessage { uint64 Tag = 1; int32 Result = 2; } //PACKET_GW_GAMESTATELOG message GWGameStateLog{ int32 SceneId = 1; int32 GameLog = 2; int32 LogCnt = 3; } //PACKET_GW_GAMESTATE message GWGameState{ int32 SceneId = 1; int32 State = 2; int64 Ts = 3; int32 Sec = 4; int32 BankerListNum = 5;//当前上庄列表数量 } //PACKET_GW_JACKPOTLIST message GWGameJackList{ int32 SnId = 1; int64 Coin = 2; int32 RoomId = 3; int32 JackType = 4; int32 GameId = 5; string Platform = 6; string Channel = 7; string Name = 8; } //PACKET_GW_JACKPOTCOIN message GWGameJackCoin{ repeated string Platform = 1; repeated int64 Coin = 2; } //PACKET_GW_NICEIDREBIND message WGNiceIdRebind{ int32 User = 1; int32 NewId = 2; } message PLAYERWINCOININFO{ int32 SnId = 1; int32 GameFreeID = 2; int32 WinCoin = 3; } //PACKET_GW_PLAYERWINCOIN message GWPLAYERWINCOIN{ repeated PLAYERWINCOININFO player = 1; } //PACKET_GW_PLAYERAUTOMARKTAG message GWPlayerAutoMarkTag{ int32 SnId = 1; int32 Tag = 2; } //PACKET_WG_INVITEROBENTERCOINSCENEQUEUE message WGInviteRobEnterCoinSceneQueue{ string Platform = 1; int32 GameFreeId = 2; int32 RobNum = 3; } //PACKET_WG_GAMEFORCESTART message WGGameForceStart{ int32 SceneId = 1; } message ProfitControlGameCfg{ int32 GameFreeId = 1; int32 AutoCorrectRate = 2; int32 ManualCorrectRate = 3; bool UseManual = 4; bool DownPool = 5;//是否降低水池 } message ProfitControlPlatformCfg{ string Platform = 1; repeated ProfitControlGameCfg GameCfg = 2; } //PACKET_WG_PROFITCONTROL_CORRECT message WGProfitControlCorrect{ repeated ProfitControlPlatformCfg Cfg = 1; } //PACKET_GW_CHANGESCENEEVENT message GWChangeSceneEvent { int32 SceneId = 1; } message PlayerIParam { int32 ParamId = 1; int64 IntVal = 2; } message PlayerSParam{ int32 ParamId = 1; string StrVal = 2; } message PlayerCParam { string StrKey = 1; string StrVal = 2; } message PlayerMatchCoin { int32 SnId = 1; int32 Coin = 2; } //PACKET_GW_PLAYERMATCHBILLED message GWPlayerMatchBilled{ int32 SceneId = 1; int32 MatchId = 2; repeated PlayerMatchCoin Players = 3; int32 WinPos = 4; } //PACKET_GW_PLAYERMATCHGRADE message GWPlayerMatchGrade{ int32 SceneId = 1; int32 MatchId = 2; int32 NumOfGame = 3; int32 SpendTime = 4; string GameLogId = 5; repeated PlayerMatchCoin Players = 6; } //玩家退赛 //PACKET_WG_PLAYERQUITMATCH message WGPlayerQuitMatch{ int32 SnId = 1; //玩家ID int32 SceneId = 2; //房间ID int32 MatchId = 3; //比赛ID } //比赛房间底分变化 //PACKET_WG_SCENEMATCHBASECHANGE message WGSceneMatchBaseChange{ repeated int32 SceneIds = 1; //房间ID int32 BaseScore = 2; //当前底分 int32 OutScore = 3; //出局分数 int32 RestNum = 4; //剩余人数 int32 NextTs = 5; //下次刷新时间 } //PACKET_SS_REDIRECTTOPLAYER message SSRedirectToPlayer{ int32 SnId = 1; //玩家id int32 SceneId = 2; //场景id int32 PacketId = 3; //包id bytes Data = 4; //包内容 } //PACKET_WG_INVITEMATCHROB message WGInviteMatchRob{ string Platform = 1; int32 MatchId = 2; int32 RobNum = 3; bool NeedAwait = 4; int32 RoomId = 5; } message GameInfo{ int32 GameId = 1; //游戏id int32 GameFreeId = 2; //游戏GameFeeId int32 GameType = 3; //游戏类型 } //PACKET_WG_GAMEJACKPOT message WGGameJackpot{ int64 Sid = 1; int64 GateSid = 2; string Platform = 3; repeated GameInfo Info = 4; } // 大奖记录信息 message BigWinHistoryInfo{ string SpinID = 1; // 操作id int64 CreatedTime = 2; // 时间 int64 BaseBet = 3; // 单条线下注(底注) int64 PriceValue = 4; // 大奖赢分 string UserName = 5; // 昵称 bool IsVirtualData = 6; // 是否为虚拟数据 int64 TotalBet = 7; // 总下注 repeated int32 Cards = 8;//牌型 } //PACKET_GW_GAMENEWBIGWINHISTORY //message GWGameNewBigWinHistory{ // int32 SceneId = 1; // BigWinHistoryInfo BigWinHistory = 2; //最新一条爆奖记录 //} //PACKET_WG_PLAYERENTER_MINIGAME message WGPlayerEnterMiniGame { int64 Sid = 1; int64 GateSid = 2; int32 SnId = 3; int32 SceneId = 4; bytes PlayerData = 5; int64 TakeCoin = 6; //携带金币 bool IsQM = 7; //是否是全民推广用户 int64 ExpectLeaveCoin = 8;//期望离场时的金币[机器人用] int32 ExpectGameTimes = 9;//期望进行的游戏局数[机器人用] bytes SingleAdjust = 10;//单控数据 } //PACKET_WG_PLAYERLEAVE_MINIGAME message WGPlayerLeaveMiniGame { int64 Sid = 1; int64 GateSid = 2; int32 SnId = 3; int32 SceneId = 4; } //PACKET_WG_PlayerLEAVE message WGPlayerLeave { int32 SnId = 1; } //PACKET_GW_PLAYERLEAVE_MINIGAME message GWPlayerLeaveMiniGame{ int32 SceneId = 1; int32 GameFreeId = 2; int32 SnId = 3; int32 Reason = 4; //原因: 0:主动离开 1:被踢出 2:游戏已经开始 bytes PlayerData = 5; } //PACKET_GW_DESTROYMINISCENE message GWDestroyMiniScene { int32 SceneId = 1; } //PACKET_GR_DESTROYSCENE message GRDestroyScene{ int32 SceneId = 1; //场景id } //失效的机器人账号 message RWAccountInvalid { string Acc = 1; } //PACKET_WG_DTROOMINFO message WGDTRoomInfo{ string DataKey = 1; int32 RoomId = 2; } message PlayerDTCoin{ string NickName = 1; int32 Snid = 2; int32 DCoin = 3; int32 TCoin = 4; int32 NCoin = 5; int64 Totle = 6; int32 DDCoin = 7; int32 TDCoin = 8; } message EResult { string Index = 1; int32 Result = 2; } //PACKET_GW_DTROOMINFO message GWDTRoomInfo{ string DataKey = 1; int32 RoomId = 2; int32 DCoin = 3; int32 TCoin = 4; int32 NCoin = 5; repeated PlayerDTCoin Players = 6; int32 Onlines = 7; int32 LeftTimes = 8; int64 CoinPool = 9; int32 NumOfGames = 10; int32 LoopNum = 11; // 循环局数 repeated EResult Results = 12; // 结算控制 int32 DDCoin = 13; // 百家乐 闲对子 int32 TDCoin = 14; // 百家乐 庄对子 } //PACKET_WG_DTROOMRESULTS message WGRoomResults{ int32 RoomId = 1; string Webuser = 2; string Results = 3; string DataKey = 4; } //PACKET_GW_DTROOMRESULTS message GWRoomResults{ string DataKey = 1; int32 Code = 2; // 0 成功 1 重复设置 2 局数错误 3 未知错误 string Msg = 3; // 描述信息 } //PACKET_GW_ADDSINGLEADJUST message GWAddSingleAdjust{ int32 SnId = 1; string Platform = 2; int32 GameFreeId = 3; } //PACKET_WG_SINGLEADJUST message WGSingleAdjust{ int32 SceneId = 1; int32 Option = 2; bytes PlayerSingleAdjust = 3; } //PACKET_WG_WBCtrlCfg message WbCtrlCfg{ string Platform = 1; bool RealCtrl = 2;//人工调控 bool Novice = 3;//新手 bool Welfare = 4;//福利 bool KillPoints = 5;//杀分 repeated int32 GameIds = 6; } //PACKET_WG_BUYRECTIMEITEM message WGBuyRecTimeItem{ int32 SnId = 1; int64 ExpireTime = 2; int64 Diamond = 3; } // PACKET_WG_UpdateSkin message WGUpdateSkin{ int32 SnId = 1; int32 Id = 2; // 皮肤id }