syntax = "proto3"; package pets; option go_package = "mongo.games.com/game/protocol/pets"; //人物和宠物 enum PetsPacketID { PACKET_CANDY_ZERO = 0;//弃用消息号 PACKET_CS_ROLE_INFO = 2550;//获取人物信息 PACKET_SC_ROLE_INFO = 2551; PACKET_CS_PET_INFO = 2552;//获取宠物信息 PACKET_SC_PET_INFO = 2553; PACKET_CS_PET_RISINGSTAR = 2554;//人物或者宠物升星 PACKET_SC_ROLE_RISINGSTAR = 2555; PACKET_SC_PET_RISINGSTAR = 2556; PACKET_CS_ROLEPETUSEOP = 2557;//人物或者宠物使用 PACKET_SC_ROLEPETUSEOP = 2558; PACKET_CS_ROLEPETUNLOCK = 2559;//解锁模型 PACKET_SC_ROLEPETUNLOCK = 2560; PACKET_CS_PETSKILLLEVELUP = 2561;//技能升级 PACKET_SC_PETSKILLLEVELUP = 2562;//技能升级返回 } //操作结果 enum OpResultCode { OPRC_Sucess = 0; //成功 OPRC_Error = 1; //失败 } //人物信息 message RoleInfo { int32 Id = 1;//序号 int32 RoleId = 2;//角色id string Name = 3;//角色名称 int32 Grade = 4;//角色品级 int32 Level = 5;//角色等级 int32 MaxLevel = 6;//角色等级 int32 Fragment = 7;//升级所需的道具id int32 Amount = 8;//升级所需的道具个数 int32 AwardType = 9;//奖励类型 int32 Award = 10;//奖励加成 int32 AwardRate = 11;//奖励触发概率 string Story = 12;//人物背景介绍 string AwardTitle = 13;//奖励标题 //数据 int32 HaveAmount = 14;//拥有的道具个数 int32 NextAward = 15;//下一级加成 bool IsUsing = 16;//是否在使用中 bool IsUnlock = 17;//是否已经解锁 } //PACKET_CS_ROLE_INFO message CSRoleInfo { } //PACKET_SC_ROLE_INFO message SCRoleInfo { repeated RoleInfo Infos = 1; //宠物信息 } //宠物信息 message PetInfo { int32 Id = 1;//序号 int32 PetId = 2;//角色id string Name = 3;//角色名称 int32 Grade = 4;//角色品级 int32 Level = 5;//角色等级 int32 MaxLevel = 6;//宠物等级 int32 Fragment = 7;//升级所需的道具id int32 Amount = 8;//升级所需的道具个数 int32 AwardType = 9;//奖励类型 int32 Award = 10;//奖励加成 int32 AwardRate = 11;//奖励触发概率 string Story = 12;//人物背景介绍 string AwardTitle = 13;//奖励标题 //数据 int32 HaveAmount = 14;//拥有的道具个数 int32 NextAward = 15;//下一级加成 bool IsUsing = 16;//是否在使用中 bool IsUnlock = 17;//是否已经解锁 repeated PetSkillInfo SkillInfo = 18;//宠物技能信息 } //PACKET_CS_PET_INFO message CSPetInfo { } //PACKET_SC_PET_INFO message SCPetInfo { repeated PetInfo Infos = 1; //宠物信息 } //PACKET_CS_PET_RISINGSTAR message CSRisingStar{ int32 RisingType = 1; //0.人物 1.宠物 int32 RisingModId = 2; //升星的mod Id } //PACKET_SC_ROLE_RISINGSTAR message SCRoleRisingStar{ RoleInfo RoleInfo = 1; OpResultCode RetCode = 2; } //PACKET_SC_PET_RISINGSTAR message SCPetRisingStar{ PetInfo PetInfo = 1; OpResultCode RetCode = 2; } //PACKET_CS_ROLEPETUSEOP message CSRolePetUseOp{ int32 UseModType = 1; //0.人物 1.宠物 int32 UseModId = 2; //使用的模型id } //PACKET_CS_ROLEPETUSEOP message SCRolePetUseOp{ int32 UseModType = 1; //0.人物 1.宠物 int32 UseModId = 2; //使用的模型id OpResultCode RetCode = 3; } //PACKET_CS_ROLEPETUNLOCK message CSRolePetUnlock{ int32 UseModType = 1;//0.人物 1.宠物 int32 UseModId = 2;//模型id } //PACKET_SC_ROLEPETUNLOCK message SCRolePetUnlock{ int32 UseModType = 1;//0.人物 1.宠物 int32 UseModId = 2;//模型id OpResultCode RetCode = 3; RoleInfo RoleInfo = 4; PetInfo PetInfo = 5; } //宠物技能 message PetSkillInfo{ int32 SkillId = 1; int32 SkillLevel = 2; } //请求升级 //PACKET_CS_PETSKILLLEVELUP message CSPetSkillLevelUp{ int32 PetId =1; int32 SkillId = 2; } //请求升级返回 //PACKET_SC_PETSKILLLEVELUP message SCPetSkillLevelUp{ int32 PetId = 1; int32 SkillId = 2; int32 SkillLevel = 3; }