update
This commit is contained in:
parent
7905e67e4f
commit
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@ -63,6 +63,54 @@
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"Gain": {
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"100002": 500
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}
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}
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]
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}
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data/DB_Task.dat
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@ -207,8 +207,8 @@
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"TargetTimes": 10,
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"FinishTimes": 1,
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"Award": {
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"100001": 10000000,
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"100002": 10
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"100001": 250000,
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"50001": 1
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}
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},
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{
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@ -219,8 +219,8 @@
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"TargetTimes": 5,
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"FinishTimes": 1,
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"Award": {
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"100001": 10000000,
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"100002": 10
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"100001": 2500000,
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"50001": 2
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}
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},
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{
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@ -231,8 +231,8 @@
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"TargetTimes": 10,
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"FinishTimes": 1,
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"Award": {
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"100001": 10000000,
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"100002": 10
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"100001": 5000000,
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"50001": 4
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}
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},
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{
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@ -243,8 +243,8 @@
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"TargetTimes": 100,
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"FinishTimes": 1,
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"Award": {
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"100001": 10000000,
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"100002": 10
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"100001": 2500000,
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"50001": 2
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}
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},
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{
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@ -255,8 +255,8 @@
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"TargetTimes": 500,
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"FinishTimes": 1,
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"Award": {
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"100001": 10000000,
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"100002": 10
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"100001": 12500000,
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"50001": 10
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}
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},
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{
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@ -267,8 +267,8 @@
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"TargetTimes": 1000,
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"FinishTimes": 1,
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"Award": {
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"100001": 10000000,
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"100002": 10
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"100001": 25000000,
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"50001": 20
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}
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},
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{
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@ -851,7 +851,7 @@ type WGCreateScene struct {
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SceneId int32 `protobuf:"varint,1,opt,name=SceneId,proto3" json:"SceneId,omitempty"`
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GameId int32 `protobuf:"varint,2,opt,name=GameId,proto3" json:"GameId,omitempty"`
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GameMode int32 `protobuf:"varint,3,opt,name=GameMode,proto3" json:"GameMode,omitempty"`
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Params []int32 `protobuf:"varint,4,rep,packed,name=Params,proto3" json:"Params,omitempty"`
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Params []int64 `protobuf:"varint,4,rep,packed,name=Params,proto3" json:"Params,omitempty"`
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Creator int32 `protobuf:"varint,5,opt,name=Creator,proto3" json:"Creator,omitempty"`
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Agentor int32 `protobuf:"varint,6,opt,name=Agentor,proto3" json:"Agentor,omitempty"`
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ReplayCode string `protobuf:"bytes,7,opt,name=ReplayCode,proto3" json:"ReplayCode,omitempty"`
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@ -926,7 +926,7 @@ func (x *WGCreateScene) GetGameMode() int32 {
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return 0
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}
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func (x *WGCreateScene) GetParams() []int32 {
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func (x *WGCreateScene) GetParams() []int64 {
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if x != nil {
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return x.Params
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}
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@ -1649,7 +1649,7 @@ type GWPlayerLeave struct {
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TotalConvertibleFlow int64 `protobuf:"varint,13,opt,name=TotalConvertibleFlow,proto3" json:"TotalConvertibleFlow,omitempty"` //流水
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ValidCacheBetTotal int64 `protobuf:"varint,14,opt,name=ValidCacheBetTotal,proto3" json:"ValidCacheBetTotal,omitempty"` //有效下注缓存
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Items map[int32]int64 `protobuf:"bytes,15,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
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MatchId int32 `protobuf:"varint,16,opt,name=MatchId,proto3" json:"MatchId,omitempty"` //比赛场id
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MatchId int64 `protobuf:"varint,16,opt,name=MatchId,proto3" json:"MatchId,omitempty"` //比赛场id
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CurIsWin int64 `protobuf:"varint,17,opt,name=CurIsWin,proto3" json:"CurIsWin,omitempty"` //本局是否赢 负数:输 0:平局 正数:赢
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MatchRobotGrades map[int32]int32 `protobuf:"bytes,18,rep,name=MatchRobotGrades,proto3" json:"MatchRobotGrades,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //比赛数据
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RankScore map[int32]int64 `protobuf:"bytes,19,rep,name=RankScore,proto3" json:"RankScore,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 排位积分
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@ -1792,7 +1792,7 @@ func (x *GWPlayerLeave) GetItems() map[int32]int64 {
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return nil
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}
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func (x *GWPlayerLeave) GetMatchId() int32 {
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func (x *GWPlayerLeave) GetMatchId() int64 {
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if x != nil {
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return x.MatchId
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}
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@ -8723,7 +8723,7 @@ var file_server_proto_rawDesc = []byte{
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@ -8878,7 +8878,7 @@ var file_server_proto_rawDesc = []byte{
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@ -165,7 +165,7 @@ message WGCreateScene {
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int32 SceneId = 1;
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int32 GameId = 2;
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int32 GameMode = 3;
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repeated int32 Params = 4;
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repeated int64 Params = 4;
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int32 Creator = 5;
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int32 Agentor = 6;
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string ReplayCode = 7;
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int64 TotalConvertibleFlow = 13; //流水
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int64 ValidCacheBetTotal = 14; //有效下注缓存
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map<int32, int64> Items = 15;
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int32 MatchId = 16;//比赛场id
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int64 MatchId = 16;//比赛场id
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int64 CurIsWin = 17;//本局是否赢 负数:输 0:平局 正数:赢
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map<int32, int32> MatchRobotGrades = 18;//比赛数据
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map<int32, int64> RankScore = 19;// 排位积分
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