fix gatesofoympus
This commit is contained in:
parent
45edf7fd6b
commit
361298ee14
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@ -208,7 +208,7 @@ func (x *CashManiaPlayerData) GetVIP() int32 {
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}
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}
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//房间信息
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//房间信息
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
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//PACKET_CASHMANIA_SCCASHMANIAROOMINFO
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type SCCashManiaRoomInfo struct {
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type SCCashManiaRoomInfo struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -337,7 +337,7 @@ func (x *SCCashManiaRoomInfo) GetPlayerInfo() string {
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}
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}
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//玩家操作
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//玩家操作
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//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
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//PACKET_CASHMANIA_CSCASHMANIAOP
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type CSCashManiaOp struct {
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type CSCashManiaOp struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -394,7 +394,7 @@ func (x *CSCashManiaOp) GetParams() []int64 {
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}
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}
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//玩家操作返回
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//玩家操作返回
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
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//PACKET_CASHMANIA_SCCASHMANIAOP
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type SCCashManiaOp struct {
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type SCCashManiaOp struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -459,7 +459,7 @@ func (x *SCCashManiaOp) GetParams() []int64 {
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}
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}
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//房间状态
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//房间状态
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
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//PACKET_CASHMANIA_SCCASHMANIAROOMSTATE
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type SCCashManiaRoomState struct {
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type SCCashManiaRoomState struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -523,7 +523,7 @@ func (x *SCCashManiaRoomState) GetParams() []int32 {
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return nil
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return nil
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}
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}
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
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//PACKET_CASHMANIA_SCCASHMANIABILLED
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type SCCashManiaBilled struct {
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type SCCashManiaBilled struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -27,7 +27,7 @@ message CashManiaPlayerData {
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int32 VIP = 11;
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int32 VIP = 11;
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}
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}
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//房间信息
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//房间信息
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
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//PACKET_CASHMANIA_SCCASHMANIAROOMINFO
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message SCCashManiaRoomInfo {
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message SCCashManiaRoomInfo {
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int32 RoomId = 1; //房间id
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int32 RoomId = 1; //房间id
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int32 GameFreeId = 2;
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int32 GameFreeId = 2;
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@ -42,26 +42,26 @@ message SCCashManiaRoomInfo {
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string PlayerInfo = 11;
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string PlayerInfo = 11;
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}
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}
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//玩家操作
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//玩家操作
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//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
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//PACKET_CASHMANIA_CSCASHMANIAOP
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message CSCashManiaOp {
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message CSCashManiaOp {
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int32 OpCode = 1; //操作码 0.spin
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int32 OpCode = 1; //操作码 0.spin
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repeated int64 Params = 2; //操作参数 下注索引编号
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repeated int64 Params = 2; //操作参数 下注索引编号
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}
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}
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//玩家操作返回
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//玩家操作返回
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
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//PACKET_CASHMANIA_SCCASHMANIAOP
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message SCCashManiaOp {
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message SCCashManiaOp {
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int32 OpCode = 1; //操作码
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int32 OpCode = 1; //操作码
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int32 OpRetCode = 2; //操作结果 1.金币不足 2.低于该值不能押注
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int32 OpRetCode = 2; //操作结果 1.金币不足 2.低于该值不能押注
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repeated int64 Params = 3; //操作参数
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repeated int64 Params = 3; //操作参数
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}
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}
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//房间状态
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//房间状态
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
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//PACKET_CASHMANIA_SCCASHMANIAROOMSTATE
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message SCCashManiaRoomState {
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message SCCashManiaRoomState {
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int32 State = 1; //房间当前状态
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int32 State = 1; //房间当前状态
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int32 SubState = 2; //房间当前子状态
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int32 SubState = 2; //房间当前子状态
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repeated int32 Params = 3; //状态参数
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repeated int32 Params = 3; //状态参数
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}
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}
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
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//PACKET_CASHMANIA_SCCASHMANIABILLED
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message SCCashManiaBilled{
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message SCCashManiaBilled{
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int32 OpRetCode = 1;//0.spin成功 1.spin失败
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int32 OpRetCode = 1;//0.spin成功 1.spin失败
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string GameEndStr = 2;
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string GameEndStr = 2;
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@ -208,7 +208,7 @@ func (x *GatesOfOlympusPlayerData) GetVIP() int32 {
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}
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}
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//房间信息
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//房间信息
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
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//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO
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type SCGatesOfOlympusRoomInfo struct {
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type SCGatesOfOlympusRoomInfo struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -337,7 +337,7 @@ func (x *SCGatesOfOlympusRoomInfo) GetPlayerInfo() string {
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}
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}
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//玩家操作
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//玩家操作
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//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
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//PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP
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type CSGatesOfOlympusOp struct {
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type CSGatesOfOlympusOp struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -394,7 +394,7 @@ func (x *CSGatesOfOlympusOp) GetParams() []int64 {
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}
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}
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//玩家操作返回
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//玩家操作返回
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
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//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSOP
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type SCGatesOfOlympusOp struct {
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type SCGatesOfOlympusOp struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -459,7 +459,7 @@ func (x *SCGatesOfOlympusOp) GetParams() []int64 {
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}
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}
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//房间状态
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//房间状态
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
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//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMSTATE
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type SCGatesOfOlympusRoomState struct {
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type SCGatesOfOlympusRoomState struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -523,7 +523,7 @@ func (x *SCGatesOfOlympusRoomState) GetParams() []int32 {
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return nil
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return nil
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}
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}
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
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//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED
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type SCGatesOfOlympusBilled struct {
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type SCGatesOfOlympusBilled struct {
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state protoimpl.MessageState
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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sizeCache protoimpl.SizeCache
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@ -27,7 +27,7 @@ message GatesOfOlympusPlayerData {
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int32 VIP = 11;
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int32 VIP = 11;
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}
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}
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//房间信息
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//房间信息
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMINFO
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//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO
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message SCGatesOfOlympusRoomInfo {
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message SCGatesOfOlympusRoomInfo {
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int32 RoomId = 1; //房间id
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int32 RoomId = 1; //房间id
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int32 GameFreeId = 2;
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int32 GameFreeId = 2;
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@ -42,26 +42,26 @@ message SCGatesOfOlympusRoomInfo {
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string PlayerInfo = 11;
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string PlayerInfo = 11;
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}
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}
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//玩家操作
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//玩家操作
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//PACKET_FORTUNEMOUSE_CSFORTUNEMOUSEOP
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//PACKET_GATESOFOLYMPUS_CSGATESOFOLYMPUSOP
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message CSGatesOfOlympusOp {
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message CSGatesOfOlympusOp {
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int32 OpCode = 1; //操作码 0.spin
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int32 OpCode = 1; //操作码 0.spin
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repeated int64 Params = 2; //操作参数 下注索引编号
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repeated int64 Params = 2; //操作参数 下注索引编号
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}
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}
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//玩家操作返回
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//玩家操作返回
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEOP
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//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSOP
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message SCGatesOfOlympusOp {
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message SCGatesOfOlympusOp {
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int32 OpCode = 1; //操作码
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int32 OpCode = 1; //操作码
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int32 OpRetCode = 2; //操作结果 1.金币不足 2.低于该值不能押注
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int32 OpRetCode = 2; //操作结果 1.金币不足 2.低于该值不能押注
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repeated int64 Params = 3; //操作参数
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repeated int64 Params = 3; //操作参数
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}
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}
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//房间状态
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//房间状态
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEROOMSTATE
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//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMSTATE
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message SCGatesOfOlympusRoomState {
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message SCGatesOfOlympusRoomState {
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int32 State = 1; //房间当前状态
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int32 State = 1; //房间当前状态
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int32 SubState = 2; //房间当前子状态
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int32 SubState = 2; //房间当前子状态
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repeated int32 Params = 3; //状态参数
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repeated int32 Params = 3; //状态参数
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}
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}
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//PACKET_FORTUNEMOUSE_SCFORTUNEMOUSEBILLED
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//PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED
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message SCGatesOfOlympusBilled{
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message SCGatesOfOlympusBilled{
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int32 OpRetCode = 1;//0.spin成功 1.spin失败
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int32 OpRetCode = 1;//0.spin成功 1.spin失败
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string GameEndStr = 2;
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string GameEndStr = 2;
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