175 lines
4.2 KiB
Go
175 lines
4.2 KiB
Go
package svc
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import (
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"errors"
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"math/rand"
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"sync"
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"github.com/globalsign/mgo"
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"github.com/globalsign/mgo/bson"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/game/dbproxy/mongo"
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"mongo.games.com/game/model"
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)
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/*
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玩家id生成算法
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*/
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const (
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PlayerBucketIDMin = 10000000 // 第一个玩家id
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BatchPlayerBucketIDCnt = 99999999 // 玩家id自增步长
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)
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var (
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PlayerBucketIdsDBName = "user"
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PlayerBucketIdsCollName = "user_bucketids"
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PlayerBucketIdsAutoId = bson.ObjectIdHex("60f69b4a09dbe3323c632f25") // 记录id使用到多少了
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ErrPlayerBucketIdsDBNotOpen = model.NewDBError(PlayerBucketIdsDBName, PlayerBucketIdsCollName, model.NOT_OPEN)
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playerBucketId = &model.PlayerBucketId{}
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playerBucketIdsCursor = int32(0)
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playerBucketIdLock = sync.Mutex{}
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)
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type PlayerBucketAutoId struct {
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Id bson.ObjectId `bson:"_id"`
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AutoId int
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}
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func PlayerBucketIdCollection() *mongo.Collection {
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s := mongo.MgoSessionMgrSington.GetPltMgoSession(mongo.G_P, PlayerBucketIdsDBName)
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if s != nil {
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c, first := s.DB().C(PlayerBucketIdsCollName)
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if first {
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var id PlayerBucketAutoId
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err := c.Find(bson.M{"_id": PlayerBucketIdsAutoId}).One(&id)
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if err != nil && errors.Is(err, mgo.ErrNotFound) {
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id.Id = PlayerBucketIdsAutoId
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id.AutoId = PlayerBucketIDMin
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c.Insert(id)
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}
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}
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return c
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}
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return nil
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}
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// id 增加
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func autoIncPlayerBucketId() (int, error) {
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c := PlayerBucketIdCollection()
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if c == nil {
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return 0, ErrPlayerBucketIdsDBNotOpen
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}
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change := mgo.Change{
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Update: bson.M{"$inc": bson.M{"autoid": BatchPlayerBucketIDCnt}},
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ReturnNew: true,
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}
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doc := PlayerBucketAutoId{}
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_, err := c.Find(bson.M{"_id": PlayerBucketIdsAutoId}).Apply(change, &doc)
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if err == nil {
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return doc.AutoId, nil
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}
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return 0, err
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}
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type PlayerBucketId struct {
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Id bson.ObjectId `bson:"_id"`
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StartPos int32
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EndPos int32
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Used bool
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}
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func (receiver *PlayerBucketId) IsValid(cursor int32) bool {
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return receiver.Id.Valid() &&
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receiver.StartPos != 0 &&
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receiver.EndPos != 0 &&
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receiver.StartPos != receiver.EndPos &&
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cursor >= receiver.StartPos &&
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cursor <= receiver.EndPos &&
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cursor != 0
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}
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// 生成一批玩家id
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func genABatchPlayerBucketId() error {
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maxV, err := autoIncPlayerBucketId()
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if err != nil {
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return err
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}
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var (
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minV = maxV - BatchPlayerBucketIDCnt
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bucketSize = 100 // 最长100个玩家id是连续的
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bucketArr []*PlayerBucketId
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)
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cnt := ((maxV - minV) / bucketSize) + 1
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bucketArr = make([]*PlayerBucketId, 0, cnt)
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for i := minV; i < maxV; i = i + bucketSize {
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bucketArr = append(bucketArr, &PlayerBucketId{
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Id: bson.NewObjectId(),
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StartPos: int32(i),
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EndPos: int32(i + bucketSize - 1),
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Used: false,
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})
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}
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for i, _ := range bucketArr {
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rnd := rand.Intn(len(bucketArr))
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bucketArr[i], bucketArr[rnd] = bucketArr[rnd], bucketArr[i]
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}
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c := PlayerBucketIdCollection()
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docs := make([]interface{}, 0, len(bucketArr))
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for _, log := range bucketArr {
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docs = append(docs, log)
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}
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if c != nil {
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for len(docs) > 0 {
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cnt := len(docs)
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if cnt > 1000 {
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cnt = 1000
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}
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err = c.Insert(docs[:cnt]...)
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docs = docs[cnt:]
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}
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}
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return err
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}
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// GetOnePlayerIdFromBucket 获取一个玩家id
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func GetOnePlayerIdFromBucket() (pid int32, err error) {
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playerBucketIdLock.Lock()
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defer playerBucketIdLock.Unlock()
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if !playerBucketId.IsValid(playerBucketIdsCursor) {
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var flag bool
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c := PlayerBucketIdCollection()
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if c != nil {
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change := mgo.Change{
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Update: bson.M{"$set": bson.M{"used": true}},
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ReturnNew: true,
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}
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redo:
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_, err := c.Find(bson.M{"used": false}).Apply(change, playerBucketId)
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if err != nil {
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logger.Logger.Warnf("GetOnePlayerIdFromBucket Find failed:%v", err)
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if !flag && errors.Is(err, mgo.ErrNotFound) {
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err = genABatchPlayerBucketId()
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flag = true
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if err == nil {
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goto redo
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}
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}
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return 0, err
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}
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err = c.RemoveId(playerBucketId.Id)
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if err != nil {
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logger.Logger.Warnf("GetOnePlayerIdFromBucket RemoveId(%v) failed:%v ", playerBucketId.Id, err)
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}
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playerBucketIdsCursor = playerBucketId.StartPos
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} else {
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return 0, ErrPlayerBucketIdsDBNotOpen
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}
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}
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pid = playerBucketIdsCursor
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playerBucketIdsCursor++
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return pid, nil
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}
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