997 lines
23 KiB
Protocol Buffer
997 lines
23 KiB
Protocol Buffer
syntax = "proto3";
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package server;
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option go_package = "mongo.games.com/game/protocol/server";
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import "pbdata.proto";
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enum SSPacketID {
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PACKET_SERVER_ZERO = 0; // 弃用消息号
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PACKET_GB_CUR_LOAD = 1000;
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PACKET_GB_STATE_SWITCH = 1001;
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PACKET_SC_GATEINFO = 1002;
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PACKET_SS_DICONNECT = 1004;
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PACKET_MS_SRVCTRL = 1005; // 服务控制命令
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PACKET_WG_SERVER_STATE = 1012;
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PACKET_SG_BINDGROUPTAG = 1013; // 玩家加入群组
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PACKET_SS_CUSTOMTAG_MULTICAST = 1014; // 给群组发消息,群组中的所有玩家都能收到
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//服务器组间的业务消息
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PACKET_WG_CREATESCENE = 1101;
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PACKET_WG_DESTROYSCENE = 1102;
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PACKET_WG_PLAYERENTER = 1103;
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PACKET_GW_PLAYERLEAVE = 1104;
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PACKET_GW_BILLEDROOMCARD = 1105;
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PACKET_GW_DESTROYSCENE = 1106;
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PACKET_WG_PLAYERDROPLINE = 1107;
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PACKET_WG_PLAYERREHOLD = 1108;
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PACKET_GG_PLAYERSESSIONBIND = 1109; // gate绑定gamesrv
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PACKET_GG_PLAYERSESSIONUNBIND = 1110; // gate解绑gamesrv
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PACKET_WG_PLAYERRETURN = 1111;
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PACKET_GR_REPLAYRECORD = 1112;
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PACKET_GW_GAMEREC = 1113;
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PACKET_WG_AUDIENCEENTER = 1114;
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PACKET_GW_AUDIENCELEAVE = 1115;
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PACKET_GW_SCENESTART = 1116;
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PACKET_WR_INVITEROBOT = 1117;
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PACKET_WG_AGENTKICKOUTPLAYER = 1118;
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PACKET_WD_DATANALYSIS = 1119;
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//PACKET_GW_PLAYERMATCHBILLED = 1120;
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PACKET_GW_CLUBBILLMONEY = 1121;
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PACKET_WG_REBIND_SNID = 1122;
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PACKET_WG_AUDIENCESIT = 1123;
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PACKET_WG_RECHARGE = 1124;
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PACKET_GW_SCENESTATE = 1125;
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PACKET_WG_GRACE_DESTROYSCENE = 1126;
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PACKET_GW_SCENEEND = 1127;
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PACKET_GW_FISHRECORD = 1128;
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PACKET_GW_PLAYERFORCELEAVE = 1129;
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PACKET_GW_PLAYERWINSOCORE = 1130;
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PACKET_GW_PLAYERDATA = 1131; // 玩家统计数据同步
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PACKET_DW_ThirdRebateMessage = 1132;
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PACKET_WD_ACKThirdRebateMessage = 1133;
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PACKET_DW_ThirdRoundMessage = 1134;
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PACKET_WR_INVITECREATEROOM = 1135;
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PACKET_WR_LoginRec = 1136;
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PACKET_WR_GameDetail = 1137;
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PACKET_WR_PlayerData = 1138; // 同步玩家数据
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PACKET_WG_PlayerLEAVE = 1139;
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PACKET_WG_WBCtrlCfg = 1140;
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PACKET_GN_PLAYERCARDS = 1500;
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PACKET_GW_REBUILDSCENE = 1501;
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PACKET_GW_PLAYERSTATE = 1502;
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PACKET_GW_NEWNOTICE = 1503;
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PACKET_GW_PLAYERSTATIC = 1504;
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PACKET_WG_COINPOOLSETTING = 1505;
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PACKET_WG_SETPLAYERBLACKLEVEL = 1506;
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PACKET_GW_AUTORELIEVEWBLEVEL = 1507;
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PACKET_GN_PLAYERPARAM = 1508;
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PACKET_GW_SCENEPLAYERLOG = 1509;
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PACKET_GW_SYNCPLAYERCOIN = 1510;
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PACKET_WG_PlayerOnGameCount = 1514;
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PACKET_GR_GameFreeData = 1515;
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PACKET_WG_SyncPlayerSafeBoxCoin = 1516;
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PACKET_WG_RESETCOINPOOL = 1517;
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PACKET_WG_CLUB_MESSAGE = 1518;
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PACKET_GW_GAMESTATELOG = 1519;
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PACKET_GW_GAMESTATE = 1520;
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PACKET_GW_JACKPOTLIST = 1521;
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PACKET_GW_JACKPOTCOIN = 1522; //同步奖池
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PACKET_GW_NICEIDREBIND = 1523;
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PACKET_GW_PLAYERWINCOIN = 1524;
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PACKET_GW_PLAYERAUTOMARKTAG = 1525;
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PACKET_WG_INVITEROBENTERCOINSCENEQUEUE = 1526;
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PACKET_WG_GAMEFORCESTART = 1527;
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PACKET_WG_PROFITCONTROL_CORRECT = 1528;
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PACKET_GW_CHANGESCENEEVENT = 1529;
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PACKET_WT_PLAYERPAY = 1530;
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PACKET_GW_PLAYERMATCHBILLED = 1531;
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PACKET_GW_PLAYERMATCHGRADE = 1532;
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PACKET_WG_PLAYERQUITMATCH = 1533;
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PACKET_WG_SCENEMATCHBASECHANGE = 1534;
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PACKET_SS_REDIRECTTOPLAYER = 1535;
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PACKET_WG_INVITEMATCHROB = 1536;
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//PACKET_WG_GAMEPOOLSWITCH= 1537; // 水池开关
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PACKET_WG_GAMEJACKPOT = 1539; //WorldSrv通知GameSrv转发奖池信息
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// PACKET_GW_GAMENEWBIGWINHISTORY = 1540;
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PACKET_WG_PLAYERENTER_MINIGAME = 1541;
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PACKET_WG_PLAYERLEAVE_MINIGAME = 1542;
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PACKET_GW_PLAYERLEAVE_MINIGAME = 1543;
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PACKET_GW_DESTROYMINISCENE = 1544;
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PACKET_GR_DESTROYSCENE = 1545;
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PACKET_WG_DTROOMINFO = 1546;
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PACKET_GW_DTROOMINFO = 1547;
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PACKET_WG_DTROOMRESULTS = 1548;
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PACKET_GW_DTROOMRESULTS = 1549;
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PACKET_WG_SINGLEADJUST = 1550;
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PACKET_GW_ADDSINGLEADJUST = 1551;
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PACKET_WG_BUYRECTIMEITEM = 1552;
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}
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//PACKET_SG_BINDGROUPTAG
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message SGBindGroupTag{
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enum OpCode {
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OpCode_Add = 0;//添加
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OpCode_Del = 1;//删除
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}
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int64 Sid = 1; //sessionid
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OpCode Code = 2; //操作码
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repeated string Tags = 3;//标记信息
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}
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//PACKET_SS_CUSTOMTAG_MULTICAST
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message SSCustomTagMulticast{
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repeated string Tags = 1;
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bytes RawData = 2;
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}
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message OpResultParam {
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int64 ParamInt64 = 1;
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string ParamString = 2;
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}
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//PACKET_GB_CUR_LOAD
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message ServerLoad {
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int32 SrvType = 1;
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int32 SrvId = 2;
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int32 CurLoad = 3;
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}
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//PACKET_GB_STATE_SWITCH
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message ServerStateSwitch {
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int32 SrvType = 1;
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int32 SrvId = 2;
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}
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//PACKET_WG_SERVER_STATE
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message ServerState {
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int32 SrvState = 1;
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}
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//PACKET_MS_SRVCTRL
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message ServerCtrl {
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int32 CtrlCode = 1;
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repeated OpResultParam Params = 2;
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}
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//PACKET_SC_NOTICE
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message ServerNotice {
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string Text = 1;
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}
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//PACKET_WG_CREATESCENE
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message WGCreateScene {
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int32 SceneId = 1;
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int32 GameId = 2;
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int32 GameMode = 3;
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repeated int64 Params = 4;
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int32 Creator = 5;
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int32 Agentor = 6;
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string ReplayCode = 7;
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repeated int32 ParamsEx = 8;
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int32 SceneMode = 9;
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int32 HallId = 10;
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string Platform = 11;
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DB_GameFree DBGameFree = 12;
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int32 GroupId = 13;
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bool EnterAfterStart = 14;
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int32 TotalOfGames = 15;
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int32 Club = 16; //俱乐部Id
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string ClubRoomId = 17;
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int32 ClubRoomPos = 18;
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int32 ClubRate = 19;
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int32 BaseScore = 20;
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int32 PlayerNum = 21;
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bool RealCtrl = 22;
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repeated int32 ChessRank = 23;
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}
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//PACKET_WG_DESTROYSCENE
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message WGDestroyScene {
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int32 SceneId = 1;
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bool IsCompleted = 2;
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}
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//PACKET_GW_DESTROYSCENE
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message GWDestroyScene {
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int32 SceneId = 1;
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bool IsCompleted = 2;
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}
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//PACKET_WG_GRACE_DESTROYSCENE
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message WGGraceDestroyScene {
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repeated int32 Ids = 1;
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}
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message RebateTask {
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bool RebateSwitch = 1; //返利开关
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repeated string RebateGameCfg = 2; //已打开的游戏配置 gameid+gamemode
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}
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//PACKET_WG_PLAYERENTER
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//PACKET_WG_AUDIENCEENTER
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message WGPlayerEnter {
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int64 Sid = 1;
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int64 GateSid = 2;
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int32 SceneId = 3;
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bytes PlayerData = 4;
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string AgentCode = 5;
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int64 TakeCoin = 6; //携带金币
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bool IsLoaded = 7; //加载完成
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bool IsQM = 8; //是否是全民推广用户
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int64 ExpectLeaveCoin = 9;//期望离场时的金币[机器人用]
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int32 ExpectGameTimes = 10;//期望进行的游戏局数[机器人用]
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repeated PlayerIParam IParams = 11;
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repeated PlayerSParam SParams = 12;
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repeated PlayerCParam CParams = 13;
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int32 SnId = 14;
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bytes SingleAdjust = 15;//单控数据
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int32 Pos = 16;
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map<int32, int64> Items = 17;
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repeated int32 MatchParams = 18;//比赛参数
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map<int32, int64> RankScore = 19;// 排位积分
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string AppChannel = 20; // 包渠道
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}
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//从观众席坐到座位
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//PACKET_WG_AUDIENCESIT
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message WGAudienceSit {
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int32 SnId = 1;
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int64 TakeCoin = 2; //携带金币
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int32 SceneId = 3;
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int32 Pos = 4;
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}
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//PACKET_WG_PLAYERRETURN
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message WGPlayerReturn {
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int32 PlayerId = 1;
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bool IsLoaded = 2; //加载完成标记
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int32 RoomId = 3; //房间id
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int64 EnterTs = 4; //进房时的时间
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}
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//PACKET_GW_PLAYERLEAVE
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//PACKET_GW_AUDIENCELEAVE
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message GWPlayerLeave{
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int32 RoomId = 1;
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int32 PlayerId = 2;
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int32 Reason = 3; //原因: 0:主动离开 1:被踢出 2:游戏已经开始
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bytes PlayerData = 4;
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int64 ReturnCoin = 5; //退还金币
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int64 ServiceFee = 6; //服务费|税收
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int32 GameTimes = 7; //游戏次数
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int64 GameCoinTs = 8;
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int32 SelVip = 9;//VIP鱼炮的选择
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int64 BetCoin = 10; //投注金额
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int32 WinTimes = 11; //赢局
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int32 LostTimes = 12; //输局
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int64 TotalConvertibleFlow = 13; //流水
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int64 ValidCacheBetTotal = 14; //有效下注缓存
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map<int32, int64> Items = 15;
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int64 MatchId = 16;//比赛场id
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int64 CurIsWin = 17;//本局是否赢 负数:输 0:平局 正数:赢
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map<int32, int32> MatchRobotGrades = 18;//比赛数据
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map<int32, int64> RankScore = 19;// 排位积分
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}
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//PACKET_WG_PLAYERDROPLINE
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message WGPlayerDropLine {
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int32 Id = 1;
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int32 SceneId = 2;
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}
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//PACKET_WG_PLAYERREHOLD
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message WGPlayerRehold {
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int32 Id = 1;
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int64 Sid = 2;
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int32 SceneId = 3;
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int64 GateSid = 4;
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}
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//PACKET_GW_BILLEDROOMCARD
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message GWBilledRoomCard {
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int32 RoomId = 1;
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repeated int32 SnId = 2;
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}
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//PACKET_GG_PLAYERSESSIONBIND
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message GGPlayerSessionBind {
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int64 Sid = 1;
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int32 SnId = 2;
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int32 Vip = 3;
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int64 CoinPayTotal = 4;
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string Ip = 5;
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string Platform = 6;
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}
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//PACKET_GG_PLAYERSESSIONUNBIND
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message GGPlayerSessionUnBind {
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int64 Sid = 1;
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}
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message WGDayTimeChange {
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int32 Minute = 1;
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int32 Hour = 2;
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int32 Day = 3;
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int32 Week = 4;
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int32 Month = 5;
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}
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message ReplayPlayerData {
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string AccId = 1; //账号ID
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string Platform = 2; //平台名称
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string Pos = 3; //Pos
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string Name = 4; //名字
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int32 SnId = 5; //数字账号
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int32 Head = 6; //头像
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int32 Sex = 7; //性别
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int64 Coin = 8; //金币
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}
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//录像回放相关
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message ReplayRecord{
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int64 TimeStamp = 1; //时间戳
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int32 Pos = 2; //位置相关 -1:标示广播消息,与位置无关
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int32 PacketId = 3; //包ID
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bytes BinData = 4; //包二进制数据
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string StrData = 5; //包字符串数据
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int32 ExcludePos = 6; //排除的位置
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}
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message ReplaySequene{
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repeated ReplayRecord Sequenes = 1;
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}
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message GRReplaySequene {
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string Name = 1;
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ReplaySequene Rec = 2;
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string Platform = 3;
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string Channel = 4;
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string Promoter = 5;
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int32 ClubId = 6;
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string ClubRoom = 7;
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int32 GameFreeid = 8;
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int32 RoomId = 9; //房间id
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int32 GameId = 10; //游戏id
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int32 RoomMode = 11; //游戏模式
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int32 NumOfGames = 12; //当前第几局
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int32 BankerPos = 13; //庄家位置
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int32 SceneType = 14; //房间模式 0:房卡模式 1:钻石模式
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string LogId = 15; //关联的牌局记录
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repeated ReplayPlayerData Datas = 16; //玩家信息
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int32 DatasVer = 17;
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}
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//PACKET_WR_LoginRec
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message WRLoginRec {
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int32 SnId = 1; //
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int32 RecType = 2; //记录类型
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int64 RecTime = 3; //记录时间
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bool IsBind = 4; //是否绑定
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string City = 5; //城市
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string Platform = 6; //平台id
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string LogId = 7; //关联的登录记录
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}
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//PACKET_WR_GameDetail
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message WRGameDetail {
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bytes GameDetail = 1; //
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}
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//PACKET_WR_PlayerData
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message WRPlayerData {
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int64 Sid = 1;
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bytes PlayerData = 2; //
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}
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//PACKET_WT_PlayerPay
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message WTPlayerPay {
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bytes PlayerData = 1; //
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int64 AddCoin = 2;
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}
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message PlayerGameRec{
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int32 Id = 1;
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string Name = 2;
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int32 Head = 3;
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int64 Coin = 4;
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int32 Pos = 5;
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repeated int32 OtherParams = 6;
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}
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//PACKET_GW_GAMEREC
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message GWGameRec {
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int32 RoomId = 1;
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repeated PlayerGameRec Datas = 2;
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int32 NumOfGames = 3;
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int32 GameTime = 4;
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string ReplayCode = 5;
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}
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//PACKET_GW_SCENESTART
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message GWSceneStart {
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int32 RoomId = 1;
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int32 CurrRound = 2;
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bool Start = 3;
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int32 MaxRound = 4;
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}
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message PlayerCtx{
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int32 SnId = 1;
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int64 Coin = 2;
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}
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//该协议废弃掉,统一由
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//PACKET_GW_SCENEEND
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//message GWSceneEnd {
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// int32 GameFreeId = 1;
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// repeated PlayerCtx Players = 2;
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//}
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//PACKET_GW_SCFISHRECORD
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message FishRecord {
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int32 FishId = 1;
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int32 Count = 2;
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}
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message GWFishRecord {
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int32 GameFreeId = 1;
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int32 SnId = 2;
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repeated FishRecord FishRecords = 3;
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}
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//场景状态
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//PACKET_GW_SCENESTATE
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message GWSceneState {
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int32 RoomId = 1;
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int32 CurrState = 2;
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int32 Fishing = 3;
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}
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//PACKET_WR_INVITEROBOT
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message WRInviteRobot {
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int32 RoomId = 1;
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int32 Cnt = 2;
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int32 MatchId = 3;
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string Platform = 4;
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bool IsMatch = 5;
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bool NeedAwait = 6;
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}
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//PACKET_WR_INVITECREATEROOM
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message WRInviteCreateRoom {
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int32 Cnt = 1;
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int32 MatchId = 2;
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}
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//PACKET_WG_AGENTKICKOUTPLAYER
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message WGAgentKickOutPlayer {
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int32 RoomId = 1;
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int32 AgentId = 2;
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int32 PlayerId = 3;
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int64 AgentSid = 4;
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}
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//PACKET_WD_DATANALYSIS
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message WDDataAnalysis {
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int32 DataType = 1;
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bytes Data = 2;
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}
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message PlayerCard{
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int32 Pos = 1;
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repeated int32 Cards = 2;
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}
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message GNPlayerCards{
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int32 SceneId = 1;
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repeated PlayerCard PlayerCards = 2;
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int32 NowRobotMode = 3;
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}
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message RobotData{
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||
int64 TotalIn = 2;
|
||
int64 TotalOut = 3;
|
||
int64 CoinPayTotal = 4;
|
||
int64 CoinExchangeTotal = 5;
|
||
int32 Pos = 6;
|
||
}
|
||
message GNPlayerParam{
|
||
int32 SceneId = 1;
|
||
repeated RobotData Playerdata = 2;
|
||
}
|
||
|
||
//PACKET_GW_REBUILDSCENE
|
||
//重建场景关系
|
||
message GWRebuildScene{
|
||
repeated int32 SceneIds = 1;
|
||
repeated int32 PlayerIds = 2;
|
||
}
|
||
//PACKET_WG_REBIND_SNID 1122
|
||
message WGRebindPlayerSnId{
|
||
int32 OldSnId = 1;
|
||
int32 NewSnId = 2;
|
||
}
|
||
//PACKET_GW_PLAYERSTATE
|
||
message GWPlayerFlag{
|
||
int32 SnId = 1;
|
||
int32 RoomId = 2;
|
||
int32 Flag = 3;
|
||
}
|
||
|
||
//玩家操作返回
|
||
//PACKET_WG_RECHARGE
|
||
message WGHundredOp{
|
||
int32 snid = 1; //玩家SNID
|
||
int32 OpCode = 2; //操作码
|
||
repeated int64 Params = 3; //操作参数
|
||
}
|
||
|
||
//系统广播
|
||
message GWNewNotice{
|
||
string ch = 1;
|
||
string content = 2;
|
||
int64 start = 3;
|
||
int64 interval = 4;
|
||
int64 count = 5;
|
||
int64 msgtype = 6;
|
||
string platform = 7;
|
||
int32 priority = 8;
|
||
bool isrob = 9;
|
||
}
|
||
|
||
message PlayerStatics{
|
||
int32 SnId = 1;
|
||
int64 GameTimes = 2;
|
||
int64 TotalIn = 3;
|
||
int64 TotalOut = 4;
|
||
bool IsFoolPlayer = 5;
|
||
int64 LoseGameTimes = 6;
|
||
int64 WinGameTimes = 7;
|
||
int64 TotalSysIn = 8;
|
||
int64 TotalSysOut = 9;
|
||
}
|
||
|
||
message GWPlayerStatics{
|
||
int32 RoomId = 1;
|
||
repeated PlayerStatics Datas = 2;
|
||
int32 ClubId = 3;
|
||
int64 PumpTotalCoin = 4;
|
||
}
|
||
|
||
message WGResetCoinPool{
|
||
string Platform = 1;
|
||
int32 GameFreeId = 2;
|
||
int32 ServerId = 3;
|
||
int32 GroupId = 4;
|
||
int32 PoolType = 5;
|
||
int64 Value = 6;
|
||
}
|
||
|
||
message WGSetPlayerBlackLevel{
|
||
int32 SnId = 1;
|
||
int32 SceneId = 2;
|
||
int32 WBLevel = 3;
|
||
int64 WBCoinLimit = 4;
|
||
bool ResetTotalCoin = 5;
|
||
int32 MaxNum = 6;
|
||
int32 State = 7;
|
||
}
|
||
|
||
message GWAutoRelieveWBLevel{
|
||
int32 SnId = 1;
|
||
}
|
||
//PACKET_GW_SCENEPLAYERLOG
|
||
//通知world房间里都是谁跟谁打牌的,配桌用的数据
|
||
message GWScenePlayerLog{
|
||
int32 GameId = 1;
|
||
int32 GameFreeId = 2;
|
||
repeated int32 Snids = 3;
|
||
repeated bool IsGameing = 4;
|
||
}
|
||
|
||
//PACKET_GW_PLAYERFORCELEAVE
|
||
message GWPlayerForceLeave{
|
||
int32 RoomId = 1;
|
||
int32 PlayerId = 2;
|
||
int32 Reason = 3; //原因: 0:主动离开 1:被踢出 2:游戏已经开始
|
||
int64 EnterTs = 4; //进场时时间
|
||
}
|
||
|
||
//PACKET_GW_PLAYERDATA
|
||
message PlayerData {
|
||
int32 SnId = 1; // 玩家id
|
||
int64 Bet = 2; // 下注额
|
||
int64 Gain = 3; // 输赢额,税后
|
||
int64 Tax = 4; // Gain的税收
|
||
int64 Coin = 5; // 当前身上余额
|
||
int64 GameCoinTs = 6; // 最后帐变时间戳
|
||
int64 WBGain = 7; // 黑白名单输赢统计, 发送端可以忽略
|
||
int32 WinState = 8; // 1:赢 2:输 3:和, 用Gain区分不了输赢的游戏必传这个参数,否则可以忽略
|
||
}
|
||
message GWPlayerData {
|
||
repeated PlayerData Datas = 1;// 玩家数据
|
||
int32 GameFreeId = 2;//游戏场次id
|
||
int32 SceneId = 4; //房间id
|
||
}
|
||
|
||
//PACKET_GW_PLAYERWINSOCORE
|
||
message PlayerWinScore {
|
||
int32 SnId = 2;//玩家id
|
||
int64 WinScore = 3;//玩家输赢额,税后
|
||
int64 Gain = 4;//输赢额,税前
|
||
int64 Tax = 5;//税收
|
||
int64 Lottery = 6;//彩金池增加金额
|
||
int32 Kind = 7;//牌型
|
||
repeated int32 Card = 8;//手牌
|
||
}
|
||
message GWPlayerWinScore {
|
||
int32 GameFreeId = 1;//游戏场次id
|
||
repeated PlayerWinScore PlayerWinScores = 2;//玩家输赢数据
|
||
int64 RobotGain = 3;//机器人营收 机器人赢:正值 机器人输:负值
|
||
int32 SceneId = 4; //房间id
|
||
string RecId = 5;//牌局id
|
||
}
|
||
|
||
message WGPayerOnGameCount{
|
||
repeated int32 DTCount = 1;
|
||
}
|
||
|
||
message GRGameFreeData{
|
||
int32 RoomId = 1;
|
||
DB_GameFree DBGameFree = 2;
|
||
}
|
||
|
||
message WGSyncPlayerSafeBoxCoin{
|
||
int32 SnId = 1;
|
||
int64 SafeBoxCoin = 2;
|
||
}
|
||
//PACKET_WG_CLUB_MESSAGE
|
||
message WGClubMessage {
|
||
int64 ClubId = 1;
|
||
repeated int32 SceneIds = 2;
|
||
int64 PumpCoin = 3;
|
||
DB_GameFree DBGameFree = 4;
|
||
}
|
||
|
||
//datasrv=>worldsrv用户在三方平台的流水信息
|
||
message DWThirdRebateMessage {
|
||
uint64 Tag = 1;
|
||
int32 Snid = 2;
|
||
int64 AvailableBet = 3;
|
||
string Third = 4;
|
||
int32 Plt = 5;
|
||
}
|
||
message DWThirdRoundMessage {
|
||
uint64 Tag = 1;
|
||
int32 Snid = 2;
|
||
string Third = 3;
|
||
string InThirdGameid = 4; //在三方内的游戏ID
|
||
string InThirdGameName = 5; //在三方内的游戏名字,主要是FG来根据游戏名来区分
|
||
int32 OneroundMaxwin = 6; //在一个时间段内一局最大的盈利
|
||
int32 AccRoundsInTime = 7; //在一个时间段内累计局数
|
||
int32 ProfitCoinInTime = 8; //在一个时间段内盈利总额
|
||
int32 BetCoinInTime = 9; //在一个时间段内有效投注总额
|
||
int32 FlowCoinInTime = 10; //在一个时间段内流水总额
|
||
int32 Platform = 11; //平台id
|
||
}
|
||
|
||
//worldsrv=>datasrv确认信息
|
||
message WDACKThirdRebateMessage {
|
||
uint64 Tag = 1;
|
||
int32 Result = 2;
|
||
}
|
||
|
||
//PACKET_GW_GAMESTATELOG
|
||
message GWGameStateLog{
|
||
int32 SceneId = 1;
|
||
int32 GameLog = 2;
|
||
int32 LogCnt = 3;
|
||
}
|
||
//PACKET_GW_GAMESTATE
|
||
message GWGameState{
|
||
int32 SceneId = 1;
|
||
int32 State = 2;
|
||
int64 Ts = 3;
|
||
int32 Sec = 4;
|
||
int32 BankerListNum = 5;//当前上庄列表数量
|
||
}
|
||
//PACKET_GW_JACKPOTLIST
|
||
message GWGameJackList{
|
||
int32 SnId = 1;
|
||
int64 Coin = 2;
|
||
int32 RoomId = 3;
|
||
int32 JackType = 4;
|
||
int32 GameId = 5;
|
||
string Platform = 6;
|
||
string Channel = 7;
|
||
string Name = 8;
|
||
}
|
||
|
||
//PACKET_GW_JACKPOTCOIN
|
||
message GWGameJackCoin{
|
||
repeated string Platform = 1;
|
||
repeated int64 Coin = 2;
|
||
}
|
||
//PACKET_GW_NICEIDREBIND
|
||
message WGNiceIdRebind{
|
||
int32 User = 1;
|
||
int32 NewId = 2;
|
||
}
|
||
|
||
message PLAYERWINCOININFO{
|
||
int32 SnId = 1;
|
||
int32 GameFreeID = 2;
|
||
int32 WinCoin = 3;
|
||
}
|
||
|
||
//PACKET_GW_PLAYERWINCOIN
|
||
message GWPLAYERWINCOIN{
|
||
repeated PLAYERWINCOININFO player = 1;
|
||
}
|
||
|
||
//PACKET_GW_PLAYERAUTOMARKTAG
|
||
message GWPlayerAutoMarkTag{
|
||
int32 SnId = 1;
|
||
int32 Tag = 2;
|
||
}
|
||
//PACKET_WG_INVITEROBENTERCOINSCENEQUEUE
|
||
message WGInviteRobEnterCoinSceneQueue{
|
||
string Platform = 1;
|
||
int32 GameFreeId = 2;
|
||
int32 RobNum = 3;
|
||
}
|
||
//PACKET_WG_GAMEFORCESTART
|
||
message WGGameForceStart{
|
||
int32 SceneId = 1;
|
||
}
|
||
|
||
message ProfitControlGameCfg{
|
||
int32 GameFreeId = 1;
|
||
int32 AutoCorrectRate = 2;
|
||
int32 ManualCorrectRate = 3;
|
||
bool UseManual = 4;
|
||
bool DownPool = 5;//是否降低水池
|
||
}
|
||
|
||
message ProfitControlPlatformCfg{
|
||
string Platform = 1;
|
||
repeated ProfitControlGameCfg GameCfg = 2;
|
||
}
|
||
|
||
//PACKET_WG_PROFITCONTROL_CORRECT
|
||
message WGProfitControlCorrect{
|
||
repeated ProfitControlPlatformCfg Cfg = 1;
|
||
}
|
||
//PACKET_GW_CHANGESCENEEVENT
|
||
message GWChangeSceneEvent {
|
||
int32 SceneId = 1;
|
||
}
|
||
|
||
message PlayerIParam {
|
||
int32 ParamId = 1;
|
||
int64 IntVal = 2;
|
||
}
|
||
|
||
message PlayerSParam{
|
||
int32 ParamId = 1;
|
||
string StrVal = 2;
|
||
}
|
||
|
||
message PlayerCParam {
|
||
string StrKey = 1;
|
||
string StrVal = 2;
|
||
}
|
||
|
||
message PlayerMatchCoin {
|
||
int32 SnId = 1;
|
||
int32 Coin = 2;
|
||
}
|
||
|
||
//PACKET_GW_PLAYERMATCHBILLED
|
||
message GWPlayerMatchBilled{
|
||
int32 SceneId = 1;
|
||
int32 MatchId = 2;
|
||
repeated PlayerMatchCoin Players = 3;
|
||
int32 WinPos = 4;
|
||
}
|
||
|
||
//PACKET_GW_PLAYERMATCHGRADE
|
||
message GWPlayerMatchGrade{
|
||
int32 SceneId = 1;
|
||
int32 MatchId = 2;
|
||
int32 NumOfGame = 3;
|
||
int32 SpendTime = 4;
|
||
string GameLogId = 5;
|
||
repeated PlayerMatchCoin Players = 6;
|
||
}
|
||
|
||
//玩家退赛
|
||
//PACKET_WG_PLAYERQUITMATCH
|
||
message WGPlayerQuitMatch{
|
||
int32 SnId = 1; //玩家ID
|
||
int32 SceneId = 2; //房间ID
|
||
int32 MatchId = 3; //比赛ID
|
||
}
|
||
|
||
//比赛房间底分变化
|
||
//PACKET_WG_SCENEMATCHBASECHANGE
|
||
message WGSceneMatchBaseChange{
|
||
repeated int32 SceneIds = 1; //房间ID
|
||
int32 BaseScore = 2; //当前底分
|
||
int32 OutScore = 3; //出局分数
|
||
int32 RestNum = 4; //剩余人数
|
||
int32 NextTs = 5; //下次刷新时间
|
||
}
|
||
|
||
//PACKET_SS_REDIRECTTOPLAYER
|
||
message SSRedirectToPlayer{
|
||
int32 SnId = 1; //玩家id
|
||
int32 SceneId = 2; //场景id
|
||
int32 PacketId = 3; //包id
|
||
bytes Data = 4; //包内容
|
||
}
|
||
|
||
//PACKET_WG_INVITEMATCHROB
|
||
message WGInviteMatchRob{
|
||
string Platform = 1;
|
||
int32 MatchId = 2;
|
||
int32 RobNum = 3;
|
||
bool NeedAwait = 4;
|
||
int32 RoomId = 5;
|
||
}
|
||
|
||
message GameInfo{
|
||
int32 GameId = 1; //游戏id
|
||
int32 GameFreeId = 2; //游戏GameFeeId
|
||
int32 GameType = 3; //游戏类型
|
||
}
|
||
|
||
//PACKET_WG_GAMEJACKPOT
|
||
message WGGameJackpot{
|
||
int64 Sid = 1;
|
||
int64 GateSid = 2;
|
||
string Platform = 3;
|
||
repeated GameInfo Info = 4;
|
||
}
|
||
|
||
// 大奖记录信息
|
||
message BigWinHistoryInfo{
|
||
string SpinID = 1; // 操作id
|
||
int64 CreatedTime = 2; // 时间
|
||
int64 BaseBet = 3; // 单条线下注(底注)
|
||
int64 PriceValue = 4; // 大奖赢分
|
||
string UserName = 5; // 昵称
|
||
bool IsVirtualData = 6; // 是否为虚拟数据
|
||
int64 TotalBet = 7; // 总下注
|
||
repeated int32 Cards = 8;//牌型
|
||
}
|
||
//PACKET_GW_GAMENEWBIGWINHISTORY
|
||
//message GWGameNewBigWinHistory{
|
||
// int32 SceneId = 1;
|
||
// BigWinHistoryInfo BigWinHistory = 2; //最新一条爆奖记录
|
||
//}
|
||
|
||
//PACKET_WG_PLAYERENTER_MINIGAME
|
||
message WGPlayerEnterMiniGame {
|
||
int64 Sid = 1;
|
||
int64 GateSid = 2;
|
||
int32 SnId = 3;
|
||
int32 SceneId = 4;
|
||
bytes PlayerData = 5;
|
||
int64 TakeCoin = 6; //携带金币
|
||
bool IsQM = 7; //是否是全民推广用户
|
||
int64 ExpectLeaveCoin = 8;//期望离场时的金币[机器人用]
|
||
int32 ExpectGameTimes = 9;//期望进行的游戏局数[机器人用]
|
||
bytes SingleAdjust = 10;//单控数据
|
||
}
|
||
|
||
//PACKET_WG_PLAYERLEAVE_MINIGAME
|
||
message WGPlayerLeaveMiniGame {
|
||
int64 Sid = 1;
|
||
int64 GateSid = 2;
|
||
int32 SnId = 3;
|
||
int32 SceneId = 4;
|
||
}
|
||
|
||
//PACKET_WG_PlayerLEAVE
|
||
message WGPlayerLeave {
|
||
int32 SnId = 1;
|
||
}
|
||
|
||
//PACKET_GW_PLAYERLEAVE_MINIGAME
|
||
message GWPlayerLeaveMiniGame{
|
||
int32 SceneId = 1;
|
||
int32 GameFreeId = 2;
|
||
int32 SnId = 3;
|
||
int32 Reason = 4; //原因: 0:主动离开 1:被踢出 2:游戏已经开始
|
||
bytes PlayerData = 5;
|
||
}
|
||
|
||
//PACKET_GW_DESTROYMINISCENE
|
||
message GWDestroyMiniScene {
|
||
int32 SceneId = 1;
|
||
}
|
||
|
||
//PACKET_GR_DESTROYSCENE
|
||
message GRDestroyScene{
|
||
int32 SceneId = 1; //场景id
|
||
}
|
||
|
||
//失效的机器人账号
|
||
message RWAccountInvalid {
|
||
string Acc = 1;
|
||
}
|
||
//PACKET_WG_DTROOMINFO
|
||
message WGDTRoomInfo{
|
||
string DataKey = 1;
|
||
int32 RoomId = 2;
|
||
}
|
||
|
||
message PlayerDTCoin{
|
||
string NickName = 1;
|
||
int32 Snid = 2;
|
||
int32 DCoin = 3;
|
||
int32 TCoin = 4;
|
||
int32 NCoin = 5;
|
||
int64 Totle = 6;
|
||
int32 DDCoin = 7;
|
||
int32 TDCoin = 8;
|
||
}
|
||
message EResult {
|
||
string Index = 1;
|
||
int32 Result = 2;
|
||
}
|
||
//PACKET_GW_DTROOMINFO
|
||
message GWDTRoomInfo{
|
||
string DataKey = 1;
|
||
int32 RoomId = 2;
|
||
int32 DCoin = 3;
|
||
int32 TCoin = 4;
|
||
int32 NCoin = 5;
|
||
repeated PlayerDTCoin Players = 6;
|
||
int32 Onlines = 7;
|
||
int32 LeftTimes = 8;
|
||
int64 CoinPool = 9;
|
||
int32 NumOfGames = 10;
|
||
int32 LoopNum = 11; // 循环局数
|
||
repeated EResult Results = 12; // 结算控制
|
||
int32 DDCoin = 13; // 百家乐 闲对子
|
||
int32 TDCoin = 14; // 百家乐 庄对子
|
||
}
|
||
//PACKET_WG_DTROOMRESULTS
|
||
message WGRoomResults{
|
||
int32 RoomId = 1;
|
||
string Webuser = 2;
|
||
string Results = 3;
|
||
string DataKey = 4;
|
||
}
|
||
//PACKET_GW_DTROOMRESULTS
|
||
message GWRoomResults{
|
||
string DataKey = 1;
|
||
int32 Code = 2; // 0 成功 1 重复设置 2 局数错误 3 未知错误
|
||
string Msg = 3; // 描述信息
|
||
}
|
||
//PACKET_GW_ADDSINGLEADJUST
|
||
message GWAddSingleAdjust{
|
||
int32 SnId = 1;
|
||
string Platform = 2;
|
||
int32 GameFreeId = 3;
|
||
}
|
||
//PACKET_WG_SINGLEADJUST
|
||
message WGSingleAdjust{
|
||
int32 SceneId = 1;
|
||
int32 Option = 2;
|
||
bytes PlayerSingleAdjust = 3;
|
||
}
|
||
//PACKET_WG_WBCtrlCfg
|
||
message WbCtrlCfg{
|
||
string Platform = 1;
|
||
bool RealCtrl = 2;//人工调控
|
||
bool Novice = 3;//新手
|
||
bool Welfare = 4;//福利
|
||
bool KillPoints = 5;//杀分
|
||
repeated int32 GameIds = 6;
|
||
}
|
||
|
||
//PACKET_WG_BUYRECTIMEITEM
|
||
message WGBuyRecTimeItem{
|
||
int32 SnId = 1;
|
||
int64 ExpireTime = 2;
|
||
int64 Diamond = 3;
|
||
} |