game_sync/tools/bucketidgen/genbucketid.go

76 lines
1.6 KiB
Go

package main
import (
"github.com/globalsign/mgo/bson"
"math/rand"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/mongo"
"time"
)
var (
c_playerids *mongo.Collection
PlayerIdsDBName = "user"
PlayerIdsCollName = "user_bucketids"
)
type PlayerId struct {
Id bson.ObjectId `bson:"_id"`
StartPos int32
EndPos int32
Used bool
}
func PlayerIdCollection() *mongo.Collection {
if c_playerids == nil || !c_playerids.IsValid() {
c_playerids = mongo.DatabaseC(PlayerIdsDBName, PlayerIdsCollName)
if c_playerids != nil {
c_playerids.Hold()
}
}
return c_playerids
}
func init() {
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
var (
minV = 10000000
maxV = 99999999
bucketSize = 100
bucketArr []*PlayerId
gSeedV = time.Now().UnixNano()
)
cnt := ((maxV - minV) / bucketSize) + 1
bucketArr = make([]*PlayerId, 0, cnt)
for i := minV; i < maxV; i = i + bucketSize {
bucketArr = append(bucketArr, &PlayerId{
Id: bson.NewObjectId(),
StartPos: int32(i),
EndPos: int32(i + bucketSize - 1),
Used: false,
})
}
gSeedV++
rand.Seed(gSeedV)
for i, _ := range bucketArr {
rnd := rand.Intn(len(bucketArr))
bucketArr[i], bucketArr[rnd] = bucketArr[rnd], bucketArr[i]
}
c := PlayerIdCollection()
docs := make([]interface{}, 0, len(bucketArr))
for _, log := range bucketArr {
docs = append(docs, log)
}
if c != nil {
for len(docs) > 0 {
cnt := len(docs)
if cnt > 1000 {
cnt = 1000
}
c.Insert(docs[:cnt]...)
docs = docs[cnt:]
}
}
return nil
})
}