598 lines
19 KiB
Go
598 lines
19 KiB
Go
package sugarrush
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import (
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"encoding/json"
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamerule/sugarrush"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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"mongo.games.com/game/gamesrv/slotspkg/slots/types/cli"
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"mongo.games.com/game/model"
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"mongo.games.com/game/proto"
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"mongo.games.com/game/protocol/server"
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protocol "mongo.games.com/game/protocol/sugarrush"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"time"
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)
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// ////////////////////////////////////////////////////////////
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var ScenePolicySugarRushSington = &ScenePolicySugarRush{}
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type ScenePolicySugarRush struct {
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base.BaseScenePolicy
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states [sugarrush.SugarRushStateMax]base.SceneState
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}
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// 创建场景扩展数据
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func (this *ScenePolicySugarRush) CreateSceneExData(s *base.Scene) interface{} {
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sceneEx := NewSugarRushSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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}
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}
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return sceneEx
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}
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// 创建玩家扩展数据
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func (this *ScenePolicySugarRush) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
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playerEx := &SugarRushPlayerData{Player: p}
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p.SetExtraData(playerEx)
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return playerEx
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}
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// 场景开启事件
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func (this *ScenePolicySugarRush) OnStart(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnStart, sceneId=", s.GetSceneId())
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sceneEx := NewSugarRushSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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s.ChangeSceneState(sugarrush.SugarRushStateStart)
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}
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}
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}
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// 场景关闭事件
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func (this *ScenePolicySugarRush) OnStop(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnStop , sceneId=", s.GetSceneId())
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}
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// 场景心跳事件
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func (this *ScenePolicySugarRush) OnTick(s *base.Scene) {
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if s == nil {
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return
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}
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if s.GetSceneState() != nil {
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s.GetSceneState().OnTick(s)
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}
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}
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// 玩家进入事件
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func (this *ScenePolicySugarRush) OnPlayerEnter(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
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playerEx := &SugarRushPlayerData{Player: p}
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playerEx.init()
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d := p.GameData[sugarrush.GameDataKey]
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if d != nil {
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m := make(map[string]string)
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json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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} else {
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m := make(map[string]string)
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//json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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}
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playerEx.SlotsSession.SetCoin(playerEx.Coin * sugarrush.NowByte)
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playerEx.Clear()
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sceneEx.players[p.SnId] = playerEx
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p.SetExtraData(playerEx)
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SugarRushSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
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}
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}
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// 玩家离开事件
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func (this *ScenePolicySugarRush) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if playerEx, ok := p.ExtraData.(*SugarRushPlayerData); ok {
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playerEx.LabaLog.Save(2) // 没有收到结束消息,算2秒游戏时长
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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b, err := json.Marshal(m)
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if err != nil {
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logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
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} else {
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p.GameData[sugarrush.GameDataKey] = &model.PlayerGameData{
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Platform: p.Platform,
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SnId: p.SnId,
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Id: sugarrush.GameDataKey,
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Data: b,
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}
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}
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}
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}
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if sceneEx, ok := s.ExtraData.(*SugarRushSceneData); ok {
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s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
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sceneEx.OnPlayerLeave(p, reason)
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}
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}
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// 玩家掉线
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func (this *ScenePolicySugarRush) OnPlayerDropLine(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
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s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
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}
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// 玩家重连
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func (this *ScenePolicySugarRush) OnPlayerRehold(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
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SugarRushSendRoomInfo(s, sceneEx, playerEx)
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}
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}
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}
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// 返回房间
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func (this *ScenePolicySugarRush) OnPlayerReturn(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
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//if p.IsMarkFlag(base.PlayerState_Auto) {
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// p.UnmarkFlag(base.PlayerState_Auto)
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// p.SyncFlag()
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//}
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//发送房间信息给自己
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SugarRushSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
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}
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}
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}
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func SugarRushSendRoomInfo(s *base.Scene, sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData) {
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pack := SugarRushCreateRoomInfoPacket(s, sceneEx, playerEx)
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logger.Logger.Trace("RoomInfo: ", pack)
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playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHROOMINFO), pack)
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}
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func SugarRushCreateRoomInfoPacket(s *base.Scene, sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData) interface{} {
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//房间信息
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pack := &protocol.SCSugarRushRoomInfo{
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RoomId: s.SceneId,
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GameId: s.GameId,
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RoomMode: s.SceneMode,
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SceneType: s.GetSceneType(),
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Params: common.CopySliceInt64ToInt32(s.Params),
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NumOfGames: proto.Int(sceneEx.NumOfGames),
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State: proto.Int(s.SceneState.GetState()),
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ParamsEx: s.GetDBGameFree().OtherIntParams,
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GameFreeId: proto.Int32(s.GetDBGameFree().Id),
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//BetLimit: s.GetDBGameFree().BetLimit,
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}
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//自己的信息
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if playerEx != nil {
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pd := &protocol.SugarRushPlayerData{
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SnId: proto.Int32(playerEx.SnId),
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Name: proto.String(playerEx.Name),
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Head: proto.Int32(playerEx.Head),
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Sex: proto.Int32(playerEx.Sex),
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Coin: proto.Int64(playerEx.Coin),
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Pos: proto.Int(playerEx.Pos),
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Flag: proto.Int(playerEx.GetFlag()),
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City: proto.String(playerEx.City),
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HeadOutLine: proto.Int32(playerEx.HeadOutLine),
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VIP: proto.Int32(playerEx.VIP),
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}
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pack.Player = pd
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}
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//get data
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Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
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if err != nil {
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logger.Logger.Error("slots enter err:", err)
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}
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Response.BetSizes = []int64{100, 1000, 2000, 5000, 7500, 20000}
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Response.BetChangeList = []float64{}
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sceneEx.BetLevel = Response.BetLevels
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pi, _ := json.Marshal(Response)
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pack.PlayerInfo = string(pi)
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sceneEx.EnterResponseFixCoin(Response)
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proto.SetDefaults(pack)
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return pack
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}
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func (this *ScenePolicySugarRush) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
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if s == nil || p == nil {
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return false
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}
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
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if s.GetSceneState() != nil {
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if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
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p.SetLastOPTimer(time.Now())
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return true
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}
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return false
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}
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return true
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}
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func (this *ScenePolicySugarRush) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
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if s.GetSceneState() != nil {
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s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
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}
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}
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// 当前状态能否换桌
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func (this *ScenePolicySugarRush) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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if s == nil || p == nil {
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return false
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}
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if s.GetSceneState() != nil {
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return s.GetSceneState().CanChangeCoinScene(s, p)
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}
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return false
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}
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// 状态基类
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type SceneBaseStateSugarRush struct {
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}
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func (this *SceneBaseStateSugarRush) GetTimeout(s *base.Scene) int {
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if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
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return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
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}
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return 0
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}
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func (this *SceneBaseStateSugarRush) CanChangeTo(s base.SceneState) bool {
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return true
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}
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// 当前状态能否换桌
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func (this *SceneBaseStateSugarRush) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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return true
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}
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func (this *SceneBaseStateSugarRush) OnEnter(s *base.Scene) {
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if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
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sceneEx.SetStateStartTime(time.Now())
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}
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}
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func (this *SceneBaseStateSugarRush) OnLeave(s *base.Scene) {}
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func (this *SceneBaseStateSugarRush) OnTick(s *base.Scene) {
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if time.Now().Sub(s.GameStartTime) > time.Second*3 {
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if sceneEx, ok := s.ExtraData.(*SugarRushSceneData); ok {
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for _, p := range sceneEx.players {
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if p.IsOnLine() {
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p.leaveTime = 0
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continue
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}
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p.leaveTime++
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if p.leaveTime < 60*2 {
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continue
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}
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//踢出玩家
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sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
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}
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}
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s.GameStartTime = time.Now()
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}
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}
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func (this *SceneBaseStateSugarRush) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
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return false
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}
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func (this *SceneBaseStateSugarRush) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
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}
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// ////////////////////////////////////////////////////////////
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// 开始状态
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// ////////////////////////////////////////////////////////////
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type SceneStateStartSugarRush struct {
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SceneBaseStateSugarRush
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}
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func (this *SceneStateStartSugarRush) GetState() int {
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return sugarrush.SugarRushStateStart
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}
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func (this *SceneStateStartSugarRush) CanChangeTo(s base.SceneState) bool {
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return false
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}
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// 当前状态能否换桌
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func (this *SceneStateStartSugarRush) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
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if playerEx.isFree {
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return false
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}
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}
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return true
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}
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func (this *SceneStateStartSugarRush) GetTimeout(s *base.Scene) int {
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return 0
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}
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func (this *SceneStateStartSugarRush) OnEnter(s *base.Scene) {
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this.SceneBaseStateSugarRush.OnEnter(s)
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if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
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sceneEx.SetGameNowTime(time.Now())
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}
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}
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// 状态离开时
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func (this *SceneStateStartSugarRush) OnLeave(s *base.Scene) {
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this.SceneBaseStateSugarRush.OnLeave(s)
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logger.Logger.Tracef("(this *SceneStateStartSugarRush) OnLeave, sceneid=%v", s.GetSceneId())
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}
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// 玩家操作
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func (this *SceneStateStartSugarRush) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
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logger.Logger.Tracef("(this *SceneStateStartSugarRush) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
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if this.SceneBaseStateSugarRush.OnPlayerOp(s, p, opcode, params) {
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return true
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}
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if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
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switch opcode {
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case sugarrush.SugarRushPlayerOpStart:
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playerEx.Clear()
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if len(params) < 2 {
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pack := &protocol.SCSugarRushBilled{
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OpRetCode: proto.Int32(1),
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}
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCSugarRushBilled", pack.String())
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playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
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return true
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}
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cval := params[0]
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playerEx.BetMode = params[1]
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//playerEx.SlotsSession.SetCoin(playerEx.Coin * sugarrush.NowByte)
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//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/sugarrush.NowByte)
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index := slots.SlotsMgrSington.PPGetBetIndex(playerEx.SlotsSession, "SugarRush", float64(cval*20))
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if index == nil {
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pack := &protocol.SCSugarRushBilled{
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OpRetCode: proto.Int32(2),
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}
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCSugarRushBilled:", pack.String())
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playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
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return true
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}
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needCoin := cval * 20 * sceneEx.BetLevel[index[1]]
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if needCoin > playerEx.Coin && !playerEx.isFree {
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pack := &protocol.SCSugarRushBilled{
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OpRetCode: proto.Int32(3),
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}
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCSugarRushBilled:", pack.String())
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playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
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return true
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}
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//get data
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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GameId: int64(sceneEx.GameId),
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BetSizeIndex: index[0],
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BetLevelIndex: index[1],
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BetLineIndex: 0,
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BetMode: playerEx.BetMode,
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Ts: time.Now().Unix(),
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})
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sceneEx.PlayResponseFixCoin(Response)
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if err != nil {
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logger.Logger.Error("slots Play err:", err)
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pack := &protocol.SCSugarRushBilled{
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OpRetCode: proto.Int32(3),
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}
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCSugarRushBilled:", pack.String())
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playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
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return true
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}
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var ActualWin = Response.ActualWin / sugarrush.NowByte
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s.SetGameNowTime(time.Now())
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midNodes := Response.NodeTree.Nodes[1]
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lastNodes := Response.NodeTree.Nodes[2]
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playerEx.isFree = false
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var needWinBilled = true
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var totalIn, totalOut int64
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//下注
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if midNodes.Type == "BaseSpin" && lastNodes.Type == "FreeSpin" {
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playerEx.isFree = true
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needWinBilled = false
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if lastNodes.ProgressValue == 0 {
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//第一次触发
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playerEx.totalBet = Response.ActualBet / sugarrush.NowByte
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playerEx.AddCoin(-playerEx.totalBet, common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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totalIn = playerEx.totalBet
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}
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if lastNodes.ProgressValue == lastNodes.ProgressMax {
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needWinBilled = true
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}
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} else {
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//正常模式
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playerEx.totalBet = Response.ActualBet / sugarrush.NowByte
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totalIn = playerEx.totalBet
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playerEx.AddCoin(-playerEx.totalBet, common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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}
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if needWinBilled {
|
||
var taxCoin int64
|
||
if ActualWin > 0 {
|
||
//税收比例
|
||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||
if taxRate < 0 || taxRate > 10000 {
|
||
taxRate = 500
|
||
}
|
||
taxCoin = ActualWin * int64(taxRate) / 10000
|
||
playerEx.AddServiceFee(taxCoin)
|
||
playerEx.taxCoin = taxCoin
|
||
playerEx.winCoin = ActualWin - taxCoin
|
||
ActualWin = playerEx.winCoin
|
||
}
|
||
|
||
totalOut = ActualWin
|
||
|
||
playerEx.AddCoin(ActualWin, common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||
//免费游戏结束或者正常模式
|
||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||
SnId: playerEx.SnId,
|
||
Gain: ActualWin - playerEx.totalBet,
|
||
GainTax: playerEx.taxCoin,
|
||
IsAddTimes: true,
|
||
})
|
||
}
|
||
|
||
playerEx.SlotsSession.SetCoin(Response.Coin)
|
||
|
||
pi, _ := json.Marshal(Response)
|
||
gameEndStr := string(pi)
|
||
pack := &protocol.SCSugarRushBilled{
|
||
OpRetCode: proto.Int32(0),
|
||
GameEndStr: proto.String(gameEndStr),
|
||
}
|
||
proto.SetDefaults(pack)
|
||
logger.Logger.Trace("SCSugarRushBilled", pack.String())
|
||
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
|
||
|
||
if playerEx.Coin != ActualWin {
|
||
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, ActualWin)
|
||
}
|
||
|
||
// 记录本次操作
|
||
SugarRushAndSaveLog(sceneEx, playerEx, Response, totalIn, totalOut)
|
||
case 1000:
|
||
playerEx.Save(0)
|
||
}
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
|
||
// 玩家事件
|
||
func (this *SceneStateStartSugarRush) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||
logger.Logger.Trace("(this *SceneStateStartSugarRush) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||
this.SceneBaseStateSugarRush.OnPlayerEvent(s, p, evtcode, params)
|
||
}
|
||
|
||
func (this *SceneStateStartSugarRush) OnTick(s *base.Scene) {
|
||
this.SceneBaseStateSugarRush.OnTick(s)
|
||
}
|
||
|
||
// //////////////////////////////////////////////////////////////////////////////
|
||
func (this *ScenePolicySugarRush) RegisteSceneState(state base.SceneState) {
|
||
if state == nil {
|
||
return
|
||
}
|
||
stateid := state.GetState()
|
||
if stateid < 0 || stateid >= sugarrush.SugarRushStateMax {
|
||
return
|
||
}
|
||
this.states[stateid] = state
|
||
}
|
||
|
||
func (this *ScenePolicySugarRush) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||
if stateid >= 0 && stateid < sugarrush.SugarRushStateMax {
|
||
return this.states[stateid]
|
||
}
|
||
return nil
|
||
}
|
||
func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData, Response *cli.SlotsPlayResponse,
|
||
totalIn, totalOut int64) {
|
||
if !playerEx.IsRob {
|
||
info, err := model.MarshalGameNoteByROLL(Response)
|
||
if err == nil {
|
||
logid, _ := model.AutoIncGameLogId()
|
||
playerEx.currentLogId = logid
|
||
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
|
||
LogId: logid,
|
||
Detail: info,
|
||
}, &base.SaveGamePlayerListLogParam{
|
||
LogId: logid,
|
||
Platform: playerEx.Platform,
|
||
Snid: playerEx.SnId,
|
||
PlayerName: playerEx.Name,
|
||
TotalIn: totalIn,
|
||
TotalOut: totalOut,
|
||
TaxCoin: playerEx.taxCoin,
|
||
BetAmount: totalIn,
|
||
WinAmountNoAnyTax: totalOut - totalIn - playerEx.taxCoin,
|
||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||
IsFree: playerEx.isFree,
|
||
})
|
||
}
|
||
}
|
||
|
||
//统计输下注金币数
|
||
if !sceneEx.Testing && !playerEx.IsRob {
|
||
playerBet := &server.PlayerData{
|
||
SnId: proto.Int32(playerEx.SnId),
|
||
Bet: proto.Int64(playerEx.CurrentBet),
|
||
Gain: proto.Int64(Response.ActualWin/sugarrush.NowByte + playerEx.taxCoin),
|
||
Tax: proto.Int64(playerEx.taxCoin),
|
||
Coin: proto.Int64(playerEx.GetCoin()),
|
||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||
}
|
||
gwPlayerBet := &server.GWPlayerData{
|
||
SceneId: sceneEx.SceneId,
|
||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||
}
|
||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||
HasRobotGaming: false,
|
||
Data: gwPlayerBet,
|
||
})
|
||
}
|
||
|
||
playerEx.taxCoin = 0
|
||
playerEx.winCoin = 0
|
||
|
||
if sceneEx.CheckNeedDestroy() && !playerEx.isFree {
|
||
sceneEx.SceneDestroy(true)
|
||
}
|
||
}
|
||
func init() {
|
||
//主状态
|
||
ScenePolicySugarRushSington.RegisteSceneState(&SceneStateStartSugarRush{})
|
||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||
base.RegisteScenePolicy(common.GameId_SugarRush, sugarrush.RoomMode_Classic, ScenePolicySugarRushSington)
|
||
return nil
|
||
})
|
||
}
|