game_sync/worldsrv/coinscenemgr.go

455 lines
13 KiB
Go

package main
import (
"math/rand"
"time"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/module"
"mongo.games.com/goserver/core/transact"
"mongo.games.com/game/common"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
hallproto "mongo.games.com/game/protocol/gamehall"
"mongo.games.com/game/protocol/server"
"mongo.games.com/game/protocol/webapi"
"mongo.games.com/game/srvdata"
)
var CoinSceneMgrSingleton = &CoinSceneMgr{
playerChanging: make(map[int32]int32),
scenesOfPlatform: make(map[string]map[int32]*CoinScenePool),
}
type CreateRoomCache struct {
gameFreeId int32
platformName string
}
type CoinSceneMgr struct {
scenesOfPlatform map[string]map[int32]*CoinScenePool // 场次房间池 platform:gamefreeid
playerChanging map[int32]int32 // 换桌中的玩家 snid:gamefreeid
//延迟创建房间列表
delayCache []*CreateRoomCache // 待预创建房间
}
// GetCoinScenePool 获取一个场景池
// plt 平台id
// id 场次id
func (m *CoinSceneMgr) GetCoinScenePool(plt string, id int32) *CoinScenePool {
gf := PlatformMgrSingleton.GetGameFree(plt, id)
if gf == nil || gf.DbGameFree == nil {
return nil
}
if ss, ok := m.scenesOfPlatform[plt]; ok {
if csp, ok := ss[id]; ok && csp != nil {
return csp
}
}
// 创建了一个新的
// 模块启动时所有场次都创建了房间池
pool := newCoinScenePool(plt, gf.GetDbGameFree())
v, ok := m.scenesOfPlatform[plt]
if !ok || v == nil {
m.scenesOfPlatform[plt] = make(map[int32]*CoinScenePool)
}
m.scenesOfPlatform[plt][id] = pool
return pool
}
func (m *CoinSceneMgr) findCoinScenePool(platform string, id int32) (pools map[int32]*CoinScenePool, dbGameFree *server.DB_GameFree) {
gf := PlatformMgrSingleton.GetGameFree(platform, id)
if gf == nil || gf.GetDbGameFree() == nil {
return nil, nil
}
ss, ok := m.scenesOfPlatform[platform]
if !ok || ss == nil {
ss = make(map[int32]*CoinScenePool)
m.scenesOfPlatform[platform] = ss
}
return ss, gf.GetDbGameFree()
}
// PlayerEnter 玩家进入房间池
func (m *CoinSceneMgr) PlayerEnter(p *Player, id int32, roomId int32, exclude []int32, isChangeRoom bool) hallproto.OpResultCode {
logger.Logger.Tracef("CoinSceneMgr PlayerEnter snid:%v id:%v roomid:%v exclude:%v", p.SnId, id, roomId, exclude)
if p.isDelete { //删档用户不让进游戏
return hallproto.OpResultCode_OPRC_RoomHadClosed
}
// 玩家已经在房间里了
if m.InCoinScene(p) {
logger.Logger.Warnf("CoinSceneMgr PlayerEnter snid:%v find in gamefreeid:%v roomId:%v", p.SnId, p.scene.dbGameFree.Id, p.scene.sceneId)
return hallproto.OpResultCode_OPRC_Error
}
//多平台支持
platform := p.GetPlatform()
if platform == nil {
return hallproto.OpResultCode_OPRC_RoomHadClosed
}
csp := m.GetCoinScenePool(platform.IdStr, id)
ret := csp.playerEnter(p, roomId, exclude, isChangeRoom)
logger.Logger.Tracef("CoinSceneMgr PlayerEnter snid:%v id:%v ret:%v", p.SnId, id, ret)
return ret
}
// AudienceEnter 观众进入房间
func (m *CoinSceneMgr) AudienceEnter(p *Player, id int32, roomId int32, exclude []int32, ischangeroom bool) hallproto.OpResultCode {
logger.Logger.Tracef("CoinSceneMgr AudienceEnter snid:%v id:%v roomid:%v exclude:%v", p.SnId, id, roomId, exclude)
if p.isDelete { //删档用户不让进游戏
return hallproto.OpResultCode_OPRC_RoomHadClosed
}
if m.InCoinScene(p) {
logger.Logger.Warnf("CoinSceneMgr AudienceEnter snid:%v find in gamefreeid:%v roomId:%v", p.SnId, p.scene.dbGameFree.Id, p.scene.sceneId)
return hallproto.OpResultCode_OPRC_Error
}
//多平台支持
platform := p.GetPlatform()
if platform == nil {
return hallproto.OpResultCode_OPRC_RoomHadClosed
}
pools, _ := m.findCoinScenePool(platform.IdStr, id)
if pools == nil {
return hallproto.OpResultCode_OPRC_RoomHadClosed
}
if len(pools) == 0 {
return hallproto.OpResultCode_OPRC_NoFindDownTiceRoom
}
csp, ok := pools[id]
if !ok || csp == nil {
return hallproto.OpResultCode_OPRC_RoomHadClosed
}
ret := csp.audienceEnter(p, roomId, exclude, ischangeroom)
logger.Logger.Tracef("CoinSceneMgr AudienceEnter snid:%v id:%v ret:%v", p.SnId, id, ret)
return ret
}
// PlayerLeave 玩家离开
// 游戏服玩家离开房间消息触发
func (m *CoinSceneMgr) PlayerLeave(p *Player, reason int) bool {
logger.Logger.Tracef("玩家离开: snid %v, reason %v", p.SnId, reason)
if p.scene == nil || p.scene.csp == nil {
return false
}
if p.scene.csp.playerLeave(p, reason) {
return true
}
if p.scene.csp.audienceLeave(p, reason) {
return true
}
return false
}
// OnDestroyScene 解散房间
// 游戏服解散房间消息触发
// sceneId 房间id
func (m *CoinSceneMgr) OnDestroyScene(sceneId int) {
if s := SceneMgrSingleton.GetScene(sceneId); s != nil && s.csp != nil {
s.csp.onDestroyScene(sceneId)
}
}
// GetPlayerNums 获取场次人数
func (m *CoinSceneMgr) GetPlayerNums(p *Player, gameId, gameMode int32) []int32 {
//多平台支持
platform := p.GetPlatform()
var nums [10]int32
wantNum := [10]int32{80, 50, 30, 20, 10, 10, 10, 10, 10, 10}
for i := 0; i < 10; i++ {
if wantNum[i]/2 > 0 {
nums[i] = rand.Int31n(wantNum[i]/2) + wantNum[i]
}
}
if platform == nil {
return nums[:]
}
ids, _ := srvdata.GameFreeMgr.GetGameFreeIds(gameId, gameMode)
for _, id := range ids {
gps := PlatformMgrSingleton.GetGameFree(platform.IdStr, id)
if gps != nil {
if ss, ok := m.scenesOfPlatform[platform.IdStr]; ok {
if csp, exist := ss[id]; exist {
sceneType := csp.GetSceneType() - 1
if sceneType >= 0 && sceneType < len(nums) {
nums[sceneType] += csp.GetPlayerNum() + csp.GetFakePlayerNum()
}
}
}
}
}
if len(ids) <= 10 {
return nums[:len(ids)]
}
return nums[:]
}
// InCoinScene 是否在场次中
func (m *CoinSceneMgr) InCoinScene(p *Player) bool {
if p == nil {
logger.Logger.Tracef("(m *CoinSceneMgr) InCoinScene p == nil")
return false
}
if p.scene == nil {
return false
}
if p.scene.csp == nil {
return false
}
return true
}
// PlayerTryLeave 通知游戏服务玩家要离开房间
func (m *CoinSceneMgr) PlayerTryLeave(p *Player, isAudience bool) hallproto.OpResultCode {
if !m.InCoinScene(p) {
logger.Logger.Tracef("(m *CoinSceneMgr) PlayerTryLeave !m.InCoinScene(p) snid:%v ", p.SnId)
return hallproto.OpResultCode_OPRC_Sucess
}
// 通知gamesrv
op := common.CoinSceneOp_Leave
if isAudience {
op = common.CoinSceneOp_AudienceLeave
}
pack := &hallproto.CSCoinSceneOp{
Id: proto.Int32(p.scene.csp.ID()),
OpType: proto.Int32(op),
}
common.TransmitToServer(p.sid, int(hallproto.CoinSceneGamePacketID_PACKET_CS_COINSCENE_OP), pack, p.scene.gameSess.Session)
logger.Logger.Tracef("(m *CoinSceneMgr) PlayerTryLeave snid:%v id:%v", p.SnId, pack.GetId())
return hallproto.OpResultCode_OPRC_OpYield
}
// PlayerInChanging 换房中
func (m *CoinSceneMgr) PlayerInChanging(p *Player) bool {
_, exist := m.playerChanging[p.SnId]
return exist
}
// ClearPlayerChanging 换房结束
func (m *CoinSceneMgr) ClearPlayerChanging(p *Player) {
delete(m.playerChanging, p.SnId)
}
// PlayerTryChange 换房
// id 场次id
// excludeRoomId 排除的房间id
// isAudience 是否是观众
func (m *CoinSceneMgr) PlayerTryChange(p *Player, id int32, excludeRoomId []int32, isAudience bool) hallproto.OpResultCode {
if m.InCoinScene(p) {
return m.StartChangeCoinSceneTransact(p, id, excludeRoomId, isAudience)
}
// 不在场次中,进入房间观战
if isAudience {
return m.AudienceEnter(p, id, 0, excludeRoomId, true)
}
// 不在场次中,进入房间
return m.PlayerEnter(p, id, 0, excludeRoomId, true)
}
func (m *CoinSceneMgr) StartChangeCoinSceneTransact(p *Player, id int32, exclude []int32, isAudience bool) hallproto.OpResultCode {
if p == nil || p.scene == nil {
logger.Logger.Warnf("(m *CoinSceneMgr) StartChangeCoinSceneTransact p == nil || p.scene == nil snid:%v id:%v", p.SnId, id)
return hallproto.OpResultCode_OPRC_Error
}
tNow := time.Now()
if !p.lastChangeScene.IsZero() && tNow.Sub(p.lastChangeScene) < time.Second {
logger.Logger.Warnf("(m *CoinSceneMgr) StartChangeCoinSceneTransact !p.lastChangeScene.IsZero() && tNow.Sub(p.lastChangeScene) < time.Second snid:%v id:%v", p.SnId, id)
return hallproto.OpResultCode_OPRC_ChangeRoomTooOften
}
tnp := &transact.TransNodeParam{
Tt: common.TransType_CoinSceneChange,
Ot: transact.TransOwnerType(common.GetSelfSrvType()),
Oid: common.GetSelfSrvId(),
AreaID: common.GetSelfAreaId(),
}
ctx := &CoinSceneChangeCtx{
id: id,
isClub: false,
snid: p.SnId,
sceneId: int32(p.scene.sceneId),
exclude: exclude,
isAudience: isAudience,
}
tNode := transact.DTCModule.StartTrans(tnp, ctx, CoinSceneChangeTimeOut)
if tNode != nil {
tNode.Go(core.CoreObject())
m.playerChanging[p.SnId] = id
p.lastChangeScene = tNow
return hallproto.OpResultCode_OPRC_Sucess
}
logger.Logger.Warnf("(m *CoinSceneMgr) StartChangeCoinSceneTransact tNode == nil snid:%v id:%v", p.SnId, id)
return hallproto.OpResultCode_OPRC_Error
}
// TouchCreateRoom 触发预创建房间
// 1.模块启动后触发
// 2.游戏服建立连接后触发
// 3.房间解散后触发
// 4.场次配置更新后
func (m *CoinSceneMgr) TouchCreateRoom(platform string, gameFreeId int32) {
if model.GameParamData.ClosePreCreateRoom {
return
}
gf := PlatformMgrSingleton.GetGameFree(platform, gameFreeId)
if gf.Status && gf.DbGameFree.GetCreateRoomNum() > 0 {
logger.Logger.Tracef("TouchCreateRoom platform:%v gameFreeId:%v", platform, gameFreeId)
m.delayCache = append(m.delayCache, &CreateRoomCache{
platformName: platform,
gameFreeId: gameFreeId,
})
}
}
func (m *CoinSceneMgr) ModuleName() string {
return "CoinSceneMgr"
}
func (m *CoinSceneMgr) Init() {
// 房间池初始化
for _, platform := range PlatformMgrSingleton.GetPlatforms() {
if platform.Isolated || platform.IdStr == "" {
for _, v := range srvdata.PBDB_GameFreeMgr.Datas.GetArr() {
gps := PlatformMgrSingleton.GetGameFree(platform.IdStr, v.GetId())
if gps != nil {
m.GetCoinScenePool(platform.IdStr, v.GetId())
m.TouchCreateRoom(platform.IdStr, v.GetId())
}
}
}
}
}
func (m *CoinSceneMgr) Update() {
cnt := len(m.delayCache)
if cnt > 0 {
data := m.delayCache[cnt-1]
m.delayCache = m.delayCache[:cnt-1]
gf := PlatformMgrSingleton.GetGameFree(data.platformName, data.gameFreeId)
if gf != nil && gf.DbGameFree != nil {
csp := m.GetCoinScenePool(data.platformName, data.gameFreeId)
if csp != nil {
csp.PreCreateRoom()
}
}
}
}
func (m *CoinSceneMgr) Shutdown() {
module.UnregisteModule(m)
}
//=====================PlatformObserver======================
func (m *CoinSceneMgr) OnPlatformCreate(p *Platform) {
}
func (m *CoinSceneMgr) OnPlatformDestroy(p *Platform) {
if p == nil {
return
}
var ids []int
if v, ok := m.scenesOfPlatform[p.IdStr]; ok {
for _, csp := range v {
for _, scene := range csp.scenes {
ids = append(ids, scene.sceneId)
}
}
}
SceneMgrSingleton.SendGameDestroy(ids, true)
}
func (m *CoinSceneMgr) OnPlatformChangeDisabled(p *Platform, disabled bool) {
if disabled {
m.OnPlatformDestroy(p)
}
}
func (m *CoinSceneMgr) OnPlatformGameFreeUpdate(p *Platform, oldCfg, newCfg *webapi.GameFree) {
if p == nil || newCfg == nil {
return
}
ss, ok := m.scenesOfPlatform[p.IdStr]
if !ok || ss == nil {
return
}
if cps, ok := ss[newCfg.DbGameFree.Id]; ok {
cps.dbGameFree = newCfg.DbGameFree
var ids []int
for _, scene := range cps.scenes {
ids = append(ids, scene.sceneId)
}
SceneMgrSingleton.SendGameDestroy(ids, true)
m.TouchCreateRoom(p.IdStr, newCfg.DbGameFree.Id)
}
}
func (m *CoinSceneMgr) OnPlatformDestroyByGameFreeId(p *Platform, gameFreeId int32) {
if p == nil {
return
}
var ids []int
if v, ok := m.scenesOfPlatform[p.IdStr]; ok {
for _, csp := range v {
for _, scene := range csp.scenes {
if scene.dbGameFree.Id == gameFreeId {
ids = append(ids, scene.sceneId)
}
}
}
}
SceneMgrSingleton.SendGameDestroy(ids, true)
}
//=========================PlatformGameGroupObserver==============================
func (m *CoinSceneMgr) OnGameGroupUpdate(oldCfg, newCfg *webapi.GameConfigGroup) {
}
//=========================GameSessionListener======================================
func (m *CoinSceneMgr) OnGameSessionRegiste(gs *GameSession) {
wildGs := len(gs.gameIds) == 0 || common.InSliceInt32(gs.gameIds, 0) // 是否所有游戏都支持
for _, platform := range PlatformMgrSingleton.GetPlatforms() {
if platform.IdStr == DefaultPlatform {
continue
}
//获取配置
gps := PlatformMgrSingleton.GetGameFrees(platform.IdStr)
for _, v := range gps {
if v != nil && (wildGs || common.InSliceInt32(gs.gameIds, v.DbGameFree.GetGameId())) {
m.TouchCreateRoom(platform.IdStr, v.DbGameFree.Id)
}
}
}
}
func (m *CoinSceneMgr) OnGameSessionUnregiste(gs *GameSession) {
//todo 游戏服务断开,是否解散房间?
}
func init() {
module.RegisteModule(CoinSceneMgrSingleton, time.Second*2, 0)
PlatformMgrSingleton.RegisterObserver(CoinSceneMgrSingleton)
PlatformGameGroupMgrSington.RegisteObserver(CoinSceneMgrSingleton)
RegisteGameSessionListener(CoinSceneMgrSingleton)
}