game_sync/gamesrv/slotspkg/internal/module/shell/mono.go

21 lines
256 B
Go

package shell
import "sync"
type MonoShell struct {
sync.Map
}
var monoShell = &MonoShell{}
func Mono(name string) *Shell {
v, ok := monoShell.Load(name)
if ok {
return v.(*Shell)
}
shell := Base()
monoShell.Store(name, shell)
return shell
}