179 lines
5.0 KiB
Go
179 lines
5.0 KiB
Go
package clawdoll
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import (
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"mongo.games.com/game/common"
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rule "mongo.games.com/game/gamerule/clawdoll"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/game/protocol/machine"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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)
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type CSPlayerOpPacketFactory struct {
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}
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type CSPlayerOpHandler struct {
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}
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func (f *CSPlayerOpPacketFactory) CreatePacket() interface{} {
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pack := &clawdoll.CSCLAWDOLLOp{}
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return pack
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}
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func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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logger.Logger.Trace("CSPlayerOpHandler Process recv ", data)
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if msg, ok := data.(*clawdoll.CSCLAWDOLLOp); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSPlayerOpHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
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return nil
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}
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if scene.KeyGameDif != common.GameDifClawdoll {
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logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
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return nil
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}
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if !scene.HasPlayer(p) {
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return nil
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}
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sp := scene.GetScenePolicy()
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if sp != nil {
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sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetParams())
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}
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return nil
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}
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return nil
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}
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func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data interface{}) error {
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logger.Logger.Tracef("收到返回上分结果!!!!!!!!!!")
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if msg, ok := data.(*machine.MSDollMachineoPerateResult); ok {
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p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
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if p == nil {
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logger.Logger.Warn("CSGetTokenHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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return nil
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}
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sceneEx, ok := scene.ExtraData.(*SceneEx)
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if !ok {
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return nil
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}
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switch msg.TypeId {
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case 1:
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if msg.Result == 1 {
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logger.Logger.Tracef("上分成功!!!!!!!!!!!!snid = ", msg.Snid)
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} else {
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logger.Logger.Tracef("上分失败!!!!!!!!!!!!snid = ", msg.Snid)
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}
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case 2:
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if msg.Result == 1 {
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} else {
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logger.Logger.Tracef("下抓失败!!!!!!!!!!!!snid = ", msg.Snid)
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}
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scene.ChangeSceneState(rule.ClawDollSceneStateBilled)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
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ClawdollBroadcastRoomState(scene)
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ClawdollSendPlayerInfo(scene)
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}
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}
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return nil
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}
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type CSGetTokenPacketFactory struct {
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}
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type CSGetTokenHandler struct {
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}
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func (f *CSGetTokenPacketFactory) CreatePacket() interface{} {
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pack := &clawdoll.CSCLAWDOLLGetToken{}
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return pack
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}
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func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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//转发到娃娃机主机
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logger.Logger.Tracef("CSGetTokenHandler")
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if _, ok := data.(*clawdoll.CSCLAWDOLLGetToken); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSGetTokenHandler p == nil")
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return nil
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}
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pack := &machine.SMGetToken{}
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pack.Snid = p.SnId
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scene := p.GetScene()
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if scene == nil {
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return nil
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}
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sceneEx, ok := scene.ExtraData.(*SceneEx)
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if !ok {
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return nil
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}
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machineId := scene.GetDBGameFree().GetId() % 6080000
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appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
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logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v", appId, serverSecret)
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if serverSecret == "" || appId == 0 {
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return nil
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}
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pack.ServerSecret = serverSecret
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pack.AppId = appId
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sceneEx.SendToMachine(int(machine.DollMachinePacketID_PACKET_SMGetToken), pack)
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}
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return nil
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}
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// 娃娃机返回token 通知客户端
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func MSSendTokenHandler(session *netlib.Session, packetId int, data interface{}) error {
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logger.Logger.Tracef("MSSendTokenHandler")
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if msg, ok := data.(*machine.MSSendToken); ok {
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//给客户端返回token
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token := msg.Token
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p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
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if p == nil {
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logger.Logger.Warn("MSSendTokenHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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return nil
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}
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pack := &clawdoll.SCCLAWDOLLSendToken{
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LogicId: scene.DBGameFree.GetId(),
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Appid: msg.Appid,
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Token: token,
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}
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p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDTOKEN), pack)
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}
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return nil
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}
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func init() {
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common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_PLAYEROP), &CSPlayerOpHandler{})
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netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_PLAYEROP), &CSPlayerOpPacketFactory{})
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netlib.Register(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{}, MSDollMachineoCoinResultHandler)
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//客户端请求token
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common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETTOKEN), &CSGetTokenHandler{})
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netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETTOKEN), &CSGetTokenPacketFactory{})
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//获取token返回
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netlib.Register(int(machine.DollMachinePacketID_PACKET_MSSendToken), &machine.MSSendToken{}, MSSendTokenHandler)
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}
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