game_sync/gamerule/tienlen/constants.go

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package tienlen
import "time"
////////////////////////////////////////////////////////////////////////////////
//tienlen
////////////////////////////////////////////////////////////////////////////////
const (
TestOpen bool = false //测试开关
MaxNumOfPlayer int = 4 //最多人数
HandCardNum int32 = 13 //手牌数量
InvalideCard int32 = -1 //默认牌
InvalidePos int32 = -1
RobotGameTimesMin int32 = 5 //机器人参与游戏次数下限
RobotGameTimesMax int32 = 5 //机器人参与游戏次数上限
DelayCanOp int = 3 //根据上家牌型额外延迟下家出牌时间
RankBaseScore int64 = 10 // 排位基础分
RankBaseScoreToEnd int64 = 100 // 排位打到底基础分
RankType = 1 // 排位类型表示tienlen游戏
)
const (
TienLenWaitPlayerTimeout = time.Second * 1
TienLenWaitStartTimeout = time.Second * 10 //人数够开启游戏, 延迟X秒开始游戏
TienLenHandCardTimeout = time.Second * 3 //发牌
TienLenPlayerOpTimeout = time.Second * 15 //出牌(玩家操作阶段)
TienLenBilledTimeout = time.Second * 5 //结算
TIenLenTianhuTimeout = time.Second * 2 // 天胡动画时长
TienLenHandNotExceedTimeLimit = time.Second * 3 //玩家没有牌可以接上家的牌,出牌时间上限
TienLenHandAutoStateTimeOut = time.Second * 1 //玩家托管出牌时间上限
TienLenCustomWaiteStatTimeout = time.Millisecond * 1500
)
// 场景状态
const (
TienLenSceneStateWaitPlayer int = iota //0 人数不够开启游戏,等待玩家上线
TienLenSceneStateWaitStart //1 人数够开启游戏, 延迟X秒开始游戏
TienLenSceneStateHandCard //2 发牌
TienLenSceneStatePlayerOp //3 出牌(玩家操作阶段)
TienLenSceneStateBilled //4 结算
TienLenSceneStateMax
)
// 玩家操作
const (
TienLenPlayerOpNull int32 = iota //0,初始值
TienLenPlayerOpPlay //1,出牌
TienLenPlayerOpPass //2,过牌
TienLenPlayerOpStart //3,房主开始游戏
TienLenPlayerOpTest //4,调试发牌,发指定的牌
TienLenPlayerOpAutoHandCard //5,托管状态下出牌
TienLenPlayerOpCanelAuto //6,取消托管状态
TienLenPlayerClientHintCards //7,客户端提示出牌
)
type ThingLongTime struct {
Min int32
Max int32
Time time.Duration
}
var Think_Long_Sct_MAP = map[int]int{
1: 10,
2: 10,
3: 7,
4: 7,
}
var (
ThinkLongSct = []ThingLongTime{
ThingLongTime{0, 1, 15 * time.Second},
ThingLongTime{2, 3, 10 * time.Second},
ThingLongTime{4, 999999, 7 * time.Second},
}
)
const (
TianHu2Four = 1 // 4个2
TianHu6StraightTwin = 2 // 6连对
TianHu12Straight = 3 // 12顺
)
const (
StaticsTianHuTimes = "tienlen_tianhu_times"
)