game_sync/protocol/dragonvstiger/dragonvstiger.proto

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syntax = "proto3";
package dragonvstiger;
option go_package = "mongo.games.com/game/protocol/dragonvstiger";
//操作结果
enum OpResultCode {
OPRC_Sucess = 0; //成功
OPRC_Error = 1; //失败
OPRC_BankerLimit = 2;
OPRC_BankerWaiting = 3;
OPRC_NotBankerWaiting = 4;
OPRC_BankerCannotBet = 5;
OPRC_CoinMustReachTheValue = 6;
OPRC_EachBetsLimit = 7;
OPRC_CoinIsNotEnough = 8;
}
//龙虎斗
enum DragonVsTigerPacketID{
PACKET_DVST_ZERO = 0;// 弃用消息号
PACKET_SC_DVST_ROOMINFO = 5450; //房间信息
PACKET_CS_DVST_PLAYEROP = 5451; //玩家操作(客户-》服务)
PACKET_SC_DVST_PLAYEROP = 5452; //玩家操作(服务-》客户)
PACKET_SC_DVST_ROOMSTATE = 5453; //房间状态
PACKET_SC_DVST_GAMEBILLED = 5454; //游戏结算
PACKET_SC_DVST_SEATS = 5455; //座位信息
PACKET_SC_DVST_PLAYERLIST = 5456; //玩家列表
PACKET_SC_DVST_SENDBET = 5457; //批量押注筹码信息
PACKET_SC_DVST_UPLIST = 5458; //上庄列表
}
message DragonVsTigerPlayerData{
string Name = 1; //名字
int32 SnId = 2; //账号
int32 Head = 3; //头像
int32 Sex = 4; //性别
int64 Coin = 5; //金币
int32 Pos = 6; //座位位置
int32 Flag = 7; //二进制标记
repeated string Params = 8; //其他数据 如:ip 等
string City = 9; //城市
int64 Lately20Win = 10;//最近20局输赢 (赢的次数)
int64 Lately20Bet = 11;//最近20局总下注 (可能是负值)
int32 HeadOutLine = 12; //头像框
int32 VIP = 13;
int32 NiceId = 14;
}
//筹码数据
message DragonVsTigerChips{
int32 Chip = 1;
int32 Count = 2;
}
message DragonVsTigerZoneChips{
int32 Zone = 1;//和,龙,虎
repeated DragonVsTigerChips Detail = 2;//筹码类型
}
//房间信息
message SCDragonVsTigerRoomInfo {
int32 RoomId = 1; //房间id
int32 Creator = 2; //创建者SnId
int32 GameId = 3; //游戏id
int32 RoomMode = 4;//游戏模式
repeated int32 Params = 5; //规则参数
int32 NumOfGames = 6;//当前第几局
repeated int32 Cards = 7;//牌数据 (没开牌之前是两个-1)
int32 State = 8; //房间当前状态
int32 TimeOut = 9; //等待剩余时间 单位:毫秒
int32 BankerId = 10;//庄家Id
int32 DisbandGen = 11;//解散申请
int32 AgentId = 12; //代开房者
repeated int32 ParamsEx = 13; //其他参数
int32 SceneType = 14; //房间模式 0:房卡模式 1:钻石模式
repeated DragonVsTigerPlayerData Players = 15; //房间内的玩家信息
repeated int64 TotalChips = 16; //3个区域内的筹码总额 和,龙,虎
repeated DragonVsTigerZoneChips MyChips = 17; //区域内我的筹码数据
repeated int32 Trend100Cur = 18; //当前100局走势数据
repeated int32 Trend20Lately = 19; //最近20龙虎走势数据
int32 OLNum = 20; //在线玩家数量
repeated int32 OtherIntParams = 21; //规则参数
int32 LoopNum = 22; // 后台控制结算结果时使用
}
//座位位置
message SCDragonVsTigerSeats{
repeated DragonVsTigerPlayerData Data = 1; //玩家信息
int32 PlayerNum = 2; //玩家数量
int32 BankerId = 3; //庄的id, 0系统庄
}
//玩家操作
message CSDragonVsTiggerOp{
int32 OpCode = 1; //操作码 0:押注 1:获取在线玩家 2上庄 3下庄 4上庄列表 5在庄的下庄
repeated int64 Params = 2; //操作参数
}
//玩家操作返回
message SCDragonVsTiggerOp{
int32 SnId = 1; //玩家ID
int32 OpCode = 2; //操作码
repeated int64 Params = 3; //操作参数
OpResultCode OpRetCode = 4; //操作结果
}
//房间状态
message SCDragonVsTigerRoomState{
int32 State = 1; //房间当前状态
int32 SubState = 2; //房间当前子状态
repeated int32 Params = 3; //状态参数
// State==3时:Params中三个值依次为牌,牌,比牌结果
}
//玩家列表
message SCDragonVsTigerPlayerList {
repeated DragonVsTigerPlayerData Data = 1;
int32 OLNum = 2; //在线人数
}
//
message DragonVsTigerBill{
int32 SnId = 1;//玩家ID
int64 Coin = 2;//总金币
int64 GainCoin = 3;//输赢的金币
}
//大赢家
message DragonVsTigerBigWinner{
int32 SnId = 1; //账号
string Name = 2; //名字
int32 Head = 3; //头像
int32 HeadOutLine = 4; //头像框
int32 VIP = 5;
int32 Sex = 6; //性别
int64 Coin = 7; //金币
int32 GainCoin = 8;//本局赢的钱
string City = 9; //城市
}
//结算
message SCDragonVsTigerBilled{
repeated DragonVsTigerBill BillData = 1;//8个位置的结算数据
DragonVsTigerBigWinner BigWinner = 2;//大赢家数据
int32 LoopNum = 3; // 后台控制结算结果时使用
}
message DragonVsTigerBetInfo{
int32 SnId = 1; //座位上的人ID
repeated int64 TotalChips = 2; //3个区域内的筹码总额 和,龙,虎
}
message SCDragonVsTigerSendBet{
repeated DragonVsTigerBetInfo Data = 1;//所有座位筹码信息
repeated int64 TotalChips = 2; //3个区域内的筹码总额 和,龙,虎
}
//上庄列表
message SCDragonVsTiggerUpList{
int32 Count = 1; //数量
int32 IsExist = 2; //玩家是否已经在上庄列表 0不在上庄列表 1在上庄列表
repeated DragonVsTigerPlayerData Data = 3; //上庄列表
}