580 lines
19 KiB
Go
580 lines
19 KiB
Go
package fortunerabbit
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import (
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"encoding/json"
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamerule/fortunerabbit"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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"mongo.games.com/game/model"
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"mongo.games.com/game/proto"
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protocol "mongo.games.com/game/protocol/fortunerabbit"
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"mongo.games.com/game/protocol/server"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"time"
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)
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// ////////////////////////////////////////////////////////////
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var ScenePolicyFortuneRabbitSington = &ScenePolicyFortuneRabbit{}
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type ScenePolicyFortuneRabbit struct {
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base.BaseScenePolicy
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states [fortunerabbit.FortuneRabbitStateMax]base.SceneState
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}
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// 创建场景扩展数据
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func (this *ScenePolicyFortuneRabbit) CreateSceneExData(s *base.Scene) interface{} {
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sceneEx := NewFortuneRabbitSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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}
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}
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return sceneEx
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}
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// 创建玩家扩展数据
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func (this *ScenePolicyFortuneRabbit) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
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playerEx := &FortuneRabbitPlayerData{Player: p}
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p.SetExtraData(playerEx)
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return playerEx
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}
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// 场景开启事件
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func (this *ScenePolicyFortuneRabbit) OnStart(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnStart, sceneId=", s.GetSceneId())
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sceneEx := NewFortuneRabbitSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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s.ChangeSceneState(fortunerabbit.FortuneRabbitStateStart)
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}
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}
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}
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// 场景关闭事件
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func (this *ScenePolicyFortuneRabbit) OnStop(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnStop , sceneId=", s.GetSceneId())
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}
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// 场景心跳事件
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func (this *ScenePolicyFortuneRabbit) OnTick(s *base.Scene) {
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if s == nil {
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return
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}
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if s.GetSceneState() != nil {
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s.GetSceneState().OnTick(s)
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}
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}
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// 玩家进入事件
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func (this *ScenePolicyFortuneRabbit) OnPlayerEnter(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
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playerEx := &FortuneRabbitPlayerData{Player: p}
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playerEx.init()
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d := p.GameData[fortunerabbit.GameDataKey]
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if d != nil {
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m := make(map[string]string)
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json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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} else {
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m := make(map[string]string)
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//json.Unmarshal(d.Data.([]byte), &m)
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playerEx.PullPlayer(m)
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}
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
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playerEx.Clear()
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sceneEx.players[p.SnId] = playerEx
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p.SetExtraData(playerEx)
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FortuneRabbitSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
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}
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}
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// 玩家离开事件
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func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if playerEx, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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b, err := json.Marshal(m)
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if err != nil {
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logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
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} else {
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p.GameData[fortunerabbit.GameDataKey] = &model.PlayerGameData{
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Platform: p.Platform,
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SnId: p.SnId,
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Id: fortunerabbit.GameDataKey,
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Data: b,
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}
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}
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}
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}
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if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
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s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
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sceneEx.OnPlayerLeave(p, reason)
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}
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}
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// 玩家掉线
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func (this *ScenePolicyFortuneRabbit) OnPlayerDropLine(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
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s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
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}
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// 玩家重连
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func (this *ScenePolicyFortuneRabbit) OnPlayerRehold(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
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FortuneRabbitSendRoomInfo(s, sceneEx, playerEx)
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}
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}
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}
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// 返回房间
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func (this *ScenePolicyFortuneRabbit) OnPlayerReturn(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
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//if p.IsMarkFlag(base.PlayerState_Auto) {
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// p.UnmarkFlag(base.PlayerState_Auto)
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// p.SyncFlag()
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//}
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//发送房间信息给自己
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FortuneRabbitSendRoomInfo(s, sceneEx, playerEx)
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s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
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}
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}
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}
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func FortuneRabbitSendRoomInfo(s *base.Scene, sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData) {
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pack := FortuneRabbitCreateRoomInfoPacket(s, sceneEx, playerEx)
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logger.Logger.Trace("RoomInfo: ", pack)
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playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITROOMINFO), pack)
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}
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func FortuneRabbitCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData) interface{} {
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//房间信息
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pack := &protocol.SCFortuneRabbitRoomInfo{
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RoomId: s.SceneId,
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GameId: s.GameId,
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RoomMode: s.SceneMode,
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SceneType: s.GetSceneType(),
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Params: common.CopySliceInt64ToInt32(s.Params),
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NumOfGames: proto.Int(sceneEx.NumOfGames),
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State: proto.Int(s.SceneState.GetState()),
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ParamsEx: s.GetDBGameFree().OtherIntParams,
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GameFreeId: proto.Int32(s.GetDBGameFree().Id),
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//BetLimit: s.GetDBGameFree().BetLimit,
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}
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//自己的信息
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if playerEx != nil {
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pd := &protocol.FortuneRabbitPlayerData{
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SnId: proto.Int32(playerEx.SnId),
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Name: proto.String(playerEx.Name),
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Head: proto.Int32(playerEx.Head),
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Sex: proto.Int32(playerEx.Sex),
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Coin: proto.Int64(playerEx.Coin),
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Pos: proto.Int(playerEx.Pos),
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Flag: proto.Int(playerEx.GetFlag()),
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City: proto.String(playerEx.City),
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HeadOutLine: proto.Int32(playerEx.HeadOutLine),
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VIP: proto.Int32(playerEx.VIP),
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}
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pack.Player = pd
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}
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//get data
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Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
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if err == nil {
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data := assemble.DataToCli(Response).(assemble.TableInfo)
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pi, _ := json.Marshal(data)
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pack.PlayerInfo = string(pi)
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if sceneEx.BetConfig == nil {
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sceneEx.BetConfig = &data.BetConfig
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}
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} else {
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logger.Logger.Error("slots enter err:", err)
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}
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proto.SetDefaults(pack)
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return pack
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}
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func (this *ScenePolicyFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
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if s == nil || p == nil {
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return false
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
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if s.GetSceneState() != nil {
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if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
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p.SetLastOPTimer(time.Now())
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return true
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}
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return false
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}
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return true
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}
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func (this *ScenePolicyFortuneRabbit) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
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if s.GetSceneState() != nil {
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s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
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}
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}
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// 当前状态能否换桌
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func (this *ScenePolicyFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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if s == nil || p == nil {
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return false
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}
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if s.GetSceneState() != nil {
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return s.GetSceneState().CanChangeCoinScene(s, p)
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}
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return false
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}
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// 状态基类
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type SceneBaseStateFortuneRabbit struct {
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}
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func (this *SceneBaseStateFortuneRabbit) GetTimeout(s *base.Scene) int {
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if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
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return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
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}
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return 0
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}
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func (this *SceneBaseStateFortuneRabbit) CanChangeTo(s base.SceneState) bool {
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return true
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}
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// 当前状态能否换桌
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func (this *SceneBaseStateFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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return true
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}
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func (this *SceneBaseStateFortuneRabbit) OnEnter(s *base.Scene) {
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if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
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sceneEx.SetStateStartTime(time.Now())
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}
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}
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func (this *SceneBaseStateFortuneRabbit) OnLeave(s *base.Scene) {}
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func (this *SceneBaseStateFortuneRabbit) OnTick(s *base.Scene) {
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if time.Now().Sub(s.GameStartTime) > time.Second*3 {
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if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
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for _, p := range sceneEx.players {
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if p.IsOnLine() {
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p.leaveTime = 0
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continue
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}
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p.leaveTime++
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if p.leaveTime < 60*2 {
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continue
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}
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//踢出玩家
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sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
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}
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}
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s.GameStartTime = time.Now()
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}
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}
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func (this *SceneBaseStateFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
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return false
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}
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func (this *SceneBaseStateFortuneRabbit) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
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}
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// ////////////////////////////////////////////////////////////
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// 开始状态
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// ////////////////////////////////////////////////////////////
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type SceneStateStartFortuneRabbit struct {
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SceneBaseStateFortuneRabbit
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}
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func (this *SceneStateStartFortuneRabbit) GetState() int {
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return fortunerabbit.FortuneRabbitStateStart
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}
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func (this *SceneStateStartFortuneRabbit) CanChangeTo(s base.SceneState) bool {
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return false
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}
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// 当前状态能否换桌
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func (this *SceneStateStartFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
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if playerEx.isFree {
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return false
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}
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}
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return true
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}
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func (this *SceneStateStartFortuneRabbit) GetTimeout(s *base.Scene) int {
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return 0
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}
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func (this *SceneStateStartFortuneRabbit) OnEnter(s *base.Scene) {
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this.SceneBaseStateFortuneRabbit.OnEnter(s)
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if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
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sceneEx.SetGameNowTime(time.Now())
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}
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}
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// 状态离开时
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func (this *SceneStateStartFortuneRabbit) OnLeave(s *base.Scene) {
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this.SceneBaseStateFortuneRabbit.OnLeave(s)
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logger.Logger.Tracef("(this *SceneStateStartFortuneRabbit) OnLeave, sceneid=%v", s.GetSceneId())
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}
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// 玩家操作
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func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
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logger.Logger.Tracef("(this *SceneStateStartFortuneRabbit) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
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if this.SceneBaseStateFortuneRabbit.OnPlayerOp(s, p, opcode, params) {
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return true
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}
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if sceneEx, ok := s.GetExtraData().(*FortuneRabbitSceneData); ok {
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if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
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switch opcode {
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case fortunerabbit.FortuneRabbitPlayerOpStart:
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playerEx.Clear()
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if len(params) < 3 {
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pack := &protocol.SCFortuneRabbitBilled{
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OpRetCode: proto.Int32(1),
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}
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCFortuneRabbitBilled", pack.String())
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playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
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return true
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}
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playerEx.BetSizeIndex = params[0]
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playerEx.BetLevelIndex = params[1]
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playerEx.BetLineIndex = params[2]
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//playerEx.BetMode = params[3]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin > float64(playerEx.Coin) {
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pack := &protocol.SCFortuneRabbitBilled{
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OpRetCode: proto.Int32(1),
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}
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCFortuneRabbitBilled:", pack.String())
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playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
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return true
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}
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//playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
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//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunerabbit.NowByte)
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//get data
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Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
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GameId: int64(sceneEx.GameId),
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BetSizeIndex: playerEx.BetSizeIndex,
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BetLevelIndex: playerEx.BetLevelIndex,
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BetLineIndex: playerEx.BetLineIndex,
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BetMode: playerEx.BetMode,
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Ts: time.Now().Unix(),
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})
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var gameEndStr string
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var data assemble.GameEnd
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if err == nil {
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data = assemble.DataToCli(Response).(assemble.GameEnd)
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if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
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//第一次触发或者正常模式
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//logger.Logger.Trace("=============addcoin1111 ", -data.TotalBet)
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playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
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playerEx.totalBet = int64(data.TotalBet)
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//logger.Logger.Trace("=======bet======dif++++ ", float64(playerEx.Coin)-data.BetAfterCoin)
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}
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var taxCoin float64
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if data.RoundReward > 0 {
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//税收比例
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taxRate := sceneEx.GetDBGameFree().GetTaxRate()
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if taxRate < 0 || taxRate > 10000 {
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taxRate = 500
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}
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taxCoin = data.RoundReward * float64(taxRate) / 10000
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data.RoundReward = data.RoundReward - taxCoin
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playerEx.AddServiceFee(int64(taxCoin))
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playerEx.taxCoin = int64(taxCoin)
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playerEx.winCoin = int64(data.RoundReward)
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}
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pi, _ := json.Marshal(data)
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gameEndStr = string(pi)
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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//logger.Logger.Trace("===win==========addcoin222 ", data.RoundReward)
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playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
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//logger.Logger.Trace("=======win======dif++++ ", float64(playerEx.Coin)-data.FinalCoin)
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//免费游戏结束或者正常模式
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sceneEx.StaticsLaba(&base.StaticLabaParam{
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SnId: playerEx.SnId,
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Gain: int64(data.RoundReward - data.TotalBet),
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GainTax: int64(taxCoin),
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IsAddTimes: true,
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})
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}
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if data.Results[0].FreeNum > 0 {
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playerEx.isFree = true
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} else {
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playerEx.isFree = false
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}
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} else {
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|
logger.Logger.Error("slots Play err:", err)
|
|
}
|
|
|
|
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * fortunerabbit.NowByte)
|
|
|
|
//logger.Logger.Trace("======end=======init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/fortunerabbit.NowByte)
|
|
|
|
if playerEx.Coin != int64(data.FinalCoin) {
|
|
logger.Logger.Error("==========playerEx.Coin != data.FinalCoin==============", (float64(playerEx.Coin)-data.FinalCoin)/10000)
|
|
}
|
|
pack := &protocol.SCFortuneRabbitBilled{
|
|
OpRetCode: proto.Int32(0),
|
|
GameEndStr: proto.String(gameEndStr),
|
|
}
|
|
proto.SetDefaults(pack)
|
|
logger.Logger.Trace("SCFortuneRabbitBilled", pack.String())
|
|
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
|
|
|
|
// 记录本次操作
|
|
FortuneRabbitAndSaveLog(sceneEx, playerEx, data)
|
|
}
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
// 玩家事件
|
|
func (this *SceneStateStartFortuneRabbit) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
|
logger.Logger.Trace("(this *SceneStateStartFortuneRabbit) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
|
this.SceneBaseStateFortuneRabbit.OnPlayerEvent(s, p, evtcode, params)
|
|
}
|
|
|
|
func (this *SceneStateStartFortuneRabbit) OnTick(s *base.Scene) {
|
|
this.SceneBaseStateFortuneRabbit.OnTick(s)
|
|
}
|
|
|
|
// //////////////////////////////////////////////////////////////////////////////
|
|
func (this *ScenePolicyFortuneRabbit) RegisteSceneState(state base.SceneState) {
|
|
if state == nil {
|
|
return
|
|
}
|
|
stateid := state.GetState()
|
|
if stateid < 0 || stateid >= fortunerabbit.FortuneRabbitStateMax {
|
|
return
|
|
}
|
|
this.states[stateid] = state
|
|
}
|
|
|
|
func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
|
if stateid >= 0 && stateid < fortunerabbit.FortuneRabbitStateMax {
|
|
return this.states[stateid]
|
|
}
|
|
return nil
|
|
}
|
|
func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
|
|
if !playerEx.IsRob {
|
|
data.SnId = playerEx.SnId
|
|
if playerEx.isFree {
|
|
data.TotalBet = 0
|
|
}
|
|
info, err := model.MarshalGameNoteByROLL(data)
|
|
if err == nil {
|
|
logid, _ := model.AutoIncGameLogId()
|
|
playerEx.currentLogId = logid
|
|
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
|
|
var totalin, totalout int64
|
|
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
|
totalin = playerEx.totalBet
|
|
}
|
|
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
|
totalout = int64(data.RoundReward) + playerEx.taxCoin - playerEx.totalBet
|
|
}
|
|
validFlow := totalin + totalout
|
|
validBet := common.AbsI64(totalin - totalout)
|
|
logParam := &base.SaveGamePlayerListLogParam{
|
|
Platform: playerEx.Platform,
|
|
Channel: playerEx.Channel,
|
|
Promoter: playerEx.BeUnderAgentCode,
|
|
PackageTag: playerEx.PackageID,
|
|
InviterId: playerEx.InviterId,
|
|
LogId: logid,
|
|
TotalIn: totalin,
|
|
TotalOut: totalout,
|
|
TaxCoin: playerEx.taxCoin,
|
|
BetAmount: playerEx.totalBet,
|
|
WinAmountNoAnyTax: int64(data.RoundReward),
|
|
ValidBet: validBet,
|
|
ValidFlow: validFlow,
|
|
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
|
}
|
|
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
|
|
}
|
|
}
|
|
|
|
//统计输下注金币数
|
|
if !sceneEx.Testing && !playerEx.IsRob {
|
|
playerBet := &server.PlayerData{
|
|
SnId: proto.Int32(playerEx.SnId),
|
|
Bet: proto.Int64(playerEx.CurrentBet),
|
|
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
|
Tax: proto.Int64(playerEx.taxCoin),
|
|
Coin: proto.Int64(playerEx.GetCoin()),
|
|
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
|
}
|
|
gwPlayerBet := &server.GWPlayerData{
|
|
SceneId: sceneEx.SceneId,
|
|
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
|
}
|
|
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
|
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
|
HasRobotGaming: false,
|
|
Data: gwPlayerBet,
|
|
})
|
|
}
|
|
|
|
playerEx.taxCoin = 0
|
|
playerEx.winCoin = 0
|
|
|
|
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
|
sceneEx.SceneDestroy(true)
|
|
}
|
|
}
|
|
func init() {
|
|
//主状态
|
|
ScenePolicyFortuneRabbitSington.RegisteSceneState(&SceneStateStartFortuneRabbit{})
|
|
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
|
base.RegisteScenePolicy(common.GameId_FortuneRabbit, fortunerabbit.RoomMode_Classic, ScenePolicyFortuneRabbitSington)
|
|
return nil
|
|
})
|
|
}
|