game_sync/protocol/machine/machine.proto

66 lines
1.4 KiB
Protocol Buffer

syntax = "proto3";
package machine;
option go_package = "mongo.games.com/game/protocol/machine";
//S-GAME M-娃娃机主机
//娃娃机协议
enum DollMachinePacketID {
PACKET_SMDollMachineZero = 0;
PACKET_SMGameLinkSucceed = 20000;
PACKET_SMDollMachinePerate = 20001;
PACKET_SMDollMachineGrab = 20002;
PACKET_MSDollMachineList = 20003;
PACKET_MSUpdateDollMachineStatus = 20004;
PACKET_MSDollMachineoPerateResult = 20005;
PACKET_SMGetToken = 20006;
PACKET_MSSendToken = 20007;
Packet_MSDollMachineHeartBeat = 20008;
}
//通知链接成功
//PACKET_SMDollMachinePerate
message SMGameLinkSucceed{
}
//操作
//PACKET_SMDollMachinePerate
message SMDollMachineoPerate{
int32 Snid = 1;
int32 Id = 2; //娃娃机标识
int32 Perate = 3; // 1-前 2-后 3-左 4-右 5-投币
}
//下抓
message SMDollMachineGrab{
int32 TypeId = 1;//1-弱力抓 2 -强力抓 3-必出抓
int32 Id =2; //娃娃机标识
int32 Snid = 3;
}
//PACKET_MSDollMachineoPerateResult
message MSDollMachineoPerateResult{
int32 Snid = 1;
int32 Id = 2; //娃娃机标识
int32 Result = 3;// 1-成功 0-失败
int32 TypeId = 4;//1 投币 2 下抓结果
}
//返回所有娃娃机连接
message MSDollMachineList{
repeated DollMachine data = 1;
}
message DollMachine{
int32 Id = 1;
string VideoAddr = 2;
}
//更新娃娃机状态
message MSUpdateDollMachineStatus{
int32 Id = 1;
int32 Status = 2; //1-空闲 0-无法使用
string VideoAddr = 3;
}
//心跳
message MSDollMachineHeartBeat{
}