game_sync/dbproxy/mq/c_coinlog.go

47 lines
1.0 KiB
Go

package mq
import (
"encoding/json"
"mongo.games.com/goserver/core/broker"
"mongo.games.com/goserver/core/broker/rabbitmq"
"mongo.games.com/game/dbproxy/svc"
"mongo.games.com/game/model"
"mongo.games.com/game/mq"
)
func init() {
mq.RegisterSubscriber(model.CoinLogCollName, func(e broker.Event) (err error) {
msg := e.Message()
if msg != nil {
defer func() {
e.Ack()
}()
var log model.CoinLog
err = json.Unmarshal(msg.Body, &log)
if err != nil {
return
}
if log.Count == 0 { //玩家冲账探针
mq.Send(model.TopicProbeCoinLogAck, log)
} else {
c := svc.CoinLogsCollection(log.Platform)
if c != nil {
err = c.Insert(log)
if err == nil {
err = svc.InsertCoinWAL(log.Platform, model.NewCoinWAL(log.SnId, log.Count, log.LogType, log.InGame, log.CoinType, log.RoomId, log.Time.UnixNano()))
if err != nil {
return
}
}
}
}
return
}
return nil
}, broker.Queue(model.CoinLogCollName), broker.DisableAutoAck(), rabbitmq.DurableQueue())
}