game_sync/gamesrv/pushcoin/action.go

43 lines
1.1 KiB
Go

package thirteen
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/pushcoin"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
func init() {
common.Register(int(pushcoin.PushCoinPacketID_PACKET_CSPushCoinPlayerOp), &pushcoin.CSPushCoinPlayerOp{}, CSPushCoinPlayerOp)
}
func CSPushCoinPlayerOp(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSPlayerOpHandler Process recv ", data)
if msg, ok := data.(*pushcoin.CSPushCoinPlayerOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSPlayerOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
return nil
}
if scene.KeyGameDif != common.GameDifPushCoin {
logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
return nil
}
if !scene.HasPlayer(p) {
return nil
}
sp := scene.GetScenePolicy()
if sp != nil {
sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetOpParam())
}
return nil
}
return nil
}