590 lines
20 KiB
Go
590 lines
20 KiB
Go
package gatesofolympus
|
||
|
||
import (
|
||
"encoding/json"
|
||
"mongo.games.com/game/common"
|
||
"mongo.games.com/game/gamerule/gatesofolympus"
|
||
"mongo.games.com/game/gamesrv/base"
|
||
"mongo.games.com/game/gamesrv/slotspkg/assemble"
|
||
"mongo.games.com/game/gamesrv/slotspkg/slots"
|
||
"mongo.games.com/game/model"
|
||
"mongo.games.com/game/proto"
|
||
protocol "mongo.games.com/game/protocol/gatesofolympus"
|
||
"mongo.games.com/game/protocol/server"
|
||
"mongo.games.com/goserver/core"
|
||
"mongo.games.com/goserver/core/logger"
|
||
"time"
|
||
)
|
||
|
||
// ////////////////////////////////////////////////////////////
|
||
var ScenePolicyGatesOfOlympusSington = &ScenePolicyGatesOfOlympus{}
|
||
|
||
type ScenePolicyGatesOfOlympus struct {
|
||
base.BaseScenePolicy
|
||
states [gatesofolympus.GatesOfOlympusStateMax]base.SceneState
|
||
}
|
||
|
||
// 创建场景扩展数据
|
||
func (this *ScenePolicyGatesOfOlympus) CreateSceneExData(s *base.Scene) interface{} {
|
||
sceneEx := NewGatesOfOlympusSceneData(s)
|
||
if sceneEx != nil {
|
||
if sceneEx.GetInit() {
|
||
s.SetExtraData(sceneEx)
|
||
}
|
||
}
|
||
return sceneEx
|
||
}
|
||
|
||
// 创建玩家扩展数据
|
||
func (this *ScenePolicyGatesOfOlympus) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
|
||
playerEx := &GatesOfOlympusPlayerData{Player: p}
|
||
p.SetExtraData(playerEx)
|
||
return playerEx
|
||
}
|
||
|
||
// 场景开启事件
|
||
func (this *ScenePolicyGatesOfOlympus) OnStart(s *base.Scene) {
|
||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStart, sceneId=", s.GetSceneId())
|
||
sceneEx := NewGatesOfOlympusSceneData(s)
|
||
if sceneEx != nil {
|
||
if sceneEx.GetInit() {
|
||
s.SetExtraData(sceneEx)
|
||
s.ChangeSceneState(gatesofolympus.GatesOfOlympusStateStart)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 场景关闭事件
|
||
func (this *ScenePolicyGatesOfOlympus) OnStop(s *base.Scene) {
|
||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnStop , sceneId=", s.GetSceneId())
|
||
}
|
||
|
||
// 场景心跳事件
|
||
func (this *ScenePolicyGatesOfOlympus) OnTick(s *base.Scene) {
|
||
if s == nil {
|
||
return
|
||
}
|
||
if s.GetSceneState() != nil {
|
||
s.GetSceneState().OnTick(s)
|
||
}
|
||
}
|
||
|
||
// 玩家进入事件
|
||
func (this *ScenePolicyGatesOfOlympus) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
||
if s == nil || p == nil {
|
||
return
|
||
}
|
||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
|
||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||
playerEx := &GatesOfOlympusPlayerData{Player: p}
|
||
|
||
playerEx.init()
|
||
|
||
d := p.GameData[gatesofolympus.GameDataKey]
|
||
if d != nil {
|
||
m := make(map[string]string)
|
||
json.Unmarshal(d.Data.([]byte), &m)
|
||
playerEx.PullPlayer(m)
|
||
} else {
|
||
m := make(map[string]string)
|
||
//json.Unmarshal(d.Data.([]byte), &m)
|
||
playerEx.PullPlayer(m)
|
||
}
|
||
|
||
playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
|
||
|
||
playerEx.Clear()
|
||
|
||
sceneEx.players[p.SnId] = playerEx
|
||
|
||
p.SetExtraData(playerEx)
|
||
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
|
||
|
||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||
}
|
||
}
|
||
|
||
// 玩家离开事件
|
||
func (this *ScenePolicyGatesOfOlympus) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||
if s == nil || p == nil {
|
||
return
|
||
}
|
||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||
if playerEx, ok := p.ExtraData.(*GatesOfOlympusPlayerData); ok {
|
||
playerEx.LabaLog.Save(2) // 没有收到结束消息,算2秒游戏时长
|
||
m := playerEx.PushPlayer()
|
||
if m != nil && len(m) > 0 {
|
||
b, err := json.Marshal(m)
|
||
if err != nil {
|
||
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
|
||
} else {
|
||
p.GameData[gatesofolympus.GameDataKey] = &model.PlayerGameData{
|
||
Platform: p.Platform,
|
||
SnId: p.SnId,
|
||
Id: gatesofolympus.GameDataKey,
|
||
Data: b,
|
||
}
|
||
}
|
||
}
|
||
}
|
||
if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
|
||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||
sceneEx.OnPlayerLeave(p, reason)
|
||
}
|
||
}
|
||
|
||
// 玩家掉线
|
||
func (this *ScenePolicyGatesOfOlympus) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||
if s == nil || p == nil {
|
||
return
|
||
}
|
||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||
}
|
||
|
||
// 玩家重连
|
||
func (this *ScenePolicyGatesOfOlympus) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||
if s == nil || p == nil {
|
||
return
|
||
}
|
||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 返回房间
|
||
func (this *ScenePolicyGatesOfOlympus) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||
if s == nil || p == nil {
|
||
return
|
||
}
|
||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
|
||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||
//if p.IsMarkFlag(base.PlayerState_Auto) {
|
||
// p.UnmarkFlag(base.PlayerState_Auto)
|
||
// p.SyncFlag()
|
||
//}
|
||
//发送房间信息给自己
|
||
GatesOfOlympusSendRoomInfo(s, sceneEx, playerEx)
|
||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||
}
|
||
}
|
||
}
|
||
|
||
func GatesOfOlympusSendRoomInfo(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) {
|
||
pack := GatesOfOlympusCreateRoomInfoPacket(s, sceneEx, playerEx)
|
||
logger.Logger.Trace("RoomInfo: ", pack)
|
||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSROOMINFO), pack)
|
||
}
|
||
func GatesOfOlympusCreateRoomInfoPacket(s *base.Scene, sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData) interface{} {
|
||
//房间信息
|
||
pack := &protocol.SCGatesOfOlympusRoomInfo{
|
||
RoomId: s.SceneId,
|
||
GameId: s.GameId,
|
||
RoomMode: s.SceneMode,
|
||
SceneType: s.GetSceneType(),
|
||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||
State: proto.Int(s.SceneState.GetState()),
|
||
ParamsEx: s.GetDBGameFree().OtherIntParams,
|
||
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
||
//BetLimit: s.GetDBGameFree().BetLimit,
|
||
}
|
||
|
||
//自己的信息
|
||
if playerEx != nil {
|
||
pd := &protocol.GatesOfOlympusPlayerData{
|
||
SnId: proto.Int32(playerEx.SnId),
|
||
Name: proto.String(playerEx.Name),
|
||
Head: proto.Int32(playerEx.Head),
|
||
Sex: proto.Int32(playerEx.Sex),
|
||
Coin: proto.Int64(playerEx.Coin),
|
||
Pos: proto.Int(playerEx.Pos),
|
||
Flag: proto.Int(playerEx.GetFlag()),
|
||
City: proto.String(playerEx.City),
|
||
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
||
VIP: proto.Int32(playerEx.VIP),
|
||
}
|
||
pack.Player = pd
|
||
}
|
||
|
||
//get data
|
||
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
|
||
if err == nil {
|
||
data := assemble.DataToCli(Response).(assemble.TableInfo)
|
||
pi, _ := json.Marshal(data)
|
||
pack.PlayerInfo = string(pi)
|
||
if sceneEx.BetConfig == nil {
|
||
sceneEx.BetConfig = &data.BetConfig
|
||
}
|
||
} else {
|
||
logger.Logger.Error("slots enter err:", err)
|
||
}
|
||
proto.SetDefaults(pack)
|
||
return pack
|
||
}
|
||
func (this *ScenePolicyGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||
if s == nil || p == nil {
|
||
return false
|
||
}
|
||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||
if s.GetSceneState() != nil {
|
||
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
||
p.SetLastOPTimer(time.Now())
|
||
return true
|
||
}
|
||
return false
|
||
}
|
||
return true
|
||
}
|
||
|
||
func (this *ScenePolicyGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||
if s == nil || p == nil {
|
||
return
|
||
}
|
||
logger.Logger.Trace("(this *ScenePolicyGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||
if s.GetSceneState() != nil {
|
||
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
||
}
|
||
}
|
||
|
||
// 当前状态能否换桌
|
||
func (this *ScenePolicyGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||
if s == nil || p == nil {
|
||
return false
|
||
}
|
||
if s.GetSceneState() != nil {
|
||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||
}
|
||
return false
|
||
}
|
||
|
||
// 状态基类
|
||
type SceneBaseStateGatesOfOlympus struct {
|
||
}
|
||
|
||
func (this *SceneBaseStateGatesOfOlympus) GetTimeout(s *base.Scene) int {
|
||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||
}
|
||
return 0
|
||
}
|
||
|
||
func (this *SceneBaseStateGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
|
||
return true
|
||
}
|
||
|
||
// 当前状态能否换桌
|
||
func (this *SceneBaseStateGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||
return true
|
||
}
|
||
func (this *SceneBaseStateGatesOfOlympus) OnEnter(s *base.Scene) {
|
||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||
sceneEx.SetStateStartTime(time.Now())
|
||
}
|
||
}
|
||
|
||
func (this *SceneBaseStateGatesOfOlympus) OnLeave(s *base.Scene) {}
|
||
func (this *SceneBaseStateGatesOfOlympus) OnTick(s *base.Scene) {
|
||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||
if sceneEx, ok := s.ExtraData.(*GatesOfOlympusSceneData); ok {
|
||
for _, p := range sceneEx.players {
|
||
if p.IsOnLine() {
|
||
p.leaveTime = 0
|
||
continue
|
||
}
|
||
p.leaveTime++
|
||
if p.leaveTime < 60*2 {
|
||
continue
|
||
}
|
||
//踢出玩家
|
||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||
}
|
||
}
|
||
s.GameStartTime = time.Now()
|
||
}
|
||
}
|
||
func (this *SceneBaseStateGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||
return false
|
||
}
|
||
func (this *SceneBaseStateGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||
}
|
||
|
||
// ////////////////////////////////////////////////////////////
|
||
// 开始状态
|
||
// ////////////////////////////////////////////////////////////
|
||
type SceneStateStartGatesOfOlympus struct {
|
||
SceneBaseStateGatesOfOlympus
|
||
}
|
||
|
||
func (this *SceneStateStartGatesOfOlympus) GetState() int {
|
||
return gatesofolympus.GatesOfOlympusStateStart
|
||
}
|
||
|
||
func (this *SceneStateStartGatesOfOlympus) CanChangeTo(s base.SceneState) bool {
|
||
return false
|
||
}
|
||
|
||
// 当前状态能否换桌
|
||
func (this *SceneStateStartGatesOfOlympus) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||
if playerEx.isFree {
|
||
return false
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
|
||
func (this *SceneStateStartGatesOfOlympus) GetTimeout(s *base.Scene) int {
|
||
return 0
|
||
}
|
||
|
||
func (this *SceneStateStartGatesOfOlympus) OnEnter(s *base.Scene) {
|
||
this.SceneBaseStateGatesOfOlympus.OnEnter(s)
|
||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||
sceneEx.SetGameNowTime(time.Now())
|
||
}
|
||
}
|
||
|
||
// 状态离开时
|
||
func (this *SceneStateStartGatesOfOlympus) OnLeave(s *base.Scene) {
|
||
this.SceneBaseStateGatesOfOlympus.OnLeave(s)
|
||
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnLeave, sceneid=%v", s.GetSceneId())
|
||
}
|
||
|
||
// 玩家操作
|
||
func (this *SceneStateStartGatesOfOlympus) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||
logger.Logger.Tracef("(this *SceneStateStartGatesOfOlympus) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||
if this.SceneBaseStateGatesOfOlympus.OnPlayerOp(s, p, opcode, params) {
|
||
return true
|
||
}
|
||
if sceneEx, ok := s.GetExtraData().(*GatesOfOlympusSceneData); ok {
|
||
if playerEx, ok := p.GetExtraData().(*GatesOfOlympusPlayerData); ok {
|
||
switch opcode {
|
||
case gatesofolympus.GatesOfOlympusPlayerOpStart:
|
||
playerEx.Clear()
|
||
if len(params) < 4 {
|
||
pack := &protocol.SCGatesOfOlympusBilled{
|
||
OpRetCode: proto.Int32(1),
|
||
}
|
||
proto.SetDefaults(pack)
|
||
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
|
||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
|
||
return true
|
||
}
|
||
playerEx.BetSizeIndex = params[0]
|
||
playerEx.BetLevelIndex = params[1]
|
||
playerEx.BetLineIndex = params[2]
|
||
playerEx.BetMode = params[3]
|
||
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
|
||
float64(sceneEx.BetConfig.BetLines[params[2]]) * float64(sceneEx.BetConfig.BaseBet[params[2]])
|
||
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
|
||
pack := &protocol.SCGatesOfOlympusBilled{
|
||
OpRetCode: proto.Int32(1),
|
||
}
|
||
proto.SetDefaults(pack)
|
||
logger.Logger.Trace("SCGatesOfOlympusBilled:", pack.String())
|
||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
|
||
return true
|
||
}
|
||
|
||
//playerEx.SlotsSession.SetCoin(playerEx.Coin * gatesofolympus.NowByte)
|
||
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/gatesofolympus.NowByte)
|
||
|
||
//get data
|
||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||
GameId: int64(sceneEx.GameId),
|
||
BetSizeIndex: playerEx.BetSizeIndex,
|
||
BetLevelIndex: playerEx.BetLevelIndex,
|
||
BetLineIndex: playerEx.BetLineIndex,
|
||
BetMode: playerEx.BetMode,
|
||
Ts: time.Now().Unix(),
|
||
})
|
||
var gameEndStr string
|
||
var data assemble.GameEnd
|
||
if err == nil {
|
||
s.SetGameNowTime(time.Now())
|
||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||
|
||
data.BetSizeIndex = playerEx.BetSizeIndex
|
||
data.BetLevelIndex = playerEx.BetLevelIndex
|
||
data.LinesIndex = playerEx.BetLineIndex
|
||
//data.BaseBetIndex = 1
|
||
|
||
data.Results[0].BetMode = playerEx.BetMode
|
||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
|
||
//第一次触发或者正常模式
|
||
if playerEx.BetMode == 2 {
|
||
playerEx.AddCoin(int64(-data.TotalBet*100), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||
} else {
|
||
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||
}
|
||
playerEx.totalBet = int64(data.TotalBet)
|
||
}
|
||
var taxCoin float64
|
||
if data.RoundReward > 0 {
|
||
//税收比例
|
||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||
if taxRate < 0 || taxRate > 10000 {
|
||
taxRate = 500
|
||
}
|
||
taxCoin = data.RoundReward * float64(taxRate) / 10000
|
||
data.RoundReward = data.RoundReward - taxCoin
|
||
playerEx.AddServiceFee(int64(taxCoin))
|
||
playerEx.taxCoin = int64(taxCoin)
|
||
playerEx.winCoin = int64(data.RoundReward)
|
||
}
|
||
pi, _ := json.Marshal(data)
|
||
gameEndStr = string(pi)
|
||
|
||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
|
||
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||
//免费游戏结束或者正常模式
|
||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||
SnId: playerEx.SnId,
|
||
Gain: int64(data.RoundReward - data.TotalBet),
|
||
GainTax: int64(taxCoin),
|
||
IsAddTimes: true,
|
||
})
|
||
}
|
||
if data.Results[0].FreeNum > 0 {
|
||
playerEx.isFree = true
|
||
} else {
|
||
playerEx.isFree = false
|
||
}
|
||
} else {
|
||
logger.Logger.Error("slots Play err:", err)
|
||
}
|
||
|
||
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * gatesofolympus.NowByte)
|
||
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
|
||
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
|
||
|
||
pack := &protocol.SCGatesOfOlympusBilled{
|
||
OpRetCode: proto.Int32(0),
|
||
GameEndStr: proto.String(gameEndStr),
|
||
}
|
||
proto.SetDefaults(pack)
|
||
logger.Logger.Trace("SCGatesOfOlympusBilled", pack.String())
|
||
playerEx.SendToClient(int(protocol.GatesOfOlympusPID_PACKET_GATESOFOLYMPUS_SCGATESOFOLYMPUSBILLED), pack)
|
||
|
||
if playerEx.Coin != int64(data.FinalCoin) {
|
||
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
|
||
}
|
||
|
||
// 记录本次操作
|
||
GatesOfOlympusAndSaveLog(sceneEx, playerEx, data)
|
||
case 1000:
|
||
playerEx.Save(0)
|
||
}
|
||
}
|
||
}
|
||
return true
|
||
}
|
||
|
||
// 玩家事件
|
||
func (this *SceneStateStartGatesOfOlympus) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||
logger.Logger.Trace("(this *SceneStateStartGatesOfOlympus) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||
this.SceneBaseStateGatesOfOlympus.OnPlayerEvent(s, p, evtcode, params)
|
||
}
|
||
|
||
func (this *SceneStateStartGatesOfOlympus) OnTick(s *base.Scene) {
|
||
this.SceneBaseStateGatesOfOlympus.OnTick(s)
|
||
}
|
||
|
||
// //////////////////////////////////////////////////////////////////////////////
|
||
func (this *ScenePolicyGatesOfOlympus) RegisteSceneState(state base.SceneState) {
|
||
if state == nil {
|
||
return
|
||
}
|
||
stateid := state.GetState()
|
||
if stateid < 0 || stateid >= gatesofolympus.GatesOfOlympusStateMax {
|
||
return
|
||
}
|
||
this.states[stateid] = state
|
||
}
|
||
|
||
func (this *ScenePolicyGatesOfOlympus) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||
if stateid >= 0 && stateid < gatesofolympus.GatesOfOlympusStateMax {
|
||
return this.states[stateid]
|
||
}
|
||
return nil
|
||
}
|
||
func GatesOfOlympusAndSaveLog(sceneEx *GatesOfOlympusSceneData, playerEx *GatesOfOlympusPlayerData, data assemble.GameEnd) {
|
||
if !playerEx.IsRob {
|
||
data.SnId = playerEx.SnId
|
||
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
|
||
data.TotalBet = 0
|
||
}
|
||
info, err := model.MarshalGameNoteByROLL(data)
|
||
if err == nil {
|
||
logid, _ := model.AutoIncGameLogId()
|
||
playerEx.currentLogId = logid
|
||
var totalin, totalout int64
|
||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||
totalin = playerEx.totalBet
|
||
}
|
||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||
totalout = int64(data.RoundReward) + playerEx.taxCoin
|
||
}
|
||
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
|
||
LogId: logid,
|
||
Detail: info,
|
||
}, &base.SaveGamePlayerListLogParam{
|
||
LogId: logid,
|
||
Platform: playerEx.Platform,
|
||
Snid: playerEx.SnId,
|
||
PlayerName: playerEx.Name,
|
||
TotalIn: totalin,
|
||
TotalOut: totalout,
|
||
TaxCoin: playerEx.taxCoin,
|
||
BetAmount: totalin,
|
||
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
|
||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||
IsFree: playerEx.isFree,
|
||
})
|
||
}
|
||
}
|
||
|
||
//统计输下注金币数
|
||
if !sceneEx.Testing && !playerEx.IsRob {
|
||
playerBet := &server.PlayerData{
|
||
SnId: proto.Int32(playerEx.SnId),
|
||
Bet: proto.Int64(playerEx.CurrentBet),
|
||
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
||
Tax: proto.Int64(playerEx.taxCoin),
|
||
Coin: proto.Int64(playerEx.GetCoin()),
|
||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||
}
|
||
gwPlayerBet := &server.GWPlayerData{
|
||
SceneId: sceneEx.SceneId,
|
||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||
}
|
||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||
HasRobotGaming: false,
|
||
Data: gwPlayerBet,
|
||
})
|
||
}
|
||
|
||
playerEx.taxCoin = 0
|
||
playerEx.winCoin = 0
|
||
|
||
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
||
sceneEx.SceneDestroy(true)
|
||
}
|
||
}
|
||
func init() {
|
||
//主状态
|
||
ScenePolicyGatesOfOlympusSington.RegisteSceneState(&SceneStateStartGatesOfOlympus{})
|
||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||
base.RegisteScenePolicy(common.GameId_GatesOfOlympus, gatesofolympus.RoomMode_Classic, ScenePolicyGatesOfOlympusSington)
|
||
return nil
|
||
})
|
||
}
|