game_sync/worldsrv/activity_pushcoin.go

92 lines
2.1 KiB
Go

package main
import (
"mongo.games.com/game/common"
"mongo.games.com/game/protocol/webapi"
"mongo.games.com/goserver/core/logger"
"time"
"mongo.games.com/goserver/core/module"
)
var (
NormaIndex = []int{0, 1, 3, 5, 7, 8} // 普通奖位置
PoolIndex = []int{2, 4, 6} // 水池位置
)
var PushCoinPoolMangerInstance = &PushCoinPoolManager{
PlatformConfig: map[string]*PushCoinPool{},
}
func init() {
module.RegisteModule(PushCoinPoolMangerInstance, time.Hour, 0)
}
type PushCoinPool struct {
Pool1 *PushCoinPoolInfo
Pool2 *PushCoinPoolInfo
Pool3 *PushCoinPoolInfo
}
type PushCoinPoolInfo struct {
CurCoin int64 // 当前金币
Remain int64 // 剩余金币
Version int64 // 版本号, 达到上限后更新
}
type PushCoinPoolManager struct {
PlatformConfig map[string]*PushCoinPool
}
func (p *PushCoinPoolManager) ModuleName() string {
return "PushCoinPoolManager"
}
func (p *PushCoinPoolManager) Init() {
// 加载水池
}
func (p *PushCoinPoolManager) Update() {
}
func (p *PushCoinPoolManager) Shutdown() {
// 保存水池
module.UnregisteModule(p)
}
func (p *PushCoinPoolManager) Add(platform string, val int64) {
cfg, ok := p.PlatformConfig[platform]
if !ok {
cfg = &PushCoinPool{
Pool1: &PushCoinPoolInfo{},
Pool2: &PushCoinPoolInfo{},
Pool3: &PushCoinPoolInfo{},
}
p.PlatformConfig[platform] = cfg
}
conf := WelfareMgrSington.GetConfig(platform).PushCoinConfig
if conf.GetOn() != common.On {
return
}
f := func(i int, poolInfo *PushCoinPoolInfo, pool *webapi.PushCoinPool, rate float64) {
if pool != nil && pool.GetOn() == common.On {
change := int64(float64(val) * rate)
poolInfo.CurCoin += change
if poolInfo.CurCoin >= pool.GetUpperLimit() {
poolInfo.Remain = pool.GetUpperLimit()
poolInfo.CurCoin -= pool.GetUpperLimit()
poolInfo.Version++
}
logger.Logger.Tracef("推币机 水池%v PoolInfo:%+v Change:%v Value:%v Rate:%v Limit:%v",
i, poolInfo, change, val, rate, pool.GetUpperLimit())
}
}
f(1, cfg.Pool1, conf.GetPool1(), 0.05)
f(2, cfg.Pool2, conf.GetPool2(), 0.005)
f(3, cfg.Pool3, conf.GetPool3(), 0.001)
}