game_sync/tools/benchmark/action_login.go

96 lines
2.6 KiB
Go

package main
import (
"encoding/json"
"fmt"
"math/rand"
"mongo.games.com/goserver/core/timer"
"time"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
loginproto "mongo.games.com/game/protocol/login"
playerproto "mongo.games.com/game/protocol/player"
)
func init() {
// 心跳
netlib.Register(int(loginproto.GatePacketID_PACKET_SC_PONG), loginproto.SCPong{}, SCPong)
// 登录
netlib.Register(int(loginproto.LoginPacketID_PACKET_SC_LOGIN), loginproto.SCLogin{}, SCLogin)
// 玩家信息
netlib.Register(int(playerproto.PlayerPacketID_PACKET_SC_PLAYERDATA), playerproto.SCPlayerData{}, SCPlayerData)
}
func SCPong(s *netlib.Session, packetid int, data interface{}) error {
accountID := s.GetAttribute(SessionAttributeClientAccountId)
logger.Logger.Tracef("SCPong username:%v %v", accountID, data)
return nil
}
func SCLogin(s *netlib.Session, packetid int, data interface{}) error {
logger.Logger.Trace("SCLogin ", data)
msg, ok := data.(*loginproto.SCLogin)
if !ok {
return nil
}
if msg.GetOpRetCode() != loginproto.OpResultCode_OPRC_Sucess {
accountID := s.GetAttribute(SessionAttributeClientAccountId)
logger.Logger.Error("登录失败 ", accountID)
s.Close()
return nil
}
csPlayerData := &playerproto.CSPlayerData{
AccId: msg.GetAccId(),
}
pp := &model.PlayerParams{
Platform: 1,
Ip: fmt.Sprintf("%v.%v.%v.%v", 1+rand.Int31n(255), 1+rand.Int31n(255), 1+rand.Int31n(255), 1+rand.Int31n(255)),
City: "北京",
Logininmodel: "app",
}
d, err := json.Marshal(pp)
if err == nil {
csPlayerData.Params = proto.String(string(d))
}
s.Send(int(playerproto.PlayerPacketID_PACKET_CS_PLAYERDATA), csPlayerData)
logger.Logger.Info("登录成功 ", msg.GetAccId())
return nil
}
func SCPlayerData(s *netlib.Session, packetid int, data interface{}) error {
logger.Logger.Trace("SCPlayerData ", data)
msg, ok := data.(*playerproto.SCPlayerData)
if !ok {
return nil
}
if msg.GetOpRetCode() != playerproto.OpResultCode_OPRC_Sucess {
accountID := s.GetAttribute(SessionAttributeClientAccountId)
logger.Logger.Errorf("获取玩家信息失败 %v", accountID)
s.Close()
return nil
}
s.SetAttribute(SessionAttributeUser, msg)
StartSessionPingTimer(s, timer.TimerActionWrapper(func(h timer.TimerHandle, ud interface{}) bool {
if !s.IsConned() {
StopSessionPingTimer(s)
return false
}
pack := &loginproto.CSPing{}
s.Send(int(loginproto.GatePacketID_PACKET_CS_PING), pack)
return true
}), nil, time.Second*time.Duration(60+rand.Int31n(100)), -1)
return nil
}