game_sync/protocol/pets/pets.proto

207 lines
5.2 KiB
Protocol Buffer

syntax = "proto3";
package pets;
option go_package = "mongo.games.com/game/protocol/pets";
//人物和宠物
enum PetsPacketID {
PACKET_CANDY_ZERO = 0;//弃用消息号
PACKET_CS_ROLE_INFO = 2550;//获取人物信息
PACKET_SC_ROLE_INFO = 2551;
PACKET_CS_PET_INFO = 2552;//获取宠物信息
PACKET_SC_PET_INFO = 2553;
PACKET_CS_PET_RISINGSTAR = 2554;//人物或者宠物升星
PACKET_SC_ROLE_RISINGSTAR = 2555;
PACKET_SC_PET_RISINGSTAR = 2556;
PACKET_CS_ROLEPETUSEOP = 2557;//人物或者宠物使用
PACKET_SC_ROLEPETUSEOP = 2558;
PACKET_CS_ROLEPETUNLOCK = 2559;//解锁模型
PACKET_SC_ROLEPETUNLOCK = 2560;
PACKET_CS_PETSKILLLEVELUP = 2561;//技能升级
PACKET_SC_PETSKILLLEVELUP = 2562;//技能升级返回
PACKET_CS_SKIN_INFO = 2563;// 获取皮肤信息
PACKET_SC_SKIN_INFO = 2564;// 获取皮肤信息
PACKET_CS_SKIN_USE = 2565;// 使用皮肤
PACKET_SC_SKIN_USE = 2566;// 使用皮肤
PACKET_CS_SKIN_UPGRADE = 2567;// 皮肤升级
PACKET_SC_SKIN_UPGRADE = 2568;// 皮肤升级
PACKET_CS_SKIN_UNLOCK = 2569;// 皮肤解锁
PACKET_SC_SKIN_UNLOCK = 2570;// 皮肤解锁
}
//操作结果
enum OpResultCode {
OPRC_Sucess = 0; //成功
OPRC_Error = 1; //失败
OPRC_NotEnough = 2; //道具不足
OPRC_MaxLevel = 3; //等级已满
OPRC_Unlock = 4; //未解锁
}
//人物信息
message RoleInfo {
int32 Id = 1;//序号
int32 RoleId = 2;//角色id
string Name = 3;//角色名称
int32 Grade = 4;//角色品级
int32 Level = 5;//角色等级
int32 MaxLevel = 6;//角色等级
int32 Fragment = 7;//升级所需的道具id
int32 Amount = 8;//升级所需的道具个数
int32 AwardType = 9;//奖励类型
int32 Award = 10;//奖励加成
int32 AwardRate = 11;//奖励触发概率
string Story = 12;//人物背景介绍
string AwardTitle = 13;//奖励标题
//数据
int32 HaveAmount = 14;//拥有的道具个数
int32 NextAward = 15;//下一级加成
bool IsUsing = 16;//是否在使用中
bool IsUnlock = 17;//是否已经解锁
}
//PACKET_CS_ROLE_INFO
message CSRoleInfo {
}
//PACKET_SC_ROLE_INFO
message SCRoleInfo {
repeated RoleInfo Infos = 1; //宠物信息
}
//宠物信息
message PetInfo {
int32 Id = 1;//序号
int32 PetId = 2;//角色id
string Name = 3;//角色名称
int32 Grade = 4;//角色品级
int32 Level = 5;//角色等级
int32 MaxLevel = 6;//宠物等级
int32 Fragment = 7;//升级所需的道具id
int32 Amount = 8;//升级所需的道具个数
int32 AwardType = 9;//奖励类型
int32 Award = 10;//奖励加成
int32 AwardRate = 11;//奖励触发概率
string Story = 12;//人物背景介绍
string AwardTitle = 13;//奖励标题
//数据
int32 HaveAmount = 14;//拥有的道具个数
int32 NextAward = 15;//下一级加成
bool IsUsing = 16;//是否在使用中
bool IsUnlock = 17;//是否已经解锁
repeated PetSkillInfo SkillInfo = 18;//宠物技能信息
}
//PACKET_CS_PET_INFO
message CSPetInfo {
}
//PACKET_SC_PET_INFO
message SCPetInfo {
repeated PetInfo Infos = 1; //宠物信息
}
//PACKET_CS_PET_RISINGSTAR
message CSRisingStar{
int32 RisingType = 1; //0.人物 1.宠物
int32 RisingModId = 2; //升星的mod Id
}
//PACKET_SC_ROLE_RISINGSTAR
message SCRoleRisingStar{
RoleInfo RoleInfo = 1;
OpResultCode RetCode = 2;
}
//PACKET_SC_PET_RISINGSTAR
message SCPetRisingStar{
PetInfo PetInfo = 1;
OpResultCode RetCode = 2;
}
//PACKET_CS_ROLEPETUSEOP
message CSRolePetUseOp{
int32 UseModType = 1; //0.人物 1.宠物
int32 UseModId = 2; //使用的模型id
}
//PACKET_CS_ROLEPETUSEOP
message SCRolePetUseOp{
int32 UseModType = 1; //0.人物 1.宠物
int32 UseModId = 2; //使用的模型id
OpResultCode RetCode = 3;
}
//PACKET_CS_ROLEPETUNLOCK
message CSRolePetUnlock{
int32 UseModType = 1;//0.人物 1.宠物
int32 UseModId = 2;//模型id
}
//PACKET_SC_ROLEPETUNLOCK
message SCRolePetUnlock{
int32 UseModType = 1;//0.人物 1.宠物
int32 UseModId = 2;//模型id
OpResultCode RetCode = 3;
RoleInfo RoleInfo = 4;
PetInfo PetInfo = 5;
}
//宠物技能
message PetSkillInfo{
int32 SkillId = 1;
int32 SkillLevel = 2;
}
//请求升级
//PACKET_CS_PETSKILLLEVELUP
message CSPetSkillLevelUp{
int32 PetId =1;
int32 SkillId = 2;
}
//请求升级返回
//PACKET_SC_PETSKILLLEVELUP
message SCPetSkillLevelUp{
int32 PetId = 1;
int32 SkillId = 2;
int32 SkillLevel = 3;
}
message Item{
int32 Id = 1;//道具id
int64 N = 2;//道具数量
}
message SkinInfo{
int32 Id = 1;//皮肤id
int32 Level = 2;//皮肤等级
int32 MaxLevel = 3;//最大等级
repeated Item Cost = 4;// 升级消耗
repeated Item Have = 5;// 拥有道具
bool IsUsing = 6;//是否在使用中
bool IsUnlock = 7;//是否已经解锁
}
//PACKET_CS_SKIN_INFO
message CSSkinInfo{
}
//PACKET_SC_SKIN_INFO
message SCSkinInfo{
repeated SkinInfo Infos = 1;
}
//PACKET_CS_SKIN_USE
message CSSkinUse{
int32 Id = 1;
}
//PACKET_SC_SKIN_USE
message SCSkinUse{
int32 Id = 1;
OpResultCode RetCode = 2;
}
//PACKET_CS_SKIN_UPGRADE
message CSSkinUpgrade{
int32 Id = 1;
}
//PACKET_SC_SKIN_UPGRADE
message SCSkinUpgrade{
SkinInfo Info = 1;
OpResultCode RetCode = 2;
}
//PACKET_CS_SKIN_UNLOCK
message CSSKinUnLock{
int32 Id = 1;
}
//PACKET_SC_SKIN_UNLOCK
message SCSkinUnLock{
int32 Id = 1;
OpResultCode RetCode = 2;
SkinInfo Info = 3;
}