game_sync/dbproxy/svc/l_gamedetailed.go

169 lines
5.3 KiB
Go

package svc
import (
"errors"
"math"
"net/rpc"
"time"
"github.com/globalsign/mgo"
"github.com/globalsign/mgo/bson"
"mongo.games.com/game/dbproxy/mongo"
"mongo.games.com/game/model"
"mongo.games.com/goserver/core/logger"
)
func GameDetailedLogsCollection(plt string) *mongo.Collection {
s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, model.GameDetailedLogDBName)
if s != nil {
c_gamedetailed, first := s.DB().C(model.GameDetailedLogCollName)
if first {
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"platform"}, Background: true, Sparse: true}) // 兼容老代码
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"gameid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"gamefreeid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"logid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"time"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-time"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"ts"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"matchid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "gameid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "gamefreeid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true})
}
return c_gamedetailed
}
return nil
}
type GameDetailedSvc struct {
}
func (svc *GameDetailedSvc) InsertGameDetailedLog(log *model.GameDetailedLog, ret *bool) (err error) {
clog := GameDetailedLogsCollection(log.Platform)
if clog == nil {
logger.Logger.Error("svc.InsertGameDetailedLogs clog == nil")
return
}
err = clog.Insert(log)
if err != nil {
logger.Logger.Warn("svc.InsertGameDetailedLogs error:", err)
return
}
*ret = true
return
}
func (svc *GameDetailedSvc) RemoveGameDetailedLog(args *model.RemoveGameDetailedLogArg, ret *mgo.ChangeInfo) (err error) {
clog := GameDetailedLogsCollection(args.Plt)
if clog == nil {
logger.Logger.Error("svc.RemoveGameDetailedLog clog == nil")
return errors.New("clog == nil")
}
ret, err = clog.RemoveAll(bson.M{"time": bson.M{"$lt": args.Ts}})
if err != nil {
logger.Logger.Error("svc.RemoveGameDetailedLog is error", err)
return err
}
return nil
}
func (svc *GameDetailedSvc) GetAllGameDetailedLogsByTs(args *model.GameDetailedArg, ret *[]model.GameDetailedLog) error {
gdlc := GameDetailedLogsCollection(args.Plt)
if gdlc == nil {
return nil
}
var sql = bson.M{"time": bson.M{"$gte": time.Unix(args.StartTime, 0), "$lte": time.Unix(args.EndTime, 0)}}
err := gdlc.Find(sql).All(ret)
if err != nil {
logger.Logger.Error("svc.GetAllGameDetailedLogsByTs ")
return err
}
return nil
}
func (svc *GameDetailedSvc) GetAllGameDetailedLogsByGameIdAndTs(args *model.GameDetailedGameIdAndArg, ret *[]model.GameDetailedLog) error {
gdlc := GameDetailedLogsCollection(args.Plt)
if gdlc == nil {
return nil
}
var sql = bson.M{"gameid": args.Gameid}
err := gdlc.Find(sql).Sort("-ts").Limit(args.LimitNum).All(ret)
if err != nil {
logger.Logger.Error("svc.GetAllGameDetailedLogsByGameIdAndTs ")
return err
}
return nil
}
func (svc *GameDetailedSvc) GetPlayerHistory(args *model.GetPlayerHistoryArg, ret *model.GameDetailedLog) error {
gdlc := GameDetailedLogsCollection(args.Plt)
if gdlc == nil {
return nil
}
err := gdlc.Find(bson.M{"logid": args.LogId}).One(ret)
if err != nil {
logger.Logger.Error("svc.GetPlayerHistory is error", err)
}
return nil
}
func (svc *GameDetailedSvc) GetPlayerHistoryAPI(args *model.GetPlayerHistoryAPIArg, ret *model.GameDetailedLogRet) error {
logger.Logger.Tracef("GameDetailedSvc.GetPlayerHistoryAPI=====> args:%v", args)
gdlc := GameDetailedLogsCollection(args.Platform)
if gdlc == nil {
return nil
}
var sql []bson.M
//if args.SnId != 0 {
// sql = append(sql, bson.M{"snid": args.SnId})
//}
if args.Platform != "" {
sql = append(sql, bson.M{"platform": args.Platform})
}
if args.StartTime != 0 {
sql = append(sql, bson.M{"ts": bson.M{"$gte": args.StartTime, "$lte": args.EndTime}})
}
total, err := gdlc.Find(bson.M{"$and": sql}).Count()
if err != nil {
logger.Logger.Warn("svc.GetPlayerHistoryAPI Count error: ", err)
return err
}
gdt := model.GameDetailedLogType{}
if total == 0 {
gdt.PageNo = args.PageNo
gdt.PageSize = args.PageSize
return nil
}
gdt.PageSum = int(math.Ceil(float64(total) / float64(args.PageSize)))
if args.PageNo > gdt.PageSum {
args.PageNo = gdt.PageSum
}
if args.PageNo <= 0 {
args.PageNo = 1
}
limitNum := (args.PageNo - 1) * args.PageSize
var data []*model.GameDetailedLog
err = gdlc.Find(bson.M{"$and": sql}).Sort("-ts").Limit(args.PageSize).Skip(limitNum).All(&data)
if err != nil {
logger.Logger.Warn("svc.GetPlayerHistoryAPI error: ", err)
return err
}
gdt.PageNo = args.PageNo
gdt.PageSize = args.PageSize
gdt.Data = data
ret.Gplt = gdt
logger.Logger.Tracef("GameDetailedSvc.GetPlayerHistoryAPI=====> ret:%v", ret)
return nil
}
func init() {
rpc.Register(new(GameDetailedSvc))
}