game_sync/protocol/fruits/fruits.proto

117 lines
3.9 KiB
Protocol Buffer

syntax = "proto3";
package fruits;
option go_package = ".;fruits";
//fruits
//水果拉霸
enum FruitsPID {
PACKET_FRUITS_ZERO = 0;// 弃用消息号
PACKET_FRUITS_SCFruitsRoomInfo = 5490; //房间信息
PACKET_FRUITS_CSFruitsOp = 5491;
PACKET_FRUITS_SCFruitsOp = 5492;
PACKET_FRUITS_SCFruitsRoomState = 5493;
PACKET_FRUITS_SCFruitsBilled = 5494;
PACKET_FRUITS_SCFruitsMaryBilled = 5495;
PACKET_FRUITS_SCFruitsPrize = 5496;
}
message FruitsPlayerData {
string Name = 1; //名字
int32 SnId = 2; //账号
int32 Head = 3; //头像
int32 Sex = 4; //性别
int64 Coin = 5; //金币
int32 Pos = 6; //座位位置
int32 Flag = 7; //二进制标记
repeated string Params = 8; //其他数据 如:ip 等
string City = 9; //城市
int32 HeadOutLine = 10; //头像框
int32 VIP = 11;
}
message FruitsWinLine{
repeated int32 Poss = 1;//中奖 元素组(0-14)
int64 WinScore = 2;//单线分数
int32 LineId = 3;//线号
}
//房间信息
//PACKET_FRUITS_SCFruitsRoomInfo
message SCFruitsRoomInfo {
int32 RoomId = 1; //房间id
int32 GameFreeId = 2;
int32 GameId = 3; //游戏id
int32 RoomMode = 4; //游戏模式
repeated int32 Params = 5; //规则参数
int32 NumOfGames = 6; //当前第几局
int32 State = 7; //房间当前状态
repeated int64 ParamsEx = 8; //其他参数
int32 SceneType = 9; //房间模式
FruitsPlayerData Player = 10; //房间内的玩家信息
///
int32 NowGameState = 11;//当前模式
int32 BetIdx = 12;//下注索引
int32 FreeTimes = 13;//剩余免费次数
int32 MaryFreeTimes = 14;//剩余玛丽游戏次数
int64 MaryTotalWin = 15;//玛丽游戏赢的金额
repeated int32 Cards = 16;//元素值
int32 MaryWinId = 17;//玛丽游戏外围索引
repeated int32 MaryCards = 18;//玛丽游戏中间数组
int64 WinLineCoin = 19;//线赢金额
int64 WinJackpot = 20;//当局奖池爆奖
int64 WinEle777Coin = 21;//Jack线钱
int64 FreeTotalWin = 22;//免费赢的金额
int64 WinRate = 23;//赢的倍率
int32 WinFreeTimes = 24;//当局赢的免费次数
repeated FruitsWinLine WinLines = 25;//中奖线
}
//玩家操作
//PACKET_FRUITS_CSFruitsOp
message CSFruitsOp {
int32 OpCode = 1; //操作码 0.旋转 1.切换
repeated int64 Params = 2; //操作参数 下注索引编号
}
//玩家操作返回
//PACKET_FRUITS_SCFruitsOp
message SCFruitsOp {
int32 OpCode = 1; //操作码
int32 OpRetCode = 2; //操作结果 1.金币不足 2.低于该值不能押注
repeated int64 Params = 3; //操作参数
}
//房间状态
//PACKET_FRUITS_SCFruitsRoomState
message SCFruitsRoomState {
int32 State = 1; //房间当前状态
int32 SubState = 2; //房间当前子状态
repeated int32 Params = 3; //状态参数
}
//PACKET_FRUITS_SCFruitsPrize
message SCFruitsPrize{
int64 PrizePool = 1;//奖池
}
//PACKET_FRUITS_SCFruitsBilled
message SCFruitsBilled{
int32 NowGameState = 1;//当前游戏状态 0.正常 1.免费游戏 2.玛丽游戏
int32 BetIdx = 2;//下注索引
int64 Coin = 3;//当前身上的金币
int64 FreeTotalWin = 4;//免费游戏获得金额
int64 Jackpot = 5;//当前奖池金额
int64 WinJackpot = 6;//当局奖池爆奖
int64 WinEle777Coin = 7;//线赢的金额
int64 WinRate = 8;//线倍率
repeated int32 Cards = 9;//元素
repeated FruitsWinLine WinLines = 10;//中奖线
int32 FreeTimes = 11;//剩余免费次数
int32 MaryFreeTimes = 12;//剩余玛丽游戏次数
int32 WinFreeTimes = 13;//当局获得的免费次数
int64 WinLineCoin = 14;//当局获得的线钱
}
//PACKET_FRUITS_SCFruitsMaryBilled
message SCFruitsMaryBilled{
int64 Coin = 1;//当局获得的免费次数
int64 FreeTotalWin = 2;//免费游戏获得的金额
int64 MaryOutTotalWin = 3;//玛丽游戏外圈获得的金额
int64 MaryMidTotalWin = 4;//玛丽游戏内圈获得的金额
int64 MaryWinCoin = 5;//玛丽游戏倍率金额
int32 MaryWinId = 6;//外围索引
repeated int32 MaryCards = 7;//中间数组
int32 MaryFreeTimes = 8;//玛丽游戏剩余次数
}