game_sync/protocol/caothap/caothap.proto

107 lines
3.6 KiB
Protocol Buffer

syntax = "proto3";
package caothap;
option go_package = ".;caothap";
//CaoThap
enum CaoThapPacketID {
PACKET_CAOTHAP_ZERO = 0; //弃用消息号
PACKET_SC_CAOTHAP_ROOMINFO = 5260; //房间信息
PACKET_CS_CAOTHAP_PLAYEROP = 5261; //玩家操作(客户->服务)
PACKET_SC_CAOTHAP_PLAYEROP = 5262; //玩家操作(服务->客户)
PACKET_SC_CAOTHAP_ROOMSTATE = 5263; //房间状态
PACKET_SC_CAOTHAP_GAMEBILLED = 5264; //游戏结算
PACKET_SC_CAOTHAP_GAMEJACKPOT = 5265; //奖池
PACKET_SC_CAOTHAP_PLAYERHISTORY = 5266;//玩家操作记录
}
//操作结果
enum OpResultCode {
OPRC_Sucess = 0; //成功
OPRC_Error = 1; //失败
OPRC_CoinNotEnough = 2; //钱不够
}
message CaoThapPlayerData {
string Name = 1; //名字
int32 SnId = 2; //账号
int32 Head = 3; //头像
int32 Sex = 4; //性别
int64 Coin = 5; //金币
int32 HeadOutLine = 6; //头像框
int32 VIP = 7;
repeated string Params = 8; //其他数据 如:ip 等
}
//房间信息
message SCCaoThapRoomInfo {
int32 RoomId = 1; //房间id
int32 Creator = 2; //创建者SnId
int32 GameId = 3; //游戏id
int32 RoomMode = 4; //游戏模式
repeated int32 Params = 5; //规则参数
int32 State = 6; //房间当前状态
int32 Chip = 7; //当前选择的押注
repeated CaoThapPlayerData Players = 8; //房间内的玩家信息
int64 Jackpot = 9; //奖池金额
int64 SpinID = 10; //操作ID
repeated int32 ParamsEx = 11; //其他参数 用于断线重连 pos=1:剩余时间 pos>=2:已翻开的牌(A牌可自行计算)
int32 GameFreeId = 12;
GameBilledData BilledData = 13; //上一局结算信息,用于断线重连
}
//玩家操作
message CSCaoThapOp {
int32 OpCode = 1; //操作码
repeated int64 Params = 2; //操作参数 OpCode 0:开始 Params 0:下注数
}
//玩家操作返回
message SCCaoThapOp {
int32 SnId = 1; //玩家ID
int32 OpCode = 2; //操作码
repeated int64 Params = 3; //操作参数
OpResultCode OpRetCode = 4; //操作结果
}
message GameBilledData {
int64 TurnID = 1; //操作ID
repeated int32 CardsData = 2; //需要翻出的牌
int64 BetType = 3; //下注类型
int64 BetValue = 4; //下注分
int64 PrizeValue = 5; //赢分
int64 JackpotValue = 6; //爆奖金额
int64 Balance = 7; //玩家余额
int64 Jackpot = 8; //奖池金额
int64 ResponseStatus = 9; //状态码
bool IsJackpot = 10; //是否爆奖
int32 Step = 11; //翻牌个数
int64 BigWinScore = 12; //压大赢分
int64 LittleWinScore = 13; //压小赢分
int64 TotalPoint = 14; //
int32 CardID = 15; //当前翻牌
repeated int32 CurrentAces = 16; //当前A牌数据
int32 AcesCount = 17; //A牌数量
}
//发送给客户端的数据 结算
message SCCaoThapGameBilled {
GameBilledData BilledData = 1;//结算信息
}
//房间状态
message SCCaoThapRoomState {
int32 State = 1; //房间当前状态
}
// 玩家操作记录信息
message CaoThapPlayerHistoryInfo{
string SpinID = 1; // 操作id
int64 CreatedTime = 2; // 时间
int64 BetValue = 3; // 下注
int64 PriceValue = 4; // 赢分
int32 CardID = 5; //当前翻牌
}
// 玩家押注记录
message SCCaoThapPlayerHistory{
repeated CaoThapPlayerHistoryInfo PlayerHistory = 1;
}