game_sync/gatesrv/multicasthandler.go

40 lines
965 B
Go

package main
import (
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/goserver/srvlib"
"mongo.games.com/goserver/srvlib/protocol"
)
func init() {
netlib.Register(int(protocol.SrvlibPacketID_PACKET_SS_MULTICAST), &protocol.SSPacketMulticast{}, MulticastHandler)
}
func MulticastHandler(s *netlib.Session, packetid int, data interface{}) error {
if mp, ok := data.(*protocol.SSPacketMulticast); ok {
pd := mp.GetData()
sis := mp.GetSessions()
for _, si := range sis {
ns := getSession(si)
if ns != nil {
ns.Send(int(mp.GetPacketId()), pd /*, s.GetSessionConfig().IsInnerLink*/)
}
}
}
return nil
}
func getSession(su *protocol.MCSessionUnion) *netlib.Session {
cs := su.GetMccs()
if cs != nil {
return srvlib.ClientSessionMgrSington.GetSession(cs.GetSId())
}
ss := su.GetMcss()
if ss != nil {
return srvlib.ServerSessionMgrSington.GetSession(int(ss.GetSArea()), int(ss.GetSType()), int(ss.GetSId()))
}
return nil
}