game_sync/gatesrv/broadcasthandler.go

25 lines
720 B
Go

package main
import (
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/goserver/srvlib"
"mongo.games.com/goserver/srvlib/protocol"
)
func init() {
netlib.Register(int(protocol.SrvlibPacketID_PACKET_SS_BROADCAST), &protocol.SSPacketBroadcast{}, BroadcastHandler)
}
func BroadcastHandler(s *netlib.Session, packetid int, data interface{}) error {
if bp, ok := data.(*protocol.SSPacketBroadcast); ok {
pd := bp.GetData()
sp := bp.GetSessParam()
if bcss := sp.GetBcss(); bcss != nil {
srvlib.ServerSessionMgrSington.Broadcast(int(bp.GetPacketId()), pd, int(bcss.GetSArea()), int(bcss.GetSType()))
} else {
srvlib.ClientSessionMgrSington.Broadcast(int(bp.GetPacketId()), pd)
}
}
return nil
}