game_sync/gamesrv/clawdoll/action_clawdoll.go

77 lines
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package clawdoll
import (
"mongo.games.com/game/common"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/clawdoll"
"mongo.games.com/game/protocol/machine"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
)
type CSPlayerOpPacketFactory struct {
}
type CSPlayerOpHandler struct {
}
func (f *CSPlayerOpPacketFactory) CreatePacket() interface{} {
pack := &clawdoll.CSCLAWDOLLOp{}
return pack
}
func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSPlayerOpHandler Process recv ", data)
if msg, ok := data.(*clawdoll.CSCLAWDOLLOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSPlayerOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
return nil
}
if scene.KeyGameDif != common.GameDifClawdoll {
logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
return nil
}
if !scene.HasPlayer(p) {
return nil
}
sp := scene.GetScenePolicy()
if sp != nil {
sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetParams())
}
return nil
}
return nil
}
func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data interface{}) error {
logger.Logger.Tracef("收到返回上分结果!!!!!!!!!!")
if msg, ok := data.(*machine.MSDollMachineoPerateResult); ok {
switch msg.TypeId {
case 1:
if msg.Result == 1 {
logger.Logger.Tracef("上分成功snid = ", msg.Snid)
} else {
logger.Logger.Tracef("上分失败snid = ", msg.Snid)
}
case 2:
if msg.Result == 1 {
logger.Logger.Tracef("下抓成功snid = ", msg.Snid)
} else {
logger.Logger.Tracef("下抓失败snid = ", msg.Snid)
}
}
}
return nil
}
func init() {
common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_CLAWDOLL_PLAYEROP), &CSPlayerOpHandler{})
netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_CLAWDOLL_PLAYEROP), &CSPlayerOpPacketFactory{})
netlib.Register(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{}, MSDollMachineoCoinResultHandler)
}