game_sync/util/balancequeue/queue.go

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package balancequeue
import (
"fmt"
"strings"
)
// 平衡队列
type Element interface {
BalanceQueueHandler()
}
type elementWrapper struct {
F func()
}
func (e *elementWrapper) BalanceQueueHandler() {
e.F()
}
func ElementWrapper(f func()) Element {
return &elementWrapper{F: f}
}
type group struct {
Array []Element
queuePos int
}
type groupArray struct {
queue []*group
}
type BalanceQueue struct {
index int // 循环索引
groups []*group // 固定的分组长度不变每次Update触发一个分组
tables []*groupArray
pool map[Element]*group
}
// New 创建一个平衡队列
// groupNumber 分组数量
func New(groupNumber int) *BalanceQueue {
ret := &BalanceQueue{
groups: make([]*group, groupNumber),
tables: make([]*groupArray, 10), // 本身会自动扩容,初始值不是很重要
pool: make(map[Element]*group),
}
for i := 0; i < len(ret.tables); i++ {
ret.tables[i] = &groupArray{}
}
// 初始化平衡数组所有平衡队列容量为0
for i := 0; i < len(ret.groups); i++ {
ret.groups[i] = &group{queuePos: i}
ret.tables[0].queue = append(ret.tables[0].queue, ret.groups[i])
}
return ret
}
func (q *BalanceQueue) String() string {
buf := strings.Builder{}
buf.WriteString("BalanceQueue:\n")
buf.WriteString(fmt.Sprintf("分组数量: %v\n", len(q.groups)))
for k, v := range q.tables {
buf.WriteString(fmt.Sprintf("元素数量%v: 组数量%v ==>", k, len(v.queue)))
for _, vv := range v.queue {
buf.WriteString(fmt.Sprintf("%v ", len(vv.Array)))
}
buf.WriteString("\n")
}
return buf.String()
}
func (q *BalanceQueue) Update() {
if q.index == len(q.groups) {
q.index = 0
}
for _, v := range q.groups[q.index].Array {
v.BalanceQueueHandler()
}
q.index++
}
func (q *BalanceQueue) Push(e Element) {
if e == nil {
return
}
if _, ok := q.pool[e]; ok {
return
}
for k, v := range q.tables {
size := len(v.queue)
if size == 0 {
continue
}
arr := v.queue[size-1]
if k+1 >= len(q.tables) {
q.tables = append(q.tables, &groupArray{})
}
q.tables[k+1].queue = append(q.tables[k+1].queue, arr)
q.tables[k].queue = v.queue[:size-1]
arr.queuePos = len(q.tables[k+1].queue) - 1
arr.Array = append(arr.Array, e)
q.pool[e] = arr
return
}
return
}
func (q *BalanceQueue) Pop(e Element) {
group, ok := q.pool[e]
if !ok {
return
}
delete(q.pool, e)
count := len(group.Array)
for i := 0; i < count; i++ {
if group.Array[i] == e {
group.Array[i] = group.Array[count-1]
group.Array = group.Array[:count-1]
bqPos := group.queuePos
queCount := len(q.tables[count].queue)
q.tables[count].queue[bqPos] = q.tables[count].queue[queCount-1]
q.tables[count].queue[bqPos].queuePos = bqPos
q.tables[count].queue = q.tables[count].queue[:queCount-1]
q.tables[count-1].queue = append(q.tables[count-1].queue, group)
group.queuePos = len(q.tables[count-1].queue) - 1
return
}
}
}