game_sync/statistics/task/gamefree/db_gamefree.go

78 lines
1.4 KiB
Go

package gamefree
import (
"google.golang.org/protobuf/proto"
"mongo.games.com/game/protocol/server"
"os"
)
func init() {
buf, err := os.ReadFile("./etc/DB_GameFree.dat")
if err != nil {
panic(err)
}
err = PBDB_GameFreeMgr.unmarshal(buf)
if err != nil {
panic(err)
}
}
var PBDB_GameFreeMgr = &DB_GameFreeMgr{
Datas: &server.DB_GameFreeArray{},
pool: make(map[int32]*server.DB_GameFree),
}
type DB_GameFreeMgr struct {
Datas *server.DB_GameFreeArray
pool map[int32]*server.DB_GameFree
}
func (this *DB_GameFreeMgr) unmarshal(data []byte) error {
err := proto.Unmarshal(data, this.Datas)
if err == nil {
this.arrangeData()
}
return err
}
func (this *DB_GameFreeMgr) reunmarshal(data []byte) error {
newDatas := &server.DB_GameFreeArray{}
err := proto.Unmarshal(data, newDatas)
if err == nil {
for _, item := range newDatas.Arr {
existItem := this.GetData(item.GetId())
if existItem == nil {
this.pool[item.GetId()] = item
this.Datas.Arr = append(this.Datas.Arr, item)
} else {
*existItem = *item
}
}
}
return err
}
func (this *DB_GameFreeMgr) arrangeData() {
if this.Datas == nil {
return
}
dataArr := this.Datas.GetArr()
if dataArr == nil {
return
}
for _, data := range dataArr {
this.pool[data.GetId()] = data
}
}
func (this *DB_GameFreeMgr) GetData(id int32) *server.DB_GameFree {
if data, ok := this.pool[id]; ok {
return data
}
return nil
}