46 lines
1.0 KiB
Go
46 lines
1.0 KiB
Go
package fortuneox
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import (
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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)
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type FortuneOxSceneData struct {
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*base.Scene //场景
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players map[int32]*FortuneOxPlayerData //玩家信息
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BetConfig *assemble.BetConfig
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}
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func NewFortuneOxSceneData(s *base.Scene) *FortuneOxSceneData {
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sceneEx := &FortuneOxSceneData{
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Scene: s,
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players: make(map[int32]*FortuneOxPlayerData),
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}
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sceneEx.Init()
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return sceneEx
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}
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func (s *FortuneOxSceneData) Init() {
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}
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func (s *FortuneOxSceneData) Clear() {
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//应该是水池变一次就判断修改一次
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//s.slotRateWeight = s.slotRateWeightTotal[0]
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}
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func (s *FortuneOxSceneData) SceneDestroy(force bool) {
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//销毁房间
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s.Scene.Destroy(force)
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}
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func (s *FortuneOxSceneData) delPlayer(SnId int32) {
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if _, exist := s.players[SnId]; exist {
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delete(s.players, SnId)
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}
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}
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func (s *FortuneOxSceneData) OnPlayerLeave(p *base.Player, reason int) {
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if /*playerEx*/ _, ok := p.ExtraData.(*FortuneOxPlayerData); ok {
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}
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s.delPlayer(p.SnId)
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}
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