game_sync/gamesrv/clawdoll/action_clawdoll.go

199 lines
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package clawdoll
import (
"github.com/zegoim/zego_server_assistant/token/go/src/token04"
"mongo.games.com/game/common"
rule "mongo.games.com/game/gamerule/clawdoll"
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/clawdoll"
"mongo.games.com/game/protocol/machine"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/goserver/core/netlib"
"mongo.games.com/goserver/core/timer"
"strconv"
)
type CSPlayerOpPacketFactory struct {
}
type CSPlayerOpHandler struct {
}
func (f *CSPlayerOpPacketFactory) CreatePacket() interface{} {
pack := &clawdoll.CSCLAWDOLLOp{}
return pack
}
func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
logger.Logger.Trace("CSPlayerOpHandler Process recv ", data)
if msg, ok := data.(*clawdoll.CSCLAWDOLLOp); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSPlayerOpHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
return nil
}
if scene.KeyGameDif != common.GameDifClawdoll {
logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
return nil
}
if !scene.HasPlayer(p) {
return nil
}
sp := scene.GetScenePolicy()
if sp != nil {
sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetParams())
}
return nil
}
return nil
}
func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data interface{}) error {
logger.Logger.Tracef("收到返回上分结果!!!!!!!!!!")
if msg, ok := data.(*machine.MSDollMachineoPerateResult); ok {
p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
if p == nil {
logger.Logger.Warn("MSDollMachineoCoinResultHandler p == nil")
return nil
}
s := p.GetScene()
if s == nil {
logger.Logger.Warn("MSDollMachineoCoinResultHandler p.scene == nil")
return nil
}
sceneEx, ok := s.ExtraData.(*SceneEx)
if !ok {
return nil
}
playerEx, ok := p.ExtraData.(*PlayerEx)
if !ok {
return nil
}
switch msg.TypeId {
case 1:
logger.Logger.Tracef("ClawDoll OnPlayerOp payCoin response, SnId= %v", p.SnId)
if msg.Result == 1 {
logger.Logger.Tracef("上分成功snid = %v", msg.Snid)
playerEx.CostPlayCoin(2)
sceneEx.playingSnid = p.SnId
//发送向前移动指令
sceneEx.OnPlayerSMPerateOp(p.SnId, int32(sceneEx.machineId), rule.ButtonBack)
s.ChangeSceneState(rule.ClawDollSceneStateStart)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateStart))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
ClawdollBroadcastPlayingInfo(s)
} else {
logger.Logger.Tracef("上分失败snid = %v", msg.Snid)
}
case 2:
if msg.Result == 1 {
// 获得娃娃卡
playerEx.CatchCardClawdoll(1)
logger.Logger.Tracef("下抓成功snid = %v", msg.Snid)
} else {
logger.Logger.Tracef("下抓失败snid = %v", msg.Snid)
}
logger.Logger.Tracef("ClawDoll StatePlayGame OnPlayerOp Grab response, SnId= %v", msg.Snid)
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
if sceneEx.grabTimerHandle != timer.TimerHandle(0) {
timer.StopTimer(sceneEx.grabTimerHandle)
sceneEx.grabTimerHandle = timer.TimerHandle(0)
}
}
}
return nil
}
type CSGetTokenPacketFactory struct {
}
type CSGetTokenHandler struct {
}
func (f *CSGetTokenPacketFactory) CreatePacket() interface{} {
pack := &clawdoll.CSCLAWDOLLGetToken{}
return pack
}
func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
//转发到娃娃机主机
logger.Logger.Tracef("CSGetTokenHandler")
if _, ok := data.(*clawdoll.CSCLAWDOLLGetToken); ok {
p := base.PlayerMgrSington.GetPlayer(sid)
if p == nil {
logger.Logger.Warn("CSGetTokenHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
return nil
}
sceneEx, ok := scene.ExtraData.(*SceneEx)
if !ok {
return nil
}
machineId := scene.GetDBGameFree().GetId() % 6080000
machineInfo := sceneEx.GetMachineServerInfo(machineId, p.Platform)
if machineInfo == nil {
logger.Logger.Warn("CSGetTokenHandler machineId = %v not found", machineId)
return nil
}
logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v,snid = %d", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId, p.SnId)
//生成token
token, err := token04.GenerateToken04(uint32(machineInfo.AppId), strconv.Itoa(int(p.SnId)), machineInfo.ServerSecret, 3600, "")
if err != nil {
logger.Logger.Error(err)
return err
}
logger.Logger.Trace("======================token========================", token)
pack := &clawdoll.SCCLAWDOLLSendToken{
LogicId: scene.DBGameFree.GetId(),
Appid: machineInfo.AppId,
Token: token,
StreamId: machineInfo.StreamId,
}
p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDTOKEN), pack)
}
return nil
}
func init() {
common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_PLAYEROP), &CSPlayerOpHandler{})
netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_PLAYEROP), &CSPlayerOpPacketFactory{})
netlib.Register(int(machine.DollMachinePacketID_PACKET_MSDollMachineoPerateResult), &machine.MSDollMachineoPerateResult{}, MSDollMachineoCoinResultHandler)
//客户端请求token
common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETTOKEN), &CSGetTokenHandler{})
netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETTOKEN), &CSGetTokenPacketFactory{})
}