249 lines
7.5 KiB
Protocol Buffer
249 lines
7.5 KiB
Protocol Buffer
syntax = "proto3";
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package tournament;
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option go_package = "mongo.games.com/game/protocol/tournament";
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enum TOURNAMENTID{
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PACKET_TM_ZERO = 0;//弃用消息号
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PACKET_TM_CSTMInfo = 2740;//请求场次信息
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PACKET_TM_SCTMInfos = 2741;//返回场次信息
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PACKET_TM_CSTMRankList = 2742;//排行榜
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PACKET_TM_SCTMRankList = 2743;//排行榜
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PACKET_TM_CSSignRace = 2744;//报名请求
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PACKET_TM_SCSignRace = 2745;//报名返回
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PACKET_TM_SCSyncSignNum = 2746;//报名人数更新
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PACKET_TM_SCPromotionInfo = 2747;//晋级信息
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PACKET_TM_SCTMStart = 2748;//比赛开始
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PACKET_TM_CSTMSeasonInfo = 2751;//赛季信息
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PACKET_TM_SCTMSeasonInfo = 2752;//赛季信息
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PACKET_TM_CSTMSeasonRank = 2753;//赛季排行榜
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PACKET_TM_SCTMSeasonRank = 2754;//赛季排行榜
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PACKET_TM_CSTMSeasonAward = 2755;//领取赛季奖励
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PACKET_TM_SCTMSeasonAward = 2756;//领取赛季奖励
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PACKET_TM_CSMatchList = 2757;// 比赛列表
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PACKET_TM_SCMatchList = 2758;// 比赛列表
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PACKET_TM_CSRoomList = 2759; // 比赛房间列表
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PACKET_TM_SCRoomList = 2760; // 比赛房间列表
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}
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//比赛场场次
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//PACKET_TM_CSTMInfo
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message CSTMInfo{
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}
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message ItemInfo{
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int32 ItemId = 1; // 物品ID
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int32 ItemNum = 2; // 物品数量
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string Name = 3; // 名称
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string Code = 4; // 兑换码
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string Msg = 5; // 自定义参数
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}
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message MatchInfoAward {
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repeated ItemInfo ItemInfo = 1; // 道具
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int64 Coin = 2; // 金币
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int64 Diamond = 3; // 钻石、
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int32 UpLimit = 4; // 名次上行
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int32 DownLimit = 5; // 名次下行 例如 第一名为 UpLimit 1,DownLimit 1 4~10为 UpLimit 4,DownLimit 10
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}
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message TMInfo{
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int32 Id = 1; // 序号
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int32 GameFreeId = 2; // 玩法类型 所用的玩法ID
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int32 MatchType = 3; // 比赛类型 1.锦标赛 2.冠军赛 3.vip比赛
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string MatchName = 4; // 场次名字
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int32 MatchNumebr = 5; // 报名人数
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repeated int32 MatchPromotion = 6; // 晋级方式
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int32 MatchSwitch = 7; // 1.开启 2.关闭
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repeated MatchInfoAward Award = 8; // 比赛奖励
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int64 SignupCostCoin = 9; //报名消耗金币
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int64 SignupCostDiamond = 10;//报名消耗钻石
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ItemInfo SignupCostItem = 11;//报名消耗道具
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int32 MatchTimeType = 12;//冠军赛时效类型 0无时效 1重复时间段 2一次性时间段
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repeated int32 MatchTimeWeek = 13;//周几
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int32 MatchTimeStartHMS = 14;//几点开始(时*10000 + 分*100 + 秒)
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int32 MatchTimeEndHMS = 15;//几点结束(时*10000 + 分*100 + 秒)
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repeated int64 MatchTimeStamp = 16;//哪一天(时间戳:开始时间戳-结束时间戳)
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string TitleURL = 17;//比赛标题后台自定义
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string AwardShow = 18;//主要奖励展示
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string Rule = 19;
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int32 SortId = 20;
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repeated string OnChannelName = 21;//在哪个渠道开启
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int32 ShowId = 22; // 比赛区分
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int32 AwardNum = 23; //比赛奖励剩余数量
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int32 AudienceSwitch = 27; // 观战开关 1开启 2关闭
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}
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message MatchTypeInfo{
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string Name = 1; // 名称
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int32 SortId = 2; // 排序序号
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bool On = 3; // 开关
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int32 Id = 4; // 类型id
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}
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//比赛场场次
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//PACKET_TM_SCTMInfos
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message SCTMInfos{
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repeated TMInfo TMInfo = 1;//比赛场场次信息
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repeated MatchTypeInfo TypeList = 2; // 比赛类型列表
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}
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//单场次排行榜
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//PACKET_TM_CSTMRankList
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message CSTMRankList{
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int32 TMId = 1;//比赛场次id
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}
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message TMRank{
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int32 RankId = 1;//名次
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string RankName = 2;//名字
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int32 WinnerNum = 3;//夺冠次数
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}
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//PACKET_TM_CSTMRankList
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message SCTMRankList{
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int32 TMId = 1;//比赛场次id
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string TimeRange = 2;//时间周期
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repeated TMRank TMRank = 3;//排行榜
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}
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//报名
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//PACKET_TM_CSSignRace
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message CSSignRace {
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int32 OpCode = 1;//0.报名 1.取消报名
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int32 TMId = 2;//报名场次 --比赛配置id
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}
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//操作结果
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// 0成功 1重复报名 2比赛没有开启 3道具不足 4不在报名时间段 5金币不足 6钻石不足 7免费次数不足
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enum SignRaceCode {
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OPRC_Sucess = 0; //成功
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OPRC_Repeat = 1; //重复报名
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OPRC_Close = 2; // 比赛没有开启
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OPRC_NoItem = 3; // 道具不足
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OPRC_Time = 4; // 不在报名时间内
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OPRC_Coin = 5; // 金币不足
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OPRC_Diamond = 6; // 钻石不足
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OPRC_Free = 7; // 免费次数不足
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OPRC_NoAward = 8; // 奖励不足
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}
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//PACKET_TM_SCSignRace
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message SCSignRace{
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int32 OpCode = 1;//0.报名 1.取消报名
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int32 RetCode = 2;//返回结果
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int64 WaitStartTime = 3;//预计等待时间
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}
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//报名人数更新 --报名那个场次通知那个 暂时只能报名一个场次
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//PACKET_TM_SCSyncSignNum
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message SCSyncSignNum{
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int32 SignNum = 1;//当前报名人数
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int32 MaxSignNum = 2;//最大报名人数
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}
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//比赛开始
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//PACKET_TM_SCTMStart
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message SCTMStart{
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int32 MatchId = 1;
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}
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message RankAward {
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repeated ItemInfo ItemInfo = 1; // 道具
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int64 Coin = 2; // 金币
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int64 Diamond = 3; // 钻石
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}
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//晋级数据更新
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//PACKET_TM_SCPromotionInfo
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message SCPromotionInfo{
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int32 RetCode = 1;//0.晋级等待匹配 1.失败退出 2.等待判断是否晋级
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int32 Round = 2;//当前第几轮
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int32 RoundCoin = 3;//晋级奖励金币
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int32 RankId = 4;//当前排名
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map<int32,int32> Record = 5;//战绩 key:-1输 0 和 1赢 value次数
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int32 MatchId = 6;
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repeated int32 MatchPromotion = 7; //晋级方式
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RankAward RankAward = 8;//排名奖励
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string MatchName = 9; // 场次名字
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}
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//赛季信息
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message CSTMSeasonInfo{
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}
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message SCTMSeasonInfo{
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int32 Id = 1;//当前赛季
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repeated int64 SeasonTimeStamp = 2;//(时间戳:开始时间戳-结束时间戳)
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int32 Lv = 3;//段位
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int32 LastLv = 4;//上赛季段位
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bool IsAward = 5;//上赛季是否领奖
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}
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//赛季排行榜
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message SeasonRank {
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int32 Snid = 1;
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string Name = 2;
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int32 Lv = 3;//段位
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int32 Rank = 4;//段位排名
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}
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message CSTMSeasonRank {
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}
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message SCTMSeasonRank {
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repeated SeasonRank ReasonRanks = 6;//排行榜 前100名 (包含自己)
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}
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//领取赛季奖励
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message CSTMSeasonAward {
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int32 Lv = 1;//段位
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}
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message SCTMSeasonAward {
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int32 Lv = 1;//段位
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int32 Code = 2;//0成功 1失败
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}
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//PACKET_TM_CSMatchList
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message CSMatchList{
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int64 MatchId = 1; // 比赛id 0表示所有比赛场
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int32 Tp = 2; // 房间类型 0所有房间 1可观战房间
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}
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message MatchPlayer{
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int32 SnId = 1; // 玩家id
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string Name = 2; // 玩家名字
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string HeadUrl = 3;//头像地址
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int32 UseRoleId = 4;//使用的人物模型id
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int32 UseSkinId = 5; // 皮肤id
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int32 Rank = 6;//排名
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int32 Score = 7;//分数
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}
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message MatchInfo{
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int64 MatchId = 1; // 比赛id
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int64 InstanceId = 2; // 本场比赛id
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string Name = 3; // 比赛名字
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int32 Round = 4; // 当前第几轮
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int32 TotalRound = 5; // 总轮数
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int32 RemainNum = 6; // 剩余人数
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repeated MatchPlayer Players = 7; // 玩家列表
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string Icon = 8; // 比赛图标
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}
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message SCTMMatchList{
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repeated MatchInfo List = 1;
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int64 MatchId = 2;
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int32 Tp = 3;
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}
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//PACKET_TM_CSRoomList
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message CSRoomList{
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int64 Id = 1; // 本场比赛id 0表示所有房间
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int32 Tp = 2; // 房间类型 0所有房间 1可观战房间
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}
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message MatchRoom{
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int64 RoomId = 1; // 房间id
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int64 MatchId = 2; // 比赛id
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int64 InstanceId = 3; // 本场比赛id
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int32 Round = 4; // 当前第几轮
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int32 TotalRound = 5; // 总轮数
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repeated MatchPlayer Players = 7; // 玩家列表
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}
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message SCRoomList{
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repeated MatchRoom List = 1;
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int64 Id = 2;
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int32 Tp = 3;
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} |