game_sync/common/clientstate.go

20 lines
400 B
Go

package common
const (
ClientState_WaitBindBundle int = iota
ClientState_WaitLogin
ClientState_Logined
ClientState_WaiteGetPlayerInfo
ClientState_CreatePlayer
ClientState_GetPlayerInfo
ClientState_EnterGame
ClientState_EnterMap
ClientState_EnterFight
ClientState_WaitLogout
ClientState_Logouted
ClientState_Dropline
ClientState_Droplined
ClientState_WaitRehold
ClientState_Reholded
)